Monsterpocalypse Series 5: Big in Japan Preview!

Monsterpocalypse Series 5: Big in Japan Preview!

Mike posted the buildings for Series 5 on MonsterInsider just a few minutes ago.  So, very quickly, let’s look over these new smashable delights.

Tokyo Triumph looks to be the new Crystalline Building.  While it is a Media Hub, more people will be interested in the Spire and Live Wire combination.  Keep a Fire Kami (or other figure with Ignite) nearby and this could prove to be one of the most dangerous buildings on the map.

Tokyo City Center sounds like it might have High Security.  Mike confirms it to have 5 Defense and City Hall. (City Hall—If you are securing this building, whenever either player gains 1 or more P-Dice for destroying a unit and the other player has 5 or fewer P-Dice, the other player gains +1 P-Die.)  Looks like something useful for those power-hungry players who only want to secure one building.  Of course, the Stock Exchange is the natural enemy of the City Center.  Look for a special on that on National Geographic later this week.

The third and final Monument, the Pacific Eye, is carrying the highest defense of any building in Big in Japan (presumably 6 or 7).  Of course, this building also has the very interesting Roller ability, bringing some new twists to building smashing. (Roller—If a monster hits this building with a brawl attack, move the building a number of spaces equal to the number of strikes rolled on the A-Dice for that attack and then destroy it. This movement must be in a straight line in a direction chosen by the attacker. Crush or destroy any units or buildings the building moves through. If the building comes in contact with a figure it cannot destroy, the building stops and the figure takes 1 damage. Leave this building’s hazard or rubble tile on the foundation where it was originally placed.)

Unlike I Chomp New York, there are going to be a few buildings in this set that you can bring in multiples for your city.

The Defense Contractor has High Security and green Energy Drain, presumably on Blast.  For all of you out there with units blasting away, this might be a replacement for the Bank HQ.

Now, if you ever got tired of securing a Radar Array just to extend your range, think about this.  A Radio Telescope that not only gives all your figures Green Radar, but it also has an action for your monster.  Might we be seeing more Beacon on the board?

For a new trick, the Sewage Plant would like to perform his bar-bending magic, pushing units around with Telekenisis.

Some of you are going to hate this.  The Oil Company HQ comes with a Green Ability I personally didn’t expect.  Amplify!  Of course, every pro comes with a con, while your units are charged up, they’re also unstable, making it very risky to clump them together with this building secured.  The Oil Company also has Superstructure, making it a prime target for Destroyers looking for some extra dice.

Finally, Mike teases us by telling us that the Telecom Company has 3 green abilities aside from Media Hub.  Logistics and a Self Destruct blast trigger.  The third ability is left un-mentioned.

As usual, post your questions for Mike in the comments below.  If you want to go ahead and get your orders in for some of these buildings, be sure to check out the new and improved store.  Stay tuned next week and we’ll let you know as soon as Mike “digs into” another Series 5 faction.

Related posts:

  1. Monsterpocalypse Series 5: Big in Japan Character Preview!
  2. Monsterpocalypse Preview Series 5: Big in Japan
  3. Monsterpocalypse Series 5: Big in Japan Preview!
  4. Series 5: Big In Japan Preview – Übercorp International
  5. Monsterpocalypse Series 5 Preview: Civilians

About the Author

Philip is a gamer, programmer and longtime friend of the Covenant Team. When he's not spending time with his family, his job, or the general business that is life, he's working to make the Covenant TCG site the best site on the web for gamers.