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	<title>Comments on: Monsterpocalypse Series 5: Big in Japan Preview!</title>
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	<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/</link>
	<description>A True Community of Gamers</description>
	<lastBuildDate>Wed, 08 Sep 2010 19:01:10 +0000</lastBuildDate>
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		<item>
		<title>By: mudanças</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-4329</link>
		<dc:creator>mudanças</dc:creator>
		<pubDate>Mon, 19 Apr 2010 09:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-4329</guid>
		<description>congratulations, excelent!</description>
		<content:encoded><![CDATA[<p>congratulations, excelent!</p>
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		<title>By: Piratingwerewolf</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3160</link>
		<dc:creator>Piratingwerewolf</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3160</guid>
		<description>If I may ask about a previous Insider. I would like to know if Crustaceor has more than this and if so what:


Alpha- Reach, Crunch(Brawl), Hoist, Demolish(Blast)
Ultra- Power Strike(Brawl),Reach, Crunch(Brawl), Jump,
Mega-

I appreciate the backtrack if it is possible</description>
		<content:encoded><![CDATA[<p>If I may ask about a previous Insider. I would like to know if Crustaceor has more than this and if so what:</p>
<p>Alpha- Reach, Crunch(Brawl), Hoist, Demolish(Blast)<br />
Ultra- Power Strike(Brawl),Reach, Crunch(Brawl), Jump,<br />
Mega-</p>
<p>I appreciate the backtrack if it is possible</p>
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		<title>By: Bren</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3159</link>
		<dc:creator>Bren</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3159</guid>
		<description>I think my biggest question for Mike is whether players should feel a little justified in worrying about power creep. All these green abilities could be dangerous.</description>
		<content:encoded><![CDATA[<p>I think my biggest question for Mike is whether players should feel a little justified in worrying about power creep. All these green abilities could be dangerous.</p>
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		<title>By: Tekkactus</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3157</link>
		<dc:creator>Tekkactus</dc:creator>
		<pubDate>Mon, 22 Feb 2010 23:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3157</guid>
		<description>Keep in mind, we don&#039;t know any defense or energy stats... Radar Array may not have Beacon, but it might have better raw stats than the telescope to compensate. Telescopes are fragile pieces of equipment, after all! I run Gov. buildings over SoL for the same reason; 6 defense buildings stick around longer than 4.

And a question that Mike will love to answer: Which new building does he think will benefit Dynasatavus the most?</description>
		<content:encoded><![CDATA[<p>Keep in mind, we don&#8217;t know any defense or energy stats&#8230; Radar Array may not have Beacon, but it might have better raw stats than the telescope to compensate. Telescopes are fragile pieces of equipment, after all! I run Gov. buildings over SoL for the same reason; 6 defense buildings stick around longer than 4.</p>
<p>And a question that Mike will love to answer: Which new building does he think will benefit Dynasatavus the most?</p>
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		<title>By: Shapeshifter</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3156</link>
		<dc:creator>Shapeshifter</dc:creator>
		<pubDate>Mon, 22 Feb 2010 22:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3156</guid>
		<description>If I may throw out a question
What are the rarities of these buildings???</description>
		<content:encoded><![CDATA[<p>If I may throw out a question<br />
What are the rarities of these buildings???</p>
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		<title>By: Shapeshifter</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3155</link>
		<dc:creator>Shapeshifter</dc:creator>
		<pubDate>Mon, 22 Feb 2010 22:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3155</guid>
		<description>Im liking the fire truck more on more to protect some these buildings :)

the green amplify is not as good as having actual units with that ability. A power up with this secured and two power zones is 4-5 units required for 5 P-Die. Two units with amplify on a powerzone is a much harder to disrupt 4 P-Die.

In my opinion it is the green unstable that is really good. It turns all your soft disruption and your spawn zone blocking in to deadliness. Good for factions with few red abilities.</description>
		<content:encoded><![CDATA[<p>Im liking the fire truck more on more to protect some these buildings <img src='http://teamcovenant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>the green amplify is not as good as having actual units with that ability. A power up with this secured and two power zones is 4-5 units required for 5 P-Die. Two units with amplify on a powerzone is a much harder to disrupt 4 P-Die.</p>
<p>In my opinion it is the green unstable that is really good. It turns all your soft disruption and your spawn zone blocking in to deadliness. Good for factions with few red abilities.</p>
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		<title>By: Nate Winchester</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3152</link>
		<dc:creator>Nate Winchester</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3152</guid>
		<description>&lt;blockquote&gt;At the same time, it’s not like my RADAR Arrays are suddenly useless. They still provide a range boost.&lt;/blockquote&gt;

Well yeah, but so will this.  It&#039;s like when the GUARD installation came out.  Why would a guard player ever include a radar array again?  They can get the same benefit + higher def + additional abilities + extra ranged attack.

It&#039;s government building vs Statue of Liberty all over again.

&lt;blockquote&gt;As for green Amplify…Power Pods still have the upper hand. You can use PPods whether you’re securing any buildings or not. And you can’t have all your P Pods turned off by a single disrupting unit.&lt;blockquote&gt;

But there&#039;s hazardous trucks in this same set.  You would want to use this building for something like... brontox or steel shell crabs.  Units you want on power zones (and are tough on them) but don&#039;t give you the +pD bonus.  The trucks and buildings will probably stop the splashing of pPods.  Invaders MIGHT still include them, but I can see builds where I scrap power pods in favor of high def units sitting on a power zone.</description>
		<content:encoded><![CDATA[<blockquote><p>At the same time, it’s not like my RADAR Arrays are suddenly useless. They still provide a range boost.</p></blockquote>
<p>Well yeah, but so will this.  It&#8217;s like when the GUARD installation came out.  Why would a guard player ever include a radar array again?  They can get the same benefit + higher def + additional abilities + extra ranged attack.</p>
<p>It&#8217;s government building vs Statue of Liberty all over again.</p>
<blockquote><p>As for green Amplify…Power Pods still have the upper hand. You can use PPods whether you’re securing any buildings or not. And you can’t have all your P Pods turned off by a single disrupting unit.<br />
<blockquote>
<p>But there&#8217;s hazardous trucks in this same set.  You would want to use this building for something like&#8230; brontox or steel shell crabs.  Units you want on power zones (and are tough on them) but don&#8217;t give you the +pD bonus.  The trucks and buildings will probably stop the splashing of pPods.  Invaders MIGHT still include them, but I can see builds where I scrap power pods in favor of high def units sitting on a power zone.</p></blockquote>
</blockquote>
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		<title>By: Bobb Beauchamp</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3151</link>
		<dc:creator>Bobb Beauchamp</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3151</guid>
		<description>The Radio Telescope also made me immediately think that the RADAR Array was now obsolete.  Jam only affects enemy figures, so Green Rader won&#039;t be blocked any more than RADAR network or whatever it&#039;s called could be.  

At the same time, it&#039;s not like my RADAR Arrays are suddenly useless.  They still provide a range boost.

As for green Amplify...Power Pods still have the upper hand.  You can use PPods whether you&#039;re securing any buildings or not.  And you can&#039;t have all your P Pods turned off by a single disrupting unit.  It&#039;s a little like Tritons getting Tow on the Spadefin...it&#039;s nice, but it&#039;s not a Pteradactix.  It&#039;s slower, doesn&#039;t fly.  I&#039;d still rather have a Pteradactix over a Spadefin for any agenda other than Invaders.

The Pacific Eye sounds nasty...but remember that it&#039;s rolling distance is controlled by the strikes on your A dice only.  Rolling 8A dice will yield an average of 4 strikes.  Sure, it COULD roll 16, but chances are, it won&#039;t roll anywhere near that amount.  

I think it&#039;s going to be a very tempting, but risky, option, once I can see using early in the game on the chance of destroying a good portion of the enemy&#039;s building structure.  Or just seeing it wobble a few spaces and falling over.</description>
		<content:encoded><![CDATA[<p>The Radio Telescope also made me immediately think that the RADAR Array was now obsolete.  Jam only affects enemy figures, so Green Rader won&#8217;t be blocked any more than RADAR network or whatever it&#8217;s called could be.  </p>
<p>At the same time, it&#8217;s not like my RADAR Arrays are suddenly useless.  They still provide a range boost.</p>
<p>As for green Amplify&#8230;Power Pods still have the upper hand.  You can use PPods whether you&#8217;re securing any buildings or not.  And you can&#8217;t have all your P Pods turned off by a single disrupting unit.  It&#8217;s a little like Tritons getting Tow on the Spadefin&#8230;it&#8217;s nice, but it&#8217;s not a Pteradactix.  It&#8217;s slower, doesn&#8217;t fly.  I&#8217;d still rather have a Pteradactix over a Spadefin for any agenda other than Invaders.</p>
<p>The Pacific Eye sounds nasty&#8230;but remember that it&#8217;s rolling distance is controlled by the strikes on your A dice only.  Rolling 8A dice will yield an average of 4 strikes.  Sure, it COULD roll 16, but chances are, it won&#8217;t roll anywhere near that amount.  </p>
<p>I think it&#8217;s going to be a very tempting, but risky, option, once I can see using early in the game on the chance of destroying a good portion of the enemy&#8217;s building structure.  Or just seeing it wobble a few spaces and falling over.</p>
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		<title>By: Zach</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3150</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3150</guid>
		<description>Did someone say Mt. Rushmore?</description>
		<content:encoded><![CDATA[<p>Did someone say Mt. Rushmore?</p>
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		<title>By: Nate Winchester</title>
		<link>http://teamcovenant.com/02/22/2010/monsterpocalypse-series-5-big-in-japan-preview-3/comment-page-1/#comment-3149</link>
		<dc:creator>Nate Winchester</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://teamcovenant.com/?p=4605#comment-3149</guid>
		<description>Mt Fuiji might end up being in the map pack.

But YEAH it would be awesome to get &quot;landmarks&quot; in this game rather than just constructions.</description>
		<content:encoded><![CDATA[<p>Mt Fuiji might end up being in the map pack.</p>
<p>But YEAH it would be awesome to get &#8220;landmarks&#8221; in this game rather than just constructions.</p>
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