Earlier, Mike posted a blog over on MonsterInsider.net featuring the creatures from hell: Subterran Uprising! In the podcast, Zach and Tim discuss the monsters and units with the privateer press developer.
The Monster Quiz Contest continues and the gap for first place narrows between Theodore Lehman (1st) and ym (2nd). You can go here to take this week’s active quiz and to check out the scoreboard! This week there are 3 questions.
If you have anything you’d specifically like us to discuss, post below! We will sneak some of your questions into our interview with Michael. If you enjoyed this podcast, you can find all of our others sprinkled across our site or you can visit our iTunes page.
Podcast: Play in new window | Download
Related posts:

Let me preface this by saying I’m VERY tired, but that was one hilarious sign-off from Tim. I plan on lol’ing till I pass out.
Aside, that was a lovely podcast; ty!
Good god!
9 A-die, 4 B-die, long-range blast and beat-back on top of all of that?
Subterran aren’t even a favorite faction of mine by any long shot but still, wow… color me interested!
You know I really have no reason to complain, but I’m kind of sad blastik doesn’t have some type of movement ability. I know that’s asking for to much but I love burrow.
Also I am very, very under impressed with clamp mole, he just doesn’t seem to be any more special than grindix.
I’m very intrigued by Hammerlak. He has some neat options, and seems to need a very aggressive play style. Blastik looks good, but ultimately reminds me a lot of Rogzor,but has more options and a more interesting set up of his abilities. The Oppressors have me very pleased, and the grind tanks will make the Mortars much more useful. overall I’m pleased. I want to start working a good way to play Hammerlak… too bad next week is the Apes… and I’ll be busy drooling over them.
Hah, never is a long, long time Tim! We’ll see how you do when you’re podcasting after MonCon
The moles are looking interesting to face… More beatback
Gross! I’m going to have to trot out Rogzor and his Belcher buddies for the gunslinger showdown
Thanks guys. Now looking forward to the Apes podcast. ^_^
You and me both brother.
I’m also curious to see if there was an ability on Hammerlak that Mike might not have mentioned. He seems kind of lack-luster right now, but perhaps he has something red or blue on his forms?
Blue Sidestep is my guess.
That could be really nice for a faction that has lots and lots of Def 4 units, Def 5 with cover!
Whatever the case, Hammerlak still has a great sculpt, and I look forward to seeing him and the rest of the Subterran Empire when they rear their ugly heads from out of the earth come this April.
Should be very exciting.
Maybe it’s just Blastik’s insanity, but I have to agree that Hammerlak is a little underwhelming. His abilities are like a RISE monster’s (in other words, all useful but not very thematic), but with the stats of a NOW one. He doesn’t sound like a bad monster, really, just a very generic one.
Blastik I don’t think will be as good as what first appearances dictate. He’s got killer raw stats and blue Shelter/Forcefield is cool, but I don’t think he’s the super powerhouse we automatically assume when we see Beat Back on the blast. He lacks a super damage move and he’s a pedestrian with a speed of five, after all. I expect to see him all over Vassal when BiJ first drops, but showings will eventually peter out as we realize he’s just another blaster.
I’m glad that the tanks can brawl and blast equally; that makes them a lot more useful in my book. Flak isn’t a great ability, but with Marker on a unit, I don’t mind too much.
Oppressors… I think I’m in love. 3*1, Tow… who cares if they’ve got four speed with stats like that? The only reason to use Mollok Mortars, in my book, is gone.
Subterrans getting tow is huge… Huge I tell you.
Why limit it to Subterrans? Fiends are getting Tow! Fiends are getting Tow!
Arrr! I didn’t even think about that. Gross.
Yes… as if the Fiends didn’t have more than enough actions already.
On monster turns, sure. But Units? Oh darn, looks like my Spitters aren’t extinguishing this turn.
… Or Bleed… or Summon (ToC)…
Bleed is situational (it’s rare that I bleed more than 2-3 times a game), and ToC has a habit of falling over rather quickly.
I suppose. I honestly wouldn’t know. I haven’t played with or against Fiends as much as I have Apes and Protectors.
The Vaccuum Moles might just make me give the Uprising another try. They seem silly. Tow a unit over, brawl with your vaccuum/berserker/task master, fling it into a monster. Run A/U Yasheth for Leech and laugh your way to the victory. It also helps that the vacuuum moles just look so irresistably cool.
Hammerlak seems a little underwhelming but I’m still interested in him greatly. I like his abilities. Super strength in both forms is really neat, he has has many Offensive abilities which Is partially why he got a low def. He is fast and can certainly bring the pain. I think that Hammerlak will throw his alpha form away and expend it to do as much damage as possible and super stomp a few times for dice then, in Ultra form become even faster and catch your opponent unawares for some finishing moves. I really want to try him ,more so than Blastik. I like Blastik, but he still just seems like they just found a way to make Rogzor more interesting.
Hmm everyone seems to compare Blastik to Rogzor. I’m a relativley new player so is this a good comparison, or a negative one?
I don’t understand why either, just beacause he has beatback ranged hes like Rogzor? So that means anyone with riot power is like Kondo and that’s just dumb
Blastik is really quite different from Rogzor in my opinion. The only thing that makes them similar is the long range Beat Back. Besides that, meh.
Rogzor is a serious unit general, giving his units all kinds of blasting buffs. He relies on consistent monster damage from his units. He’s also pretty darn fast for a pedestrian, what with Spd 7 and H and R Blast triggers.
Blastiks, on the other hand, seems more like he’s going to be doing his own thing, dealing damage with his own abilities, stealing P-die from the opponent, and just lumbering along while giving his units a little extra survivability (like they really needed it). That in turn will allow them to do damage with their own innate kick-buttedness, but still, Rogzor and Blastiks don’t sound that similar to me.
Hmm well that puts things into perspective. However 5 speed is MUCH MUCH slower than 7 speed, and that could be a big hindrance. I know this is kind of a well documented question, but how do people get around the lack of mobility with pedestrian monsters, or do you just rely solely on standing back and shooting the crap out of people.
You can clear the city around you with Stomps/Rampages so you have the room to maneouvre, play on low foundation-count maps, or just use less buildings in your city – remember its 2-12 buildings not a mandatory 12! Check out Axl’s 31 days posts about using Ulgoth for ideas of how to work a pedestrian monster with a low building-count city.
I wasn’t really comparing Blastik with Rogzor – they seem quite different to me. The idea of a shoot out to decide who is top-gun is quite appealing though
You could always castle as well, and send your units to do the dirty work softening up the enemy until they have to come to you
so Am I the only one who is looking forward to Hammerlak over Blastik?
I wouldn’t say I’m looking forward to him more, but I agree that I think I’ll be dropping the Hammer first.