My dad and I are finishing up our VASSAL game. I’ve got Defender X on the run, literally – I’m teaching my dad to actually retreat instead of pulling in for the hit each time. Not that Defender X is a pushover in the department, what with a decent defense stat, but he just isn’t designed to go toe-to-toe with another monster. It doesn’t help that my monster is Armodax and that he keeps leaving just enough space for me to smash him.
* * *
It’s hard to retreat, not physically, but mentally. There was a recent talk on the next big motivating factor in videogames. Rather than fun or interaction or success, the suggestion was made that embarrassment will soon be the prime motivator to play and do well at games. We’re so public now – Facebook, Twitter, MySpace (where aesthetics go to die) – that even when we’re playing by ourselves (by ourselves, you dirty-minded son-of-a-gun) we’re looking to make leader boards or gain “achievements” and “merits.” To retreat from battle doesn’t win you anything, and it can make you look cowardly. You might charge in, not because it’s the best idea, but because even when it’s just you and your opponent, you feel like everybody is watching.
* * *
It takes my dad two monster turns to reach his Repair Vehicle and heal a point of damage. Luckily for him, my groundbound Armodax can’t easily pursue him. Now I’ll have trouble taking him out in one shot as well, since all of the buildings on this side of the board (heck, the middle of the board, too) have been destroyed. I stomp the G-Tanks and Mobile Ops he has surrounding me – he’d decided the best way to buy time was to hem me in. I’m about to tell him the problems with his plan when my dice come up embarrassingly blank.
* * *
Embarrassment keeps a lot of people from having fun. Take Monsterpocalypse. There’s a lot of potential fear in this game – fear that you’ll be seen as infantile, fear that you won’t have the strategic capacity to do well, fear of the Lords of Cthul on general principle. To counter fear, there must be a public relations campaign.
The obvious PR for Monsterpocalypse comes from Privateer Press itself. It wisely releases previews of upcoming sets to whet the appetites of those already interested in the game. It’s putting out a Voltron-themed set to encourage those who might be overwhelmed by the complexity of the full thing. It has great staff members. I had an idea for a new reaction, which I called Burster: if this monster is hit by an attack, place 1 FAC unit from your reserves adjacent to it. Floating said idea to a developer is not something that you’d think would go anywhere, but I sent a PM to Mike at Privateer Press through the official boards. He responded, and didn’t just respond but noted that he had an idea where the ability might be appropriately used someday (no, I couldn’t get any spoilers out of him). That’s great customer interaction.
The unofficial public relations campaign is undertaken by us, the players. We run demos. We get our family/friends/significant others interested. We put our geekiness on the line, attempting to get someone to smash plastic figures. The official campaign seems to be paying off. What about ours?
* * *
I advance some Bellowers, take a pot shot at one of his G-Tanks, and Extinguish a fire hazard so that I can smash Defender X on my next turn. Seeing the writing on the wall, my dad advances and fires, using Beatback to shove Armodax away from his monster. It’s not enough, though, and he’s not screened. With a mighty roar, Armodax rears up and charges, smashing Defender X with all available dice. Two points. Down for the count.
My dad has had a great time. It took us about three weeks to play his first game, perhaps three hours of playtime all told. He wants to set up another game for next weekend. Maybe he’ll field some of the G1 Strike Fighters I sent him. Maybe he’ll continue tweaking his understanding of G-Tanks. Maybe he’ll win. Maybe he’ll lose. Doesn’t matter. He wants to play.
* * *
I have two big questions for the readers out there.
One, how have you interested people in Monsterpocalypse? I’m not asking you to get involved in any pyramid schemes, and I’m not working on behalf of Privateer Press. I like the game, but there’s slight difference between reporting on fun times with it (and even admiring the way PP does business) and actually shilling for it. There are a number of folks, though, who want to get others into the game just because it’s fun. Let’s help them out.
Two, are the significant others/family members/friends-who-don’t-necessarily-play still reading this column? I’ve gotten a little more technical in the last few episodes, filling in fewer of the blanks, assuming somewhat more knowledge of the game. I do that because Kate’s advancing in her understanding, as is my dad. But this column is first and foremost for the casual players, for the people who love people who play Monsterpocalypse. I don’t want to leave you behind.
* * *
A final bit of PR. I noted this in a response to my last column, but I have to make something clear. I will never actually ever be made to sleep on the couch. I’ve slept on the couch twice in our nearly seven years of marriage, and both times were simply because I was kicking in my sleep (bad dreams – bad). The last time that Kate beat me, in particular, she earned it. I got caught unawares on the first move of the game, not expecting her to take advantage of a barely-weak position. Then I got caught by the dice. Thanks to everybody who is cheering for me to finally take a match against her, but don’t worry, I’m not really pulling my punches anymore. I might do stupid things at various times – again, casual player here – but it’s real.
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Made a mistake with the scheduling of this one and accidentally put the wrong date =/
Apologies!
I was wondering when I didn’t see it come up all day Saturday.
Hey, it’s up now. Thansk
And I just played my first ever
A) game against a non-family member that wasn’t on VASSAL
B) four-player game
C) four-and-a-half-hour game
D) all of the above
I have no prizes to give away, but the answer should give you an idea what next week’s column will be like (working title: With a Little Help from My Friends).
I am just glad to know that Jeff didn’t fall of the face of the earth.
I was worried that I wouldn’t get my Saturday morning Stumpo any longer. Great piece Jeff.
Each weekend as I am drifting away from MonPoc thought I’m refreshed with your blogs. I’m interested to see where you take this. Also interested to see responses to your questions.
Zach
A four-player battle report? Or something similar? Can’t wait to read it Jeff, and I certainly hope you took pictures!
This is officially the first article from you that I’ve read from beginning to end(Not because I don’t like your writing, mind you, but because I’m usually kind of busy), and I gotta say I enjoyed it.
It’s interesting how you don’t focus purely on all things Monpoc, but drift into general topics too. Somehow it works, and on the case of this week’s topic, it’s one I’m all too familiar with.
Sadly, I didn’t take pictures this time. I felt awkward about bringing a camera the first time I was going to meet everybody. Made sure to ask afterwards if they minded being in a writeup. It’s cool that I write about them, and next time I’ll take photos, but this one will be strictly words. And as per my usual style, it will be highlights of the match interwoven with something tangential to MonPoc.
Thanks for reading all the way through. This was my shortest column yet, which made it easier, I think
On topic, I’ve been trying to promote Monpoc ever since it first came out last year (or last year before last… has it really been that long?) and I’ve had mixed results, usually without much success, unfortunately.
I just became a Press Ganger too, so the question of public relations has been on my mind a lot.
I’m not really a big people person, but I’ve been running demos whenever someone takes interest in the game and I’ve been trying to make sure people keep seeing the game being played. If you ask me, that’s the most important thing – showing people that a game has support.
And that brings up another point. A lot of people around my area don’t take Monpoc seriously, mostly because it’s collectable and comes with pre-painted figures. The collectable thing I can understand, but you can always repaint the figures if you really feel so inclined. The models I saw at Bashcon were good examples of that.
I’m still trying to come up with the best way to demo though, and from my experience, I know a few things that don’t work.
1. Don’t give new players too many options. (I gave one guy a demo game a few weeks back, and I think I scared him off because there were just too many abilities for him to keep track of)
2. Don’t deal the first monster damage in a demo game either. Let the new player hit you first. (As I also learned in that same demo game… where I made my second mistake.)
I also know one thing that did work, in many other demos I’ve done, which was, make the game close. If the game is close, it’s nice and tense, the new player gets a feel for what makes Monpoc great, and no one feels like they can’t make a comeback.I’ve actually played a few games like this where I won but the new guy still loved the demo.
But whatever the case, there’s actually a pretty good thread on the Monpoc forums that discusses different ideas in detail too, so I’d recommend that for anyone interested.I’ve read through it a couple of times, and it has some good ideas.
If anyone can come up with anything else, I’d definitely like to hear it.