Profile photo of Angela Rowland By Angela Rowland On June 05, 2012 Posted In Other

Getting MonCon-Ready

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June 5, 2012

A year ago I wrote a blog, my first appearance in this on-line gaming community, to admit my admiration for the camaraderie and genuine encouragement found even amidst competing parties at the annual event known as MonCon – a gathering of minds for all things Monsterpocalypse.  I had stated that I just might be interested in joining the organized chaos next year.

Well, my friends, “next year” has come and until yesterday I had not held a monster or unit in my hands since this time last year when we came home all fired up and ready to train.  In that time, life has happened.  Quite literally.  A whole new life has appeared in our family – a fifth, where once there were only four.  And, somehow my MonPoc zeal had not only been moved to the back burner, it had, in all honestly, been moved out of the kitchen altogether.

So here we are, on the brink of another MonCon and I am no closer to MonPoc domination as I was this time last year.

I had determined this lack of training would, most assuredly, remove me from the state of competition.  But, while I have spent the entire year devoting myself to children and family, I know this coming weekend is a rare one for my husband – a weekend when his desires, passions and goals take the front seat.  The one weekend of the year that he gets to put a game ahead of all else.  And I get the feeling that having his wife joining beside him would mean something.

So here I am, two days before it all begins, planning my Xixorax turn over breakfast, scrawling furiously on my tiny notebook trying to keep all this straight – actions, power attacks, rampage, blast, explosion, flight, tow.  It’s a lot to take in.

In two days.

But, yes, my husband will have me prepared to at least be able to usher units across a map without my having to ask my opponent what the little infinity symbol inside the red star means.


Thus, that’ll be me sitting across from you, small pages ripped from coils with blue scribblings lined up in front of me, indicating what all of this means, units lined up in their pool while I squint to read their names, and a squealing baby playing on the floor beside me.

Be afraid, be very afraid.

  1. There are some stat “cards” for each figure with the ability rulings on then that somebody made a couple of years back… They really helped me and my crew when we started playing the game; I cannot recommend them more! Even after we knew the abilities, we still used them just in case.

    1. My husband keeps insisting we print out a few things for me, to save us time so I’m not constantly stopping to take more notes – and we probably will – but for now the note-taking is in part a kinetic-memory thing – I know it’ll stick better when I actually do the writing. But I may, indeed, need a more organized, less scribbled, form of keeping track of all of this when the time comes. Thanks for the tip!

    2. Angela,
      If you still want them, the stat cards that I think Lester was talking about are here:

      These are the ones, at least my son and I use all the time. These are nice to have for a quick reference. I ended up printing them to trading card size and put them in card pages. If you have time when the family isn’t occupying you check them out.

      1. Thanks Eric.

        I had dug up that link again and I’m pretty sure we’ll be doing that for her force (probably not for all figures, since that’s a lot to keep track of) once we know what that list will look like.

      2. No problem. These are great Phil. I still use them, even though I shouldn’t have to.

        Just how many figures you planing on running?! :) If you print them to the size of basic cards you can get those card pages at Target or were ever and fit 9 per page size.

    1. I think that this is so true. As players develop in skill, they begin to learn the best moves to make, which loosely translates to “highest reward for least risk”. The truly great players learn to not only know their best moves, but to shape and guide the best moves of their opponent and thereby control the flow of the game.

      But new players (or players named Spazz) will take risks that are deemed too risky by more seasoned vets, and when they pay off, the rewards can be amazing! No only that, but the vets do not know what to expect from them because they will attempt these less than optimal moves!

      1. I also agree! Many times, when I’m trying things on my own, I ask Philip if I can make a particular move and his response is typically, “Well, I guess you could, if you wanted to.” and he’s always blown away when it works (and I don’t typically care when it doesn’t because I’m not much invested). He also gets annoyed when I use less dice on an attack or power up (because I don’t want to be wasteful) and still succeed. And I kind of like it that way – not taking the same routine course of action in every game.

        No guts, no glory, that’s my motto (or at least what I tell myself when I know I’m doing something that’s probably going to fail) 😉

  2. Your blog last year remains one of my favourites to this day!

    So glad to hear that you are going to join the fray this year! I hope to be able to play against you at some point!

    1. I really appreciated the friendly competition and your taking the time to explain the evil tricks your monsters could manage, so I wouldn’t be blindsided. And, of course, I’m honored to have played against the Master.

    1. The 3-Player was the only alternate format in which I participated, but it definitely turned out to be the most fun I had (though that’s hard to pinpoint, because it was a pretty great weekend overall). And, darn you, I really wanted to put an exclamation point there, but I’d hate to be thought weak.

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