We’ve got a lot of exciting new formats at MonCon 2012, as well as all of the classics! Here’s the rundown of the events. However, we’re holding off on Royal Rumble. No one will need to plan for that event!

Single Monster:

  • Single list event.
  • One (1) tournament legal monster with respective hyper form.
  • A single double-sided map of which the player may use either side.
    • The player who selects the map may choose a side of their opponent’s map.
  • Standard building (2-12) and unit (5-15) complement.
  • 4-5 Swiss-style rounds followed by Top 8 Single Elimination event.
    • Losers of Round 4 will play for 3rd Place.
    • Wildcard Round to determine seeds 7 & 8 from the top 10-7 players for the Top 8.

Double Monster:

  • Single list event.
  • Two (2) tournament legal monsters with respective hyper forms of appropriate agenda wheel affiliation.
  • A single double-sided map of which the player may use either side.
    • The player who selects the map may choose a side of their opponent’s map.
  • Standard building (2-12) and unit (5-15) complement.
  • 4 Swiss style rounds followed by Top 4 Single Elimination Event.
    • Losers of Round 1 will play for 3rd Place.

Cowboys & Indians:

  • Single list event.
  • One (1) tournament legal monster with respective hyper form.
  • Only one side of one map may be used.
    • The player who selects the map may not choose their opponent’s map.
  • This is a team event. All teams must have 3 players.
  • At the beginning of each round, each team is paired against another team.
    • Once paired, each team sits across from its opposing team.
  • All 3 members of each team roll 5 Action Die during the “Showdown”.
    • The team that rolled the most strikes across all 15 Action Die plays the Cowboy.
      • The other team plays the Indian.
  • The Indian always chooses map and goes second.
  • A player playing as the Cowboy wins if all buildings are destroyed.
    • Indestructible buildings can be destroyed.
    • Installations can be attacked by allied figures. Standard attacking rules apply.
  • A player playing as the Indian wins if the Cowboy loses all health in both forms.
  • If the Indian loses all health in both forms, he or she is immediately placed in a legal Monster starting zone.
  • During gameplay, all other standard Monsterpocalypse rules apply.
  • Once time is called, the Indian gets two points per point of health missing from the Cowboy, while the Cowboy gets one point per building destroyed. The highest point total wins.

Attica:

  • Single list event.
  • One (1) tournament legal monster with respective hyper form.
  • A single double-sided map from which the player may use either side.
    • The player who selects the map may choose their opponent’s map.
  • Standard building (2-12) and unit (5-15) complement.
  • There is no spawn tax. You can include any unit in your force at no penalty.
  • Any ability that refers to “FAC” or “AGN” instead refers to “Allied”.
  • Examples:
    • High Impact – If this unit is the same faction as your monster, this unit gains +1 Blast B-Die.
      • Becomes: High Impact – If this unit is allied with your monster, this unit gains +1 Blast B-Die.
    • Blue Abilities – If an Ability is Blue, then every Figure in your Force that is the same Agenda as the Figure that has the Blue Ability gains the Ability.
      • Becomes: Blue Abilities – If an Ability is Blue, then every Figure allied with the Figure that has the Blue Ability gains the Ability.
    • Quick – If this figure is the same Faction as your monster, this figure may advance without spending an A-Die.
      • Becomes: Quick – If this figure is allied with your monster, this figure may advance without spending an A-Die.
  • Things that mention certain agendas specifically, like Underground Network and Superstructure do not change, as they don’t use the FAC/AGN terminology.
    • Any installation may be used in a force, but only 5 total installations may be included.
  • For gameplay, all other standard Monsterpocalypse rules apply.

Shatter:

  • Single list event.
  • One (1) tournament legal monster with respective hyper form.
  • A single double-sided map of which the player may use either side.
    • The player who selects the map may choose a side of their opponent’s map.
  • Standard building (2-12) and unit (5-15) complement.
  • No “Glass” type units may be used in a player’s force.
  • All units in a player’s force function as though they are Fragile.
    • Fragile reads: “If this Unit is crushed or destroyed, remove it from the game instead of putting it in your Unit Reserves.”
  • For gameplay, all other standard Monsterpocalypse rules apply.
I Dare You To Win With This (Bad List Tourney):
  • Single list event.
  • One (1) tournament legal monster with respective hyper form.
  • A single double-sided map of which the player may use either side.
    • The player who selects the map may choose a side of their opponent’s map.
  • Full building (12) and unit (15) complement required.
    • Players may only include units belonging to the same agenda as their chosen monster.
    • Players must include 5 elite units.
  • Before the setup dice are rolled, players must switch forces with their opponent.
  • For gameplay, all other standard Monsterpocalypse rules apply.

Three Player Tango:

  • Triple list event (can bring three lists to the table).
  • One (1) tournament legal monster with respective hyper form.
  • Map will be provided.
  • Standard building (2-12) and unit (5-15) complement.
  • Before setup dice are rolled, each player reveals the list he or she is playing simultaneously.
    • All lists can be examined by all players before they are revealed.
  • Whoever rolls the highest on the setup roll places the first building, followed by whoever rolled the second-highest, and then finally whoever rolled the lowest.
    • The order is maintained for color-selection, initial monster placement, and gameplay.
  • For gameplay, standard Monsterpocalypse rules apply with a few exceptions. The winner of the match is the last monster standing.
    • Reactions can be triggered on either opponent’s turn.
    • Any skill that affects “your opponent” affects both opponents (Media Hub, City Hall, etc)
    • Negative zones affect both opponents.
And of course, Fresh Ground Monster will maintain its mysterious and surprise nature and will be announced at MonCon itself. Please ask for any clarifications!