Margin of victory (MoV) kinda shows how close the game was. The winner gets 100 + points he killed (probably 100 in untimed games) -points he lost, and the loser gets just points killed. So you want to lose as few ships as possible when winning, and kills as many of your opponent’s ships when losing.
Strength of schedule is just the sum of your opponents wins.
that’s not what the FFG tournament FAQ says. I hope Cryodex adheres to that. Example, Bob plays against Dante and wins 100-30. The margin of victory (what I like to call ’delta’) is 70 points. Bob will have (100+delta) 170 MoV and Dante will have (100-delta) 30. If you played a 150 point tournament, and the game finished 110-90, bob would have (150 + delta) 170 points, and Dante would have (150-delta) 130 points (so it’s technically not points lost).
You’re right that it’s not points lost, and your explanation was a lot better but if you’re running a 100 point untimed game, the winner should almost always get 100 points and everything simplifies down to points lost. And yeah, the cryodex handles it correctly, I’m just bad at giving quick explanations
and SoS is the old strength of schedule value. I don’t recall exactly how it’s calculated, but it’s based on how well your opponents have been doing all tournament (based on their number of victories), so it has to be constantly refreshed. it’s no longer used.
The cryodex automatically generates it. You get 5 points for a win, 0 for a loss and something between those for a modified win and loss. SoS is just the sum of the points your opponents have earned, so you can roughly compare how difficult a player’s games were.