X-wing Rules Discussions

X-wing Rules Discussions

Latest Activity

  • Lots of good suggestions for using the dice in SWRPG, but (not to take anything away from it) it’s a big solution that’s fixing the wrong problem. Because the problem isn’t that the players failed a roll, it’s […]

  • The cost is what has me in a “Wait and see” mode. The baseline itself is pretty expensive, but on top of that the combined ship+card approach really worries me here. It’s bad enough with X-wing when you had to buy multiples of something like the Lambda to get Advanced Sensors for the B-wings. What’s […]

  • This doesn’t fix anything, and in fact it probably makes it worse. Would a 5-ship build be handed a win over a 2-ship build? Chess clocks are fine when both sides are equal. When they can have a numbers imbalance they favor small lists – heavily. Even if you think it might stop stall-wins at […]

  • Kevin commented on the post, TC Open Round 8: Top 8, on the site Anti's blog 1 year, 2 months ago

    Turret ships: 559 points
    Phantoms: 119 points
    Everything else: 121 points

  • Kevin commented on the post, TC Open Round 8: Top 8, on the site Anti's blog 1 year, 2 months ago

    Nah. There will always be some reason why everything’s fine, nothing to see here, move along, move along. The tournament will always be too big, or too small. Turrets won’t win the top spot, or they will but the top 8/16/32 looks healthy. Or we can’t say anything until the silver bullets are released. Or […]

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