Profile photo of Gary Hall By Gary Hall On March 10, 2012 Posted In Other

Do you know the Muffin Man (Day 8) — Spawns from hell

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March 10, 2012

My ideal opening would be to use a Nautilus Blaster (or Grunt Bellower)+Grunt Spitter+Tower against a Statue of Liberty for 2P or 3P depending on who leads (3A 3B ~87%). And also a Grunt Bellower (or Nautilus Blaster)+Tower against a mid-board Music Producer for 1P or 2P depending on who leads (2A 2B ~85%). The combos depends on how things line up on the board. If both attack hits it nets me 4P and a mid-board Spawn point.

Being able to only get the 3P combo I would grab an Objective Space or two.

Riverside Rampage
Going with Theorists comment on worst map.

With the possibility of facing a monster in my face on Turn 3 and Turn 4 I will need some P-die. So I will spawn a Nautilus Blaster on a point screening Ulgoth, Summon an Elite Spitter and Leading with the Blaster combine with the Spitter and Tower against SoL (3A 4B v 3 ~ 94%) and gain 3P. I will also try to get a Tower next to a Music Producer with a spawn point adjacent to the Music Producer Spawn a Mollok Beserker and combine with the Tower and brawl the Producer (2A 3B v 3 ~ 79%) for 2P. I could summon a Grunt Spitter instead and lower the odds to ~ 87% and roll an extra A-die on the other attack for the same odds.

Boulevard of Broken Dreams
I think my ideal opening would work on this map as well.

Downtown Beatdown
I think I could try to pull off my ideal opening or even my opening for Riverside Rampage all of Beatdown’s adajacent foundations.

  1. I like it.

    Have you ever tried knocking down 2 Music Producers on your opening turn? It’s kind of a weird opener — spawn 2 Nautilus (4A), summon an elite Spitter, and take 2 shots (2A 2B and 2A 3B respectively, each vs DEF 2) worth 2P each. It leaves you 1A for a fourth unit or move a Nautilus off spawn-point. I rarely use them anymore but for a while I was really liking what Nautilus solo-shots did to help my Cthulabite teams maintain absolute control… and on turns where there weren’t a lot of targets, they rake in reds from a single target. Plus they are pretty good to help hit monsters.

    I also like grunt Brute, Berserker, and grunt Razor Beetle (3A 4B, BLITZ) vs Music Producer then Music Producer — It nets 3P thanks to RAGE, leaves some pretty tough units out, and leaves you with no blocked spawn points if you do it right. If you want Triumph/Liberty or Liberty/MP BLITZ, an elite Brute in place of Berserker rakes in 3-4P and has 3A 5B which is enough in odds to attempt 2 damage against morphers.

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    1. I actually like taking out 2 Producers at once. I can then focus on other things besides worrying about how to take my Producers down. So far I am not playing morphers in the email tourney, so have a couple of hours to mess with my list before I set up my next email game. I will set up my list to try option one.

      1. @Theorist I can see the 3A 3B shot, but not the 2A 2B shot with 2 Blasters and 1 Elite Spitter. I see a Blaster and the Spitter combining for 3A 3B, but I only see a 1A 1B shot for the other blaster. What am I missing?

      2. Actually there are a lot of ways to do it. Personally I like Nautilus+Spitter (2A 3B vs 2) and Nautilus+ToC+ToC (3A 3B vs 2) when I want really great odds. Sometimes I’d send that second shot at Liberty or Triumph to pick up the fifth P-die.

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