Profile photo of Larry Gross By Larry Gross On May 15, 2012 Posted In Game of Thrones LCG

Dothraki Knights of the Hollow Hill

Profile photo of Larry Gross
May 15, 2012
POSTED IN

Okay – in the spirit of deck submission and comment, I’m putting up a deck I’m just building now. All comments welcome. It’s a little odd because I’ve not seen anyone play KotHH with a Dothraki theme, but after testing it a couple of times using Dothraki – it seems to do pretty well (even without the set up). This one is majorly tweaked from the last one I played to add some more reducers and add’l Shagga-ish cards to try and combat Choke. (Note that it’s running the incredibly awesome Incinerate, so the deck isn’t Tournament legal for the current season – this is just for meta plays.)

One of the things I’d noticed when playing Dothraki was the difficulty of getting enough power early when encountering any deck that has the ability to Rush. So, I’ve added Pyat Pree for some potential targeted kill (if I can make her deadly, all the better). I’ve also added Aegon’s Blade to add Renown to my heavy hitter Dothraki cards (such as Drogo’s Horde which can often come in for almost free and allows Weapon attachments). So, then I’d have an 8 strength Army with Renown AND Deadly in play. Pretty awesome if it works. I’d thought about adding the Cavalry, but it’s harder to reduce and doesn’t allow Weapon attachments (though it already has Renown), so I opted for Drogo’s Horde as I’m not really counting on the discard effect – there’s enough kill power here that the weenies tend to be dead pretty quickly anyway.

The deck’s biggest weakness is Intrigue, so I’ve added 2X Tears of Lys. Also, it has the capability, with Blood-Crazed Screamer, of initiating TWO military challenges a turn. In order to capitalize on that, I’m running three 2 claim plots. I chose Wildfire Assault rather than Valar as my reset because, in my meta, there tend to be a lot of saves and they end up with three characters left anyway. If I use this, I’m not reducing my claim to zero and if one of those characters happens to be Khal, I’m searching my deck for at least three more Dothraki. I’m going with the increasingly standard First Snow, followed by Rule By Decree – but Forgotten Plans is showing up more often, so I may need to switch that first plot out… and Rule By Decree isn’t always a sure thing to follow it (especially if First Snow got blanked).

One thing I’m not sure about yet is whether I want Deadly Khalasar for the stand effect (which is in here right now) or Overwhelming Numbers to gain the potential unopposed challenge. Deadly Khalasar couples great with Blood-Crazed Screamer IF you kill a character. Overwhelming Numbers can be more devastating depending on the House you’re up against.

So, without further ado, here’s the list – I haven’t tested this, so feel free to be brutal and challenge my choices. It’s at 62 cards right now, so not optimized.

Dothraki Test (62)

House (1)
House Targaryen (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
The First Snow of Winter (ODG) x1
Wildfire Assault (Core) x1
Search and Detain (HtS) x1
Siege of Riverrun (KotS) x1
Twist of Fate (APS) x1
Retaliation! (ASoSilence) x1
Rule by Decree (Core) x1

Character (29)
Aggo (RoR) x2
Blood-Crazed Screamer (MotM) x3
Bloodrider (MotA) x2
Dothraki Handmaiden (DB) x3
Drogo’s Horde (IG) x2
Jhogo (OSaS) x2
Khal Drogo (QoD) x2
Khaleesi’s Faithful (TGM) x2
Rakharo (IG) x2
Refugee of the Plains (RoW) x3
Bitter Crone (IG) x2
Dragon Thief (AE) x2
Pyat Pree (QoD) x2

Location (15)
Vaes Dothrak (IG) x2
Street of Steel (LoW) x1
Street of Sisters (Core) x1
Eastern Fiefdoms (Core) x3
Lady Daenerys’s Chambers (Core) x2
Meereen Tourney Grounds (ODG) x1
Meraxes (TBC) x1
Summer Sea (Core) x3
Kingsroad Fiefdom (QoD) x1

Event (8)
Deadly Khalasar (IG) x3
Incinerate (VM) x3
The Price of War (KotS) x2

Attachment (10)
Aggo’s Bow (RoR) x2
Jhogo’s Whip (OSaS) x2
Rakharo’s Arakh (IG) x1
Aegon’s Blade (Core) x3
Tears of Lys (AToT) x2

  1. Before the latest chapter pack, I had Burn, Dothraki, and Dragon as deck options. After last week my head is swimming in possibility and all three of my decks are starting to collide. Seeing your Dothraki Hollow Hill build only makes it worse!

    Are you planning to use this in Joust or Melee? If you’re using it in Melee, I’d recommend considering Rakharo’s Arakh and Khal as 3 of’s. The Arakh is INSANE in multi-player (especially if someone drops valar). It gets even worse if you drop it on Khal.

    Do you think Hollow Hill is a good agenda with Dothraki? I’m almost wondering if Heir the Iron Throne makes more sense. Don’t get me wrong, I love the hill, but Dothraki has some very great setups with all their low cost cards.

    Interested to see how you feel once you’ve tried it. I’ve also considered Maegi’s Promise to grab a dead Khal Drogo and put him back into play.

  2. First Snow of Winter followed by Rule By Decree to equalize, instead of Valar Morghulis… I like it of course. Can you initiate a challenge past an opening Shadows and Spiders? Anyone who sees your deck run once is going to see your equalizer coming and maybe open that way to make First Snow of Winter do nothing. They have to have Shadows and Spiders plot of course, so it becomes how well you handle their deck even if they open that way.

    Siege of Riverrun is not a valid plot, in my mind. It’s 3 4 2 with a huge drawback (because you just might have the chance to hit em for 2 cards). Breaking and Entering is also 3 4 2 with a double-edged effect, one extremely unlikely to hurt you since you control what turn the plot gets played. It’s flatly superior IMO, even if you only had 1 intrigue character in your whole deck. Hitting somebody for cards can win/save the game, easily.

    I’m not really a fan of Search and Detain here. To utilize it, you are letting them challenge first. The bounce could be worth it against a huge set-up drop (starting w/ Arianne Martel), but a lot of the time you are bouncing something they can easily replay and the effect is minor. With KotHH agenda and a potential Search and Detain BACKFIRE (they win initiative and make you first player), you could find yourself digging your own grave with that plot. Better might be Marched to the Wall — lead First Snow of Winter to get rid of their small guys, and Marched to the Wall snuffs the big card cleanly.

    If you have Search and Detain to snare protection cards like Nymeria (attachment), then kill while they are out of play? I still think it’s weak. They still have the card, and it will end up elsewhere providing you with a similar headache.

    1. Yep, Shadows and Spiders is a problem I know I’d have to contend with – but only for one turn. With the Power I’d have in play, they may get 1 card from me, but they should not be able to get off a Mil or Power challenge.

      I completely disagree about Siege of Riverrun. I’ve run that so many times to great effect. With KotHH, the 3 gold is no big and I don’t have much in the way of Intrigue anyway. Look at my list and you’ll see that there is little to no Intrigue in there. Breaking and Entering would far more likely hurt me than help me. And I have Rhakaro in play – I’m milling their hand anyway on every turn (if I’m timing that Military challenge correctly). If I can get him stood back up with Deadly Khalasar – all the better – that’s two cards.

      Search and Detain for me is a pretty low risk card. The biggest reason it exists is to nuke the power off a Renown character. There are few things more annoying than getting your Melisandre or Beric or Robert S&D’d when they’ve got 4 or more power on them. I may be giving up first challenge, but I’ve completely nuked whatever power advantage they have due to Renown.

      1. The other thing that you give up with seige of river run is wedding feast as an option for power grab. Not that it’s a terrible trade off, but are there other 2-claim options? Power of Arms? Even the new river one has better initiative…..just thinking out loud.
        I used to be a huge SoR fan; now, I’m waffling. Looks like a sick deck. I just wish the Dothraki werent so spread out through the chapter packs so I could build a better deck with them :(

      2. Actually I was just referring to Shadows and Spiders as a counter to First Snow of Winter. If you can’t initiate a challenge (no intrigue guy out to challenge with) and they don’t initiate one on purpose (First Snow of Winter never triggers), Rule of Decree does very little and you are way behind on the board.

        Sounds to me like Breaking and Entering could get you 3-4 cards from their hand, with some help from Rhakaro. And sure I agree Breaking and Entering could hurt you… but in my mind Siege of Riverrun almost always hurts you. It’s easy enough I think to just consider that plot each game, and see which you’d rather be reaching for. It wouldn’t take but a handful of games for you to see if your hand tends to have attachments in it (and your board has intrigue characters on it that will be able to make a challenge) when you play Siege of Riverrun. Just have to be thinking on it at the time to note it one way or the other.

        Search and Detain to hit Renown isn’t too bad… I suppose it’s pretty versitile so long as you can handle the opponent getting to challenge first. You already run Retaliation, so I suppose that department must be solid for you. If it isn’t, I’d look to drop one of those plots or maybe add some hoser cards that make good looking challenges into mistakes.

      3. @Buz – I don’t really like Wedding Feast in Joust – it’s so hard to pull off. In Melee, definitely something worthy of consideration (and much easier to pull off).

        @Theorist – ah yes, I missed that. Very good point. I guess I’d have to hope I have a Tears of Lys or Pyat in hand if I see that plot. I’d make the intrigue challenge just to trigger the plot.

        I will have to see how SoR works in the end, but I’ve had such good luck with it in the past – it’s hard for me to pull. Power of Arms – initiative is too low for my taste.

        I wouldn’t go so far as to say I’m set for the opponent to challenge first – so far it’s worked in the games I’ve played, but I need to try it a few more times to see how it pans out.

      4. Some of Targ’s “ambush” and burn events are tailor-made to going second, where it looks to the opponent like they’ll win the challenge and then suddenly they don’t. Retaliation and Search and Detain play very well into that. Basically the opponent either walks into your traps or gets too scared of you to challenge you, and either way they are guessing as to which is wiser. Psychologically, it’s the best place to put an opposing player — they have to demonstrate whether they will take risks or not, and then feel obligated to continue with that seemingly successful risk/caution til it fails them. Maybe a bit too Nedly for you… but still true.

      5. Absolutely agree Theorist. The psychological game is just as important. The only issue is that most of the Ambush I have in play only works when I’m attacking (the attachments particularly). Horseback Archers is a jump card, so that can be effective, but I’m still not convinced I’m all set for a 2nd player run for two turns yet. Still shaking that out.

        When I’m running pure Burn – going second is an absolute no brainer (except during the Threat From the North turn… I always try to go first that turn so I can choose kill over discard during simultaneous effect.)

      6. Theorist – as I look at this deck, it’s probably the Nedliest deck I’ve ever made. Makes me feel a little weird actually. Relying on almost all Dothraki cards and focusing on Mil and Power – I might need to add Dany to really close the Nedly element. 😀

        Probably won’t though. Incinerate is why this deck is really built. I have to see that card in action. So, maybe a Shagga deck after all?

  3. I’m not 100% sold on Knights of the Hollow Hill, but it’s a great defense against Choke which is soooo popular right now (Burned and Pillaged is useless against a KotHH deck.)

    I’ve really considered Heir to the Iron Throne and almost went with it, but really want to see if I can make a KotHH deck work without a setup. The First Snow turn can be pretty devastating if your opponent isn’t ready for it, but because it’s getting some big publicity recently, I see more Forgotten Plans hitting on the horizon just as a First Snow counter.

    I wanted to try and go as PURE Dothraki as possible for two reasons:

    1. To maximize the discount on Drogo’s Horde
    2. To maximize the potential effect of Incinerate (want to be able to nuke a problematic Army card or a highly buffed Rush card, like Melisandre)

    This is a Joust deck. In Melee, I would definitely run 3X Rhakaro’s Arakh – that thing is just INSANE in Melee. Post-Valar it’s bloody brutal – put that on a duped character and add Aegon’s Blade and you have a card that is ridiculous (power grab + insanely buffed). In Melee, I would definitely run HttIT over KotHH. Being able to make that extra Power Challenge would be killer. Add Blood-Crazed Screamer and you’re potentially making TWO Military and TWO Power per turn… ouch.

    1. I really like Forgotten Plans. There are a lot of plots hit squarely in the jewels by that card, just when your opponent really needs a certain effect. HOWEVER, a lot of the best plots aren’t affected by it — so somebody would have to really fear First Snow of Winter and make room for a claim-1 do-nothing plot (Forgotten Plans) before I’d call it a serious concern.

    2. I forgot some of those attachments are Ambush. Never mind. Maybe go up to 2x, down to 2x on some attachments, and add 2x lady Dany’s chambers? Or am I just a sucker for that card?

      1. Honestly – I have Kingsroad in there more for its Initiative boost than for its Influence. I have enough Influence, I think, to do what I want.

        LDC is such an awesome card… so torn. I waffle between 1X and 2X every time I build a deck. I’m really tempted to go 2X on this deck due to some amazing attachments, but not sure yet because I’m already at 62… still not sure what to cut yet. Need to play the deck a few times.

  4. Ahh, Larry, I see the KotHH deck i sent you a couple weeks ago has inspired you! Nice!

    First off, solid choice on the plots. Don’t listen to the garbage about Search and Detain. That’s an amazing plot. With your + 2 initiative there is very little chance your opponent wins initiative.

    Aegon’s Blade is not really something I think you would want as 3x. It’s good, but without a tricon character to put it on it loses some of it’s luster. Attachments in general(that aren’t burn related) are such a bad play due to all the Maesters and other Targ burn decks floating around.

    Horseback archers are an amazing T1 card for KotHH. It would also give you another use for the influence you’re running. Consider those.

    Also, I would up Jhogo, Drogo’s Horde, and Bitter Crone to 3x each. Amazing cards.

    If you want to get back dead characters run To be a Dragon. Much more effective as it lets you stand a character as well as bring one back. You’ll just have to lead with Seige of Riverrun. Let’s Hope it gets Forgotten Plansed! :)

    You could probably stand to drop a couple locations in favor of something else. Drop 1 summer sea, the Tourney Ground, and that KR fiefdom. Maybe Aegon’s Hill, Rhaenys Hill, and another Meraxes.

    I probably have other thoughts, like adding in Die by the Swords, but i’m at work typing on my phone and my thumbs hurt now. 😉

    1. I figured you’d see the similarities! :-)

      My biggest reason for Aegon’s Sword is Renown… but I’m not sold on it. My meta doesn’t run Maester’s (I guess we’re still too new and Maester’s is too complex.) But point taken.

      Good point on Horseback Archers, I was surprised to discover I’d removed them. I’m sure I had a reason, but can’t think of it now. :-)

      Agreed on Jhogo, Horde, and Bitter Crone… but what to remove, what to remove! Million dollar question, I know. Ugh.

      Rhaenys Hill – amazing card… but SO expensive. In Joust, I’ve had difficulty justifying it, but again my meta runs a LOT of saves, so the dead pile tends to be lackluster with regards to solid characters to pull for the effect.

      Yeah – wasn’t totally certain on the Fiefdom, but with two plots that have me going second – I wanted the ability to up my initiative a notch. Meraxes at 2X would be nice so I get it sooner – almost guaranteeing Dominance is always a nice boon. Theoretically, I’ll never need the draw with Jhogo in play and all those Dothraki, I’ll hit cap every turn before I ever get to Dominance, but if I don’t want to overcommit with Jhogo – would be nice to ensure I get that third card.

      Haha – leading with Siege – nicely played.

      Die by the Sword… definitely a choice worthy of consideration. I tend to forget the neutral events. Hmmm. Targeted kill is always awesome. More likely to work than Pyat Pree actually (since she requires winning alone for the targeted kill.) If I up to 3X Drogo’s Horde plus having Rhakaro and Khal – I have enough War Crest that it’s certainly a possibility.

      1. If you have out Bitter Crone your opponent has no saves. Just think about that for a moment in regard to Rhaenys Hill. :)

        Also, another good plot may be Focused Offense. Combined with Die by the Sword it could be Brutal. Just a thought.

      2. Aah – this is very true. That does certainly make Rhaenys Hill more attractive. If I can overwhelm in the manner I’m hoping to, those double MIL challenges kill two characters. Eventually, there will be more than just weenies in there by sheer attrition.

        Focused Offense… wow. Dangerous card, but if I’m able to tune the deck – could be an awesome closer.

      3. Focused Offense is a little bit corner-case, but potent in that situation. It’s good to kill that last guy you can’t otherwise get (as opposed to a claim-2 plot here instead), OR it’s good to get that last power if you’ll be 1 shy (same). There are a number of cards that moot the drawback reasonably well — Red Vengeance (Martel), The Only Game That Matters, Burning On the Sands (Martel), Lethal Counterattack (Stark), and I’m sure there are several others I’m neglecting.

        Definitely Targ BURN can run Focused Offense, since they can nerf whatever attacks (or would have counter-challenged) to 0 strength. I’m not sure what kind of opposition-free defenses you can muster, but the more you have the better Focused Offense is.

      4. One of my biggest concerns with Focused Offense is that I already have a risky plot with Twist of Fate… though maybe I could replace Twist with Focused… have to think about that.

    2. Nathan – So… Aegon’s Blade. Nice, but it did NOT help me last night. Could just be the Holy deck was a bad matchup, but since you don’t think it’s all that great a card to begin with – what do you think I should do to buff power grab?

      Or should I be more focused on the targeted kill? Add more War Crest characters and up Die By the Sword from 2X to 3X? Deadly Khalasar was also mostly useless as I ended up second more often than I would have liked and had a hard time winning challenges with me as the attacker. I ended up second on two coin tosses during Power of Faith (most of my plots are at 4 init – so we matched at 6).

      Modified decklist with 3X Jhogo, 3X Bitter Crone and some of the other elements you’d suggested.

      Dothraki Test v2

      House (1)
      House Targaryen (Core) x1

      Agenda (1)
      Knights of the Hollow Hill (MotM) x1

      Plot (7)
      The First Snow of Winter (ODG) x1
      Wildfire Assault (Core) x1
      Search and Detain (HtS) x1
      Siege of Riverrun (KotS) x1
      Twist of Fate (APS) x1
      Retaliation! (ASoSilence) x1
      Rule by Decree (Core) x1

      Character (31)
      Aggo (RoR) x2
      Blood-Crazed Screamer (MotM) x3
      Bloodrider (MotA) x1
      Dothraki Handmaiden (DB) x3
      Drogo’s Horde (IG) x3
      Jhogo (OSaS) x3
      Khal Drogo (QoD) x2
      Khaleesi’s Faithful (TGM) x2
      Rakharo (IG) x2
      Refugee of the Plains (RoW) x3
      Bitter Crone (IG) x3
      Dragon Thief (AE) x2
      Pyat Pree (QoD) x2

      Location (15)
      Vaes Dothrak (IG) x2
      Street of Steel (LoW) x1
      Street of Sisters (Core) x1
      Eastern Fiefdoms (Core) x3
      Lady Daenerys’s Chambers (Core) x2
      Meraxes (TBC) x2
      Summer Sea (Core) x2
      Aegon’s Hill (TTotH) x1
      Rhaenys’s Hill (TBoBB) x1

      Event (9)
      Deadly Khalasar (IG) x2
      Incinerate (VM) x3
      The Price of War (KotS) x2
      Die by the Sword (LoW) x2

      Attachment (9)
      Aggo’s Bow (RoR) x2
      Jhogo’s Whip (OSaS) x2
      Rakharo’s Arakh (IG) x1
      Aegon’s Blade (Core) x2
      Tears of Lys (AToT) x2

      1. Yeah, Die by the Sword is a definite 3x. Just gotta add in Daemon Blackfyre.

        I would drop the blade. It’s just not reliable. At least the other attachments you have are surprise ambush or you can ditch yourself for card draw.

        Targ is fairly slow, and they are just built that way. If you are worried about speeding the deck up you may end up messing up the synergy…which could slow it down. It’s a catch-22. In actuality, Aggo and Vaes Dothrak should speed up the power claim. Another card to look at would be Ride Them Down. Give a dothraki renown and bring it back. Pretty good card.

        I would maybe drop 1 pyat pree for 1 a Dany +1 str version. Love her. 😉

      2. I was actually considering Daemon Blackfyre.

        Yeah – speed up is the wrong choice of words there. I’m really more concerned about slowing down the opponent and military superiority would certainly do that while still gaining power regularly on my own. Vaes Dothrak and Agoo – yep, they really should be enough. I didn’t see that last night, but part of that is going to be draw.

        A +1 Dany is a good add… making my deck even more Nedly (esp if I completely remove Pyat)

      3. Right, right. Okay. Yeah, I forget about that because with this deck… I’m not making many Deadly Intrigue challenges and even when I do, they tend to just be unopposed.

  5. Sooo. Played this last night against a Holy deck and it ate my lunch first go round winning on Turn 3. Gotta love those Power of Faith turns. They had Melisandre out. The problem with S&D in this case was I’d force myself to go second on a Power of Faith turn and that’s just crazy-talk – while I would have nuked three power on Mel, he would have just payed for her again and still achieved victory on T3 due to her ability. They had Shadows and Shadow Enchantress out plus a crazy amount of cheap Asshai… so, yeah, it was ridiculous. Asshai characters all buffed to 5+ (due to shadows) that don’t kneel to attack… wow. Ay caramba.

    I took a lot of Nathan’s advice, so it didn’t go as badly as it could have, but I was never able to get my draw running as efficiently as I’d like. I also might need some more weenies in there. Oh, and Bitter Crone IS awesome… unless they’re attacking you with 27 MIL on a Power of Faith turn. No way to escape from that – even with all three Drogo’s Hordes in play, you can’t touch it. Thankfully it’s only a Claim of 1. Sheesh. That was brutal (but fun!)

      1. I really love the Dothraki theme but I’m afraid it’s just not that good on the board. Please prove me wrong!

        How did incinerate do? I’m using it in my current build process and I like it a lot!

      2. It went really well. I had 8 Dothraki in play at the time and they had Mel buffed with R’hllor’s Blessing and Shadow Enchantress, so she was at 7… and she was duped – totally secure, right? Wrong.

        They did bring her back on the next turn with MPLA like I mention, but at least I nuked R’hllor’s Blessing in the process, so she was less buffed.

        I played Incinerate three times over two games and it was unstoppable (at least in that deck). It’s still a cancellable event, so not a guarantee, but so far so good.

      3. I am determined to make Dothraki work. Incinerate is a bit of a game changer and could be a linchpin card to pull you out in a clutch when someone is rushing power. I really think it makes the entire theme more viable. I would like to see a few more War Crested Dothraki though. That would make Die by the Sword an auto-include and almost guarantee its effectiveness. Relying on Blackfyre to add the crest requires an additional piece I would just prefer to not require.

    1. I’ve come to see Forgotten Plans as virtually mandatory for some decks. If you’re playing Choke you need it to improve your game against KOTHH decks.

      It also helps land the Fear of Winter on a turn in which you have board control. Forgotten Plans their answer away, drop Fear second plot and hopefully build a commanding lead.

      Been working on my choke a lot lately – I think it still has some way to go, but it feels very very solid now. I’ve been trying to find room for a Steel Link/2x Longship Iron Victory, but hard to do…

      1. Yeah. Gonna try Forgotten Plans and see what that does against a few other builds.

        Stop working on that Choke deck! It’s already too popular! 😉

        Man. Choke is so brutal. But so is Burn. So, yeah I’m the pot and you’re the kettle.

      2. Don’t worry Larry, I’ve been working on my burn also. 😛

        In fact, when I get a chance, I already have some changes in mind… funny what you can learn about one deck from playing another.

      3. I’d be interested to hear what you’ve learned. Always looking for new ideas on the Burn angle! 😀

        I’m loving this Dothraki build. I just need some more Shagga-rific ideas I think. Well, need? No. Want? Yep. More shiny! More shiny!

      4. Larry, I have deck idea working in my head to abuse the new Magister Illyrio. That guy, if i’m right, is going to make non-uniques nearly unplayable, and then he’ll be restricted. :)

      5. Well it would be about time that Targ finally had something OP enough to warrant making the restricted list. I’m getting tired of having to use Fury just so people won’t say, “No restricted card? You should really have one of those you know?”

        I have an inkling but can’t wait to see what you come up with.

      6. I think this type of deckbuild is decent for Illyrio. He gives an intrigue icon and you have a ton of ambush anyway. Add back in the horseback archers and you’re getting somewhere.

      7. I’m going to do a blog soon building a deck to take advantage of Illyrio…then you’ll see “getting somewhere” :)

        I might actually start that tonight…

      8. For Illyrio I’ll probably plug him into a KOTHH burn deck. Lots of ambush characters, Ambush From the Plains, the Titan’s Bastard and Khal Drogo (core).

        The beauty of it is that you don’t even need Illyrio for the deck to be good – he just adds another element.

      9. Yeah, Illyrio is going to make KotHH burn decks even that much better. As some people here know, a friend of mine took my KotHH build to Cincy and won that regional with it. I didn’t know that he did that until it was over, so I was thoroughly surprised. It’s probably the strongest deck out there right now in the current meta.

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