Say hypothetically that there was a community-generated and maintained version of the Monsterpocalypse rules (let’s call it MonPoc Mk II for the sake of the argument).  Further, suppose that ruleset was very similar to the existing rules as-written, but contained a few minor adjustments to both rules and figures (as opposed to new content or concepts) to improve overall enjoyment and figure/faction/agenda balance.  Might not one of those improvements be to address the perceived inequity between Brawl and Blast attacks?

If so, I would suggest that a problem statement for this issue might be that “Brawl attacks are more A-die intensive yet provide no better results than equivalent Blast attacks; therefore, Brawl-centric Figures/Factions/Agendas are disadvantaged (and perhaps less fun to play) relative to Blast-centric Figures/Factions/Agendas.”  There are at least three simple rules modifications that could be made in an attempt to (partially) close the gap between these two attack types:

  1. Monsters do gain Cover when adjacent to a Building or friendly Monster {de-buff Blast (situational) effectiveness}
  2. Blast attacks do not normally generate Power Dice for the Attacker unless granted by an Ability (ex. Power Gorge) {de-buff Blast (situational) results}
  3. Before making a Blast attack, spend Action Die from the appropriate Pool (that is, your Monster Pool for Monster attacks and your Unit Pool for Unit attacks) as follows: 1 action die if Short range (0-3); 2 action die if Long range (4-5); and 3 action die if beyond Long range (6-7) {increase (global) Blast A-die cost}

I’ll hang up and listen…(hoping my figure has Fireproof ability)…