The last few months have been exceptionally busy for us, and now we get to reveal some of the fruits of these efforts. Today, we released limited edition holiday designs compatible with each of our token lines (available through December 31st), as well as an entirely new “Awakened” line of Squad Tokens and Squad Templates compatible with X-Wing!
We love exploring alternate paint schemes and styles, especially on white acrylic, and this year we went for a beautiful blue paint-fill. We’ve been calling all of the tokens “snowflakes” – because they’re all unique and special. In addition, the wood token lines got some fun design work, like the new “Gift” Adventure Token and the Wolf Banner on Curly Maple.
You can find every token listed in our Holiday 2015 category on the store: http://teamcovenant.com/store
Ah! So excited to share these with everyone. Our first two iterations of fully-designed, paint-filled templates are here. The Awakened Navy and Awakened Alliance sets reflect a refinement of the factions and they are just stunning.
Give them a look on the official Squad Templates page: http://teamcovenant.com/squad-templates
Templates are not alone in getting some refinement. We also designed a more sleek version of both the Navy and Alliance Squad Token sets. Each set’s design aesthetic subtly matches the corresponding template set, so it is a whole new way to roll.
You can find them on the Squad Tokens page, among their brothers and sisters. We love them all equally, like any good parent: http://teamcovenant.com/squad-tokens
Check out our Watch page (filter -> merch) to learn more, or hit us up at teamcovenant.com/contact! A big holiday hug from all of us at Team Covenant. So much love to everyone who is a part of this! Let’s take care of each other.
We hear that Santa has a rebuilt website on the way…if we’re good.
At this phase, we are auditing every function of the site and creating a comprehensive list of issues to test against the rebuild. This includes big issues like the backend blog posting confusion (double boxes), avatars not showing, and unclickable links in blogs, among many others. In addition, we will be troubleshooting the styling, especially the responsive side, to get things to their intended state.
While we have every confidence that we will find 99% of the current issues through our obsessive crawling of the site, there is nothing better than real user feedback. We would love to hear from anyone willing to share with us the major issues/bugs they run into when using the current iteration of the website.
If you are interested, send your list of issues, as well as your browser / os information, to firstname.lastname@example.org. For those of you who have sent bug reports in the past – those are already on the list.
Buy some champagne and hold onto it until January. It will be a celebration worth sharing in In the meantime, do not miss our Worlds coverage from this past week, and the 30+ games on the way!]]>
This is easily one of the most beautiful books ever made, and a huge step forward for the Android universe. As you might imagine, we are selling it – so get yours now! (Click images to enlarge)
This drifter from the newest saddlebag, Dirty Deeds, has a lot going for her. Doris being a 10♠ is going to make her a great choice for quite a few decks! There are a number of really great 10’s currently in the game; Shadow Walk, Unprepared, and Baird’s Build and Loan to name a few.
The fact that Doris has two influence is a nice balancing factor of her four ghost rock and two upkeep cost, but the real trick is her ability. This one has the potential to wreck an opponent! At worst, she will be able to gain one control point by moving with the basic movement rules. And because she has two influence she has a really great shot at taking over the deed she moves to. That’s at least a two control point gain!
You can also attach a Mustang to her and use it to move from one deed to another gaining another control point. If you combine her with a deed like the Railroad Station you can move her an additional time for even more control points!
Doomtown is wide open right now, and better than it has ever been! Be sure to check out our Covenant Subscriptions if you want every Saddlebag delivered straight to your front door!
We will be putting up daily recaps every morning, as well as exclusive interviews, community spotlights, and more! And of course, we will be recording all of the gameplay that we can! This entire effort is funded directly by each of you through our store, so thank you all for the incredible support. Enjoy all of this content that you have helped to make happen!
More to come!
The Great Devourer brought us the Tyranid faction for Warhammer 40k: Conquest, and we all know how into infesting planets they are. We were inspired by that sentiment and, of course, wanted to keep our War Token line fully functional. Each set contains 5 unique tokens (1 of each style) that represent various ways an alien menace might manifest its spawn in a specific environment.
If you are not too grossed out, hop on over to the War Token section (http://teamcovenant.com/war-tokens) of our store and grab a set!
Likewise, Boba and the Tuskens introduced a new ability to Imperial Assault, so our compatible line of Command Tokens gets a supplement! The Weaken Token features a stunning, paint-filled design on slick opaque black acrylic. Never has being weak looked so good! You can head over to the Command Token section (http://teamcovenant.com/command-tokens) to grab your set of 5!
We have so much more on the way as the holidays approach, so keep it locked to stay on top of all your favorite games! We truly appreciate every one out there pushing Covenant forward. Be sure to stop and say hello at Worlds!]]>
I’ve played Chaos (particularly Zarathur) almost exclusively since the release of the Core Set, so I was very happy to see that our first spoilers since the last War Pack were Chaos. Not only are they Chaos, lo and behold the first preview is a two cost, one command icon beauty that fits perfectly with Zarathur!
If this unit is at a planet with Zarathur, it can effectively deal four damage from one attack AND has the option to divide it evenly among two units. By dealing a damage to a unit and triggering the Ravening Psychopath on a different unit, you get Zarathur’s ability twice. As if that wasn’t good enough, you get three health and a command icon. Being able to win command struggles and effectively snipe multiple small units (i.e. Rogue Traders and Void Pirates) from a single attack is just fantastic. Smart money says that this is a staple Zarathur unit for an incredibly long time.
Oh boy, this card. Any time there is a ‘destroy each’ in a game, it is really worth discussing. The power that comes with ‘destroy each’ is conservatively balanced on this card, with it being limited to the Deploy Phase, restricted to tech planets, and only affecting low cost units.
I think the best chance for this card is in any deck that puts a lot of tokens on the board, as the tokens are not considered army units. I can easily see a Dark Eldar Kith deck splashing this card…if only there weren’t so many great events already. At two shields, this one might have seen a bit more play, but as it is, it just seems too conditional. A deck would have to be tooled to really make the most of it, and even then, would need the right planet drop to give it significant impact. I have seen these kinds of cards in past games, though, and usually a deck sneaks through that turns cards like these from sleepers to MVPs. Perhaps with some planet icon manipulation!
It is an exciting time to be a Conquest player, with a stream of new cards heading our way soon! If you haven’t checked out Covenant Subscriptions yet, you should. I warn you though, once you start automatically receiving War Packs without lifting a finger, there is no going back. It’s a particularly good time to join because we are sending every Conquest LCG subscriber a free, alt-resource token with each pack of the Planetfall Cycle! For more info on that promotion and others, check our official announcement.
Until next time, WAR!]]>
First up is The Hound, and this dog has some very impressive new tricks!
Right off the bat his stats are impressive. A six strength bicon for only three gold is quite the bargain to be sure, and you can even Ambush him in for an extra gold! That should certainly wreck some plans. But of course there has to be a catch for getting so much for so little… and there is. The Hound returns to your hand after winning a challenge for you unless you discard a card. Cards are important.
Even with this drawback, The Hound is very probably worth it. It becomes even easier to warrant his inclusion when you realize that his bouncing ability has the potential to be a blessing in disguise by getting rid of any pesky attachments meant to tame him! You could even give him your own Milk of the Poppy to keep him on the board. That is the Lannister practicality we have all come to expect.
All told, The Hound is a great card that will keep your opponents guessing, and his non-loyal affiliation means that he will be making an appearance in many decks.
Next we have a revisitation of one of the weirder First Edition Lannister locations, the good ole Cersei’s Wheelhouse!
Straight away it is worth noting that this is not the mediocre Wheelhouse from iterations past. This card actually has some potential.
For one gold you get -1 initiative and an ability that seems to clash with it: gaining a gold or a card after you become the first player. Obviously a bit of a mixed bag, but having a chance to get gold in the Plot Phase is a tempting prospect, even with an automatically decreased chance of making sure that happens. Getting that gold early allows you to play events, which opens the door to a myriad of plays before Marshaling even occurs.
More importantly, however, is the all-important card draw ability. Old Lannister veterans will fondly remember the effectiveness of Golden Tooth Mines, and here we have a much cheaper (especially when considering the new curve) location that gives a similar effect, albeit quite conditionally. If we have learned anything in our many years of Thrones play, it is that any card with “draw X card(s)” in the text is always worth a look!
No matter which effect you choose, the Wheelhouse should have you well rested before you have to get your hands dirty in the Challenges Phase!
If you would like to experience this chapter pack first hand and support our Thrones habit, you can order a copy of your own on our store! We are currently capped out on Game of Thrones Subscriptions, but we should be able to add more slots after the release of this first pack. Just be sure to jump on it quickly!]]>
This Bounty Cloak token was inspired by the first Scum ship with access to Cloak, the Mist Hunter! The original Cloak token, with its clean, “professional” lines did not seem appropriate for something from the arsenal of Star Wars’ oft-illicit bounty hunters.
We filled the interior of the token with a design inspired by a few of the classic bounty hunter ships and a much wavier, “aftermarket” cloak transition to drive home the underground technology found in the outer reaches. Likewise, the design of the outside sensors became more complex and jagged, and the outside cut of the token lost its smooth, circular bumps in favor of a less “perfect” shape.
One Bounty Cloak token is included in all orders containing $100 of Wave 8 ships, which is right at one of each, so head over to the store and make the most of this incredible new X-Wing wave! If you need more information, check the video or contact us directly!
Our Primal Damage token slots perfectly into the Force Token line and celebrates the upcoming journey through the Endor Cycle! Featuring unique, in-house art engraved on Cherry wood, it is the most organic Force Token ever created!
We are sending one Primal Damage token with every pack going out to Star Wars LCG Subscribers during the Endor Cycle! Every subscriber will have six Endor-inspired tokens to enjoy by the end of the cycle, so subscribe today or watch the Primal Damage Token video if you need more convincing!
Finally, the Shrine Resource Token. Conquest is headed to one of the classic shrine worlds, and the theme was too incredible to ignore. We completely re-imagined the 1-resource token from our War Token line and converted it to a style fitting the religious overtones of Planetfall. You can imagine this token being exchanged among the myriad of devotional institutions found on a place like Sacaellum, or scattered throughout the coffers of those who have laid siege to it!
We are sending one Shrine Resource token with every pack headed to Conquest LCG Subscribers during the Planetfall Cycle! A set of six awaits anyone subscribed during the entire cycle, so learn more about Covenant Subscriptions or watch the Shrine Token video for more information!
Stay locked for more promotions, previews, and videos as we travel to Worlds and move into the holiday season! Huge thanks, as always, to each of you. If you ever need to get in touch, drop us a line at http://teamcovenant.com/contact.
Before diving into the preview, I want to mention a sweet little promotion we started for Star Wars LCG subscribers. We are shipping a Primal Damage Token for free with every pack of the Endor Cycle! All you have to do is sign up for a Star Wars LCG subscription and you will automatically receive Force Packs as they release along with the Primal Damage Tokens. We highly recommend singing and dancing to the song from the end of Return of the Jedi each time you receive one of these shipments!
Without further ado, the preview!
My first thought, of course, is how many Troopers can I get on the board? Five? Eight? Twelve? These are real numbers. I have recently been experimenting with Troopers and without knowing any of the other cards in this set, I am certainly intrigued by this. It is exploring design space and there are always a ton of Troopers on the board in a Trooper deck.
Attacking this objective is risky. Do you want to put three or four damage on it, only to have an opponent play more Troopers? It makes it a very unattractive target.
Once you get past the shock of an objective having unlimited health, you’ll realize that while the ability is awesome, it isn’t doing much else for you. Most of the time you can only expect to have one of these in play and if that is the case, this objective is probably just not getting attacked. There are merits to that, but since it isn’t contributing an ability…does it really matter that it is safe?
I’ll have to see the rest of the cards before I say I like this or not, but in a Trooper deck the objective looks to be a tough one to take off of the board!
Something feels… off. Like I’m walking into a trap. Maybe I’ve just been spoiled by the recently released Tarkin objective set to think sets needs to just be insanely incredible on their own to be good. Maybe I just won’t believe Troopers are the real deal until they crush me in a tournament…
That said, he’s great. We’ll see if the rest of the cards can take this objective over the edge.
So, that means I am a big fan of this unit! Not only does it have synergy with the objective (surprise health for an objective by adding to the Trooper count), it can also provide you enough damage to kill an enemy unit or objective that they weren’t expecting.
So, we have a three edge icon Fate Card. That’s a great start! Particularly for Troopers, who only really see high edge icons on their important characters. As I was mentioning earlier, Troopers lack the ability to tactically surprise opponents. Surprising opponents wins games. This is quite the surprise.
It is no surprise that Troopers tend to have a lot of unit damage. When they attack, you really don’t want to block unless you need to. Troopers are lethal! As such, I can easily see this card being immensely useful across the board for Imperials and especially useful with Troopers.
Now, let’s talk about Prepared Ambush itself! This card is good. Like, real good. The ability to search your deck or discard pile for any Trooper or Officer and put it into play is fantastic. Again, surprises. When all the units are on the board, it is possible and often times even easy to do the math. When your opponent could potentially play anything in their deck, that becomes hard to play around.
There are some really great options on the Imperial Side and you can choose any of them… Bizarre, really. It also offers two Force Icons to boot, so I am a fan all around!
Until next time, may the Force be with you! And don’t forget to sign up for a Covenant Subscription to get those wild Primal Damage Tokens!]]>