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At first glance, this is a gadget anyone could love! Lowering your opponent’s bullets in a shootout is always a welcome effect, while forcing your opponent into specific casualties can be truly terrifying, if not outright game-winning. The coup de grace is that you get two extra bullets from the gadget itself, increasing the odds significantly of winning those important shootouts! Icing on the proverbial sarsaparilla-flavored cake.
I can’t stress enough how important lowering your opponent’s bullet rating can be. One less card, especially on a stud, seriously affects the odds of those important shootouts. Just imagine those games when one extra card drawn gave you the flush instead of a busted hand. Between the bullet bonus and the shootout action you are dramatically increasing your odds, and given that Doomtown is all about changing the landscape until you have the best odds of winning, the Holy Wheel Gun seems like quite a bargain.
The Holy Wheel Gun also hedges the bets a bit against overwhelming Abominations. If, in the future, Abomination-driven decks are terrorizing the meta, the Holy Wheel Gun can enter the fray as a great equalizer. Seeding cards like this in the game now is a good thing, as it allows for players to always have the tools available to keep the meta fluid and interesting.
Finally, in comparison to gadgets of the past, this one is tied for the lowest difficulty to invent. That’s good news for all the Mad Scientists in the game. The only issue is that you’ll generally want the Wheel Gun on a stud, to maximize its punishing power. While trading this away to your heavy hitters is a strong option, it’d be even nicer if there was a Mad Scientist who might want to hold onto it for himself…
So that’s what’s happening around town right now! Be sure to pre-order Double Dealin’ soon so you’re guaranteed a copy when it’s released, or sign up for a subscription and never deal with keeping up with releases again!]]>
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Jon and El-Ad kick off our Worlds 2014 Netrunner coverage with a stormer from the first round of the loser’s bracket!
It’s a clash of metas, as Zach, the second place finisher at US Nationals squares off against Jesse, the Australian National Champion. Fireworks to follow.
The world watches as UK National Champion David tests his mettle against Polish National Champion Tomasz and his quick rig Chaos Theory deck!
Dan pilots his “now famous” Replicating Perfection build against Andy’s Opus Andy. Yes, Andy’s Opus Andy. Will it be enough to keep up with the Replicating tax?
Fresh off of their last round wins, David and Ben continue to fight through the loser’s bracket. One more loss for either is the end of the journey!
What’s this? Blue Sun? Yeah! Timmy rocks the new Weyland ID against El-Ad’s tried and true Andy!]]>
This new card for Dark Eldar continues what is likely to be a rich tradition of Torture-traited events for the faction! Unlike the Torture events before it, this one has a high cost relative to its effect, but it certainly has the potential to be more effective if the conditions are right. Even grabbing a 2-3 cost unit with a critical effect from your opponent’s discard pile during the Combat phase can be game-changing. Likely though, given the high setup cost and conditionality of this card, it will remain a sleeper until we see a vast amount of cheap and appealing Torture cards to be played along with it.
The silver lining here is that Soul Seizure adds more fuel to the fire of Uber Grotesque’s Torture-synergistic ability, something Dark Eldar players are sure to enjoy.
At first glance, this is a relatively ho-hum attachment that isn’t setting the world on fire. One resource for +1 attack and one shield, with the option of giving a Kabalite unit Ranged. It’s like a more conditional and potentially better Rokkit Launcha, which is OK. But before we write it off, let’s look at what we currently have in terms of Kabalite armies to see if that kicks this card into higher gear.
There are only two Kabalite units in the game thus far; Sybarite Marksman, which already has Ranged, and the Kabalite Strike Force, which has something far more interesting… Area Effect 1. Though the +1 damage doesn’t stack with the Area Effect 1, the mere potential to strike with Area Effect in the ranged phase of combat is a huge tactical advantage that cannot be undersold. If both are splashed in with Zarathur and his infamous damage-boosting ability, we can start to imagine just how significant the added utility might be. This small combo is powerful enough to turn the importance of Initiative in combat right on its head! Be sure to keep the Lotus Rifle in mind as we see more Kabalite units introduced to the game too, as there may be even more exciting synergies yet to come.
Given that this army only costs four, it’s already quite impressive on face value alone. Two command icons, three damage/health, and Ambush is a decent package that can both win Command Struggles and turn the tide of combat when needed. When the ability is added to this, however, the value here becomes incredible. Combined with something like Ranged volleys or Chaos’ burn effects, the spot removal is outstanding. If you’re holding four resources, your opponent will have fits trying to decide when to use their shields. A single damage becomes lethal with the Warleader looming in hand, so even the smallest pings must be treated with extreme caution, and landing an Area Effect 1 on a big group of your opponent’s units opens up a myriad of exceptional exchanges.
The good news here is that he’s Loyal, and so Chaos-heavy players do not have access to him. It’s the best news we’ve heard all day!
So, there’s the scoop from The Scourge War Pack, which will be here soon. Be sure to pre-order it so you’re guaranteed a copy, or sign up for a subscription and never deal with keeping up with releases again!]]>
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The Holiday Three-Damage Force Token is a festive way to destroy your enemies! As an added bonus, it totally looks like a candy cane.
The Holiday Divided Range Rulers are perfect for anyone who has ever dreamed about a white light saber! You’ll also spread the holiday cheer around your X-Wing table by making the all-important “1-range or 2-range” measurement!
The Holiday One-Damage War Token brings the brightness of Christmas to a universe well known for its happy demeanor! Kill your enemies with pleasantness!
Finally, the Holiday Five-Credit Data Token makes it virtual Christmas at any time of the year! In Netrunner, it’s always better to give than to receive…
Have a great season full of games!
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