WordPress mobile edits continue, as does the implementation of “infinite” scrolling on both the blog and activity feeds on the logged-in homepage. More to come on the WordPress side next week.
Go over and take the store for a quick spin!]]>
In the meantime, sign up for the The Galactic Open and take refuge in space!
Thanks to everyone for seeing the experience through. Progress continues!]]>
We wanted to reach out and update everyone on the status of things, especially as progress becomes less visible! First and most importantly, the blogs on the logged-in homepage are successfully ordered. There were some weird conflicts keeping it from being so, but that conundrum has been solved.
The next of the big changes left to implement is the “view more” functionality for activity and blogs on the logged-in homepage and slightly expanding the vertical area of those sections. Because of the aforementioned system architecture (for now), all of this has to be done live, so do not be alarmed if things look goofy for a bit.
There are a multitude of smaller changes still on the list (40+) that are being worked through, primarily aesthetic and light function issues, such as getting the category of the blog listed with its name on the Read and Logged-In Home pages and fixing the links to media/urls not working for logged in users.
We have spent most of this week’s development on the Magento side of life (aka, how we pay our bills), with a new web store design live as early as next week.
At this point we are ready to receive bug reports and site feedback, so anyone who is interested can send those along to email@example.com. This will ensure that we have a comprehensive list of every issue to hammer out and that we are fully serving the needs of our community. Please include your browser / OS so we can try to replicate the issue and find its source.
We are out of the worst of it now. Nothing but progress ahead. Thanks guys!]]>
I am curious to see if we will have reasons to give the additional Force icons to not just friendly cards, but maybe even opponents’ edge cards…
I am never disappointed when I can put units into play for free! Guri is an okay three cost character, having two health, two black unit damage, two Force icons, and several good traits. Her Reaction, making her free and allowing you to strike first, is what takes her from ‘meh’ to ‘whaaaat?!?’. Of course, using it to have her strike first is cool, but it gets even crazier if you blocked with a unit that has black tactics icons! Remember, you do not have to strike first with Guri!
The card synergizes perfectly with the objective itself, giving us a good reason to grant additional Force icons to both sides. Guri is a strong character.
Of course, if you can increase the damage on the unit it gets even better, but I doubt I will be thinking about that foremost when building a deck as there is only one of these units in the set. Of course, imagine if there were cards in the objective set that added unit damage? That kind of a card would seem to work really well with both Guri and the Freelance Assassin.
Hmm…. I wonder…
It can enter play free, which is never a bad option. It synergies extremely well with Guri, allowing her to drop in and attack first for three unit damage if you lose an edge battle. Three damage is important, because it means she can handle some of the most important units, like the Millennium Falcon, Obi-Wan Kenobi, Yoda, and Luke Skywalker.
As a one-cost Enhancement, it also functions really well with the Freelance Assassin by giving a cheap option to make that Targeted Strike consistent and appealing.
It is pure gold! For two, being able to return a unit to hand after losing an edge battle is just insanity. This is going to win games and a lot of them. I could spend hours on this, but the reality is that it is just really good. Period. End. Of. Sentence.
Not an insane card include here, but one that really fits with the overall use of the set (damage). I will always take more Heat of Battle!
This set is super versatile! It is great on its own, but it also synergizes with several other decks. This can slot into a Black Sun deck (of course), Imperial decks (consider it with Imperial Entanglements the objective), and also mono Scum builds. Overall the set is really good, but only lacking for objective damage.
This game continues to get more and more exciting, and with the Imperial Entanglements Expansion out soon, it is only going to continue to get more insane!
What do you think of this objective set?
If you have not already, I highly recommend checking out Covenant Subscriptions. You can sign up to automatically receive packs and expansions for you favorite games! It also lets us continue doing all the things we do, including writing these previews.
Until next time, may the Force be with you!
There are still a few “critical functions” not quite in place (blogs/activity size, blog order, mobile optimization, blog pages, etc), and then a long list of small tweaks (including the banner above), but we expect to have the majority of this sorted out by Friday.
We wanted to touch base to let everyone know that we are still very much in development and that things will be moving around and changing for the rest of this week. In the meantime, we spent most of the day recording leftover content from GenCon and will be sharing it at the end of the week. Wave 7! Crazy. Check that Watch page to get caught up!]]>
It will likely be a bumpy ride over the next 24hrs. Hold tight!]]>
We do not expect any major downtime or delays to accommodate the transition. Our first wave of updates was the doozy, in that we had to upgrade and update the architecture itself. This time around, we are just making it sing.
Let the post-GenCon energy continue to flow We are so close!]]>
Star Wars fans from around the world gathered this past April in Anaheim, California for Star Wars Celebration and FFG was hosting a panel to talk about Star Wars tabletop games. There I sit.
Far and away, I have spent more time in the Star Wars universe via tabletop games than anything else. Probably more than everything else combined. And while most of the weekend I was not even thinking about tabletop games, here I was, back in the Star Wars tabletop gaming space of my brain.
I watched as FFG revealed how the Tantive was manufactured, showing the insane and precise lengths that went into making that ship. The presentation whirred by and then… it was time for some exclusive previews!
They started with X-Wing and announced the seventh wave of the game. Hound’s Tooth? Come on now! Then, I remember the slide for Imperial Entanglements appearing and I could not wait to hear what affiliations would be featured. Imperial and Smuggler. I was surprised…
Sure, Imperial needed the help as much as the next affiliation, but Smugglers?
Maybe I was still recovering from the Dash of Freeholders or the days of just losing games to Han Solo, but why would they not make it Imperials and Rebels? Smugglers are at least dece, right? Sure, they are no Jedi but let us be real, who is? The Rebels are the real affiliation that needs help.
It is funny, though. One second I am deeply impressed with the details behind how the Tantive was put together and the very next I am questioning whether they chose the right factions for the next card game box… surely the same company that built the Tantive put just as much thought into what cards to release next.
Of course, looking back it is quite obvious that the right decision was made. Rebels have ascended to something beyond usable (and in my opinion, have a deck even stronger than the Jedi) and lo and behold, the Dark Side faction that needs a boost? Imperials.
Needless to say, GenCon is THIS WEEK and Imperial Entanglements is nigh! Today, we dive into an exclusive preview from the box, the Imperial Entanglements objective set itself!
How great does that art look? The Raider (a small Star Destroyer conceived by FFG) is making the rounds in their various games, so color me intrigued!
It took me a few reads before I realized that this objective is for EACH engagement and works while attacking and defending. That is a lot of extra damage! It also works for all of your units, so that is purtty good!
Let us continue our journey into the Outer Rim so we can make an assessment of this objective set.
This is significant. Like, seriously significant.
For starters, we have a three cost unit that can jump into any engagement (as a defender), if you lose the edge battle. Fortunately for the Raider, all of its icons are black. Be mindful of the wording on the reaction, which is ‘declared’ as a defender.
Why does that matter? Because Shielding (a keyword it possesses) triggers when a defender is, you guessed it, declared. How good is that?
REAL good. I could give a thousand specifics, but even jumping into an engagement with a sort of surprise shield on the objective is awesome. Did they play a Target of Opportunity that you weren’t accounting for? Shield the attack. Of course, shielding a unit in the engagement can also be useful. Maybe it shields itself, making a tactics do nothing, or maybe, just maybe, it shields a unit like Emperor Palpatine or Grand Admiral Thrawn. Someone with black tactics icons…
All that fun aside, I am really excited to see a three cost capital ship. A big issue with the ‘capital ship’ theme is that the units just cost so much and the deck cannot consistently play around that cost curve. Having a lower cost option lowers that cost curve for the theme, one that I suspect gets developed in the deluxe and the Endor Cycle.
All in all, this is really just what I would want the Raider to be. Let us also not forget the objective here, granting a non-edge enabled unit damage to your first unit to strike each engagement. This ship does work!
This card will be surprisingly useful and for the affiliation that struggles with controlling an opponent’s board, and should really help prevent some of those frustrating attacks (I am looking at you, Twi’lek Loyalist!) It also does really well against any deck that tries to rush out and destroy objectives quickly (vehicles).
If you ever talked to me about the Star Wars LCG any time between the Core Set and the first few months after Between the Shadows was released, you will know that I am a huge, gigantic, massive sucker for event canceling cards. Dark Side has very little of this and now it is coming in the form of a one cost, non-limited enhancement for the Imperials?
YES. WE. CAN.
NO. YOU. CANNOT. (Play that event).
It must (and by must, I mean it is a forced interrupt) be the first event that your opponent plays each turn, but still. This is a cancel that you can reasonably expect to work more than once if you draw it in the first half of the game.
It also means that if you get this into play on your first turn, that pre-draw turn one Yoda, You Seek Yoda is going to be looking for a new network (because it got canceled). And really, how often does the Light Side have a useless event they want to use first to make you trigger this? I see this card creating so many issues, it is disturbing…
If I am not careful though, I will be writing about this card until after GenCon, so let us move along.
Whether it is the Decimator who always strikes first on defense, the Raider who is a great candidate for it with a surprise block and shield, or older capital ships like the Death Squadron Star Destroyer (read shielding, three non-edge-enabled unit damage, insane on offense with this enhancement), there are some really great options for playing this enhancement.
If I can get more non-edge-enabled tactics on the board, I am more than happy to do just that.
How do you feel about the objective set? Do you think it ends up in an Imperial-focused deck or is the ability on the objective going to work well with the other affiliations?
I think this set is good. It is really hard to know just how good though until we see the entire Imperial Entanglements box and likely even the Endor Cycle. I am super stoked for the stream of cards we seem to be getting and cannot wait for this new expansion!
To automatically receive the Imperial Entanglements Expansion and Force Packs (including the Endor Cycle) when it begins to release, check out Covenant Subscriptions. Once you sign up, you never have to worry about receiving a release again. We automatically send you the latest packs and boxes the week they release, all without you having to do anything!
As always, until next time may the Force be with you. And next time may be GenCon. Follow us on social (Facebook, Twitter, Instagram, YouTube) and our native Watch page for all the action!
Store-side has an equally sunny outlook! The final page is to be delivered on Wednesday, and QA is combing through everything that is already done. The entire store experience is vastly improved and also expected to be ready for launch by Friday. We will delay it as needed to make sure it is right. We are amped to share it.
Keep it locked on the Watch page during GenCon. Updates will be streaming in!
After a few complications with setting up the development environment, we employed a system architect to do a full audit of the architecture of the site and scrutinize how all of our foundational systems were functioning. We did find some minor issues that have been fixed, and in the process, have doubled the capacity of our server (both memory and storage) to get things up to speed. We know these foundational upgrades are worthwhile and instrumental for us to both have a perfectly functioning live site and constantly evolving dev site. Having the latter opens the door for persistent development and upgrades (message notifications, WYSIWYG blog posting, etc) once the optimized design is online.
Since the relaunch, we have been working from the foundation all the way to the finished product to correct any lingering issues caused by the past four years and the relaunch itself. We believe at this point that we are perfectly cleaned up and set to move forward without resistance. Great news.
All of this cleaning up pushed our target for the content-side redesign launch back a little over one week. We were expecting things to be streamlined on the dev at this point and ready for launch, but we are now expecting things to hit during the week of July 20.
Here are a few early design screenshots to give an idea of the direction.
The foundation is now solid, the designs are approved, and development is underway. We will continue to overcome whatever challenges are ahead and communicate throughout the process. Keep it locked!]]>