Patching the current site is just not going to be worth the effort, as untangling everything contributing to the errors is like diving deeper and deeper into a black hole. It is better to spend the development time working from the ground up instead of the top down. This assures us that the ultimate solution is here in the shortest amount of time. We are putting all of our effort into the project that will solve everything definitively, so that none of us have to deal with this kind of inconvenience again – especially you guys.
Long story short, we are making significant initial progress, and will be able to provide fairly accurate timetables for completion once we get everything audited and can grasp the full picture. The hardest part is that progress will only be visible to the world once everything is completely finished and we flip the switch. Of course, we will keep everyone fully apprised until that moment.
Much love from the Covenant Crisis Management Team]]>
After much playtesting and discussion, we are thrilled to announce that we will be selling and supporting Ashes products both locally and online, and adding Ashes to Covenant Subscriptions!
Ashes is a head to head game that pits Phoenixborn (think awesome wizards who can use various schools of magic) against each other in contests of conjuration. Your Phoenixborn summons creatures onto the battlefield and utilizes various spells and effects in order to deal lethal damage to any opposing Phoenixborn (yes, it can handle more than two players!). While this idea is not particularly new, the system that Ashes utilizes definitely is. This is not just another “play cards and turn them sideways” game. The system of rules that governs Ashes perfectly reflects the theme of the game, and, exceptionally, still allows for a huge amount of player agency.
Plaid Hat is a great company. We have been interacting with them on and off since Summoner Wars, and on every level we have engaged them, they have impressed. Professional, talented, innovative, and in this space for all the right reasons.
The theme of Ashes is nothing new, but it has never been so beautifully achieved. From the art, to the “schools of magic” dice, to spellbook construction, to the conjurations themselves – every game throws you into one of the coolest, wildest wizard battles imaginable, where your success depends on outwitting and outplaying your opponent.
The ruleset is minimal and clean. Each player simply takes a single Main Action and optional Side Action during their turn, which makes it easy for new players to dive in and digest the basics. But as turns pass back and forth, the depth of the game springs forth. Through multiple turns, you must set up complex attack vectors and threaten attack windows before the action even starts. While it is an overused analogy, the comparison to Chess is apt – by threatening lines of play and forcing your opponent out of position, you can steal the advantage before any attacks are made. It feels a lot like Netrunner, too, because there is a ton of freedom in the action system.
It’s an EGS, which means it is non-collectible and has a release schedule like the Living Card Game / Expandable Card Game offerings that we support. This model is definitely the way of the future, and it makes it easy for us to slide it into our preexisting systems.
You choose your starting hand.
You can draft it. Like, in a real way.
To get started with Ashes, pick up a Master Set (only one is needed to get all of the cards). Then, subscribe to Ashes via Covenant Subscriptions to get every release as it hits!
Subscribe to our YouTube channel and connect with us on Facebook, Twitter, and Instagram so you never miss Ashes content.
Check out Plaid Hat Games and connect with them on Facebook and Twitter.
If you’re around Tulsa, come into our store and get a demo!
We love sharing new games with our customers and fans, and still fully believe that a curated tabletop experience is the best way to expand and improve the industry. A huge thank you goes out to everyone across the world who purchases our products and subscribes through Covenant Subscriptions. We could not do this without you. If anyone has experiences with Ashes that they’d like to share, leave a comment or hit us up on social!]]>
And so, Banner Tokens were born.
Every set of 15 tokens is fully compatible with the Game of Thrones LCG and other old world, medieval game settings. Each has a unique, intricate border that forms a beautiful design when linked together, and detailed symbology that harkens back to traditional coats of arms and tapestries.
Our Mahogany is responsibly sourced and its natural variations make each Banner Token set unique. With eight gorgeous designs to choose from at $20 per set, we know you have some tough decisions ahead. We humbly suggest that you close your eyes and add every set to your cart
Check the video for more information, and purchase your set(s) on our secure web store or in-house at Covenant Tulsa.
A huge thank you to every one of our supporters. Much love for allowing us to keep pushing this thing forward!]]>
It was said earlier in Theorist’s Galactic Cup blog, so I will requote here:
The good news is that the problem has been identified and everything is well understood at this point. The bad news is that we have finally gotten to the bottom of the sludge, and it is more involved than changing a line of code here and there, or pointing a function at this folder instead of that one. We have found our way to the bottom of the Sarlaac pit, one might say.
We are working on getting a temporary fix in place so that things can continue to function, especially in the midst of one of our favorite events (the Galactic Cup). But the ultimate problem is that the entire structure of the database is wrong in really serious ways, so that the default functions are looking for data in places that it does not currently exist (why avatars aren’t loading, for instance)…Things have been compounding on…ancient custom plugins that are severely outdated (such as the one that compiles all user blogs into a single feed that displays on the homepage). When we updated the platform to its newest version, it brought all of these issues to bear.
…the best news is that we have the results of our biggest effort, which was getting a full backup of all the data here (as mentioned in earlier updates, our database is unbelievably massive). That result was a full success, so there is no longer any risk of losing your guys’ content. That was the critical first step that many devs could not pull off, so we had to call in the big guns – and it worked.
What we are doing now is rebuilding the architecture of the site to match best practices for these platforms, and will migrate the data into that architecture. That will solve every one of these issues, from the blog posting, to the avatars, to the images, to mobile optimization, to wonky Account styling and the weird inbox. We’re moving fast on that now and will be establishing things in tandem with the temporary fixes to get the site usable in the meantime…
Basically, having now worked our way up and down the development chain, everything is clear. Past updates have mentioned the unfortunate development effort that launched earlier this year, but our recent dev (a Wordpress and Buddypress Core developer) really summed up what we are dealing with:
Simply put, if this were a medical procedure, you would have grounds to file a malpractice charge. I know of nothing comparable in the world of web development, so we can simply acknowledge and move on. But it’s worth stressing again that there is a lot to repair back there.
And it is this repair that we are currently in the process of completing. We are still developing a temporary fix to make everything usable in its present state (were expecting things to be in place on Friday, but more troubleshooting is required), but the real effort is happening in the background. Once completed, we will be able to move forward in a fully sustainable and dynamic way, as site updates, new features, and entirely re-imagined experiences will no longer be restrained by the myriad of skeletons lurking in the closet.
We got here in a raft that we built and expanded with whatever scraps we could afford, and now we are hiring a few of the best boatsmiths in the world to build a yacht capable of properly housing this community. We should all be sipping martinis by the end of the year
As always, thank you for your patience and understanding (and for the orders that fund this effort). Not in the way that your standard press / update announcements mean (that is, simply as words that must be said), but in a real, significant way. It kills us to know that each of our users is bearing the burden of annoyance and inconvenience as things get fixed. We are working as quickly and diligently as we can, and are ready to give everyone here the experience they deserve and expect from Covenant.]]>
In other news, the first phase of our webstore is nearly complete and we have received a lot of positive feedback on the improvements. Thank you guys for using it! We will continue to upgrade and improve our shopping experience until it is unbelievable.]]>
Check the video for more information, or head directly to our store to pick up one of our player-tailored sets or compose one of your own!]]>
WordPress mobile edits continue, as does the implementation of “infinite” scrolling on both the blog and activity feeds on the logged-in homepage. More to come on the WordPress side next week.
Go over and take the store for a quick spin!]]>
In the meantime, sign up for the The Galactic Open and take refuge in space!
Thanks to everyone for seeing the experience through. Progress continues!]]>
We wanted to reach out and update everyone on the status of things, especially as progress becomes less visible! First and most importantly, the blogs on the logged-in homepage are successfully ordered. There were some weird conflicts keeping it from being so, but that conundrum has been solved.
The next of the big changes left to implement is the “view more” functionality for activity and blogs on the logged-in homepage and slightly expanding the vertical area of those sections. Because of the aforementioned system architecture (for now), all of this has to be done live, so do not be alarmed if things look goofy for a bit.
There are a multitude of smaller changes still on the list (40+) that are being worked through, primarily aesthetic and light function issues, such as getting the category of the blog listed with its name on the Read and Logged-In Home pages and fixing the links to media/urls not working for logged in users.
We have spent most of this week’s development on the Magento side of life (aka, how we pay our bills), with a new web store design live as early as next week.
At this point we are ready to receive bug reports and site feedback, so anyone who is interested can send those along to firstname.lastname@example.org. This will ensure that we have a comprehensive list of every issue to hammer out and that we are fully serving the needs of our community. Please include your browser / OS so we can try to replicate the issue and find its source.
We are out of the worst of it now. Nothing but progress ahead. Thanks guys!]]>
I am curious to see if we will have reasons to give the additional Force icons to not just friendly cards, but maybe even opponents’ edge cards…
I am never disappointed when I can put units into play for free! Guri is an okay three cost character, having two health, two black unit damage, two Force icons, and several good traits. Her Reaction, making her free and allowing you to strike first, is what takes her from ‘meh’ to ‘whaaaat?!?’. Of course, using it to have her strike first is cool, but it gets even crazier if you blocked with a unit that has black tactics icons! Remember, you do not have to strike first with Guri!
The card synergizes perfectly with the objective itself, giving us a good reason to grant additional Force icons to both sides. Guri is a strong character.
Of course, if you can increase the damage on the unit it gets even better, but I doubt I will be thinking about that foremost when building a deck as there is only one of these units in the set. Of course, imagine if there were cards in the objective set that added unit damage? That kind of a card would seem to work really well with both Guri and the Freelance Assassin.
Hmm…. I wonder…
It can enter play free, which is never a bad option. It synergies extremely well with Guri, allowing her to drop in and attack first for three unit damage if you lose an edge battle. Three damage is important, because it means she can handle some of the most important units, like the Millennium Falcon, Obi-Wan Kenobi, Yoda, and Luke Skywalker.
As a one-cost Enhancement, it also functions really well with the Freelance Assassin by giving a cheap option to make that Targeted Strike consistent and appealing.
It is pure gold! For two, being able to return a unit to hand after losing an edge battle is just insanity. This is going to win games and a lot of them. I could spend hours on this, but the reality is that it is just really good. Period. End. Of. Sentence.
Not an insane card include here, but one that really fits with the overall use of the set (damage). I will always take more Heat of Battle!
This set is super versatile! It is great on its own, but it also synergizes with several other decks. This can slot into a Black Sun deck (of course), Imperial decks (consider it with Imperial Entanglements the objective), and also mono Scum builds. Overall the set is really good, but only lacking for objective damage.
This game continues to get more and more exciting, and with the Imperial Entanglements Expansion out soon, it is only going to continue to get more insane!
What do you think of this objective set?
If you have not already, I highly recommend checking out Covenant Subscriptions. You can sign up to automatically receive packs and expansions for you favorite games! It also lets us continue doing all the things we do, including writing these previews.
Until next time, may the Force be with you!