I finally got pushed into blogging by mrfroggies and Will Balvanz as they seem to think I might have something to add. To introduce myself I am part of the Vassal group that plays Xwing on Vassal, and I’m on just about every day to get at least a game in. I just barely missed the tournament but I hope to be in the next one.
I hope to write my first real blog about the focus action and the importance of it in the next few days once I get rid of this cold I have. I hope to blog about Xwing piloting and the game in general as well as post a few of my favorite squads that I have created or seen. I will never take credit for a squad I did not make myself.
I’ll start start with my new favorite squad. I don’t have a name for it yet so feel free to suggest one.
Bounty Hunter w/ Gunner
Vader w/ Swarm Tactics, Concussion Missile
I kept trying to make the firespray work. I had the hardest time using the usual suspects: Krassis with heavy laser cannon, Kath with marksmanship, and Boba with seismic charges. I couldn’t get any of them to work. They just ended up being so darn expensive. I eventually settled on the regular ole bounty hunter. He’s the cheapest option, he fires before most of the common cheap ships (rookies, alphas, protypes, academies, and golds), he has 3 attack dice, and as Theorist mentions here that it is the most survivable ship. Add a gunner to him and he isn’t missing very often.
Vader adds additional toughness as well as a great alpha strike option with the missiles.
Nightbeast is also tough to kill when using green maneuvers. The academy acts almost as a decoy, it fires at PS 9 on the first pass and I try to offer it as the most tempting target on the first pass. I have no problems exchanging an academy tie for almost any ship the opponent offers me.
The bounty hunter sets as far back as possible and snipes from a distance, using its great firing arc and decent damage to pick off any stragglers.
- Great first pass damage
- Only 4 ships
- 2/3 of the points are spent on the Bounty Hunter and Vader