If you are like me then you probably been playing X-Wing non-stop after Wave 2 hit stores. I was able to pick up a Falcon, an interceptor and 2 Slave 1s along side my new set of Covenant Templates. That night I played in the League Play finals tournament and I went 1-1 with my 3 Y-Wing build. [I had to leave early to pack for my trip to South Carolina.] I had originally planned on running my Closers list however another player had matched my Rebel win total so I felt like I needed to play my Rebels so I could get the range ruler [which I totally did].
During the 20+ hour drive to South Carolina I had a chance to re-examine my Closers list and look to see what I could improve because I still had 4 points left over. Because I have maxed out my upgrades there is not way to spend those points without degrading one of my pilots down to two cheaper pilots or upgrading one of them to a better pilot. I am really happy with Vader and Soontir but kind of unsure about Mithel as the third man in my small group. After looking at all of the other options I decided that I would either go with Mithel or Phennir. They would be equipped with Elusiveness and a Stealth Generator. After doing some compares, one ship stands out over the other.
Setting the other two ships aside I wanted to compare Mithel to Phennir side by side. The biggest difference between the two is there point totals which is 8. If you spend anytime on the FFG X-Wing forums you would know that the 8 point difference is because Phennir has one more attack dice than Mithel does. You can use this formula to determine how much each ship cost according to ShadowJak. 2+Pilot Skill + (Attack Dice – 2) X 8 + (Defense Dice – 2) X 8 + (Hull – 3) X 4.25 + Shields X 4.50. It is interesting to see that elite talent and actions don’t have anything to do with a ship’s cost.
2 + 7 + (2-2) X 8 + (3-2) X 8 + (3-3) x 4.25 +0 = 17
2 + 7 + (3-2) X 8 + (3-2) X 8 + (3-3) x 4.25 +0 = 25
The next thing to look at is the action bar. Phennir has the boost action plus every action that Mithel has. So that one looks like a no contest. I could spend 4 points to add the engine upgrade to Mithel to give him the boost action but then I would have to drop the Stealth upgrade. Plus I don’t like using my actions on anything but Focus (unless I have multiple actions). Phennir will get to boost way more than Mithel would just because of his ability.
Mithel’s ability is probably the only thing that makes me even want to consider running him over Phennir [well and his lower cost]. At range 1 he is getting to attack with 4 dice instead of the normal 3 for Tie-Fighters. This translates into an 8 point savings (attack dice difference) while he is at range 1. The problem is that he has to be in range 1 and that is easier said than done. Phennir’s ability lets him attack and then boost or barrel roll out of harms way every time [unless he is stressed]. He also gets to roll 4 attack dice at range 1.
As you can see the interceptor has a much better movement array. Having four additional green maneuvers makes it more ideal for taking Stress tokens and recovers from the elusiveness effects easier.
For eight points, you get boost action, an additional attack dice, 4 more green maneuvers and an ability that can be trigger more consistently (as long as you are not stressed). As much as I like Mithel, it may be time to face the facts and just accept that Phennir is the new Offensive juggernaut for the imperials