@A_Glance: Netrunner – Creation and Control Expansion

FFG has released a several details about the upcoming Creation and Control expansion for Netrunner, which appears to focus on the Shaper and HasBro factions. (Link Here) I haven’t played the game much since the core came out, but nothing gets people more interested in an LCG than new and interesting cards and this expansion seems to be offering exactly that!   I will let the community drive the discussion on the merits of these few spoiled cards and such, so to start off here are a few collections of cards, some of which are fully exposed below but others are not and definitely worth looking over!

EDIT: Thanks to Luke for pointing out several more cards.  With these additional cards I’ve re-arranged the format of the post to have a little more structure.

Spoiled Cards

Now lets take a closer look at a few cards they singled out in their news post, starting with the Shaper cards.


Comparing this to the original identity and the one from a previous pack, we are losing 5 influence and against the original identity.  We are also losing 1 link.  But what we gain appears to be a very unusual ability.  Granting the first piece of ice you encounter a CODE GATE trait seems like it can put your opponent in awkward positions.  It’s sort of like a limited, but repeating, tinker event.   Seems strong to my untrained eyes, but is it really?   I don’t see the 5 fewer influence as that much of an issue as the card pool grows.   Also note that there are 2 more unspoiled identities for Shaper that are in this expansion so there is no telling what direction those will take us!

Escher is just a disturbing ability from the mind-set of the Corp.   It is a costly event at 3 credits, and with 4 influence cost will not likely been seen anywhere but from Shaper.  Will this be as devastating as it seems?

I’m a little torn on Self-Modifying Code.  I love the concept and the ability, but I’m not so sure of the cost.  Though if you really need a specific program then any price is acceptable if it can win you the game.   It looks as though the ability is used without spending a click.  Since you are spending a click to install the Code in the first place, it seems like you are getting to search a program out and install it for +2 the cost.

Paricia looks to be a fantastic addition to the Shaper arsenal.  Only 1 EM, 0 cost, and repeatable credits to trash assets, how can you go wrong with this?  With Shaper’s ability to increase their EM this seems like a good addition to most Shaper decks and with only 1 influence I can see finding homes in other factions as well.  Getting to burn out a Corps assets seems extremely strong to me – especially since those are their main forms of recurring income.

Looking at Chakana in the first photo collection, I am very excited to see more Viruses in other factions – which can further the use of Virus cards in identities outside of the Anarch.

In that same collection there is also Omni-Drive.  I’m extremely curious what amount of EM it supports!

We can also glean a little information for Dagger, an Icebreaker of some sort.  The zero STR is not surprising considering there is a +5 STR capability – though we also can’t tell what other restrictions are on that card.



Now the spoiled cards don’t stop there.  One of the three new HasBro identities has also been exposed so lets take a look at that as well.

Again comparing to the other identities for HasBro, I’m sure the first thing everyone notices is that big giant 22 INFLUENCE!   How fantastic is that?!   Then we see we cannot include any Jinteki cards.   Hmm.   I’m not a fan of letting my opponent immediately know there is no chance for any splashed cards from an entire faction, but with the 7 more influence to be spread around it should offer enough diversity that it will still keep them guessing.  I will say that reading the article FFG put together about this agenda and it’s flavor was rather entertaining and is very “Nedly” to use a Game of Thrones term – which is simply to say it is very thematic and I approve.


Director Haas obviously has some influence within this corp.  The Pet Project agenda is a nice low scoring agenda with a very solid effect.  This could potentially allow you to play back big ice that was destroyed by virus or forced into the archives by a forged activation.

As for the asset, granting the corp more turns is amazing, however, the downside could be big in a close game – so make sure you use your turns wisely!

With regards to the Awakening Center upgrade, it offers low rez cost, low influence cost, decent trash cost and one of the most interesting upgrade abilities I’ve seen yet.   Being able to install ice as an upgrade is simply outstanding!  It is limited by the fact that it has to be bioroid ice, so that will limit it being played in other factions, but with such a low influence cost I can still imagine some will try it out.  Reading this ability, there are a few things that stick out to me.   1) You can install multiple pieces of bioroid ice on  this upgrade.  2) This upgrade must be rez’d in order to use it’s ability – so unless I am mistaken on the timing a runner will still be able to jack out before encountering the server it is installed on and the piece of ice you may or may not be rezzing.  Do correct me if I’m wrong.  3) If you have more than 1 piece of ice hosted on this upgrade and it is trashed, all the hosted ice will also be trashed.    The conclusion of such makes this a very odd card really.  It seems to be a defensive threat that can help protect a server just long enough to score it.  In the timing structure, when can a Runner trash this card?

Looking at one of the photo collections above, we see that HasBro has upgraded their Ichi ice to 2.0.  With that upgrade, runners have to spend 2 clicks to break 2 subs.  While the STR is only up by 1 on this new ice, the base trace is higher and the cost has also be upgrade.  Overall I think it is definitely a good upgrade to the old Ichi.

In that same photo collection we see T4LB07, an asset that is all about the income.  Gaining power counters for each installed card, then trash it for a +2 per counter seems like a very excellent way for HassBro to continue building their empire.


Looking at Server Diagnostics, it seems like a pretty big waste of a card slot to me. It would take 2 turns to break even (1 click to install & 3 credits to rez = 4 credits). And with a automatic trash it seems extremely restrictive to go 3 turns without installing a piece of ice.

If you are going to make a run, I suppose you might as well also net 3 credits for your efforts.

What is your take on these new cards?  Are my rambling, musings and assessments of these cards and their function even remotely accurate?   Let the discussion begin!