Playing Star Wars LCG on OCTGN: A primer

Nick Harrison is a co-author of this as he reviewed it and added some stuff. Thanks Nick!

NOTE: The author of the module, dbzero, has some comments on its usage in the comments. When I have time I will incorporate them.

I recently played a couple of games vs. Nick Harrison. There is a bit of a learning curve, but once passed you can play Star Wars LCG online. Now the cards are censored. You can however get access to the text of your cards by right clicking and select ‘Inspect’. It will give you the text. However, you can’t do the same to your opponent’s cards. If you have a scanner you can scan in your cards.

To start you can read this post. I would just use it to get some general info about the module. I would use this link to get the game definitions. This page is kept updated with the latest definition. You will be notified in the chat/message area if there is a new game definition available. When a new one is available just install the new definition, it will ask if you want to remove the old one. Click on ‘Sets Download and Info’ to get the core set and the patch. This too should always be up to date with the latest sets and patches. You can install/patch sets in Game Management as well.

You can build your decks in OCTGN but since you have to manually pick the cards that go with each objective it would be better to use cardgamedb to create your deck and export it the OCTGN format. Your deck will be verified for legality when you load it in a game.

There is an automated mode. But if you prefer to do it manually, you can turn off any or all of the automations by right clicking in the game area and toggle them ON/OFF. The rest of this blog will address the automated mode. The automated moves through the phases. Executes the text of each card. Advances the Death Star dial. Automates the capture mechanic (A pop window appears asking at which Objective to capture). Pay attention since sometimes it makes mistakes. If it updates the Death Star dial incorrectly, you and your opponent must update thier copy of the dial since you each have your own copy.

Most commands can be accessed by right clicking on either the play area, or a specific card. That will show you the shortcuts for the various actions. Some shortcuts, though, aren’t easy to figure out, like clicking on cards to complete certain actions (like flipping over the starting objectives).

Once you and your opponent have a legal deck loaded the next step is to set-up. You do this by pressing CTTRL+SHIFT+S. The first one to do this will cause the Balance of the Force card to be placed. It will also place your alliance card, and draw four objectives. Right click on the objective you wish to discard and select the option to ‘Discard/Remove 4th objective’. Press CTRL+SHIFT+S again to place your objectives face down and draw cards up to your current reserve value. Before you reveal you can Mulligan by right clicking in your card area and selecting Mulligan. The rules allow you to reveal in any order you choose you can right click any card and select ‘Peek’; It’s name will appear in the Chat window. However, I don’t know of a way to flip one card at a time. I just double click on one objective and all three get revealed. It should execute any relevant interrupts. But it helps to know your cards in case it doesn’t or does it wrongly.

Advancing through the phases
To advance to the next phase press CTRL+ENTER. If the force is with the DS Death star dial is updated accordingly. If with the LS gets to put 1 damage on an objective it does so. It also keeps track of which side of the force is in control.

The main chat window will frequently have tips for shortcuts or what to do next, so it’s a good idea to keep an eye on that.

Playing/Using cards
It is a good idea to have a browser with this link so you can quickly look up a card. To play a card right click it and select Play. It will put it in the center. Then double click on each resource card you want to use to pay for it. If a card grants more than one resource it will ask how much. Once a card is paid for the card will be moved back a bit and a message will appear in the message area.

You can manually place cards onto the top or bottom of decks by dragging the card to either the top end or bottom end of a deck (top and bottom here in reference to the computer screen).

You can also manually assign force tokens, damage, etc. to a card if the automation flubs it.

To target an objective put the mouse pointer on a blank part of the card and Shift-Click. To start engagement press CTRL-A. To add a card as an attacker select it and press CTRL-S. Once you have all attackers, you can place edge cards by right clicking on a card and selecting ‘Place as an Edge card’ or Ctrl-E. Once each player is satisfied, double click the stack to reveal it. After resolving the edge battle then strikes are resolved. Press Ctrl-S to strike; make sure the Objective is targeted and it will assign the damage. Press F10 to end engagement. Any unopposed bonus is applied. Then you can start another engagement. If your opponent destroyed an objective right click it and choose ‘Discard/Thwart Objective’. It will ask if opponent Thrarted objective. Clicking yes will send it to their victory pile.

That should get you started. Hope you all find this helpful.