Control Deck: Frustration Fusion
By Miguel– March 11, 2012
I was inspired by the most recent two champs and a chump to make a Martell alliance to Lannister deck. The goal is to combine all the best control effects. Feedback welcome. House (1) House Martell (Core) x1 ---------------------------- Agenda (1) Alliance (QoD) x1 -Your opponent will forget to use this. ---------------------------- Character (34) Southron Mercenaries (TBoBB) x1 - Closer, Shadows card to shut down Robert, Boatswain The Red Viper (PotS) x1 - Closer, Less optimal Ghaston Target Darkstar (PotS) x1 - Autoinclude, Discard off The Scourge for lulz Arianne Martell (PotS) x1 - Autoinclude, Less optimal Ghaston Target Ellaria Sand (PotS) x1 - Autoinclude. Shuts down some decks. Ser Arys Oakheart (PotS) x1 - Triggers Castellan Renown Punish allies Edric Dayne (IG) x2 - More optimal GG target. Helps against Burn Castellan of the Rock (BoRF) x3 - Restricted Best Lannister Control Myrcella Lannister (ODG) x3 - GG target #1 Brothel Guard (LotR) x3 - Triggers Castellan. Combos with Toll Gate Painted Dogs (IG) x3 - good icon pair gives a lot of flexibility Lannisport Steward (Core) x1 - income good target for cyvasse The Hound (PotS) x1 - cheap mil Tommen Baratheon (SA) x1 - draw, shuts down more expensive kings Doubting Septa (LotR) x3 - Great Claim soak Lannisport Weaponsmith (Core) x2 - Income, more mil icons Mountain Refugee (RoW) x3 - Free trigger for Castellan Orphan of the Greenblood (PotS) x3 - Amazing on the flop. Super flexible. ---------------------------- Location (17) Lannisport Brothel (Core) x1 - Repeatable kneel Ghaston Grey (FtC) x3 - Super annoying. The Scourge (ODG) x1 - If they discard that is even better. Golden Tooth Mines (Core) x3 - Standard Lanni draw Toll Gate (AE) x1 - Flexible. Don't overlookremoving your own guys. The Iron Throne (LotR) x1 - Repeatable cancel Lannisport Treasury (LotR) x2 - Strong income The Goldroad (LotR) x3 - Standard income. free castellan trigger Shadowblack Lane (Core) x1 - Mostly int icons Flea Bottom (TGM) x1 - Play myrcella for free then GG ---------------------------- Event (9) He Calls It Thinking (PotS) x3 - THEE cancel of note. +2 strength to boot A Game of Cyvasse (ACoS) x3 - More control. Then GG what you kneel Condemned by the Council (AToT) x2 - for the mirror match The Viper's Rage (TftRK) x1 - You go second lose one then win all yours ---------------------------- Attachment (0) - No attachments = dead cards for opp hopefully ---------------------------- Plot (7) Search and Detain (HtS) x1 - Standard autoinclude Retaliation! (ASoSilence) x1 - Standard autoinclude Valar Morghulis (Core) x1 - Standard autoinclude Loyalty Money Can Buy (QoD) x1 - Standard autoinclude To the Spears! (PotS) x1 - Standard Martell finisher Muster the Realm! (QoD) x1 - High gold, defensive, combos with Painted Dogs The Red Wedding (PotS) x1 - Not sure about this one but many Ladies in this deck

Ahh, Martell/Lanny treaty deck. I’ve never had great success with treaty decks as I feel that they take away from the overall synergy of each of the houses.
After looking at the deck I would drop 1 Edric Dayne. I would love to see this be Dagos Manwoody or even the new Doran Martell.
For the plots, I would take out To the Spears. This plot is great in a Martell deck, but you’re not really playing Martell. Too many times I guarantee you will find yourself with only 1-2 Martell characters on the board and it will be a wasted plot.
Muster the Realm is not good here. You have a total of 4 army characters in the entire deck. Not good odds that you will ever find this useful.
And I agree with the Red Wedding. There are much better plots that I think you would rather have.
Some plots to consider that come to mind are…
The Power of Blood (you have lots of nobles and a little protection goes a long way)
Shadows and Spiders(with this much intrigue and control in the deck, shutting down two challenges that you opponent can initiate is a game changer)
Forgotten Plans(stopping the opening Fear of Winter or Blockade can save you the game from turn 1)
Regroup(getting back a Viper’s Rage, Condemned, Orphan, or Game of Cyvasse is always a good thing, not to mention has two claim)
Desolate Passage(if your opponent can only attack with one character then GG just gets a lot better)
Hope these suggestions can help.
~Nathan
Re To the Spears: RTFC
Dagos dies to Threat to the North
I like Desolate Passage
I think I am weakest at plot selection
Well with Dagos that is the beuty of having GG. Return him to hand each round and if the opponent plays Threat then you just play something else and keep him in hand.
I want to fit Lost Spearman in there, but I think the west side story rule applies (when you’re a control, you’re a control all the way)
I can speak for Shadows and Spiders being a life changer/game saver/game winner in a lot of my experience against control. It’s the single plot that can shut so many decks down for an entire turn while allowing you to play as usual. You’re strong on Intrigue here and it seems a good include.
Muster is great even with no armies. It can be kind of useless against certain decks (Stark Army, obviously) but against most it effectively shuts down military challenges.
Red Wedding doesn’t seem to fit. Frey Hospitality, perhaps?
The deck really looks top notch for control. Combining the two strongest control builds into one looks like it could certainly work well. A lot of times you lose the beauty of both when you try to combine, but here it doesn’t look like that’s the case. The only thing I’d say is the distribution of characters giving a lack of consistency, but that’s a debate that goes beyond this deck.
Thanks for sharing the build.
Miguel, I get the West Side Story reference, but the Lost Spearman’s another cheap, beefy INT icon for Cyvasse.