Profile photo of Jace Thomas By Jace Thomas On August 10, 2011 Posted In Other

Mastering Vorgax Day 1

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August 10, 2011

I’ve been meaning to master MonPoc since MonCon, where I met a lot of great people who were kind enough to teach me a lot about this great game.  And I figured it’d be only fair to repay them for their time by trying to push my potential, and I’ve read Zach’s Mastering MonPoc series (and almost all of its’ responses) since day 1.  I guess the first thing I should do is define “mastering”.  I don’t intend, by any stretch of the imagination, to be the best MonPoc player ever.  For me, it’s all about having fun, and by doing these blogs and furthering my game I only intend on doing so in the name of fun.  I’m still very new at the game, and while I played a whole ton and enjoyed it at MonCon I’ve probably played less than 50 games total.  Considering that the majority of those games were with completely different lists, I haven’t really had any solid practice with the game.  It’s finally time for me to stop toying around with different monsters and get serious with just one.  I figure after I serve my time with my chosen monster there will be plenty of opportunities to mess around with other monsters/factions.  So I guess my goal for mastering MonPoc is to become more familiar with the game so that I can enjoy all the rich, competitive gameplay it has to offer without me stumbling over the rules or not being aware of which of my figures do what.  In short, sand the rough edges of my newbishness away.

Choosing a Monster

"Vorgax, Vorgaaax!"

Welp, I guess I have to kick this whole thing off by settling down with a monster, huh?  I’ve been putting this off for far too long, but the time has come for me to be decisive.  Any guesses as to what I’ve picked?  Aw, who am I kidding, you read the title of the blog!  Who’s that Pokemon?!  Iiiiiiiit’s Vorgax!  Ultra, to be exact – I’ve heard tales of the Mega form’s relative rarity, and the fully pre-painted version suits my fancy just fine.

I have several reasons why I chose this monster over others.  While my all time favorite faction is without a doubt UberCorp, I’ve decided to put that on hiatus for a few reasons.  The Now block factions are really really awesome, but I feel that without Series 6 they are incomplete.  And if you don’t know, I just may be the biggest supporter of FAC pure there is.  I just can’t stand splashing!  Why ruin a perfectly crafted group of dudes by mixing them with others willy-nilly.  It’s like getting peanut butter in your brake fluid.  “And a random tornado elemental and a cthulu bat with wings and a sweet purple beetle held hands and strolled off into the sunset tra-la-la just because they have neato abilities that I’m jealous my faction can’t have, lalala!”

Anyways, back to the point – until Series 6 comes out, I don’t want to waste my time mastering a faction that will have more units/installations/monsters coming that will completely shake up my strategies.  (it’ll also make it all the more awesome when Series 6 does come out, ala saving yourself for marriage)  Also, as a relatively brand new player, I missed out on all the fantastic evolution of the game as the first 6 factions were born/built upon.  I’d like to try and step into the shoes of a past MonPoc generation by playing around with an older faction, see what it was like without some of the kooky new abilities and stuff, and above all I really want to just avoid putting the horse before the cart.

Ya'll ain't goin' nowheya~ I's got halt!

I’ve chosen the Planet Eaters faction because I think they look awesome.  Those shiny metal carapaces, fearsome ripped 16-pack abs, and those adorably fiendish shark grins I find myself drawn to.  King Ghidora was always my second favorite monster… (and since there is no Hedorah monster, I guess I have to settle… D:  )  I’ll definitely be playing FAC-pure, at least for a little while.. I know I’ll end up splashing eventually since I’ve played a couple games with FAC-pure Planet Eaters now, and BOY do their units.. have terrible destructive power.  What’s the deal with that!?  All of their units (save for the awesome chomper, explodohawk/mite) hardly deserve the AGN of destroyer!!  And what is with their blasters, anyways?!  The sculpts are freakin’ awesome, but where are all the boost dice?  The abilities?  “Fear me, I’m a constrictor, I have penetrator!  Oh wait, with 2 A-die I have a problem hitting a DEF of 1, derp!”  Lame.  As much as I hate to admit it, there is a 125% chance of me splashing Savage Swarm heavily, but there is no way I will go out of AGN.  It’s a matter of honor, after all!

I had a hard time settling on my monster – all the PE monsters are so cool, even Zorog!  So I had to hold auditions, and the morpher made the cut.  I decided that I really, really liked the look of the morphers (especially the barreller) and I almost took Space Pope – I mean, Xaxor – for his blue abilities since I really wanted to make the PE units more destroyer-ish, but then I realized that a more potential on a monster > more potential on units.  I also kind of get the impression that he’s the most popular Planet Eater monster, and I’m sure he’s been played to death.  Like I said, it’s all about fun, so why not play something that hasn’t been done over and over?  Then while looking over my current figures, I suddenly thought about the current meta, and about how morphers are the coolest things ever now.  If I decided to play the Planet Eaters morpher, it’d be tons of fun as I’d be able to play with a very nonstandard monster in the form of a morpher, increase my range of MonPoc knowledge by having to juggle four monsters laden with abilities, and also get some serious hands-on experience with morphers in regards to the meta.  Also.. I kind of want to get better with morphers for when (if) they make an Ubercorp morpher so I can drop everything else like a hot potato and jump into action with a sweet headstart!  And have I mentioned how fun to play the barreller is?!  The Synapseapede can bite me, however.  (hopefully through mastering Vorgax I will come to love that little red-headed step eater with all of his 4 DEF)

Rock and Roll!

The List

Guess I’d better suck it up and make a practice list.  Oh, by the way – I made this list by looking through figures I physically own, to make things simpler for me.  I don’t own one of every building, in fact I’m missing quite a few, and I’m sure there are some buildings out there I’m not even aware exist that would be perfect for my army, but I didn’t include them because I’m trying to start things simple.  There are quite a few ingredients that go in MonPoc soup – it can really be a lot to wrap your mind around!  But it really does all combine into such a wonderful entree.

Ultra Vorgax

2x Grunt Destructomite
1x Elite Destructomite
2x Grunt Belcher
1x Elite Belcher
2x Grunt Chomper
1x Elite Chomper
2x Grunt Constrictor
1x Elite Constrictor
1x Explodohawk
1x Explodomite
1x Crawler

1x Pacific Eye
1x Imperial State Building
1x Apartment Building
1x Newspaper Office
3x Electrical Power Plant
2x Oil Refinery
2x Comet Shard
1x Office Building

Okay, gosh, I know this is a terrible list but please bear with me, I’m trying to learn!  And the only way I’m going to learn is by failing… but please, any pointers would be much appreciated!  Especially on my city – I literally have no idea what I’m doing.  Well, almost no idea – I brought the Pacific Eye to use as sort of a bargaining chip during city placement, so I could put it in front of an enemy power base and roll over crud with it for great P-dice and disruption.  I brought the Newspaper Office and Apartment Building for the invisible A-dice they bring with their Discount and Intel skills (courtesy of Falgaia) which I think would be nice to start off securing since I have a morpher and should always be on the lookout for ways to start off securing something.  And I brought the EPPs for their PURE DESTRUCTIVE POTENTIAL – MUAHA!  Okay, I’ll admit they’re probably not as useful as I think they are, but I can blitz offa them with the barreller to get the P-dice unharmed, right?  Also I could use them to potentially control where enemy morphers start the game, since no-one wants to take 2-4 damage on turn 1 from an EPP frying their morphers.  All the other buildings are pretty much for brawling for P-dice or throwing the enemy into… yeah, not a great plan I know but it’s all I got.  Whoopee!

As far as my units, I pretty much brought a well-rounded FAC pure PE army to play around with.  I did skip on the scorchers, let me know if those are worth anything!  I mean the chain reaction would be great to have, but I have a feeling that I wouldn’t really be able to actually hit anyone with their terrible attack stat, let alone start up a successful chain reaction.. maybe they’re good with ol’ Rogzor…  Let me know what you think!


All right, I’ll wrap this up by discussing some of Zach’s recommended day 1 topics.

The overall strategy for your army and how you plan to win

Welp, I picked Destroyers for a reason, gosh darnit!  I want to be able to function without a power base, so I will be aiming to destroy high-value buildings such as monuments or sweep up enemy units for P-dice.  I also want to tear into the enemy monster ASAP, hopefully doing more damage to them than they do to me and steal a win.  I’ll need those P-dice to do that, and I’ll also need to wait for the perfect time to strike.  I’d like to, if possible, open with a 4-damage hit and keep the pressure on before the enemy can heal/react/whatever.

A handful of your favorite tricks and tactics

My more specific plan is to use the barreller as my spearhead, blitzing all over the place for P-die, and also summoning nasty chompers for cool 2-dmg brawls, using flank and weaken as support.  I will be trying my very best to do 2 dmg on my unit turn, which shouldn’t be so difficult with my Planet Eater’s excellent debuffs.  At the very least I can always use my Explodohawk to do a damage, which might be all I need to kill a form or stave off healing.

Top Strengths and Weaknesses of your army

Well, this one’s easy – my army’s all about the brawl, and has absolutely no blast potential.  I mean the belchers are in there in case an easy target presents itself, but with no natural B-dice or helpful abilities besides indirect fire, I don’t really have much hope there.  I hope to splash in some Cliff Hoppers, as Tony McKnight showed me how awesome they can be at MonCon – at least they can blast, and have a pretty good threat range with their huge movement.  Also.. my brawlers suck eggs vs. air units – another reason I have the belchers, which are really the only way I can hit those flyers.  And if the enemy monster has wings… well, I guess the Explodohawk is my only choice there on my unit turns, unless I can somehow get mega-lucky with my belcher squadron.  Of course as in life itself, Mastering Monsterpocalypse is all about the journey, not the end result – I will engage in many glorious battles, lose a lot, and constantly be tweaking the list, hopefully with a little help from my friends.  Now, off to the training gym to improve my technique..

  1. Go Planet Eaters!

    I know you made your list based on units you own, and you want to go faction-pure for a bit, but having only 1 of what is by far your best unit is making me sad. 😛 Explodomites are your go-to guys! I’m very interested to see how your list develops, especially after you bite the bullet and put in some swarm units.

    1. Well, I do love that the explodomites have explosion which is why I brought one, but I had no idea that it was my best unit! I brought one because I thought it would be enough since they self destruct and I could immediately respawn..

      1. Remember, if mites don’t lead – no self-destruct. It becomes very important when running 2 mites/1 g razor, or 1 mite/RIFA/g razor.

      2. Ohmigosh that almost seems like cheating! I can’t believe I have only one! I think for my pending list I will include two and go from there. I have a feeling my game only gets better from here! Thanks everyone, I can’t wait for day 2!

  2. Even playing pure FAC (which by the way, you chose the WORST faction to play pure FAC:) ), you have far too many Destructomites and Constrictors. I would only field one Destructomite (Grunt). I would probably recommend the same with Constrictors. Add in another Explodomite and Explodohawk and an Elite and Grunt Scorcher (you need something for crowd control, and it’s all you’ve got except for the Explodomites, which of course Self Destruct.)

    Even still you will have a hard time doing anything useful with your units. I would recommend at least going AGN… then you have a very viable brawl force with the Razor Beetle getting you two targets a turn instead of one and Cliff Hopper mobility and Power Gorge.

    Just like my opinion, man.

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    1. I most definitely do value your opinion! I’m still at the point in my MonPoc career where I’m picking figures based on how cool they look… I’m starting to get he hang of piercing together abilities to create synergy, but I’m not at min/max status just yet. I will definitely follow your suggestions, I was always wondering about those scorchers… and those destructomites simply suck :( I did see a vice pitcher last MonPoc meetup, and it’s essentially a destructomite +2! Which is the reason I’m starting slow with cruddy FAC only, so I can take a few hard knocks and truly learn why the units I thought were good are so terrible.

  3. I’m very happy to hear that someone new has picked up Vorgax — there really aren’t too many “Vorgax enthusiasts” out there, even though arguably he’s PE’s most deadly monster. (I think he is, and a few others probably do.) I think I’m the only person who lists Vorgax as a favorite among favorites. I run the Mega, so twin brother Ultra is very welcome indeed. Nobody is running him much and he REALLY deserves playtime.

    FAC-pure and being new at the same time — akin to batting against major league pitchers, and insisting on using ONLY one arm and one eye because you like how it looks on camera. I wish the game functioned well at FAC-only levels, but there are only a few factions that do. (GUARD does OK, EC is outstanding, some Terrasaurs do semi-OK, Cthul rocks just fine, Swarm can hang, and SSS (Zors) are pretty stellar.)

    You have no good FAC blaster units, so a flying monster is going to make you SAD because you cannot hit it well. I recommend using 1 Explodohawk and 1 FLANK unit when this happens, and to take out flying DEF 2 units I recommend a duo/trio of Belchers and 1-2 Bank HQs. It’s barely passable as far as odds, but you need SOMETHING to deal with them or you will get gamed by a lot of factions that will just fly around ignoring your brawlers completely.

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  4. One thing.. what’s with the EPP’s? EPP is like the bane to Morphers. I know you have Blitz but don’t overlook the potential to just Hit a Monster then Blitz a Building or Unit for the Pdice.A few building abilitys that Morphers use well… Intel, subsidize, and Shuffle… Look at getting Insurance or Stock Exchange, Statue of liberty is good too to destroy or hold.

    Also Don’t forget Synapsepede.. he’s got RAGE… another great power generator.. he’s actually really nice to generate power with.He can combine Blast attack with 4 B dice.. so that’s nice.

    Also don’t overlook the ability to use Summon.. Think of it as a way to screen as you cross the board and also as a way to keep your expensive elite units further up the board for cheap. But Watch out as the recently summoned units can become Explosion fodder.

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    1. One EPP should be safe. It’s DEF 3 thanks to INFILTRATE, so Barreler can solo-brawl it 2A 2B 1P and then BLITZ to the Office for 3P more. That’s a net 7P right there. The others can shoot a building and get RAGE, picking up 2P.

      But Will is right here. There are plenty of buildings that do the same level of damage to enemy monsters via a hazard or SPIRE — LIVEWIRE is a bit awkward for this monster, positionally speaking. You will easily find them in your own way, and your opponent will not fear them more than other buildings.

      I actually suggest Barreler leads Mastigatapede, with Synapsepede nearby for LOGISTICS. That will vs 2-6A 4B vs two different -1 DEF buildings — you can use Tokyo City Center and/or Oil Company HQ, since each nets 5P. This leaves you able to also take a Synapsepede + Chompapillar blast (with RAGE) at 2-3A 4B.

      If you use SUMMON before you move or before you attack, it won’t be near your morphers. Vorgax doesn’t need/want to stay clumped initially. Hyper up/down to clump when they need to form battle-cube.

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  5. I am a big PE fan, and play AGN only. Belchers are useless; replace them with scorchers. Add more Explodomites, and I usually run 2 or 3 E-hawks (they are good blockers, have good speed, and always considered a threat). I would also set up for power attacks first, even though I know Vorgax is not.a power attacker.

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