Profile photo of kelvantiberius By kelvantiberius On April 22, 2013 Posted In X-Wing Miniatures Game

Round 1 Vassal Tournament Analysis

I was thinking I would do a matchup analysis for each game for mrfroggies Xwing Vassal tournament. I will only comment on the lists themselves and not the players as I’m not familiar enough with all of the pilots to comment on that. Additionally it will be a nice way to look at builds and how they affect other builds.

Without Further ado…

Kath’s Counterstrike vs Han 360 – Interesting match between the two most annoying ships in the game: Kath Scarlett and the Y-wing with ion cannon. With two Y’s Han 360 will be able to force movement on the big ships, but they won’t do a lot of offense. I wonder if Kath’s Counterstrike will go after Han first, as he’s 90% of the damage. Getting Han 360 to attack Dark Curse might be a problem.

Saber Squadron vs Colt 45: Works Every Time – This is a very scary matchup for Saber Squadron, as there will be no where to run from the yt’s with Gunner. That being said if they can survive the first engagement, they can kill a yt in 2 rounds. I expect this to be a quick match with either a yt dying early or int’s dropping like flies.

Variations on the Swarm vs The Buffs – The Buffs has the potential to kill 2 ties a turn, which is scary. I imagine Dutch or Han to be the first target, either is somewhat appealing. Dutch has less hp and Han has offense that can’t be ignored. I imagine the Buffs will try to take out the Alphas first.

The Imperial Daredevils vs Let the Wookie Win – I’ve seen this matchup first hand, Vader will use daredevil and TL to get wedge without having biggs in his arc. This is very dangerous. That being said, if biggs can get some good flying, I think it has the firepower to be a big problem for Daredevils. I’m not sure why Howlie has VI and Engine upgrade, doesn’t that make us want to shoot him more, or is that the point?

(UPDATED) @wapcaplets and I did a gamecast of this game shortly after it was completed because it was an awesome match. Watch it here! This was somewhat a beta test as our sound was choppy and we were getting a feel of how this would work. Overall I think it came out well.

The Hit Squad vs The Wedgie – unfortunately assault missiles probably will be useless vs this list and more likely to cause friendly fire than help as I suspect Han and Wedge will not be near each other often. Still I expect this to quickly become Han vs. Darth and Bounty Hunter. Interesting that there are 3 ships at PS 11.

To Tie For vs Solid Gold – Holy Cow this one will be fun! Ties v Y’s! Horton Salm is my favorite ship and seeing him decked out is awesome. The bad news is the golds will fire after every tie, and with agi 1 one of the golds might not get a chance to fire off any protons, or Horton might not get a chance to fire his second.  PS will be pretty key here.

Modified win vs A-wing with a hint of Wedge – My match. Those missiles scare me. The good news is due to PS they will likely fire on the second round of engagement. Wedge is in serious defensive mode and makes me want to attack A wings which is great news for Wedge. This is a match that will likely be decided by if and where those missile launch.

A Murder of Crows vs GLW Triple Shot – First of all, awesome team name to A Murder of Crows…. pure distilled awesome. A lot of interesting shenanigans with triple shot to get luke or wedge free focus. Also 3 PS9 xwings is going to kill something more often than not. I’m not sure why Crows decided to put stealth device on Dark Curse, It just makes it more likely that Triple Shot will want to kill Soontir or Backstabber. Those are pretty key offensive cogs in that list.

Prisoner Transport vs Han Shoots First – Interesting to see similar ideas against each other (large ship w/ escorts) I wouldn’t be surprised if they play each other the exact opposite way with Transport attacking the escorts and Han Shoots attacking the large ship. How often Krassis can stay at long range  with the front arc pointing towards a ship will play a big part in this.

I Have You Now! vs Lukes Strike Force – I know one thing. Vader is going to either live or be the last imperial ship shot down. He’ll get that missile off. I’m not sure why the extra r2 was added to the rookie pilot, why not lose it and get initiative to block other rookies and golds? This is a great example of imperial defense vs rebel offense. I don’t think that Academy tie is long for this world, but I’m pretty sure it’s there to take attacks away from soontir.

Northern Exposure vs MIGHT-TY CHEW-BAC-CA – Kath with HLC is confusing, no way to generate crits. It makes her a PS9 pilot with no pilot ability. That being said, there is a tooooooon of Offense in those 3 ships and they all fire before Mighty Chewbacca.  Chewie is very strong in this list and I’m sure that’s on purpose. The longer the xwings live the more chaos they can cause. If you were Northern Exposure do you attack Chewie with 1 agi and 13hp or the rookies with 3 agi and 5 hp?

Additional Damage vs Wedge, Biggs and Goldies – Oh man… A list that’s designed to stay within range 1 of biggs vs 2 Assault Missiles and 2 seismic charges. I would scrap having everyone near Biggs on this game or it will be over quick. If the golds can survive, they can walk either large ship off the map and that will be incredibly frustrating, also awesome.

Earn your Stripes vs The Replacements – 2 lists predicated on initiative. That roll might be the most important one in the game. 5 vs 5 as well. If I had to guess, this comes down to whether or not those 3 rookies can kill a interceptor before it gets to fire. If not, the imperials severely outgun the rebels on this game. Really cool to see a 5 ship rebel build.

Double x Double Y vs Wookie Sandwhich – Our first rebel vs rebel. How quickly can Double x kill off Wookie’s Biggs, who will likely be doing green maneuvers the whole time. A tidbit to remember is an ion cannon 1 is not considered green… R2d2 might not come into play. I imagine wookie wants to kill luke as soon as possible to have all ships at higher PS.

Double K vs Last Minute Muster – This is an interesting match. Last minute, due to missiles, has the juice to kill a firespray in 1 turn pretty easily. That would crush double K. That being said, I’d put it at a virtual certainty that Wedge doesn’t live past turn 4. Wedge is by far the most important ship on last minute and is responsible for a large portion of the offense. He’s also not too well defended.

The Three Stooges vs Wedge, Horton, Rookie, Prototype – I like Horton with Biggs, He’s got a chance to fire off both missiles if flown right. That’s probably 3 hits each attack for the enemy to dodge. That could kill an x wing. I’m not the biggest fan of R2D2, just seems like a lot of points for essentially shield upgrade (I don’t expect Biggs to get more than one recharge out without dying).  Since the Wedge list bought the extra ship… I hope to see that A wing do some blocking. He’ll need to because I’m not sure the Rookie X wing lives (or even shoots, 2  Xwings and the Proton Surgeon Horton fire at PS8)  past the first engagement if he doesn’t.

There you go, my quick thoughts on every match for round 1 going into the tournament. I may take the game logs and do a game cast or anaylsis of the game itself, commenting on moves and actions taken. Would this be of interest to anyone?






  1. Great job! I think that this tourney is a great place to get ideas, and your analysis really helps out!

    Although, I think it’s funny that you said, “I’m not sure why Crows decided to put stealth device on Dark Curse, It just makes it more likely that Triple Shot will want to kill Soontir or Backstabber.” From personal experience, it is INSANELY hard to kill a 1v1 Dark Curse w/stealth if it is the last ship against almost anything else at the end of the game. I suppose that’s what the experimenting tourney is all about!

    I think that the VASSAL interface in such a great opportunity to see a ton of good players in action. I definitely consider myself a noob here and am very excited to learn a lot from others!

    1. It’s true that Dark Curse w/ Stealth is hard to kill, but if you defend him while leaving other ships soft it’s more likely to end up as 3v1 or 2v1 at the end instead of 1v1. Even Dark Curse can’t win with those odds. I like Dark Curse w/ Stealth in games where he isn’t much harder to kill than anything else.

    2. Vassal is a great place to find high quality players.

      I’ll piggyback what Theorist said about Dark Curse, you want to protect your offense and provoke your enemies to shoot at your defense.

      If your defense is too good you never get shot at until you’re surrounded by multiple ships.

      1. All I’ll say in my defense is that one of the ideas behind this squadron is that Dark Curse should be the only reliable target my enemy has. (Obviously that’s not going to be true against a YT-1300 or two, but (1) I have a contingency plan, and (2) I expect to lose against YT-1300 even more than I expect to lose in general.)

      1. I love the commentary, it’s a bummer about the voice quality. @wapcaplets, can you draw over images in Web X? I kind of picture it sort of Madden esc drawing where you think they might go.

        It would be nice to circle ships to let people know who is who. Early in the match I couldn’t tell the difference between Biggs and Wedge.

      2. This is great, nice job. Can we get an ESPN style 30 minute highlight reel summary of the first round? Though I can’t even imagine how much time something like this would take!

      3. The current plan (at least mine, not sure if Waps is up for it or if i’ll have to fly solo) is 2-3 games casted and and analyzed. The other games will get around a paragraph in length blurbs on how the match went and some insights into it.

        If I had the time to do them all or the audience to advertise I’d do more but that’s obviously putting the cart waaaaay before the horse.

  2. I know it’s nitpicking, but “Howlrunner” is a girl. Let’s remember to refer to her as “she,” because it’s great to have some female representation in this game (along with Kath Scarlet).

  3. I want to give @stryker credit for an interesting way to build Wedge: Elusiveness, R2 Astromech, and Stealth Device. That combo prevented 4 hp of damage to the ship and changed a crit to a hit when it would have mattered. That is a lot of value for 6 points when you consider shield upgrade gives you 1hp for 4 points.

    1. Stealth Device alone is capable of those big numbers when things go well. Elusiveness is good vs missiles/PTs and for minimizing crits, but it’s rubbish vs Focus — 1 damage prevented every 4 attacks is not much of a boost for 2 points. But with Wedge the only other option would be 6 points for PtL and R2-F2… Elusiveness is 4 cheaper. Interesting.

      1. I noticed something that was played wrong last night with Elusiveness. Pg. 11 in the rules 3. Modify Attack dice.

        If both the attacker and defender both have abilities that can modify attack dice, the defender resolves all of his abilities before the attacker.

        This can mess with re roll abilities like Han or Target Lock sense you can’t roll a die twice.

        During your match attack dice were being modified after defense dice were rolled.

      2. Oops. Well by that reckoning would that mean a die that has had elusivness used on it cannot be re re rolled by say a target lock as die may only be re rolled once?

        Also my understanding is attacker roles, declares if he wants to focus evade etc, then defender roles and modifies his dice. With elusiveness however, attacker rolls then defender wants to use elusiveness, attacker re rolls selected then applies focus etc etc then defender rolls?

      3. You’re correct about Elusiveness preventing a TL or Han reroll of the same die. During Step 3 (Modify Attack Dice) the defender goes first. During Step 5 (Modify Defense Dice) the attacker goes first. So the full flow looks like this:

        2. Roll Attack Dice
        3a. Defender modifies attack dice
        3b. Attacker modifies attack dice
        4. Roll Defense dice
        5a. Attacker modifies defense dice
        5b. Defender modifies defense dice

  4. Great article. Were you thinking about doing a recap summary of the games as (or rather, after) they are played? If not, maybe that’s something we could all put together… It would be interesting.

      1. TY for picking my game against Keith. I’ve only managed to load/view the first few minutes (don’t know why there is such a load issue of the video) but already I think I will be able to learn a lot from your analysis. Wil look forward to the rest

  5. @mrfroggies I’m watching your matching on review here, did you fire a cluster missile backwards? Is that legal? To be fair the later part of this log gets a little wierd where I see the next rounds being moved on screen but in chat the previous round is showing. (EDIT) Never mind… i had hit maximize on the chat window… you guys cleared it up. One a related note, who wants some rear firing missiles?

    1. I know I’m introducing the prequels here *shudder* but I can’t help reading that in Nute Gunray’s voice…

      “My lord, is that… leeeegal?”

      And of course, the response:
      “I will make it legal!”

  6. so over the weekend I’m going to record my second gamecast of the tournament. I haven’t yet decided which match yet, any requests or suggestions? If I get enough support for one I’ll do the one everyone wants to see.

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