Reworking the unworkable

So I wasn’t really happy with my two secondary Decks, I really wanted to give them another go but the more I looked at them the more I realised they were unworkable in their current configuration Smugglers and Spies Affiliation 2 x Questionable Contacts 2 x Decoy at Dantoonie 2 x The Defense of Yavin 4  […]

Profile photo of Kordos By Kordos On February 19, 2013 Posted In Star Wars LCG

So I wasn’t really happy with my two secondary Decks, I really wanted to give them another go but the more I looked at them the more I realised they were unworkable in their current configuration

Smugglers and Spies Affiliation

2 x Questionable Contacts
2 x Decoy at Dantoonie
2 x The Defense of Yavin 4 
2 x Mission Briefing
2 x Draw Their Fire

and Sith Affiliation

2 x Cruel Interrogations
2 x Take Them Prisoner
2 x The Bespin Exchange
2 x Shadows of Dathomir
2 x Looking for Droids

So I sat down and changed both decks, as I noted in my Second Session Report the S&S deck was supposed to be a Hero’s of the Rebel Alliance deck and yet it had no Leia! the change for this deck was simple – remove The Defense of Yavin 4 and replace with Fleeing the Empire.

So now it has Han Solo, Leia, Mon Mothma and Admiral Ackbar – plenty of resources, cheap vehicles and some other tricks up it’s sleeve.

I used this deck against an Imperial Navy Trooper deck with great success (it also helped that my opponent didn’t really know how Leia works and targeted her, thus clearing my board of focus tokens)

 

I don't think my opponent will make the same mistake twice

 

My other deck however needed some more work, I wanted to keep the control and capture theme but make the deck actually workable instead of a themey yet un-cohesive mess.

My first step was to drop The Bespin Exchange and without that 3rd affiliation I no longer needed Looking for Droids

 

Bye bye Boba

 

The deck needed some more ommph and some more resources so I added in 2 x The Ultimate Power (this also meant an affiliation change to Imperial Navy) In my game this set helped alleviate my resources issue, gave some more ommph to the deck and I also happened to draw 2 x Superlaser blast after I mulligend my hand and took out 2 objectives early in the game which helped seal the game for me.

The deck still had a lot of high cost cards in it so I then added Corporate Exploitation – Lots of cheap cannon fodder! and a way to put out cheap units out of phase if you have the objective out. As it is a limited to 1 objective set per deck I needed one more so I chose Reconnaissance Mission.

 

The objective itself is really good, anything that gets you extra cards is gold in this game, plus the droids are good to get a free play when you win an edge battle (and thus also come in with their edge icons enabled) and more fate cards never seem to go astray.

This new deck worked exactly how I expected my original idea to work – facing off against a Han/Luke/Obi Wan deck I captured cards, locked down my opponents units, forced my opponent to discard cards and blasted away objectives.

The deck now had not only the cards needed to control the board but most importantly the cards to support that control – something that was lacking in the original deck. Resources was not an issue and there was only 1 turn where I had to be careful how I spent resources.

    1. I’ve had the same problem several times, especially when pictures are involved. I’m thinking the work-around might involve switching to html mode and manually adding line breaks.

      As far as the decks go, I have to agree: Recon Mission is an excellent objective set. Extra fate cards are always good. The Human Replica Droid can be a nasty surprise. And most of all: increasing your reserve value is pretty much the only way to get a real “card advantage” in this game.

      1. Yup everything looked fine until I added the pics

        While Recon Mission didn’t come out, the cards in that set certainly helped in my first game with the revamped deck and there are enough neutral cards across all the objective sets in this revamped deck that I had no resource issues

  1. There is some strange HTML coding in your post. Did you copy and paste this from somewhere? If so, there is a paste feature that pastes it as plain text and avoids a lot of these formatting issues.

    1. I did copy and paste it from an email (no computer at the moment so I typed up the text on my tablet and emailed to myself at work)

      Everything was fine until I added the pics in

      I’ll have to use that paste feature, I’ll edit the post when I can

  2. I’ll have to give the sith deck a try. I currently use

    Affiliation: Scum and Villainy
    The Bespin Exchange (x2)
    Take Them Prisoner (x2)
    Imperial Command (x2)
    Fall of the Jedi (x2)
    Looking for Droids (x2)

    1. I came to the conclusion we do not really have the cards needed yet to make a triple affiliation deck work, the more and more I looked at my original deck idea the more I realised it was an unworkable mess.

Comments are closed.