It’s about time I played a runner without boobs.

Already know that I’ll be trying Whizzard next. But I figured I’d try my hand at a Criminal deck, since I haven’t actually played them at all. No idea what makes them tick or if what I have made is viable at all.

RUNNER — Gabriel Santiago: Consummate Professional

PROGRAMS
x2 Ninja
x2 Aurora
x2 Peacock
x3 Snitch
x3 Sneakdoor Beta

HARDWARE
x2 Desperado
x3 Plascrete Carapace

RESOURCES

EVENTS
x3 Emergency Shutdown
x3 Account Siphon
x3 Forged Activation Orders
x3 Inside Job
x3 Satellite Uplink
x3 Special Order
x3 Sure Gamble
x3 Deja Vu (2i each, 6i)
x3 The Maker’s Eye (2i each, 6i)
x1 Test Run (3i)

EARLY GAME
The heist begins with multiple angles at which to go after the corporation; Sneakdoor Beta to run HQ through Archives, The Maker’s Eye to hit R&D more effectively, Account Siphon directly against HQ, and Deja Vu to double down on whatever I decided to open with. Emergency Shutdown and Forged Activation Orders to mess with the corporation are there and can be ramped instead, as can a Deja Vu to re-grab Inside Job. It’s all designed to just flatly ignore early corporation defenses and still be a significant threat.

LATE GAME
Satellite Uplink and Snitch provide a bit of key information. Plascrete Carapace defends against a held Scorched Earth. Special Order will have completed the Criminal rig. There is no particular money machine built in for efficiency outside of forcing through an HQ run to repeatedly use Account Siphon… and the occasional Sure Gamble. Deja Vu to re-grab an Account Siphon seems promising, but I’m not sure how reliable it could be.