Theorist @theorist ?

active 3 hours, 45 minutes ago
"Just when you think you’ve developed antibodies… SQUAD MADNESS." View
  • Theorist commented on the blog post A historical look at the X-Wing meta
    I have marked these words. 10 hours, 54 minutes ago
  • Theorist commented on the blog post A historical look at the X-Wing meta
    Wave 2, Han Shot First was popular but not effective. It lost a lot and was replaced, twin Falcons was very dominant for a while. Wave 3, Blue Thunder never quite took off as popular, though it was effective. The PS war you mentioned was really halfway through that wave. Bloody Daggers did become really [...] 11 hours, 11 minutes ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    My main barrier to sharing the tests I ran is motivation. As much as I would love to just settle things, I know people — it’s fuel to the fire of “a problem with Vassal”, and there’s no problem with Vassal. You don’t get more good/bad games there than IRL… you just get them in [...] 1 day, 7 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    *will pass a standard test; those tests care about the data pool, but not the ORDER of the data within the pool which affects games. Each game is just a drop in the data pool.* 1 day, 8 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    I do in fact mentally log my rolls sometimes in live games. DeBadWolf isn’t wrong to say that Vassal’s virtual dice behaves differently than live dice sometimes — not trying to hash up a debate/argument here, but each time I have run tests on Vassal’s virtual dice I have seen every single aspect of the [...] 1 day, 8 hours ago
  • Theorist commented on the blog post A historical look at the X-Wing meta
    I remember things a little differently. We had a number of less popular builds win big tournaments, but the established meta at the time (as much as there was one) was like this as I recall it: WAVE 1 — Howl-Swarm vs Wedge/Biggs/x2Red WAVE 2 (early) — Soontir+Swarm vs Chewbacca+Lando WAVE 2 (late) — x3BH [...] 1 day, 8 hours ago
  • Theorist commented on the blog post Most Wanted Preview on FFG….
    I thought of you as I typed it, Len. 2 days, 4 hours ago
  • Theorist commented on the blog post Most Wanted Preview on FFG….
    R4-B11 is a puzzle to me, right now. Against AGI 0-1, you don’t need him… but Ion Turret would be strong control there. Against AGI 2-3, R4-B11 could definitely land the ion token for you. It’s not bad. I just don’t know that he’s the best droid to do that, when you also have access [...] 2 days, 8 hours ago
  • Theorist commented on the blog post Most Wanted Preview on FFG….
    Let’s say I build a HWK to supply him, which seems like the reasonable thing to do. Is he playable there? Leeachos w/ Deadeye + ConcM (generic HWK) w/ RecSpec + IonC There’s always a danger when you take a card that is hard to use, and try to “force” it to be decent. Here, [...] 2 days, 9 hours ago
  • Theorist commented on the blog post Most Wanted Preview on FFG….
    It doesn’t sound very strong, does it. 2 days, 9 hours ago
  • Theorist commented on the blog post Most Wanted Preview on FFG….
    My initial thoughts, briefly: I want. I love those paint jobs, especially the Z-95. Leeachos — I am not a fan. He doesn’t look too amazing to me, because there aren’t too many times where I’ll have a ship with a spare Focus/Evade. With an ATT 2 gun and not much raw durability, I think [...] 2 days, 10 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    Oh and I just thought of why we cannot do it that way — unequal information. Everyone should get to see who qualified so that they understand the field, before choosing their squad. 3 days, 10 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    If we do it that way, Alex will have to keep that info from me — I’ve qualified, but I’ve not decided which squad I want to run. I’m happy with super-Dash, but I’ve been itching to show what my other list can do. 3 days, 10 hours ago
  • Theorist commented on the blog post Vassal and Blue Screens
    A client program like Vassal can’t “cause” a computer problem, but it does set aside a portion of memory as it logs everything happening in the module you run. I think it’s just tripping something that’s gone very bad in your system — perhaps a section of memory, or any number of other things. If [...] 3 days, 10 hours ago
  • Theorist commented on the blog post Episode &*%!: A New FAQ
    You are starting to make this personal. Invoking my name, telling me things I would obviously already know, and not really making much of an argument. It’s actually not true that a 2 ship tank build is unlikely to fully lose in a timed game, at least in the longer 75 minute rounds. Those 100-0 [...] 4 days, 9 hours ago
  • Theorist commented on the blog post Episode &*%!: A New FAQ
    You seem to be saying that only the reward side of this risk::reward question matters. Tank builds also have a larger tendency to lose 100-0 (or close to it, maybe 100-25) — and losing that badly can cripple chances. That is a level of risk other squads do not incur. Put another way, the more [...] 4 days, 20 hours ago
  • Theorist wrote a new blog post: TC Open: Round 4 Game Results
    What a ride we are on; it has me excited for Round 6′s clash of titans. Who will it even be? In this cosmic game of Rock Paper Scissors, I’ve been playing SO sharp… and asteroids have not concerned me. But as I look around I just see mirrors — so many stellar games, all [...] 5 days, 4 hours ago
  • Theorist commented on the blog post Episode &*%!: A New FAQ
    Can you explain how it does? I see a higher degree of risk/reward for tank builds; a better chance at top seat, but also a better chance of too-low MoV if you lose even 1 game. I also see harder to predict match-ups for tank builds (as swarms will trend to center and face each [...] 5 days, 5 hours ago
  • Theorist commented on the blog post Episode &*%!: A New FAQ
    I wouldn’t say that. You actually have more ability to sandbag with a swarm. The reason 2 ship tank builds have been popular is mainly the meta — C3P0 is great, and you want to live through a Whisper ATT 5 shot to reply back. 5 days, 5 hours ago
  • Theorist commented on the blog post Episode &*%!: A New FAQ
    Dare I coin the term “Han Trollo”? 5 days, 6 hours ago
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