TH1000 @theorist ?

active 20 minutes ago
"Deci+Phantom frustrating you? Try this: -99- 51 Patrol w/ Gunner + Vader + Captive 48 (x4) AP — Lead with the Patrol vs Phantom, and then send the APs at the enemy Decimator. You should have an easier game than [...]" View
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    1%. 1 hour, 25 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    Given that I could build my list to counter yours, that abstractly seems fair. But no, it won’t be necessary. I’m just going to speed build something and toss it onto the field. 1 hour, 47 minutes ago
  • I just had my Round 8 game in the Aces league against Paul Heaver, in which my fully turtled Royal w/ PTL + Autothrusters was shot 2 times at Range 3 and killed. The first shot was 3v5 through a rock, and stripped my Evade token. The second shot was 3v3 from a Mangler cannon, [...] 1 hour, 50 minutes ago
  • TH1000 commented on the blog post The Assassin Accoutrement Hypothesis
    I took the scenic route of agreeing with you. 0=) 2 hours, 4 minutes ago
  • TH1000 commented on the blog post The Assassin Accoutrement Hypothesis
    Not -nearly-100% accurate, a handy rule of thumb: 1 health (which can mean 1 Evade) is worth “X”. “X” is dependent on your Agility value, so: AGI 0 — 2 AGI 1 — 3 AGI 2 — 4 AGI 3 — 5 AGI 4 — 6 So the base durability of 4B+Z is: 3x(4×8) + [...] 14 hours, 39 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    I think you men the small and large bases. Yes, I would appreciate it if people used the new module. Better is better. 15 hours, 21 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    Not yet. But I believe something may be in the works. 18 hours, 55 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    His third is from my time as a Rebel player. I won a Blue for them and gave it away to Matt when I changed sides. 18 hours, 55 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    It sounds like the TH1000′s ruse failed, but he’s not done trying to crush the Rebellion. I’ll take your place in Round 4. 20 hours, 38 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    That makes sense. 20 hours, 42 minutes ago
  • TH1000 commented on the blog post TC Epic Round 4: Return of the Epic
    After Round 4, two players from each side will step forward. There will be two elimination games, and if one side wins both of those games then that side wins. If each side gets a win, the winners will face each other to determine the winning side. The spots for each side go to the [...] 21 hours, 57 minutes ago
  • TH1000 commented on the blog post The Super Dash Test
    Yup, M
    i
    g
    h
    t
    y s
    k
    i
    n
    n
    y. 22 hours, 21 minutes ago
  • TH1000 commented on the blog post The Super Dash Test
    Getting mighty skinny with the nested comments aren’t we…. 22 hours, 22 minutes ago
  • TH1000 commented on the blog post The Super Dash Test
    It’s more the squad’s total jousting power that matters, more than the precise cost of your ion turret ship. That’s why Horton doesn’t necessarily go with Dash here. Consider this: 40 Horton (as above, but only 1 PT) 60 (x5) Bandit This a better spot for Horton. He can’t be so easily rushed and killed [...] 22 hours, 22 minutes ago
  • TH1000 commented on the blog post The Super Dash Test
    I mentioned that build near the start of Wave 4, and said Stealth Device would be good on it. It saw some play online for a while, although nobody there opted for Stealth. It’s not a build that I like because it’s too easy for fast ships to rush Range 1 against it. In the [...] 1 day, 1 hour ago
  • The worst match-ups to me look like swarming lists, which can block Soontir and mob Chiraneau. I would recommend this change if you are worried about that match-up: 64 Kenkirk w/ LoneWolf, Captive, Ysanne, Gunner, Engine, Seismic 36 Soontir w/ PTL, Autothrusters, RGT, Shield The main advantage of Chiraneau is offense maintained while boosting, which [...] 1 day, 3 hours ago
  • TH1000 commented on the blog post 50 Shades of Firespray
    A twin Firespray build for S&V you say? It’s definitely rough. Firespray is tough, but like all costly ships it doesn’t like heavy enemy firepower. When your whole squad hates something, you get bit by some really hard match-ups. 47 Mandalorian w/ Predator + Gunner + Engine 52 Kath w/ Lone Wolf + HLC + [...] 1 day, 21 hours ago
  • TH1000 commented on the blog post The Super Dash Test
    It’s counter-intuitive. Dash is hands down the ship to be in pretty much any 1v1 fight, and the mistake opponents often make against him is to try and outmatch him that way. He doesn’t really lose that way very often, and almost always to bad dice when it happens. The best way to tackle Dash [...] 1 day, 22 hours ago
  • TH1000 commented on the blog post Smart Money: The 60 Minute Round
    Yes, and no. There are 2 blurry lines in X-wing. The first line is the one I’m talking about here, where games become unlikely to finish before time is called once you make the timer short enough. That’s around the 50-60 minute mark depending on squads/players involved. This sort of thinking applies to that general [...] 2 days, 20 hours ago
  • TH1000 commented on the blog post X-Wing Skill Building: Using the Force
    My winning secret is revealed. :| 2 days, 23 hours ago
  • Load More  
Lost your password?