TH1000 @theorist ?

active 35 minutes ago
"Has anyone tried this Dace? — 40 Dace w/ Ion,Engine,Recon,Crow,LW — I have a list supporting him with x4 Pirates w/ Hotshots, and I might move to x5 Pirates instead. Haven’t tried it yet. Anyone get some mileage out of [...]" View
  • TH1000 posted an update:
    Has anyone tried this Dace?

    40 Dace w/ Ion,Engine,Recon,Crow,LW

    I have a list supporting him with x4 Pirates w/ Hotshots, and I might move to x5 Pirates instead. Haven’t tried it yet. Anyone get some mileage out of Dace yet? What did you run? 6 hours ago
    • Avatar Image
      Reiver · 5 hours, 53 minutes ago

      I’ve played with something similar with Pablob, and found that a range 2 turret with a range 2 restriction has trouble synergising with your swarm-mates.

      I confess I’ve not flown Dace yet; but if I did I’d be tempted to try K4 Security Droid given how many greens you’ll be using anyway…

  • TH1000 commented on the blog post X-Wing Play Mats Nerfed!
    If you have a 3rd party play-mat of the correct size and good quality, you may lend it to the TO for tournament play -if- the TO wants to borrow the play-mat from you. During that tournament, you may not play on your own play-mat so that you don’t have any “home field advantage”. This [...] 1 day, 8 hours ago
  • TH1000 commented on the blog post The Impact of Obstacle Changes
    Transmogrifier has it — just have players do a quick trace. Here’s why you won’t have any problems: — Players are looking to earn respect from one another. — Risk::Reward; this is for too but easy to catch/report. — The room is full of eyes that will report this cheating to you. Also the 5 [...] 1 day, 8 hours ago
  • TH1000 commented on the blog post X-Wing Play Mats Nerfed!
    Keep in mind that FFG is actually a rather small company in terms of number of employees — they put out a lot of stuff, but that’s because their employees work hard to do so and often wear multiple hats to do so. So it’s not so much “corporate policy” as it is most likely [...] 1 day, 8 hours ago
  • TH1000 commented on the blog post X-Wing Play Mats Nerfed!
    Wow. I can’t wait to see what the final form of THAT will look like, but I think it’s a big reach to say that FFG mats are highly available and that players are familiar with them. I have probably seen one before (although I’m not at all certain), but by no means is it [...] 2 days, 1 hour ago
  • TH1000 commented on the blog post The Impact of Obstacle Changes
    I think it is most interesting when one player wants big obstacles and the other wants small obstacles — how badly you want big obstacles will matter, since you need to take initiative to place 2 of your 3 instead of just 1 of your 3. Initiative matters less with small obstacles. You are really [...] 2 days, 8 hours ago
  • TH1000 commented on the blog post X-Wing Play Mats Nerfed!
    I do like your optimism here Mu0n. If it really was added to give TOs an “it’s not me, it’s FFG” buffer vs players bringing shoddy maps they wanted to refuse, then I’m fine with it. 100% agree that it needed worded better than this. 2 days, 8 hours ago
  • TH1000 commented on the blog post X-Wing Play Mats Nerfed!
    There are many TOs out there that go to great lengths to follow the every dictate of FFG with tournament rules. They will have to either purchase more FFG maps to hold new tournaments, or they will have to rethink how seriously they take FFG’s dictated tourney rules. Those rules have not exactly proven themselves [...] 2 days, 17 hours ago
  • TH1000 commented on the blog post I’d Rather Be A Scalpel than a Hammer
    Yes and no. I’m pretty sure Whisper and Echo will still want to take VI, so that ACD is a more sure defense. Phantom really doesn’t want to be AGI 2 now, since it’s slightly able to arc dodge than before (and I do mean slightly — I often 100% know what Phantom is about [...] 2 days, 17 hours ago
  • TH1000 commented on the blog post New FAQ posted
    They are not a joke, nor is there any reason to think that a badly needed nerf players have been asking for since the middle of Wave 4 would be either a joke or rescinded due to bellyaching. Will there be players who “never saw a problem” and want the Phantom restored to its full [...] 2 days, 18 hours ago
  • TH1000 commented on the blog post New FAQ posted
    I can’t answer the why Phantom jousting prowess was left alone, but this change will definitively change the meta for the better. More importantly, casual games will now be more fair than they were. Don’t forget that as disruptive to the tournament scene as Phantom was, many more home games were played and those players [...] 3 days, 3 hours ago
  • TH1000 commented on the blog post New FAQ posted
    I’m not worried about Soontir. He has always died to getting blocked, and Autothrusters will not save him. He’s scary but manageable for cost, and I hope that now Phantom will be the same. 3 days, 4 hours ago
  • TH1000 commented on the blog post I’d Rather Be A Scalpel than a Hammer
    I don’t know about drastic. We knew pretty much at the start of Wave 4 that Phantom was a bit too powerful for cost, and by the middle of that wave we knew just how much so as the meta had shrunk to basically Han vs Whisper because so little other than Han could handle [...] 3 days, 4 hours ago
  • TH1000 posted a new activity comment:
    Drea’s ability triggers after you spend your Target Lock, and like all triggers interrupts whatever else is going on. Specific to your question, you would have to decide who to Target Lock BEFORE you got to see whether your target was hit by your attack. This is one of many reasons I dislike R4-B11 as Drea combo card. 3 days, 7 hours ago
    In reply to - pcgamerpirate posted an update: If you are using mega stress Drea Renthal (with R4-B11), when do you reacquire a target lock: before or after your target actually re-rolls the defense dice? · View
  • Situational cards that are terrible in an edge battle seem to be the worst thing. Yes you can toss them away, but they may be doing virtually zero for you as you do so. That and bum objectives that you really don’t want out. What sets are there that are most problematic in these ways? [...] 3 days, 7 hours ago
  • TH1000 commented on the blog post Send in the Kavil-ry!
    While I understand the worry of Kavil being blocked and therefore unable to fire his Blaster Turret, it’s actually just about impossible to block a small base turret ship. You have pretty much no idea where they will go or how fast they will go there. The core here of… Kavil w/ Aggromech, Deadeye, x2 [...] 3 days, 7 hours ago
  • I envision 99pt (61+38, 61+19+19, 61+13+13+12, etc) lists to have a time advantage, if the 50+50 crowd is too populated. Fat Han could do well, or Deci+Echo. Twin Aggressors is a good list but I think too flawed to ever dominate the meta scene. It’s hyper-vuln to stress weaponry including the lowly Flechette Torpedo, struggles [...] 3 days, 8 hours ago
  • I don’t know… with Autothrusters the Interceptor has returned, recent changes to Proximity Mines makes generic TIE Bombers more playable, TIE swarms are still hard to beat no matter what you bring (almost), the latest ship Decimator has a much wider array of effective builds than any ship in the game, and definitely yes the [...] 3 days, 8 hours ago
  • TH1000 commented on the blog post My Current list break downs
    I still like x4 Blue w/ Ion Cannon the best. Stressbot is very good but I always miss the firepower. I want to drift things then crush them at Range 1. 3 days, 20 hours ago
  • TH1000 commented on the blog post My Current list break downs
    Oh yes, I know. Instead of 3F+3F, you get 3TF+2F — it’s a drop of 0.11-0.25 damage (very roughly) per turn depending on target Agility, not very much really. Actions are powerful. In exchange for the small firepower and durability drop, you can gain some useful things. I used to see people try Swarm Tactics, [...] 3 days, 21 hours ago
  • Load More  
Lost your password?