TH1000 @theorist ?

active 13 minutes ago
"Has anyone tried this Dace? — 40 Dace w/ Ion,Engine,Recon,Crow,LW — I have a list supporting him with x4 Pirates w/ Hotshots, and I might move to x5 Pirates instead. Haven’t tried it yet. Anyone get some mileage out of [...]" View
  • I am happy to retort with at least feigned outrage: 1) Turreted guns on planes existed even in the days of propeller-driven craft, although limits of technology prevented these guns from being true turrets. Also the Y-wing was introduced in Wave 1 and the Falcon was introduced in Wave 2 which is the beginning of [...] 1 hour, 59 minutes ago
  • TH1000 commented on the blog post New Raider Preview
    OK, Raider itself. 100pts base cost is sort of expected given the higher health compared to Tantiv (+1 shield fore, +1 shield aft); the value of health on huge ships is actually pretty good, thanks to the Reinforce action. The lack of a primary turret gave some cause for concern, but look at that built [...] 15 hours, 6 minutes ago
  • TH1000 commented on the blog post New Raider Preview
    Huge difference with Toryn; Toryn requires energy, which is very hard to come by on anything but a Transport. 15 hours, 35 minutes ago
  • TH1000 commented on the blog post New Raider Preview
    Ozzel is odd, but if you were in dire need of energy I suppose it’s not terrible. Still I can think of better crew choices. It’s too early to decide what I think on him really; hopefully there will be some neat combos with him or something. Needa is amazingly good. Going from taking 1 [...] 15 hours, 39 minutes ago
  • Ten is specialized against ships that would otherwise entirely dodge his attack, and he pays a premium for his ability as well. This makes him a weak pilot choice unless the meta is target-rich for him. We do have some hard targets flooding the meta atm; mostly Soontir, PTL Aggressors, and PTL Corran — of [...] 19 hours, 23 minutes ago
  • Turrets do not remove or “warp” the skill gap in any way that other kinds of ships do not. They do draw attention to both players’ level of skill, since turrets are tough ships that create a positional contest where dial choices become important. A weak player will always struggle to defeat a turret, just [...] 19 hours, 54 minutes ago
  • It’s a matter of taste. I might run PTL+Engine to turtle and flank, and give up that 5k since I don’t like the idea of AGI with no actions anyway. Predator+Shield can flank though; Barrel Roll can be used to accelerate or decelerate toward the point where your ships wish to converge. You don’t have [...] 1 day, 2 hours ago
  • From the WWTD? line of T-shirts I really should be selling. 1 day, 19 hours ago
  • We do also have to consider that Delta sees the least play, and the generics are considered by most to be the least worth their cost. (I do agree on Lone Wolf as the solid choice for the elites, as it’s the only way to ramp them defensively and they need that efficiency boost to [...] 1 day, 20 hours ago
  • The episodes I have been in have all been over Skype; I can’t speak for episodes before that. Sozin does have some sound balancing plans that we’ve not put into effect, that I hope will help things a bit. 1 day, 21 hours ago
  • I don’t really see how green banks would help the Defender much, except when facing stress weapons. It has a white k-turn and a white turn 3, so it’s almost never stressed naturally. The red turns will still be pretty terrible options if the banks become greens. 1 day, 21 hours ago
  • The asteroid doesn’t need to be in the way of your free shot. It just needs to be in the way of the enemy squad bnking/turning comfortably to meet you. If 2+ enemy ships will have trouble, the opponent really can’t justify aiming at your flank ship and can be better off just eating that [...] 1 day, 21 hours ago
  • Any turn Aggressor ends stressed is a turn where it becomes very predictable, and mostly immobile. Pulling a sloop/kturn is not avoidable, but a card that AdvS can’t clear stress for (like it can for PTL, EH, and Daredevil) is one I hesitate to bring. I admit the full stop can be a game saver, [...] 1 day, 21 hours ago
  • Your Aggressor list is the same as mine, except I’m running PTL and no Dampeners for a 99pt bid vs Dash and other Aggressors. Dampeners plays poorly with AdvS anyway. I like the 4 Pirates to beef up joust offense to respectable levels, and Z-95s aim well at most of the ships that carry stress [...] 1 day, 21 hours ago
  • I’m on a mission to improve my sound quality. Odds are the next podcast will also feature my trademark terrible voice clarity, but I’m hoping it will be the last time I ever have that issue. Right now, tracking down the source of the problem is the problem — once I’ve figured it out, I [...] 1 day, 22 hours ago
  • I forgot obstacle use. You can sometimes dictate to the opponent which Scyk they should go after, by making sure that going after a different Scyk shatters their ranks on obstacles if they don’t cooperate with you. This can help you time your ships, even letting 1 flank ship arrive early to take a free [...] 2 days, 3 hours ago
  • TH1000 commented on the blog post All Hail Armada!
    I may play this online casually, but the cost of the game is currently keeping me on the sideline. FFG still gets my business, just X-wing stuff instead because it’s cheaper and I’m already well invested in that game. I look forward to being the noob here, and seeing how others push the meta game. [...] 2 days, 3 hours ago
  • You want enough of a spread to hit the enemy from a 90 degree flank, so that they can’t bank in and see 2 ships with a single arc. I would recommend starting in some kind of apparent formation on the center of your side with rocks barring a straight path across the board toward [...] 2 days, 3 hours ago
  • What do we know again about how that card reads? Nobody has guessed that all hard turns might go green. Think about how super cool that would be for all TIE ships. Even the TIE Interceptor, which already has a green turn 2, might consider taking the card. It would completely change the TIE Defender [...] 2 days, 5 hours ago
  • I have heard players specifically say that facing swarms, facing arc-dodgers, etc etc are not fun to face. Certainly I have herd players complain that they are frustrating to play. I’ve heard players complain that turrets are too weak and need a major buff. Really, I’ve heard it all. Some people are just inclined to [...] 2 days, 5 hours ago
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