TH1000 @theorist ?

active 3 hours, 4 minutes ago
"Today is my birthday. I’m 38. ^v^" View
  • I was just listing all 3 X-wing pilots that can run R3A2 + VI + Engine to trump Phantom; it was not a squad list. R3A2 is unique, and you really want Engine if you run him on a PS 10+ so that you can adjust your arc in case your dial choice means you [...] 12 hours, 10 minutes ago
  • TH1000 commented on the blog post Designing a Chewie/Leebo Squad
    Don’t need Dash here. Run Leebo and save 2pts, which gives you Gunner so that your support can land damage more reliably (even when Barrel Rolling). Leebo is slightly tougher as well. I’m not sold on so many point for ATT 2 though. 12 hours, 29 minutes ago
  • TH1000 commented on the blog post Local Tourny need some idea help
    You could do that, but it’s a pretty easy Han to concentrate fire upon. VI + MF + Engine might be better. That’s a trump to the PS 9 meta at least, to help you avoid trouble and maybe win you a few games vs Whisper + Decimator. 20 hours, 43 minutes ago
  • TH1000 commented on the blog post TC Epic Round 3
    I just realized that I should have started Round 4 already. Been pretty down lately, and out of it mentally. Will get to Round 4 asap, sorry for the delay. 21 hours, 42 minutes ago
  • 26* Jek 21 hours, 45 minutes ago
  • The X-wing struggles because it is a glass cannon with ZERO mobility. If you think about Barrel Roll and Boost as part of a ship’s dial, which is really the most accurate way to think of positioning, then X-wing is one of the least agile ships in the game. It also has less firepower than [...] 21 hours, 46 minutes ago
  • TH1000 commented on the blog post Local Tourny need some idea help
    If dice hate you, then it’s best to remove them from the equation as much as possible. This means you’ve started in a very good place — 48 (x2) Blue w/ FCS is a very good core for any squad, with FCS to mitigate bad shots in prior rounds and built in health as defense. [...] 22 hours, 26 minutes ago
  • I would say… …that 1 Aggressor is a legitimate buy, if you are on a budget and like the ship. Running 2 to get 2 abilities is OK, but this ship actually wants room to move and doesn’t always like having a 2nd big base out there with it. Certainly it doesn’t need 2 abilities [...] 1 day, 12 hours ago
  • TH1000 commented on the blog post The Rear Admiral’s Choice
    Whisper can kill Chirpy if he doesn’t run VI, Captive, or Vader… and still puts a nasty dent in him even if you bring just 1 of those counters. That sort of nonsense is part of the issue with Phantom. If Phantom saw a fix, you’d see Captive run less often. 1 day, 18 hours ago
  • TH1000 commented on the blog post The Rear Admiral’s Choice
    Oh and PTL, off the Ysanne free Evade action, is also worth discussing. I’m of the opinion that it’s like Interface — as long as stress weapons are common in the meta, it’s a bad card for Chirpy. 1 day, 21 hours ago
  • TH1000 commented on the blog post The Rear Admiral’s Choice
    It’s 2 different games. Expose Chirpy is a PS-kill machine; at PS 8, he rolls ATT 4-5 and due to TL+ability lands nasty levels of harm to targets. He defends himself very directly by killing off enemy guns, and his support needs to be very capable of helping him do so. As he can be [...] 1 day, 21 hours ago
  • TH1000 posted a new activity comment:
    There’s nothing in the rules saying you can’t spend multiple Evade tokens in a single attack. People shouldn’t make up rules. 1 day, 22 hours ago
    In reply to - MythicalMothman posted an update: Can a ship spend multiple evade tokens during a single attack? I faced a YT-1300 with Lando crew and MF title which had three evade tokens at a time sometimes, which meant a single attack had no chance to hit; later, others claimed it’s not possible to spend more than one evade [...] · View
  • TH1000 commented on the blog post The state of the meta
    If there are 2 Phantoms in a 30+ player tournament, that’s still too many Phantoms to legitimately play a list that loses to Phantoms. You are too likely to pair against one and see your whole tournament evening screwed over by that one game. Phantom does not need to be heavy in the meta in [...] 2 days, 23 hours ago
  • TH1000 commented on the blog post Spazz and Wappy (420)
    I am tremendously happy, Spazz. I’ve been down lately, and you’ve just lifted me right up. Bless you sir. Bless you. :) 2 days, 23 hours ago
  • TH1000 commented on the blog post Base Phantom Cost
    If your numbers are saying this, I may have to challenge them. Let’s get together when we can and work it out, since I’m not 100% on the method you used to arrive at your numbers. Certainly there’s a stacking issue that might be in your numbers — if you have 4 Sigmas you get [...] 3 days, 23 hours ago
  • TH1000 commented on the blog post The state of the meta
    I do believe in 4 ship Rebel Control lists, at least versions with good firepower as a secondary tool. BEST FIREPOWER -1- 100 (x4) Blue w/ Ion -2- 100 (x4) Blue w/ E2 + Tactician (or a hybrid; also 23 Rookie w/ R3A2 can buy x1 FCS) WORST FIREPOWER (meaning terrible; do not run) 24 [...] 3 days, 23 hours ago
  • TH1000 commented on the blog post Draw on purpose legal?
    Most rules can be misapplied, unless very carefully written and/or their original purpose considered. The rule is in place to safeguard against events like the one described in this post — where a player who earned a TOP 4 spot lost the spot to collusion, and it was given instead to a colluding player due [...] 4 days, 12 hours ago
  • TH1000 commented on the blog post Draw on purpose legal?
    My comment was to this effect — if there is no particular difference for any player’s rankings between a 100-100 draw and a 200-0 drubbing, then the game becomes virtually moot to play and there’s no actual harm in allowing the break. Sure the TO could be strict about the rules anyway, but the only [...] 4 days, 23 hours ago
  • TH1000 commented on the blog post Draw on purpose legal?
    It’s really only collusion to manipulate scoring if a 100-0 game between them would have kicked one out of the final 4. I do imagine it would have mattered, so it was collusion. What you might have seen had they been told they had to play though was a carefully orchestrated dance that looked like [...] 5 days, 19 hours ago
  • TH1000 commented on the blog post Is this the missing dial for scum?
    Bank 1 instead of Turn 3, 5k instead of 4k, no 5 forward though. I’d say it’s better than a TIE Fighter dial, but not by a lot. All the speed 1 moves are good, and it has most of them. 6 days, 17 hours ago
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