Theorist @theorist ?

active 25 minutes ago
"Just when you think you’ve developed antibodies… SQUAD MADNESS." View
  • Theorist commented on the blog post TC Open Round 5.5: List Selection
    You are right, Mishary, that 4 players who didn’t quite make the 28 player cut-off performed better than the 4 wildcard players over the course of the tournament. Antigrapist was among them, and would have had seat #29. I don’t contest that much of what you say. Seats 29-32 were never about “most deserving”. Seats [...] 1 hour, 21 minutes ago
  • Theorist commented on the blog post TC Open Round 5.5: List Selection
    I don’t like your tone, and I doubt TonyRockyHorror would care for it too much either. Perhaps your memory is poor, but my record in the HiLo tournament was not so great — I had a losing record there. It can happen to anyone, not just poor players. Don’t count Tony out. I certainly don’t. [...] 3 hours, 3 minutes ago
  • Theorist wrote a new blog post: TC Open: Round 5 Game Logs
    The 32 player elimination bracket is up, and we have until Monday (7pm EST, that’s GMT -2 or -3 I think) to choose one list and enter the fray. I for one am torn. Do I dance with the one that brought me? Or do I show what my other list can do? No matter [...] 3 hours, 37 minutes ago
  • Theorist commented on the blog post TC Open Round 5.5: List Selection
    Remember to disable me from getting those forwards, Alex, until I have chosen which squad I want to play in elimination. 8 hours, 17 minutes ago
  • Theorist commented on the blog post Experiment Interface Explored
    Just the ability to E+F+Daredevil every turn, getting Range 1 shots often, is worth 33pts. That sounds competitive to defeat stress/ion tech (since you can use Daredevil and/or Boost to adjust facing freely after an ion drift), not bad to stay aimed at Han, and really will only struggle to fight Whisper. Add this Tycho [...] 16 hours, 32 minutes ago
  • We have been thinking in the same direction. 16 hours, 36 minutes ago
  • Theorist commented on the blog post Scum and Villainy Podcast: Episode 8
    Yes. Gemmer is AGI 4 at Range 1 of an enemy.
    He gets +1 for being at Range 3 from the attacker.
    He gets +1 for being behind an obstacle.
    He gets +1, putting him at AGI 7, if you equipped Stealth Device. 17 hours, 37 minutes ago
  • Roark has no ept slot for Swarm Tactics, but you don’t need it to do what you are doing and I don’t think you meant to list it. Ship costs are 34 Jan, 36 Kyle, and 29 Roark without that listed card… 99pts. I’m very much not a fan of Blaster Turret without MC+RecSpec, because [...] 17 hours, 41 minutes ago
  • Theorist commented on the blog post TCO Qualification Analysis
    Can I spend squad points on extra dice? =D 1 day, 8 hours ago
  • Theorist commented on the blog post TCO Qualification Analysis
    I have much experience flying this kind of squad. :| 1 day, 10 hours ago
  • Theorist commented on the blog post TCO Qualification Analysis
    Planning is MUCH slower. Some players tend to lose track of how long it takes them, when on the computer — I have clocked people taking 10-15 minutes on some turns, and there are few I could name that take that long almost every turn. In fact I once fell asleep during a turn, woke [...] 1 day, 10 hours ago
  • Theorist commented on the blog post TCO Qualification Analysis
    That sounds involved, and gimmicky because everyone will be at 89pts with the option to buy 0pt or 1pt upgrades as to get the advantage. A fun thing to do as a casual game… but not a whole tournament. Much better to load up and start playing, very quickly. 1 day, 13 hours ago
  • Theorist commented on the blog post TCO Qualification Analysis
    We didn’t get too many (if any) drops due to poor showing; most all of them were people who couldn’t play a game a week, and realized it once they started trying to do so. Poor Shifty had a car accident and had to drop out. Somebody’s computer fried. Stuff happens when the qualifying window [...] 1 day, 16 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    There are other factors as well. Sometimes with Dash I’ll have TL+F available to spend on my attack, but roll 4 natural hits. My attack should average 3.75 hits, but Lady Luck will register my attack as +2 lucky because it couldn’t see that I had unused action economy. Nothing replaces the game log. I [...] 2 days ago
  • Theorist commented on the blog post A historical look at the X-Wing meta
    I have marked these words. 2 days, 14 hours ago
  • Theorist commented on the blog post A historical look at the X-Wing meta
    Wave 2, Han Shot First was popular but not effective. It lost a lot and was replaced, twin Falcons was very dominant for a while. Wave 3, Blue Thunder never quite took off as popular, though it was effective. The PS war you mentioned was really halfway through that wave. Bloody Daggers did become really [...] 2 days, 15 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    My main barrier to sharing the tests I ran is motivation. As much as I would love to just settle things, I know people — it’s fuel to the fire of “a problem with Vassal”, and there’s no problem with Vassal. You don’t get more good/bad games there than IRL… you just get them in [...] 3 days, 11 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    *will pass a standard test; those tests care about the data pool, but not the ORDER of the data within the pool which affects games. Each game is just a drop in the data pool.* 3 days, 12 hours ago
  • Theorist commented on the blog post Team Covenant Open: Round 5 Pairings
    I do in fact mentally log my rolls sometimes in live games. DeBadWolf isn’t wrong to say that Vassal’s virtual dice behaves differently than live dice sometimes — not trying to hash up a debate/argument here, but each time I have run tests on Vassal’s virtual dice I have seen every single aspect of the [...] 3 days, 12 hours ago
  • Theorist commented on the blog post A historical look at the X-Wing meta
    I remember things a little differently. We had a number of less popular builds win big tournaments, but the established meta at the time (as much as there was one) was like this as I recall it: WAVE 1 — Howl-Swarm vs Wedge/Biggs/x2Red WAVE 2 (early) — Soontir+Swarm vs Chewbacca+Lando WAVE 2 (late) — x3BH [...] 3 days, 12 hours ago
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