Theorist @theorist ?

active 5 hours, 30 minutes ago
"And VASSAL id down. I didn’t do it!" View
  • Theorist commented on the blog post TC Open: Players, and Squad Lists!
    Game time is almost upon us! Panic now! Get it out of your system! 5 hours, 35 minutes ago
  • When I went to bed last night, it was looking like a pretty humble tournament was about to take place — we had barely over thirty players including myself and Antigrapist. And to be quite honest, I was a little bummed. Was everyone somehow burnt out on X-wing? I slept well, but I had bad [...] 5 hours, 40 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    I have killed my share of Phantoms. I’m actually extremely good at getting more shots on them than I ought to be getting. I don’t complain from the POV of someone who just can’t figure out how to fight them — I know exactly how to fight them. I play as Phantoms and vs Phantoms [...] 8 hours, 37 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    It’s not AGI 4. It’s not positioning prowess. It’s not even ATT4. It’s all of them, for dirt cheap. ACD could have a 12pt cost and would still be run. Phantoms would still be competive. Yes, Falcons got better. C3P0, R2D2, and Predator are all excellent for the Falcon. But that build doesn’t dominate. It [...] 9 hours, 11 minutes ago
  • We’ve had something of a rolling timetable with this one. Originally we were going to post the squad lists this morning, and I made some prior announcements over the past days in the reply section to the effect of “get your entries in by the 14th”. But we have been getting such a steady flow [...] 9 hours, 54 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    You’d still see it. They’d actually be stronger with that change, and far more resistant to meta-hate. I think we’d actually be seeing a ton of Flechette Torpedo spam, Ion weapon spam, etc, if PS was not an effective counter to Phantom. 10 hours, 33 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    You are equating success against meta-hate to objective strength,and still the case made is that Phantom is strong because it’s surviving severe meta hate. When something is incredibly strong, it’s the best counters to it that do well and become popular… only a portion of players stick to what’s objectively strongest. I can beat fat [...] 10 hours, 42 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    Well here’s my opinion. :P I would support Cloak not taking effect until END-OF-TURN. This is what I mean: Echo de-cloaks and takes a shot. ACD triggers, and Echo gets a Cloak action. But Echo is not AGI +2, because Echo has not been cloaked all turn. This would help a lot. It’s a much [...] 11 hours, 26 minutes ago
  • ENTRIES ARE NOW CLOSED. Sorry to all who missed the deadline. 11 hours, 51 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    I have been seeing Whisper flown well, also. Echo is definitely more maneuverable and is therefore hard to get shots at, but Whisper tends to get LOTS of Range 1 shots and therefore quicker kills. I have a solution I’d put forward to make the Phantom much more mortal, but I think a lot of [...] 11 hours, 57 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    “vs a badly FLOWN Phantom”* “and lost my whole squad”** 13 hours, 42 minutes ago
  • Theorist commented on the blog post Survey about Phantom Impact
    I did not like the question about what the problem with the Phantom was — I wanted to check both firepower AND positioning, which are both a little extreme for such a low cost ship, but was denied that option by the survey. I’d have liked a followup question there, asking me if I thought [...] 13 hours, 59 minutes ago
  • We are up to 104 entries now. You are among them. So far I haven’t noticed anyone claim to have signed up that I don’t have lists for. Sign-up will end in an hour or so, most likely. I -STILL- do not have Eugene’s entry lists. He’s got an hour! 14 hours, 17 minutes ago
  • I’ll give you two examples, to clarify: Dash declares “Barrel Roll left”. He checks, and there’s a spot for him that won’t hit the rock. His player nudges him up onto the rock and says “can’t fit and I am not using Dash’s ability” — this is against the rules. Dash if he chooses not [...] 16 hours, 21 minutes ago
  • Antigrapist and I have already discussed this one. I have since reconsidered my stance in it though. “Peeking to see if it looks good” is not prohibited under the rules. Any ship can see if they fit. So Dash doing this isn’t broken, any more than on any other ship. Dash does read “MAY”, and [...] 16 hours, 27 minutes ago
  • I’d ask you to be much more specific with your question. I will say that if you Boost, then Push the Limit to Focus (receiving a stress after the Focus action), your “free Barrel Roll action” will be disabled the stress. The only combination Jake CANNOT execute is this — in every other case, he [...] 18 hours, 43 minutes ago
  • If you start with a straight maneuver, you can get to anything: 3 forward –> 4 forward (Navigator) –> 4k (SoT) 3 forward –> 1 forward (Navigator) –> 1 turn (SoT) You’d only choose non-straight if you were trying to avoid the stress, disabling maybe 1 move (generally 4k) on your dial as an option. [...] 22 hours, 59 minutes ago
  • I will be adding to this list (hopefully!) more late this evening with today’s entries. So don’t freak out if you enter and your name doesn’t appear that quickly on today’s list. 1 day, 22 hours ago
  • We just hit 50 entries! (51 if Eugene gets lists to us) Joining this morning: Herowannabe
    Rempe00
    Catalyst
    Dougidle
    Doobleg
    Mishari26
    Grantod
    Matt-Shadowlord (We need your login username, Matt!) Looking like a great turnout after all! 1 day, 23 hours ago
  • Farlander has almost the same freedom as Garvin, offensively. You may spend 1 stress to turn 0 eye results into 0 hit results — all you need is a legal target to shoot at. Unlike Garvin, you are limited to spending 1 stress per attack… and can’t spend Stress defensively, the way Garvin can spend [...] 2 days, 17 hours ago
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