Welcome to round 1 of the First X-Wing Vassal Tournament. This is looking like it’s going to be a great event. There’s 18 people signed up and ready to play. Now lets meet the players.
- Chris Engler – firstname.lastname@example.org
- Nick Harrison – email@example.com
- Robert M – firstname.lastname@example.org
- Trevor Payton – email@example.com
- Zach Bunn – firstname.lastname@example.org
- Israel Brenton – email@example.com.
- Kevin Allen – firstname.lastname@example.org
- Wesley Osorio – email@example.com
- Nikolaj Friis Hansen – firstname.lastname@example.org
- Gary Hall – email@example.com
- Tony Frederico – firstname.lastname@example.org
- Ronald Brannan – email@example.com
- Bobb Beauchamp – firstname.lastname@example.org
- Will Balvanz – email@example.com
- Bryan Moore – firstname.lastname@example.org
- Mathew Caudill – email@example.com
- Daniel Smith – firstname.lastname@example.org
- Scott Williams – email@example.com
Round 1 Pairings:
In this first round players are restricted to wave 1 ships and cards. No A-Wings, or Slave 1’s, or any wave 2 cards allowed. Also we will be using the Star Wars X-Wing Miniatures Game-4.1.vmod for this tournament. Everyone has to play with this module. This module also requires you to run Vassal 3.2.2. With everyone running the same version it will help avoid confusion and hopefully make game play easier. If you need any help getting started you can check out these video tutorials that Chris and I put together.
- Chris Engler Imperials VS Gary Hall Rebels
- Nick Harrison Imperials VS Tony Frederico Rebels
- Robert M Imperials VS Ronald Brannan Rebels
- Trevor Payton Imperials VS Bobb Beauchamp Rebels
- Zach Bunn Imperials VS Will Balvanz Rebels
- Israel Brenton Imperials VS Bryan Moore Rebels
- Kevin Allen Imperials VS Mathew Caudill Rebels
- Wesley Osorio Imperials VS Daniel Smith Rebels
- Nikolaj Friis Hansen Imperials VS Scott Williams Rebels
The first round matches are due midnight PST February 24. I need an email from the winner with the Log file of the game. Please post your both players points, for ships destroyed, and any achievements that happened during the match. This will help me with scoring.
Rules Recap With Updates:
This will be a 4 round Swiss style event. You will have one week to contact your opponent and play your match. If you just can’t find a time to meet up and play I will allow players to play via email. The first 2 rounds you will play with just wave 1 ships, and the last 2 rounds will be open to Wave 1 and 2 ships. You will also play 2 rounds as a Rebel and 2 rounds as an Imperial player. If in the first round you play as the Rebels, then in the second round you will play as the Imperial, then in the third round you will switch back to Rebel, and in the 4 round you will finish as the Imperials. This tournament will test your pilot skills with both List making, and Piloting, as you will need to make lists for both sides. I will be diviating from the offcial FFG Tournament rules so here’s the break down of how the event will be run.
After 4 rounds we will cut to a top 4 event where players will be allowed to play any Faction that they want. Once they have made their lists they will have to play them for the rest of the competition.
- Before the start of each round you will be informed if you will be playing the Rebels or the Imperials. There will be no Mirror Matches in this Tournament. After the first round you will switch to the opposite side for the next round.
- The maximum squad points for each list will be 100pts. A squad cannot exceed that amount, but you may have fewer points
Squad Deployment in Vassal:
- Each player sets up all his ships and movement pieces outside the map. The rest of the players cards, upgrades, and dials will be placed in their hands (The X-Wing Vassal FAQ will explain that if you don’t know). Make sure your ships are numbered and labeled clearly.
- Players determine initiative. Initiative goes to the player with the lowest squad point total. If both players have the same point total, then they will roll for it. Each player will roll 3 attack dice, and the winner is the one with the most hits. Treat focus as a blank, and critical hits are just regular hits.
- Each player picks 3 different Asteroid tokens and sets them outside of the Map area. Then each player takes turns placing the Asteroids starting with the player who won initiative.
- Players place their ships in Ascending order of Pilot skill as per standard X-Wing Rules.
End of Match:
Each match will end in one of the following 4 ways.
- All of one players ships are destroyed. We will be ignoring the simultaneous attack rule if both players are down to there last ship, and they have the same pilot skill level. If pilot A attacks and destroys pilot B then the game ends, and pilot B doesn’t get there last attack. The player with at least one remaining ship earns a match win.
- If at the end of 15 rounds of play, and both players have ships remaining in the play area, then the player who the highest squad point value receives a modified match win.
- Conceding the match. If one of the players can’t make it to the match, or during the course of the game find that they have no reasonable chance to win, they may concede the match. The player who concedes gets a modified match lose and there opponent gets a Modified Match win
- No match takes place. If no game is reported, it will be concedered a draw and both players will be rewarded 25pts.
Scoring the Match:
Scoring the match will be very different then the standard FFG rules. We will not be using the match win equals 5 pts, modified win equals 3 pts etc. Instead your points will be based on the squad point value of your opponent. If you destroy all of your opponents ships and they had a 100 point squad, then you would receive 100 points for your win. They would receive the number of points in ships that they have destroyed.
For matches where one player concedes the game.
- If during the weeks time one player just can’t make the time, they may concede the game so that they don’t completely undermine their opponents chances.
- If during the course of the game one player finds that they have no reasonable chance to win, they may concede the match. If they chose to concede they must do so before the start of a new planning phase.
For case number 1 the scoring will be as follows, the conceding player receives 30 points and the opposing player receives 70 points.
For case number 2 it will work a little differently. Scoring the match will go as normal. Both players will score their ships destroyed, and achievements. If the winning players points total is less the 70 points of ships and achievements then they are bumped up to 70 points.
Players may receive additional bonus points for the following in game achievements. Players are not eligible for achievements if the game was conceded.
- The Iron Man – Win match without losing a ship (+10pts)
- Squadron Elite – Win match without taking damage (+25pts)
- The Nail Biter – Finish match with a single hull point left (+5pts)
- The Sniper – One shot kill. The ship loses all it’s hull points in one attack. (+10pts)
- Forced Retreat – Ion gunning an enemy ship off the map (+10pts)
- The Rock – Ion gunning an enemy ship into an asteroid for the kill (+10pts)
- Chain Lightning – Defeating all your enemy ships in a single round (+20pts)
- Can’t Touch This – Successfully evade three attacks in one turn (+5)
- Mine Your Path – Successfully Destroy a ship with a mine token (+10)
- Mine Games – Successfully hit 3 or more ships with one mine token (+10)
Good luck to all and may the force be with you!