By mrfroggies– September 16, 2013
Event Date: 09/16/2013
There’s been a lot of effort in the community to get the wave 3 ships ready for this event, and I want to thank those people for their time and effort. One person stands out for all of their work, Mu0n thank you for getting this done so quickly. Your work on the Modules and extensions has made this event possible. You all have 1 week to meet up and play your matches. As matches finalize, I will update this post with the scores and a link to the Log file so that people may review other players matches. Now lets introduce the players and their squads. Please let me know if I made any mistakes with the squad lists. I received several last minute changes. I think everything is correct, but if not let me know and I will update it right away.
I had several last minute entries last night, so please double check my work on your lists. I think got everybody sorted out, just let me know if I need to fix something. Due to the number of players this will be a 4 round swiss style tournament with a cut to a top 8. There will be a wild card round for the 8th spot, as I’m sure this will be very close. There will also be prize support for this event. The winner will receive a customized Covenant Template. Good luck to all of you.
The Empire: It’s on like Alderaan!
- Doug Kinney @hothie – Fettigator Boys W Game Log
- Rojo Siete (Nicolaj Friis Hanson) @forensicus – The Bal’s
- Theorist @theorist – Saber Rattler W Game Log
- Elizabeth Malette @lizzrdbreath – Draw their Fire Swarm W Game Log
- Gary Hall @dhowtocor – Bag and Tag
- Justen Reddick @jreddick – Maulers Masters
- Chris @chris114 – Vader Swarm W Game Log
- Tomas Hanousek @tomas – 2 Fires go East W Game Log
- Sozin @sozin – Rhymer to the Howl
- Taj @blackarmchair – Howls Hunters
- Zach Bunn @zachbunn – Fours Company W Game Log
- Brandon Duffy @cagedwisdom – Darth’s Devils
- Greg Duncan @joynvengeance – Lord Vader’s Escort
- Eugene Douglass @edouglass – APT Cluster
- Robert M @vorpalsword - Recon in Force
- Comander Stew @comanderstew – Jonus Shot First
- Chris Young @cypher - Soontir Rather than later W Game Log
The Rebels: Got Blue Milk? We do!
- Aaron @aaron - Rebel Convoy W Game Log
- Richard White @kelvantiberius – Heavy Fighters W No Log file
- Mårten @murre – 1 degree of Han
- Stryker @stryker – Blue Smuggler Escort
- Keith Wilson @kjpw88 – No Questions Asked
- Parakitor @parakitor – The Roaketype W Game Log
- Michael @jediinjeans – Tank-n-Spank
- Chris Engler @wapcaplets – The B Team W Game Log
- Jeramy Schwitkis @jeraarsch – Teal Squadron W Game Log
- TVBoy @tvboycanti – Chew on this
- Jeff Wilder @wilder3jw – Bloody Knives W Game Log
- Paul Heaver @pheaver – Biggs walks the dogs W Game Log
- Mu0n @mu0n – Ibitie and friends W Game Log
- Dodo @jdowdall – Biggs Backup
- Garret @budgernaut – Gray Squadron
- Jonathan Gnomes @rainblaize – Jan and Blue W Game Log
- Andy @bassoon201 – Chewie and Lando W Game Log
- Dom @fuamatu – Blue Blocker W Game Log
- Patrick @mofftherdin – Crow Squadron
- Rekkon @rekkon – Chewbacca 360
- Rich Park @chewbaccarambo – Chew on this
- Ron Brannon @jetsetter – 2 X and an I
- Trendon @littlebull – Cockamamie Concoction W Game Log
- Will Balvanz @wbalvanz – Green dice are for rich people
- Gren @tackjari – Flipping Twins
- Greg Long @madmonk – Wyld Stallyns
- Davidwa @davidwa – Vassal Run W Game Log
I wanted to touch on this subject before the tournament gets going full steam. I wanted to just put this out there for people, as a general guide.
- If you are observing another players match, please refrain from commenting on the match, or giving advice. If you want to talk to other spectators, there is a private chat feature available.
- If there is a rule dispute try to work out the rule together. If I’m online I will be happy to make a ruling. You may also ask spectators what they think. If neither player can come to a resolution, then you can do a couple of things. You can stop the match, and send me your question, or you can continue playing and roll dice to see who wins the rule question. Once you pick a way to handle this, then that’s how it will be handled for the rest of the match. When you turn in your log file please let me know about the dispute, so I can post a ruling for the rest of the Tournament.
- Try and be on time for you match, with your list ready to go. A little bit of prep saves a lot of time for playing the game.
- Please be considerate to players who are new to vassal. Speed will come with practice and guidance.
- Be respectful of your opponent and try and perform your turns with a good pace. (SEE BELOW)
After posting this, I received several very good questions about sort of general topics. I thought I would answer them here, to help everyone out.
- What’s a .vlog file? A .vlog file is a record of everything done during that session until the log is ended. I use these to pre build my squads, and to record matches. Here’s a link to my tutorial for creating a squad log file. In the Resources section I have files for all the ships.
- When do we start the Log file? Please start your log file before you place your first asteroid.
- How many rounds will the tournament be? The tournament will go for 4 swiss style rounds, then I will cut to a top 8.
- How would we go about making a page to show everyones play times? You can post your schedule matches in the comments or you can make a blog post if you want. To make a blog post you simply go to your dashboard then add new post. I would recommend that players post their play times here, as many players will come here to look for information.
Squad Deployment In Vassal:
- Each player sets up all his ships and movement pieces outside the map area, or in their hand. Make sure your ships are numbered and labeled clearly.
- Players determine initiative. Initiative goes to the player with the lowest squad point total. If both players have the same point total, then they will roll for it. Each player will roll 3 attack dice, and the winner is the one with the most focus. The winner has initiative.
- The player who lost choses player side, either Top or Bottom of the screen.
- The player who won Initiative places the 6 Asteroid tokens outside of the Map area, and places the first asteroid. Then each player takes turns placing the Asteroids starting with the player who won initiative. Asteroid placement follows standard x-wing rules.
- Players place their ships in Ascending order of Pilot skill as per standard X-Wing Rules.
End of Match:
Each match will end in one of the following 3 ways.
- All of one players ships are destroyed. The player with at least one remaining ship earns a match win.
- Conceding the match. If one of the players can’t make it to the match, or during the course of the game find that they have no reasonable chance to win, they may concede the match. The player who concedes gets a match loss and their opponent gets a Match win
- No match takes place. The match is considered a draw, and both players will receive 1 point. If you are unable to play in 2 of your matches then I will consider you dropped from the tournament. If there are extenuating circumstances please message me and we can talk before I make a hard ruling.
Scoring the Match:
Scoring the match will follow the FFG tournament rules. Here is a link to the FFG Tournament Rules
Please email me at ( firstname.lastname@example.org ) with your log file. In your email please post who won, how many points worth of ships you destroyed, and how many points worth of ships you lost.
Here’s some help links, and useful resources to have for playing.
This site has all of the Critical Hit text on one page, which makes things easier to look up while you play.
Here’s a starter map log file that has the range rulers setup for asteroid placement.
CONCERNS ABOUT GAME LENGTH
Important to sportsmanship in the tournament is a fair contest, and game length is a concern. Some players have less free time for their games, so planning phase should not be dragged out under any circumstance. A roughly equal amount of time to plan turns should be observed. It is not sporting to take twice or three times as long as your opponent to plan your turn. You are giving yourself an unfair advantage when you do not attempt to complete your planning phase at least somewhat quickly.
The following rules must be imposed to ensure sporting, fast paced play:
- Plan each turn as quickly as you comfortably can, within 2 minutes if possible.
- Once your opponent’s dials have been placed, hasten yourself to place dials also.
- If your opponent has more ships, expect them to take longer than you in planning.
- If your new to vassal, only a couple games under your belt, inform your opponent of this and do your best to play quickly.
- Players who repeatedly drag out the planning phase will be dropped from tournament.
Remember that the pace of your play is how you respect your opponents and their desire to win the game. It may be advantageous to you to take an extra 2, 3, or 7 minutes to plan the perfect turn — but it is not respectful or fair to your opponent if you do, especially if they have completed their planning in a timely manner. Tournament play is a test not just of decisions, but of decisions made under time constraint. Please be as fair to yourself and your opponent as you can. Do not rush yourself, but do not take an unfair amount of time.