I mentioned in my last blog about deck building that I’d be interested in trying a community deck-building blog series. For those of you who are CCG/LCG veterans, this will be a good chance to bounce ideas off of each other and learn from each others understanding of the game before it even comes out. For those of you who are new to this world, there’s no better way to learn than by doing. Either way, make sure you have read my Deck Building 101 blog because we’re going to follow that outline for this deck (for learning purposes, and to avoid chaos).
The first thing we need to decide is what our deck’s goal is going to be. Since the demo deck in my last post was a Dark Side deck, let’s make this one Light Side. Benjamin Comstock (can I call you Ben?) has posted an excellent outline of some basic deck themes, in particular a breakdown of control vs aggro. For the LS player, control in my mind would indicate heavy use of board control/advantage to slip through attackers and/or using the balance of the force to ping some damage through. It won’t win quickly, but it will keep the DS from accelerating the Death Star dial and grind out its win before the dial hits 12. Aggro, on the other hand, would mean attacking early and attacking often, overwhelming the DS defenses or just plain striking over them to take out objectives as soon as possible. I personally am a fan of going aggro with the LS, but I will let the comments decide what direction we go. Feel free to propose a different goal as well and we’ll see where this takes us. I’ll be traveling Sunday and Monday, but I’ll try to get the next step going by Tuesday.
Before I go, a little shameless plug: be sure to check out my top 3 core set cards post (I promise, this will be the last time I try to direct everyone to it).