UPDATE: Episodes IV and V are now posted.  And now Episode VI as well.  And the final result.

Welcome back to our community deck building series.  For first-time visitors, you should start with Deck Building 101 and then read through the Episodes I and II.  We first decided that our (Light Side) deck was going to focus on control strategies.  Then, we discussed the characteristics of cards that would fit well with our goal (tactics, recursion, reducing the Death Star dial, card drawing, counters, etc).  Today, we’re ready for the fun part: looking through the cards and starting the actual deck construction!

Episode III: First Pass Through the Cards

I’ll go ahead and post my assessment of each objective set here.  Use the comments to point out all of the things I miss and point out sets that I should or should not have tossed.  Here we go:

A Hero’s Journey – Luke is a great card, being able to use Targeted Strike to take out any troublesome DS cards that are hiding away from the front lines committed to the force.  He can be committed himself if absolutely necessary, but his best use is usually going to be attacking and defending (and his second ability will let him do both).  Trust Your Feelings is going to be useful for winning the force battle by defending against DS tactics.  Twi’lek Loyalist gives us some tactics of our own, if we can win the edge battle, which the lightsaber can help us with in a pinch.  Also, the objective gives us 2 resources, though it only has 4 health.  This one’s a keeper.

A Journey to Dagobah – This one is a tough call.  I actually don’t like the Objective’s ability because it gives the DS a new target immediately (though it also gives you resources immediately…).  Another Twi’lek Loyalist, Double Strike, and Target of Opportunity are all useful cards for us.  Red 5 doesn’t fit at all with our strategy, but every control deck needs a closer, and Red 5 + Double Strike certainly would fit that bill.  I’m not quite ready to cut this yet, but it’s on a short leash.

Forgotten Heroes – What’s not to like here?  Obi-Wan is probably the best unit for this strategy.  He can commit to the force, he can distribute tactics (and when used on defense, he can handle both sometimes).  The event cards are both perfectly in line with what we want to do, and the objective itself gives us some card drawing.  This set will form the core of the deck.

In You Must Go – This set is a little mixed.  The objective itself isn’t our best as enhancements aren’t likely to be key.  Dagobah Training Grounds are decent, but not foundational.  Believer in the Old Ways isn’t really what we want.  However, Yoda, Counter-Stroke, and Shii-Cho Training are all excellent.  Another keeper, as even a non-ideal unit like the Believer can be important when you’re wanting to keep control of the board.

Jedi Training – 4 total copies of Jedi Mind Trick?  Don’t mind if I do.  Both the Objective and Ancient Monument can help free up units from the force struggle.  If not needed, Ancient Monument is also one of the better cards for edge battles.  It Binds All Things gives some recursion, and card advantage when you control the force.  Like Forgotten Heroes, this is likely the core of the deck.

Last Minute Rescue – A good defensive set.  Recursion from the Redemption and Return of the Jedi.  Redemption is also quite nice when needed to battle or struggle for the force.  The rest of the set either gives you some shielding or removes damage/ other tokens.  Keeper.

The Secret of Yavin 4 – The objective itself is conditionally useful.  However, the rest of the set is pretty much in line with what we’re looking for.  Twist of Fate is always fun if you can bluff your opponent into tossing their best edge battle cards while you hold back a trump like Yoda for the rebattle.  At this point, it’s looking like a Jedi deck will be the way to go, as all of the sets are at least somewhat useful for us, but we’ll let the rest of the sets have their say too.

Decoy at Dantooine – While False Lead and the objective itself decrease the Death Star dial, which is something we’d like to do, the condition for doing it is a little too restrictive – only triggering when an objective is destroyed.  A New Hope is interesting, but not enough to be worth the rest of the set.  We have our first cut.

Draw Their Fire – Another set with one card we really want in Ackbar.  We could also make good use of the Fleet Command Center.  The other 3 cards combo well together, but not really with our strategy.  I’m leaning towards saying we cut this one, but you all might disagree with me.

Fleeing the Empire – Some card drawing, plus the ability to shield a back-line unit from tactics in the objective itself.  Leia can be nice, plus another copy of Twist of Fate.  We can keep this for now.

Mission Briefing – Card drawing is always good.  Mothma is also good.  Not a huge fan of the Battlefield Engineers, but the Heavy Blaster Emplacement could give us some reach to close out a game if needed.  Certainly not a bad set, but I think we can do better, so I vote we cut it.

Mobilize the Squadrons – I love Rebel Assault for this deck, but the rest of the set is just not what we want.  As Yoda would say: Gone, this set is.

The Defense of Yavin 4 – This hurts, since Rebel Assault would be so useful… but this is clearly an aggro set with some vehicle synergy, so back to the binder with this set.

The Rebel Fleet – Home One would be nice to have as a closer, but nothing else here is really tempting.  No again.

Questionable Contacts – I actually like this for LS control.  Han is good for this deck, as is Crossfire and the Twi’lek Smuggler.  It stays for now, but most likely the lack of other Smuggler and Spies sets will doom this in the final cut.

Hit and Run – The objective effect isn’t what we want in the early game, but it will help us close out the game at the end.  Plus, the rest of the set gives us more fate cards.  A keeper.

Rumors at the Cantina – I’m really not a fan of this set.  I can only see it being used in a fun deck wanting to splash all 3 factions or something like that.  No thanks.

Tribal Support – It’s unfortunate that the tribal objective set is limited to once per deck.  This begs you to build an Ewok deck, but with only one of it you can’t even get started.  The Ewoks themselves are nice for this deck, but overall not worth the 2 cards.  Cut.

So there you have it, the rundown of the LS objective sets.  My initial thoughts cut it down to 10/18 sets, though I look forward to hearing what you think.  Remember, we’ll look for different synergies between the sets a little later.  This step is just to narrow down what we’re dealing with, so a set being kept now doesn’t mean it will be in the final product.