We have a winner!

The Netrunner game is turning out to be a big hit at Spazz Manor!  The girlfriend is(as I type this) busily poring over the runner cards and constructing her deck.  As people have been asking, I mentioned to her that they would like to see what she has come up with, so I will post her list after she has tried it against me.

 Now I too would like to construct a deck, but instead of being a deck that is designed to win ruthlessly, or with brutal efficiency, I would like to construct a deck that is going to be the most fun for my girlfriend (and hopefully anyone else I play as well) to play against.  So the primary objective is fun, over winning.

 The Big Question

So what makes a corporation deck “fun”?  I think that the answer to this question is the challenge that it presents to the runner, breaking through the defences and trying to ensure that the corporation is kept in check and, ideally, is kept reeling from run after run, so that they are not able to mount any kind of effective defense for their agendas in the remote servers. 

Personally, I also like the prospect of each run being deadlier than the runner is anticipating, as the server may have carefully laid traps in place.  It is for this reason that I am such a fan of Jinteki. 

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But then I also need to examine what is “not fun”, or more accurately put “what is not going to get my girlfriend furious when I play it against her”!  Classic example of this is trashing the resources of the runner when  she is tagged.  While this is a totally legit move, and one that I would do against most opponents, it is this kind of thing that is just not going to be worth it!  (At least not this early in her development of the game).

 I think the hard and fast rule would be:  If she blunders into it herself, then it’s all fair game, but I am not going to actively seek to trash her stuff.  But having said that, if she does get a trace on her, and is careless enough to leave it on, I will have no problem scoring some meat damage on her with a Private Security Force if I score that agenda!

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An interesting conundrum would be “Aggressive Secretary”.  While this would fall into the “her blunder” category, I am still reluctant to trash programs.

 

 

 

 

 

To Recap:

The deck should be:

  • challenging for her to beat
  • exciting (i.e. not just a bunch of ice that is eventually going to be broken)
  • dangerous to appraoch, but more focussed on the immediate consequences (net damage) than the more long-term and personal threats (i.e. Traces which then lead to trashing her “stuff”)

Can people give some advice to build this deck?