Star Wars X-Wing: Rebel v Rebel FIGHT! WIN! DRAW?

So last night, a friend and I met up to play some X-Wing.

Profile photo of sprenger By sprenger On November 29, 2012 Posted In X-Wing Miniatures Game

So last night, a friend and I met up to play some X-Wing. We wanted to shake things up to better prepare ourselves for Saturday’s X-Wing tournament, so we decided to play a Rebel vs Rebel game. I have to say I don’t like the idea of the same faction playing against each other but it is better than having to run 2 different factions in tournament play.

 

My friend’s Squad:

Total Squad Points: 100

Pilot: Wedge Antillies
X-Wing
Upgrades:

  • Markmenship
  • R2 Astromech

Pilot: Rookie Pilot 1
X-Wing
Upgrades:

  • R5 Astromech

Pilot: Rookie Pilot 2
X-Wing
Upgrades:
Pilot: Gold Squadron Pilot 1
Y-Wing
Upgrades:

  • Ion Cannon Turret
  • R5 Astromech

 


My Squad

Total Squad Points: 100

Pilot: Biggs Darklighter
X-Wing
Upgrades:

  • No upgrades Selected

Pilot: Wedge Antillies
X-Wing
Upgrades:

  • Marksmanship
  • R2 Astromech

Pilot: Rookie Pilot 1
X-Wing
Upgrades:

  • No upgrades Selected

Pilot: Rookie Pilot 2
X-Wing
Upgrades:

  • No upgrades Selected

 


Setup

Since we both had 100 point squads, we had to roll to see who got initiative. Fortunately for me he got it so that meant my Wedge would be moving last. Our ship set up were pretty similar with all the units being bunched together. We spent the first two rounds getting our ships in formation to prepare for combat. He had his 2 Rookies and Y-Wing Advancing in a spaced out wave with Wedge in the back field out of the action. I had my 2 rookie pilots and Biggs set up side to side with Wedge following right behind them.

Combat

With his Wedge out of the picture in the first round of Combat, I took advantage of my Wedge’s markmanship and knocked out 2 shields off his Y-Wing. Biggs was also able to knock out 1 of the Y-Wings shields. Then it was all the 2 speed Rookies attacks. Since I had Biggs on the field it kept Wedge out of harms way. He decided to shoot one of my rookies that split off the main group because of an asteroid instead thus giving me a +1 agility bonus because of the asteroid. He was still able knock my rookie pilots shields out because of my terrible defense rolls. His Y-Wing hit Biggs with his ion cannon and my rookies knocked out a couple shields.

With Biggs forced movement due to Ion Cannon, I decided to move my squad of 3 X-Wings (Rookie, Biggs and Wedge) all by 1 forward. This lead to a strange turn of events neither one of us saw coming. Since he had the Initiative he had to move his fighters first. He decided to make a very foolish noob move and attempted to do a 4 turn around with his 3 leading ships. Only one of them was successful. The other two ended up right in front of Biggs and my Rookie pilot, who were about to do a 1 forward. Gridlock City! The only ship that I actually moved was my stray Rookie pilot and he was flying around the asteroid. His Wedge finally made it into the battle and was able to drain Biggs shields. My Wedge punched another 3 damage into his Y-Wing(4 HP). At the end of the round all ships were accounted for. The only major highlight was my rookie pilot taking out Wedge’s shields.

The following round went exactly how I planned. Again I planned on moving my main three ships only 1 forward and have the stray fly around the side to flank his Wedge. Worked like a champ. His main three all performed a 4 turn around and his Wedge only did a 1 forward.  (I wish I would have taken a picture). He started the round off by taking out Biggs with Wedge followed by My Wedge rolling 1 hit and 2 crits on his Wedge. He was able to evade the regular hit but a Direct Hit Critical hit card blew him up. I was able to survive the round with my Wedge losing his shields and taking a evil crit that affected my Red maneuvers.

The next round, my friend took advantage of my first slip up of the game. When I moved my main 2 ships I didn’t realize Wedge would run into my main rookie pilot while trying to execute a 4 turn around. It was bad. I was only able to get off two attacks against his three. Fortunately for me, my ships survived the round however Wedge was down to 1 hit point and was stressed, Main Rookie was down to 1 hit point and my stray rookie still had 3 hit points.

At this point of the game, it could still go either way. Wedge had to escape from the battle to get rid of the stress. Leaving my 2 Rookies to handle things. This was another round that after the movement phase we found our Rookies all within range 1 of each other. His first Rookie attacked and did 3 damage to my Main Rookie, His Y-Wing missed his attack and his second Rookie finished off Wedge. It was not looking good for me however since my soon to be defeated Rookie was the same speed that meant I got to attack as well that round. He went out in a blaze of glory when he sent 2 crits and 1 hit towards the his attacker, destroying him in the process. My other Rookie hit his Y-Wing for 1 crit damage that turn out to be a life saver. It forced him to discard his Ion Cannon. At the end of the round my forces were reduce to my 3 hit point Rookie and he had a stressed 3 hit point rookie and a 2 hit point Y-Wing.

I knew at this point I had to split his forces and try to take out the Y-Wing. Forunately  since his Y-Wing chased Wedge one way and his Rookie turned around to fight my other fighters that meant they couldn’t regroup because of the asteroid between them. I was able to fly around the asteroid and destroy his Y-Wing before his Rookie could get there.

Then it was just Rookie a Rookie! Funny enough both rookies had 3 hit points left and both were stressed before the last round of play. Both Rookies did a green 1 forward movement.

Each Rookie took a focus and I’ll let the picture to your left explain the rest of the story. The Green dice are what each shipped rolled and the red dice next to each ship is what the other player rolled. Both ships were blown up in their last effort to win the game. There you have my first ever Draw in Star Wars X-Wing. Hope you enjoyed it.

  1. So one of the crits was a double damage?

    I’m also wondering what you thought of Wedge with Marksmanship. I’ve found it redundant with his special ability. I much prefer to give Wedge Expert Handling so he can pull some TIE-like roll shenanigans. And drop target locks. I usually give him an R2 astromech so those greens after the barrel roll don’t make him too predictable.

  2. Oh you are talking about the final picture. He used his Focus to make it 4 hits instead of 2.

    Looking back I only got to use Marksmanship once. It is an improved Focus in my opinion. However the more I play the game the more I realize that Focus is always best choice for actions so I normally don’t put upgrades that have actions on them. I think I might drop MMS and maybe change out my rookie pilots with Red Squadrons.

    I tried to use the EH with the R2 combo with Luke but i always got him killed.

    1. The X-Wing on the left is showing an evade, negating one of the three hits it received. So taking 2 crits with no hull damage, at least one of the crits must have been the double damage kind.

      With X-Wings, there’s a situational toss-up between target lock and focus. Luke in particular doesn’t get as much out of focus on defense, to locking sometimes is the better choice. Although securing a lock in an earlier round and then focusing is of course superior.

      I find that the R2 that adds to agility is a great choice for Wedge. Adding that extra dice seems to be better than what Focus on defense can deliver.

      1. The one on the left took 4 hits (there are 4 strikes over there) so it still took 3. I think you’re mixed up because the attack dice next to each X-Wing are the ones rolled against it, not the ones it rolled.

  3. Landing damage generally means either getting lucky on the rolls OR it means getting a target lock then stacking focus before expending the target lock (all on one high odds shot). Otherwise you tend to miss.

    From the POV of not trying to stack up, it does seem generally better to just focus on most turns and try to get into point blank range.