Unrivaled as the most cost-effective way to begin Monsterpocalypse, the Two-Player Starter has everything two players need to get started, including 2 random monsters, 2 corresponding faction armies (13 units each), 2 cities (4 buildings each), 2 sets of dice, 2 health trackers, 1 double-sided map, and 1 RISE rulebook. It’s an exceptional deal.

For some of us, though, playing with a specific faction is extremely important. If you only want to play the Martians, for instance, you have to buy a Starter and hope that you get your favorite faction. We don’t like that! Therefore, we’re giving you a choice.

If you’d like to start Monsterpocalypse with two random factions, just click the “Add To Cart” button to the left. If, however, you want to customize your Starter, scroll down and build exactly what you want! And when you’re ready to go even further, be sure to check out the DMZ section below!
For those of you who are attracted to the flavor of a specific faction, the custom Two-Player starter is for you. If you want the dinosaurs, they’re yours. If you love the aliens, we’ll make sure you get them. Ninjas? Ditto. With giant monsters, flavor matters, and we want you to smash things the way that YOU want to smash things.

Just click on the faction icons below to discover your two favorites. Add those two factions to your cart, check out, and in no time your hand-picked Monsterpocalypse Starter will arrive on your doorstep.
 
 
 
 
 
 
These are supposed to be good guys?!
-Ellie Pezuto
Cell Leader for the radical eco-terrorist organization Green Fury

Attackers from beyond space and time or arising from beneath the lands and oceans have engulfed the world in catastrophic conflict. In the face of these disasters, the nations of Earth have put aside their historical differences and banded together to combat these many threats through the creation of a multi-national security force known as G.U.A.R.D. (Globally United Advanced Research & Defense). G.U.A.R.D. has assembled the greatest scientific minds and most accomplished military leaders from over a dozen countries to take on the cosmic invaders and underworld conquerors with the most technologically capable armed force the world has ever seen. Equipped with massive mechs, cutting edge air support, unparalleled ground support, and a dozen high tech installations around the globe and in orbit, G.U.A.R.D. can deploy anywhere on Earth within minutes and go tow-to-toe with aggressors from any corner of the universe and beyond.

Though members of the United Earth Treaty often criticize G.U.A.R.D. for causing as much destruction as they prevent with their "cowboy" attitude, most people accept G.U.A.R.D. as integral to Earth's defense despite the cost. After one particularly devastating alien invasion of London, the Prime Minister of England attempted to bill G.U.A.R.D. for damages caused to many historical monuments by G.U.A.R.D. forces. A day later, the Prime Minister received a bill from G.U.A.R.D. Chief Executive General Norman for the costs of the battle: three years worth of ordnance expenditure, vehicle maintenance and repair, and man hours (including overtime and danger-pay). This simple act put matters into perspective for most world leaders and none have questioned G.U.A.R.D.'s value since.
 
The only thing more aggravating than that overgrown lizard is the loudmouthed eco-freak that has somehow made Khan her pet!
-General George Norman Chief Executive of G.U.A.R.D.

Some argue that mass devastation to the planet is not new but a centuries-old ongoing crime perpetuated by a careless humanity. In fact, members of the Green Fury eco-terrorist organization contend that humanity has brought the current apocalypse upon itself through flagrant contamination and abuse of Earth's fragile environment. When the skyscraper-sized lizard dubbed Terra Khan emerged from the depths of the South American jungles three years ago, Green Fury spokesperson Ellie Pezuto quickly described the mighty Khan's apparent attraction to industrial equipment and facilities as Gaia's retribution for man's so-called "progress". Ironically, Terra Khan and his many Terrasaur offspring seem much more interested in consuming industrial waste and anything mechanical than in protecting the environment or exacting any sort of revenge. Nonetheless, industrialists the world over have suffered from the random destruction of their operations, and more than a few major cities have fallen under the crusting might of these seemingly invincible mutant reptiles.

For Green Fury, the patterns of the Terrasaurs' destruction matters little compared to the fact that creatures provide the organization with a platform for their cause that no one can ignore. The Terrasaurs, despite their ravenous nature, seem unexpectedly tolerant of the Green Fury members who follow in the creatures' Earth shattering wake like rock-band groupies-groupies armed with AK-47s and Stinger missiles, that is. Wherever the Terrasaurs appear, so do Ellie and the rest of the Green Fury, battling it out with any who resist the mighty reptiles and, of course, making sure the media nails a sensational cover story.
 
Lo and behold, the shroud betwixt our world and the other shall be pierced, and that pierce shall become a tear. And through this rift shall flow a wave of darkness so that the cities of man will be flooded by the corruption of the abyss. And there will be nine to stand against this vile tide, for the armies of every nation will be sundered beneath the might of giants who shall rule the Earth.
-From the Book of the Cthulax

Beyond the veil of our own universe exist myriad dimensions teeming with unknown threats. For eons, practitioners of the occult have dared to peel back that fragile layer that separates our world from a vast realm of darkness to glimpse the ancient powers that lurk within. From time to time, those horrors have slipped through the void.

No one knows if the cultists who summoned the Lords of Cthul to our world intentionally invited or accidentally unleashed them. The great Cthugrosh slew these foolish humans the moment he first slithered out of the abyss, perhaps his only merciful act. Followed by a legion of towering monsters and nightmare spawn, Cthugrosh wasted no time in spreading his primordial corruption across the globe. Where the Cthulians tread the earth blackens, vegetation withers, and humans bow in abject worship before the might of these eldritch demi-gods. Those who will not kneel find themselves transformed into hideous mockeries of their former selves and are forced to suffer their few remaining days as slaves to the will of these unappeasable beings.

Theologians of every faith name the Lords of Cthul as none other than the beasts that herald the end of days. Those that have witnessed these otherworldly abominations, however, know the Cthulians are something much older than the holy texts of man ever described, and that the end of days might be very far ahead of schedule.
 
Damn tradition! It hardly seems fair to name that bloody comet after me just because I found it.
-Professor P. Thaddeus Blott
Astronomer and namesake of the comet, Blott's Folly

Since the dawn of civilization, Man has sought in the heavens for omens of good or ill. Had we known what lurked among the stars, humanity might have kept our eyes on the ground...

Five years ago, astronomers discovered a new celestial body: a six-tailed, golden-hued comet streaking its way into Earth's solar system...Four hundred thousand miles from Earth, the comet split into six separate fragments that crashed at equidistant corners of the globe. Earthquakes and tsunamis shook the planet, and a sizable portion of Chicago disappeared forever in a massive crater that has since altered the contour of Lake Michigan. The Planet Eaters were here.

From the devastation caused by the impacts emerged six gargantuan, ravenous creatures and a host of lesser minions. These space-born terrors on impenetrable flesh and glistening metal stormed the landscape and devoured all but the very ground they walked upon. With no apparent purpose other than to consume everything in their path, these alien horrors continue to raze cities and repel every military force that dares stand before them. Humanity's only peace comes when it seems these creatures have had their fill for a time and burrow deep beneath the Earth's surface for a brief hibernation. Such respite brings little solace, however, for the beasts always return hungrier than before.
 
What could be more magnificent than the fusion of the greatest achievements in science and the noble heart of man?
-Dr. Arisu Kaneko
Creator of the Zors

Hidden behind a shroud of enigmatic activities, the mysterious criminal cartel known as the Shadow Sun Syndicate alleges its mission is to preserve humanity and society, though sometimes this seems to come at the cost of the aforementioned humanity and society...

The Shadow Sun Syndicate is a well-funded private organization based in Japan and dedicated to the acquisition of all technology and advanced knowledge. Some describe them as the greatest repository of technical information in the world, and their actions show them willing to go to any lengths to acquire more. Guided by the genius of Dr. Arisu Kaneko, the Shadow Sun Syndicate has jumped decades ahead of anyone else in the fields of biotechnology and nanotechnology.

Chief among Dr. Kaneko's achievements are the Zors-biomorphic and cybernetically enhanced ninja warriors. Each of these hi-tech armored suits contains a human transformed into a weapon of war through the application of incredibly advanced science. They can morph at will from human size to 60-meter super fighters employing a destructive combination of martial arts and energy weapons. An armory of advanced vehicles support the giant Zors, as well as an army of enhanced ninja warriors about half the size of the giant Zors. While their methodology remains unpredictable, the Shadow Sun Syndicate has for now won the hearts of countless people across the globe who see these giant warriors not as rogues but as shadowy knights ready to battle the forces that menace the world. Only time will tell if there truly is some less altruistic, hidden agenda.
 
Filthy, lying, cheating Martians! This will go down as the greatest con in the history of mankind!
-General George Norman
Chief Executive of G.U.A.R.D.

For as long as man has gazed at the heavens, silent alien observers have looked back...

The Martians possess technology and methods of space travel that humanity will not discover for generations, but they lacked the capacity for a full-scale invasion of a neighboring planet when their own environmental apocalypse fell upon them. The relocation of their species required patience and planning.

The plan required the vast majority of surviving Martians to enter suspended animation while scientists and engineers constructed a fleet of ships and vehicles capable of conquering the Earth. Meanwhile, scout teams observed Earth, and harvesters mined the planet for resources to fuel the military effort back on Mars...

The Martians could no longer hide after the Roswell crash in 1947. In an effort to control the progress of man and gain inside intelligence, the Martians came forward to the governments of the world's leading nations and traded technology for resources, all the while steering humanity's progress in just the right directions to ensure its eventual vulnerability. This more open relationship sent more resources back to Mars and productivity vastly accelerated. Shortly after the turn of the century, the Martians removed their soldiers from stasis, said goodbye to Mars once and for all, and mobilized their fleet. The invasion of Earth has begun.
 
When you want to really dive into your favorite faction, look no further. Following in the footsteps of the highly successful Two-Player Starter, the DMZ expansion supplements each faction with 3 new Monsters (including one morpher type), 17 Units, 2 Faction-Specific Installations, and 1 Building. When added to the Two-Player Starter, this expansion gives players the full flavor of their preferred factions.

Like the Two-Player Starter, you decide exactly what you want to play. Simply choose which faction(s) you would like to supplement and add it to your cart. It’s that easy. Leave the rest to us!