By Tekkactus– February 9, 2013
I’m not going to give my impression of every card in the pack, because let’s be honest, no one really cares about Viper. However, there are a bunch of really exciting (or at least giving the appearance of being exciting) things in Cyber Exodus that I want to give my thoughts on.
(I’ll add pictures to this blog when we get better quality scans. In the meantime, here are some photos.)
Dinosaurus (5) Unique
Shaper (2 Inf), Hardware: Console
Dinosaurus can host a single non-AI icebreaker. The memory cost of the hosted icebreaker does not count against your memory limit.
Hosted icebreaker has +2 strength.
Limit 1 console per player.
The new Shaper console, in addition to being a stuffed robot dinosaur, is in my opinion one of the more interesting cards in the pack… for Anarchs. Buffed to 5 strength, Yog busts every Code Gate in the game except for Cell Portal. You’ll still need to pay Tollbooth’s tax effect, but beyond that you’re free and clear. 5 Strength Mimic? Everything except Archer and Janus. On top of all that, it frees up one of your MU for more viruses (which I guess all consoles do, but it’s still worth mentioning). At 2 INF, I could definitely see this becoming a deck, especially if you’re not interested in running the virus deck sometime down the line.
Not to say it doesn’t have a place at home. STR 5 Battering Ram and STR 3 Pipeline are both pretty exciting in and of themselves.
Emergency Shutdown (0)
Criminal (2 Inf), Event: Sabotage
Play only if you made a successful run on HQ this turn.
Derez a piece of Ice.
The main event. The big show. The thing that has people considering quitting. Is it really that good?
It’s definitely good. Forcing the Corp to rez a piece of ice again for only a click and a card can be pretty swingy, especially in the current meta. Derez Tollbooth; make the Corp lose 8 credits. Janus; 15. Archer; make them forfeit another agenda. All of that is working on the assumption that they can rez the ice again in the first place!
But the game is young. I’d wager we’re going to be seeing a lot less of Archer in the post-Cyber Exodus meta, but I don’t really believe Emergency Shutdown will permanently break the game. A shift away from expensive, beefy ice may be for the better in the long run!
Just as an example, compare an Emergency Shutdown targeting Tollbooth to a successful Account Siphon:
Account Siphon: 3 clicks, Corp loses 5, you gain 6 (Assuming you immediately remove the tags). You don’t access cards.
Emergency Shutdown: 2 clicks, Corp loses 8. You can access cards from the run.
Now, this comparison is making some assumptions, but in both scenarios you’re making “good use” of the event. Siphon is a little more time consuming and you lose the card from HQ, but the credit swing is bigger overall, and it can chain into later plays for that turn. I would put them on par.
So yeah, very powerful. Not broken.
Joshua B. (1) Unique
Anarch (3 Inf), Resource: Connection
When your turn begins, you may gain [Click]. If you do, take 1 tag when this turn ends.
Let’s get the obvious out the way first: yes, you’re ending the turn with a tag. Yeah yeah, that’s asking for a Scorched Earth. Yes, they can use the tag to just trash Joshua B. But if we stop looking at this as a resource and start seeing it as a one-time play, I think it could be super useful. Combine it with Stimhack! I like it.
Edge of World
Edge of World (0) Trash: 0
Jinteki (2 Inf), Asset: Ambush
If Edge of World is installed and you pay 3 [Credits] when the Runner accesses it, do 1 brain damage for each piece of ice protecting this server.
Edge of World is an “OH @#$%” card. When you read it, you see an Ambush that can deal multiple brain damage and immediately say “OH @#$%”, but given time to sit back on it… I think it’s kinda overhyped.
Snare! is badass because it can still do its business in R&D or HQ. EoW needs to be installed. That’s huge. An Ambush that needs to be installed but can’t be advanced is way more difficult to bluff than Junebug and Pals, so you basically need to entice the runner ASAP or they’re gonna catch on quick. So, yeah, you can get some brain damage in if the stars align, but it’s gonna take some exceptional scheming to get it done.
I’d say shooting for 2 damage is the best play, 3 damage if you’re feeling lucky. Hand size going to 3 makes a double-advanced Junebug lethal instead of triple, it makes Neural Katana an essential run-ender with Personal Evolution on the table, and well, you know… Scorched Earth is still a thing.
Marked Accounts (0) Trash: 5
NBN (1 Inf), Asset: Transaction
When your turn begins, take 1 [Credit] from Marked Accounts, if able.
Click: Place 3 [Credits] from the bank on Marked Accounts.
I honestly have no idea if this is better or worse than PAD Campaign, but I do like that NBN is finally getting some revenue generation cards. What do you guys think?