Just on action access alone, yes PTL is “every round good”. The TIE Prototype might skip a round as it comes about for a new attack pass, if there are no green turns.
TL+F (free E from V1 title) is defensively […]
Proton Rocket is fully optional I think. That puts the core at 31pts, as I don’t see any ept card but PTL making sense on a ship with access to both Barrel Roll and Boost. Even if we see TIE Defender style dial, […]
Thinking on The Inquisitor:
“When attacking with your primary
weapon at Range 2-3, treat the range
of the attack as Range 1.”
— Does TL+F(+E; title!) and Roll+Boost lend to a PTL build? It works on […]
In the case of the above list, this is a (mostly PS 2) 6Z swarm. I think we can expect a Homing Missile to die before it shoots, leaving 1 Homing Missile and 3 Concussion Missiles to do the work of the 2 missing […]
The ordinance is real.
19 Blount w/ VI, Tracker
64 (x4) Bandit w/ ConcMissile
17 Bandit w/ AssaultMissile
Autothrusters will be a big deal vs the Thread Tracker, to stymie otherwise hefty damage. […]