Profile photo of Robert M. By Robert M. On January 10, 2013 Posted In X-Wing Miniatures Game

Krassis & Kompany

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January 10, 2013


I’ve been on a Falcon kick lately, but looking through my past posts I realized that I haven’t talked about the Falcon’s counterpart on the Imperial side since the very first post. (And that’s just a Bounty Hunter, which hardly even counts.)

So today and tomorrow will be devoted to your friend and mine, the Firespray.

Krassis Trelix, Firespray Pilot
February can't get here fast enough.

Krassis & Kompany

  • Krassis Trelix (36) + Heavy Laser Cannon (7)
  • Howlrunner (18) + Stealth Device (3)
  • Academy Pilot (12)
  • Academy Pilot (12)
  • Academy Pilot (12)


There are a lot of things to love about Boba Fett and Kath Scarlet, but Krassis Trelix might be the Firespray pilot that appeals to me most. His ability is straightforward, self-reliant, and almost absurdly powerful in conjunction with the already monstrous Heavy Laser Cannon. It’s particularly nice for stripping Stealth from ships with 3 base Agility, but it provides guaranteed early damage against any ship.

I don’t have a pretty graph, but here’s the distribution (% chance) of Krassis’ attacks with the Cannon and Focus. The average result is 3.5 hits:
4 hits: 63.3%
3 hits: 26.4%
2 hits: 8.8%
1: 1.5%
0: 0.0%

The Academy Pilots are, of course, far less effective individually than Krassis is, but there are more of them–and, thanks to Howlrunner, they get the same reroll as long as they’re in formation. Since they shoot after Krassis, the target has likely been stripped of any defensive measures, which means the TIEs can just go straight to work on the target’s hit points. Like most Imperial lists with lots of cheap guns, it works best with Howlrunner alive; she gets a Stealth Device to make her a less attractive target and/or make her more resistant to your opponent’s fire.

(It didn’t occur to me until now, but it might be instructive to compare this to the list that won the 2012 FFG World Championship. That list had Vader with Swarm Tactics, Howlrunner with Swarm Tactics, one Obsidian Squadron Pilot, and three Academy Pilots. This list drops Swarm Tactics for Stealth to protect Howlrunner, and trades Vader and one Academy Pilot for Krassis and his giant laser gun.)


It’s not complicated. Keep your four TIEs in fairly tight formation–probably a square or kite, with Howlrunner in the rearmost rank–and point them toward your opponents. Range modifiers work in Krassis’ favor, so don’t be afraid to use him as long-range artillery support for Howlrunner’s flight of TIEs.

Heavy Laser Cannon upgrade
It's possible Mr. Trelix is overcompensating for something.


The list is appropriately durable (22 hit points), with agile ships and lots of firepower. It’s hardest to take down the two key pieces, and your opponent will be exposed to a great deal of troublesome fire while he or she attempts to do so. It’s also quite straightforward–I won’t say it’s a beginner list, because good formation flying is always hard, but it’s not a list that requires a lot of careful planning each round to execute. It should be fairly efficient to run, too.


With the exception of Krassis, you don’t have a good way to deal with high-Agility targets. This puts you ahead of the typical Wave 1 “swarm” list, but in Wave 2 you’ll want to watch out for A-wings and mirror matches. And although they’re fairly well protected, you do have an eggs-in-one-basket problem: Howlrunner’s presence makes the Academy Pilots worth fielding, and Krassis is the centerpiece of the list. Losing either one is a substantial blow, and particularly with Howlrunner you probably want to use Evade fairly often.

The other major issue with the list is low pilot skill. This isn’t a crippling problem, but you should be aware of it: small Rebel lists, in particular, will complete their attacks before anyone other than Howlrunner (your weakest attacker) gets to put any red dice on the table. Even more than usual, then, you want to focus fire on your opponent’s most skilled pilots as early as possible.

Final Thoughts

I warned you all a few posts ago that my first approach to problem-solving generally involves “brute force and ignorance”, and it certainly applies here. I like the occasional complicated, closely interrelated list–but sometimes I just want to point my minis in the right direction and pull the trigger. This list will be good for that.

  1. Excellent suggestions here. My mind (and heart) was initially drawn to Krassis and that Cannon as well. The long range bombardment is just too much fun. I like how you’ve paired it with the Howl swarm. Krassis softens them up, the swarm destroys.

    February can’t get here fast enough indeed.

  2. I like your list, and it inspired me to build something similar. I went for a list with less Tie Fighters, but I thought these guys would last a little longer.

    Krassis (36) HLC (7)
    Howlrunner (18) Elusiveness (2) Stealth Device (3)
    Dark Curse (16) Stealth Device (3)
    Night Beast (15)

    I like the 2 namers more then the 3 academy pilots, because I think they will last longer. Dark Curse is very hard to kill, and with a Stealth Device, it’s going to be even harder. Night beast is also really hard to kill when he gets an evade and a focus. I made Howlrunner a little harder to take out with Elusiveness.

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    1. Yeah, I seriously considered using 3 named pilots instead of Howlrunner and 3 scrubs. My other Firespray lists all feature smaller numbers of more powerful escort ships, so I thought I’d pack as many little guys into this one as possible.

      But the scrubs do make some sense in this list, I think. Steven’s right, I think: the firing order works nicely, because Krassis strips defensive actions and probably some shields, and then the three buffed attacks from the TIEs cut in.


      Also, re: Elusiveness, I’ve tested it out a few times now and been frustrated. You can use it to reroll an opponent’s crits, which is nice, and you can use it to reduce the effectiveness of Target Lock–but against an opponent with Focus it’s not useful. Which means your opponent can always decide to make it not useful.

      So in your list I’d be inclined to drop Elusiveness to promote Night Beast to either Mauler Mithel or Black Squad + Push The Limit. You could also move the Stealth Device to Night Beast, and replace Howlrunner + Elusiveness with Mauler + Stealth or even an Avenger Squadron Pilot.

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