Tharsis-5

Tharsis-5 is a Martian Menace monster of the Invaders agenda. Tharsis-5 was released in Series 2: I Chomp NY.

Proportions:
 * Height:64 Meters
 * Weight:69,000 Tons

Alpha

 * Armored helps keep Tharsis alive in this form, due to it making him immune to Building Collisions. This makes him completely immune to both Buildings with Spire and those with Radiated Zone, both of which would do 3 Points of Damage to an average Monster.
 * Use Super Rampage whenever you need P-Die, since this allows Tharsis to normally get anywhere from 6 to 10 P-Die with a successful Rampage. Flight also aids this, since it makes Tharsis immune to Hazards that he lands in after the Rampage.
 * Blue Energy Cycle can be tricky with your Units. Try not to rely on it too much, since it can ruin your attack plans if you do. Try to have a Building captured with either Beacon or Attraction so that if you do gain an A-Die, you can vent it off on a beneficial Action such as these.

Ultra

 * Crunch and Beat Back make a painful combination. Try to nail the opponent for at least 3 Points each turn, Beat Backing them into yourself if need be.
 * Blue Energy Drain can really ruin your opponent's A-Die pool. Try to bring Bank Headquarters with Tharsis' Ultra Form to increase the chances of your Units hitting multiple times.

Mega

 * With Flight, Super Smash, and Super Strength, try to use this form for the quick Smash whenever an opponent is open. Try to set the opponent up for these Power attacks on your Unit Turns, by trying to go second through Back-to-Back Monster Activations to destroy any Screens that they can put out. It may even be wise to skip your Unit Turn if need be, but if you do use this tactic, make sure Tharsis is in a safe position.
 * Energy Sap and a Defense Contractor make Tharsis' Vanguards a force to be reckoned with. Due to their now 1*3 Blast Stat, they can either easily attack a Unit and make an opponent push 1 A-Die while you gain 2 P-Die, or you can make multiple strikes at a Monster, forcing them to push 2 A-Die while you gain 1 P-Die. This can ruin an opponent's Unit Turns, or eliminate any chance for a Back-to-Back Monster Activation, reliably draining 2-4 A-Die with every Unit Turn you take.

Map Choice
Regardless of form, Tharsis-5 performs especially well on maps with high building density and many adjacent foundations, such as Riverside Rampage or Road to Ruin. His Flight enables him to move freely despite the buildings. Armored protects his alpha form from much of the excess damage of thickly-placed buildings. Beat Back and Super Smash are especially good for knocking enemies into those same buildings when he hypers up (flex frequently to take advantage of both sides of this situation). By threatening 5 damage from a Body Slam which might only do 2 damage to him, Tharsis can make these congested maps extremely challenging for his opponent. Conversely, a more open map such as Boulevard of Broken Dreams limits his effectiveness by avoiding multiple-building collisions.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular monster.