Rakadon

Rakadon is a Terrasaurs monster of the Radicals agenda. Figure was released in Series 2: I Chomp NY, and was revisited with a Quantum Form as part of the Dangerous Monster Zone re-release.

No matter his form, Rakadon is always ready to goad smaller dinosaurs into a frenzy of gnashing teeth and grating claws. No building can stand against his wrath, while enemy attacks glance off his armored hide.

Proportions:
 * Height:54 Meters
 * Weight:21,000 Tons

Alpha

 * With hit & run, Rakadon is one of those radicals that love Electrical Power Plants. Place one near him for an early game power up.
 * Munch on his alpha makes healing easy. Spend most of the early game letting your units (pumped up by Berserk) attack the enemy monster while you eat units and High Occupancy buildings to give you an early lead on the damage curve.
 * Consider using a pair of Frontline Apes, especially if you can choose a map with teleporters. Careful planning and placement can set up 2 Frontline Apes within range of a Brontox on an Objective Space. Your apes will be rolling 4 boost dice each (1/2 naturally + 1 for Leadership +1 for Berserk +1 for Fortify). Monsters and units with Flight will be immune to your attack, but 8 boost dice should be enough to take down any non-flying unit and even damage many monsters.

Ultra

 * Include as many Posh Apartments and Hotels as you have to take maximum advantage of Ultra Rakadon's Armored, while leaving you with plenty of healing.
 * Although his power stat is weak, the Hit and Run trigger gives him a lot of mobility using the Swat attack. Use it to dance around your opponent until they end up in a vulnerable position for a Smash, Throw or Body Slam.

Mega

 * Mega Rakadon can heal with Munch or High Occupancyand then deal a point of damage with Following Fire.
 * Beat Back on his brawl stat can open a lot of damage potential, especially when followed up with a Following Fire blast against the beaten-back target.
 * Secure a Telecom Company building to supplement his speed of 6 with Sprint.

Quantum

 * Quantum Rakadon is one of the best monsters in the game for using Rampage. With a speed of 10 (when he has 6 or more P-dice), he can move further than even Quantum King Kondo. While he lacks Flight, Tenacious means that he doesn't have to worry about what kind of spaces he lands on at the end of the Rampage. Speed plus tenacity give him the longest potential Rampage reach in the game, offsetting the fact that he won't get bonus P-dice due to lacking Super Rampage.
 * Skyscrapers are great buildings for Quantum Rakadon; they are high occupancy and leave a hazard behind. If you can get 2 of them place closed by they make for a great blitz brawl.
 * Get Rakadon into Quantum form early if you can. With increased movement and Blitz brawl, he becomes quite efficient at gaining and maintaining P-dice. His extra range and strength can let you operate without a power base even into the late game, freeing up your units for attack duty. By contrast, the combination of his hyper cost of 3 and the need/desire to bleed off a P-die at the beginning of each turn due to Temporal Displacement make it harder to flex than the hyper cost alone might imply.

Map Choices
Grapple in the Garden is a good one, as there's almost no place an opponent can stand that you can't reach them in one turn and beat them into multiple buildings. Since he beefs brawling units, a map that improves on their mobility is a must. Pick one with lots of teleporters or speed boosts. Kill Again's Island is a good choice since you also have wide avenues for the ground-pounder to run through.

Podcasts

 * He Said, He Said: Rakadon