Chain Reaction (Monsterpocalypse)

Combo trigger.

Ability
If target unit is destroyed, make 1 attack of the same type using dice in play against 1 enemy unit adjacent to the target regardless of the number of spaces between the attack and the new target.

Monsters

 * Gorghadra (Alpha, Ultra, Mega)
 * Gorghadratron (Alpha)
 * Incinerus (Alpha)
 * Legionnaire (Gladius-1)
 * Zor-Magna (Mega)
 * Zor-Macros (Zor Sectus)

Units

 * Carnitron
 * Commander Haldar
 * Green Fury Van
 * Katana
 * Scorcher

Buildings
This ability is not found on any building.

Maps

 * Ability Zones on the map Grapple in the Garden have this ability.

Tactics

 * Unlike most crowd control abilities, Chain Reaction requires a new roll for each target, so relying on lucky rolls doesn't work very well; you'll want to put a fair number of dice into the roll even if your chances of hitting are good, because you'll need the roll to succeed several times over.
 * Also, since chain reaction moves down the line of units one at a time, it can't always hit all units in a cluster; if four units are in a "y" formation, for instance, no more than three of them can be Chain Reacted. Even a straight line of units might be far enough away that the ends of it are outside the attack's range, so you have to start the attack in the middle and move toward one end, leaving the other intact.  It may be useful to have both Explosion and Chain Reaction in your force, so that virtually all unit formations can be wiped out.