Ares Mothership

Ares Mothership is a Martian Menace monster of the Invaders agenda. Ares Mothership was released in Series 1: Rise.

The Ares Mothership presents a serious challenge that can force your opponent to shift how he approaches the game. The Mothership's abilities take actions away from your opponent while leaving you to attack as you please. While not invincible, she is a formidable monster for your opponent to deal with.

Proportions:
 * Height:19 Meters
 * Weight:25,000 Tons

Alpha

 * With a minimum Speed of 7 and Flight in every form, not to mention access to Refuel, the Ares Mothership is one of the most maneuverable Monsters in the game. Use this to your advantage through a bushwhacking play style.
 * Ares Mothership has Abduct in all of it's forms, so it is possible to do the Abduct Trick with the aid of some Saucers. If the opponent has a unit turn coming up, try to place Saucers on the corner's of the enemy Monster's base. That way they will be adjacent to any Screens that the opponent may throw up, leaving an opportunity for Ares to strike with Abduct to clear a path.
 * The Ares Mothership also has Steady in this form, meaning she is immune to Body Slams and so can only be moved in a straight line. Keep this in mind when placing the Mothership.
 * Use Transport to either get a Nullifier Pod out for Weaken, or use it instead to drop a Power Pod off for the dual benefit of Refuel and Amplify on the next turn.
 * Manufacture and Transport potentially allow the Mothership to produce two Units per turn. This tactic can be extremely viable for the sheer Unit Swarms that will come from it. Remember that with Manufacture, you can create any Unit, regardless of cost. This means that you can create an Elite near the opponent, and have it spearhead an assault against the opponent's monster, saving 3 A-Die for the turn (Spawn Cost and Movement).
 * Don't forget about Power Sink in this form either, as it can give you an extra P-Die every time the opponent targets a figure in your Force using P-Dice.

Ultra

 * Like in Ares's alpha form, Ultra Ares has Power Sink. Do not forget about this reaction.
 * Negation is one of the most powerful Skills in the entire game, since it makes the Ares Mothership immune to any Power attacks except Swat or Ram. Keep in mind though that Ares is still vulnerable to Beat Back and Toss.
 * Blue Force Field is great for the Martian Units, because it ups their extremely low Defense stats. This allows them to survive longer, saving A-Die used to re-Spawn them and making it easier to amass a large number of units.

Mega

 * The Abduct Trick is even more viable in this form, since where this Mothership wants to get is up close for a Power Attack.
 * Marker greatly increases the Mothership's chances of hitting a target. Use this to your advantage by using fewer dice in an attack than you would use normally to save dice.
 * Speed 8 and Flight makes the Mega Mothership even more maneuverable than its other forms. Use this in combination with Refuel to break an opponent's screen on your unit turn, and then have the Mothership rush the opponent to get into Alignment.
 * Don't forget about Resilience while you are playing, since it can greatly increase the Mothership's survivability.

Other Media

 * Ares Mothership was mastered by Brian on September 1, 2011.
 * On April 1st, 2011, Team Covenant "spoiled" Quantum Ares Mothership as an April Fools prank. The popularity of this figure led to it's creation in custom Vassal Mod and in jugglervr's cardset .  At this time, the Quantum Ares Mothership does not exist and is not an official figure.
 * The Quantum Ares Mothership is also featured in a fan poster by Tekkactus that says, "I want to believe." This is an homage to the poster found in agent Mulder's office in the X-files.