Ram

Ram is a power attack that targets a building.

Rules
''Taken from the Monsterpocalypse: Now! Rulebook:''

To make a ram attack, the attacking monster must be aligned with the target building. If the ram attack hits, the building is destroyed. A monster on the opposite side and in base-to-base contact with the building takes 1 point of damage. Unless the attacked building is allied to the damaged monster, that monster’s reactions will not activate. Any units on the opposite side of the building and in base-to-base contact with it are crushed. Because a ram attack targets the building rather than any monster or units on the other side of it, a monster’s power triggers will trigger against the building but not against monsters or units affected by the Ram.

Additional Details

 * The trigger that mimics the effects of a Ram is called Demolish. Rams differ from Demolish, however, in that Ram damages multiple targets (units or monsters), but in order to be affected those units and monsters need to be on the opposite side and base-to-base to the target building, rather than just adjacent.
 * A monster with Negation can be damaged with a Ram attack, since being on the opposite side of a building puts the Ramming monster outside the Negation area. However since the attack targets the building and not the monster being damaged, Trigger]s] which affect "monsters" or "enemy figures" will not activate.  (For example, Mega [[Crustaceor can Hit & Run after the Ram since this ability does not specify what type of figure the attack must hit, but Ultra Tyrranix's Crunch will not cause the Ram do super damage to the monster since Tyrannix did not actually attack that monster.)


 * The Adaptable ability will cause a Ram power attack to deal super damage.