Template talk:Unit

Personally, I like this. I can get the same effect with the following two pieces of code:

The main benefit of the Unit Template over the Unit Stats Template is that, if we ever decide we need to change how things are displayed, we can do it for all units at once. For instance, if we don't want to put "Grunt/Elite" at the top, we can just change it in the template and it's fixed everywhere.


 * I see no reason why we would not do this. Same purpose is served but with greater ease down the road.  Make is to.  Good work too, btw.  :)  ---Galactus 06:06, 4 March 2010 (UTC)
 * There goes my selective reading... Make is to just became "Make it so" ... so that's what I'm gonna do.Prowland 14:12, 4 March 2010 (UTC)
 * It seems my typos are what are really holding me back from holding the captain's chair on the Enterprise. :(   ---Galactus 15:09, 4 March 2010 (UTC)
 * It's ok, you wouldn't like it... unless you really want to shave your head. Meanwhile, I'm gonna see about setting up similar things for Monster/Morpher/Building (Installations will share the building template, I think...) Prowland 15:11, 4 March 2010 (UTC)