Xaxor

Xaxor is a Planet Eaters monster of the Destroyers agenda. Figure was released in Series 2: I Chomp NY.

Having absorbed solar winds throughout the comet's long space journey, Xaxor denies the forces of gravity itself. His beams of ionized cosmic energy pierce the hearts of his enemies while city after city burns in his wake.

Proportions:
 * Height:65 Meters
 * Weight:33,000 Tons

Alpha

 * Xaxor is a true Unit Booster. His stats make it so that he can work with his Units though, so while his Units are Jumping all over the place, he can run up and generate Power Dice through Super Stomp to use in a coming Power Attack.
 * Blue Charge is excellent for Planet Eaters, since most of their Units are Brawl Oriented. Blue Jump also allows the grounded Brawlers to hit targets with Flight that were previously out of their reach.

Ultra

 * Xaxor keeps his excellent Blue Abilities in this form, so keep the flood of Units up and try to swarm with them as much as possible.
 * Xaxor also gains more Offensive Abilities. Not only can he Brawl and Blast on the same turn, courtesy of Following Fire, but he also gains both Weapon Master and Siphon on his Blast attacks, granting him Power Dice as the opponent loses Health rapidly. Since it is impossible to Brawl and Blast the same monster in the same turn without abilities Xaxor lacks, the best play is generally to close to within Blast range, Brawl a building for power dice, and then Blast the enemy monster for super damage with the Following Fire.
 * He also gains Steady in this form, making him immune to Body Slams. This can be an awesome ability in some games, since the opponent can only move you in Cardinal Directions. Abuse this ability wherever possible. If possible, select a map with long, straight rows of buildings (eg Riverside Rampage), and make a point of standing in a crossroads, knocking down any building that might get in your way.

Mega

 * Mega Xaxor can't tell the difference whether he's Brawling or Blasting - either way, he can land a power attack immediately afterward thanks to Chain Attack. If you have many power dice or the opponent's monster has a low Defense, you can Brawl plus Chain Attack to hit it twice in a row for much damage and Siphon back one of the spent power dice, leaving you primed to do it all again as soon as you have your dice back.  If left with too few dice to be able to hit the monster, you can use the Chain Attack to Stomp or Rampage for some power dice, Swat two units together, or collapse a flimsy building with Ram.
 * With four boost dice on Power and the maneuvering flexibility of Jump, Mega Xaxor definitely wants to try and land a good Smash or Throw on his opponent whenever he gets the chance. This talent for power attacks is his only real advantage over Ultra Xaxor, so exploit it as much as possible.  Siphon makes it moderately easy to take multiple monster activations, but you probably won't want to bother Brawling or Blasting first for the Chain Attack, as this eats up too many Action dice.

Other Media
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