Chemical Spill

Welfare/Creation reaction.

Ability
If this building is hit or destroyed, replace it with a chemical hazard. Figures moving onto that hazard take 1 damage. Mechanical monsters at full health do not suffer this damage.

Rules
Due to the timing of effects in attack, a Mechanical monster which was previously at full health, and was then struck by a Power Attack which caused it to collide with a building with Chemical Spill, does not take extra damage from the chemical hazard. This is because the reaction "checks" to see if the monster is at full health during step 5 of the attack sequence, adding +1 to the damage that the attack will deal if and only if the monster is non-Mechanical and/or damaged. Only in step 6 of the attack is the damage from the entire attack actually dealt.