Marauder

The Marauder is a Martian Menace unit of the Invaders agenda. The Marauder was released in Series 2: I Chomp NY.

Strategy & Tactics

 * With 6 Speed, long range blasts and an Explosion blast trigger, Marauders are ideal for power base disruption or making attacks of opportunity against poorly positioned enemy units. Their speed and range make it possible for this unit to hit targets within a large radius of its starting location.
 * Although their lack of inherent Boost Dice can be a problem this can be easily overcome by making combined blast attacks with Marauders and Vanguards or Nautilus Blasters or placing them next to Elite Despoilers to benefit from their granted Sniper, although this option does not increase the odds of damaging nearby figures with Explosion.
 * If you are considering making a combined attack with Vanguards against an enemy monster and there is an enemy unit adjacent to it is often better to have a Marauder lead the attack and blast the unit instead. The odds of hitting the enemy monster and the Power Dice gain are the same, but a unit is destroyed as well.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular unit.