Invaders

Invaders are one of six agendas within Monsterpocalypse.

Factions

 * Martian Menace
 * Tritons

Objective
Invaders want what Earth has to offer, and they’ll stop at nothing to get it.

Agenda Strengths

 * Invaders are one of the most mobile Agendas in the game, with all of their units having some type of movement ability and most of them having good to excellent speeds.
 * Invaders are probably the best faction at gaining power dice, through easy access to Amplify and Power Gorge. Many of their monsters also possess abilities that can be used to gather Power Dice, including Multi-Shot, Super Rampage, Fling, Toss, and Radial Attack.

Agenda Weaknesses

 * Before the Tritons joined the agenda, Invaders had some of the lowest defense averages in the game with most of their unit models having only 2 defense and only three with 3 defense.
 * The defense of the Invaders monsters is also quite low, and they tend to have low to average health, although this is somewhat mitigated by their ability to heal by brawling certain buildings.
 * Invaders are a primarily blasting agenda. Collaborators with Shadow Gates or a Savage Swarm force running Ultra Mantacon can hugely disrupt the combat efficiency of the Invaders.