Baratol

Baratol is a city-setting that is expansive and isolated enough to be treated as a "world" for the purposes of role-playing. It is dark, mysterious, and wrapped up in a ruthless cycle of conspiracy and concealment. It is gritty, underhanded, and defined by, quite simply, oppression.

Construction
1. Stone structures keep me safe from the things that wish to do me harm.

2. If I can enter my home easily, so can everyone else.

3. Decoration too easily attracts the attention of thieves.

Full construction blog found here.

Cooking
1. Sharing a meal is the most intimate sign of friendship and trust.

2. Eating uncooked food makes one “unclean”.

3. Ale keeps the worry away.

Full cooking blog found here.

Culture
1.

2.

3.

Maps
Maps go here.

The Pit
The Pit is composed of three towns: Forge, Hammer, and Anvil. These three make up the manufacturing hub of Baratol. A constant, thick smog lingers around the area, covering anyone who spends any amount of time there in an unpleasant odor. The residents are generally poor and do grunt work for the major smiths. Residents here have a lower life expectancy, and are known for a fairly persistent cough, as well as more complex breathing problems, similar to asthma.

The High
The High is a district within Baratol. It contains the Castle, as well as most royal dwellings. It is the richest area of Baratol, one that is significantly alienated from the rest of the territory. Known for being the home of exquisite parties, as well as the seat of the King, The High is the pinnacle of Baratolian wealth.

Name
Explain the significance of this person.

Name
Explain the significance of this person.

Early History
The beginnings of this setting.

Significant Step 1
Such and such happened.

Significant Step 2
Such and such happened.

=Non-Canon= If you've played in this setting and significant changes have happened due to your campaign, record them here. The creator of this setting can choose to adopt these occurrences in the official canon, or, if the creator wishes to exclude said occurrences, other players might decide to include them when they run the setting.