Tectomoc

Tectomoc is a Elemental Champions monster of the Protectors agenda. Tectomoc was released in Series 5: Big in Japan.

Alpha

 * Having the record-low in terms of Ability count, Tectomoc is about as simple as they come. Use Beat Back whenever you can reach the opponent, and abuse Power Gorge to go into your hyper form fast.
 * Even though he has a low Def, Tectomoc makes up for it by having a Health Stat of 7 and the ever-useful Steady Skill, meaning that he can only ever be moved in a cardinal direction. Keep this in mind when placing Tectomoc, as it allows him to be safe where other monsters would be asking for a death wish.

Ultra

 * Ultra Tectomoc has Chain Attack, which, when combined with his whopping Brawl Stat, allows him to easily hit the opponent's Monster with massive damage every turn.
 * Tectomoc's low Speed, Health, and Defense in this form is made up for with Tenacious and Burrow, making him immune to all hazards and able to bypass Buildings during his Advance. Use this to easily get to where his alpha form could not, and, if need be, you can even Hyper Down to his alpha form afterwards to make use of Beat Back.

Mega

 * Swatting is ideal in this form. Rage means you'll gain back 2 power dice (1 for each part of the attack) in addition to the die you get from killing a unit.  You'll even get another power die if you kill a unit or building with the second attack.  Crunch means the second part of the swat has a chance to do super damage if you target a monster with the second attack.
 * Massive allows you to get up close and personal with the enemy monster without fear of a retributive Throw. Stand adjacent to your enemy, and he can't Throw or Smash you away.  This couples extremely well with the Steady ability on the Alpha form, allowing you to choose which power attacks to deny based on your position.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular monster.