Krakenoctus

Krakenoctus is a Tritons Monster of the Invaders Agenda. Krakenoctus was released in Series 4: Now!.

Proportions:
 * Height:55 Meters
 * Weight:33,000 Tons

Alpha

 * Krakenoctus has a fairly generic alpha form, with things like an average Defense, Pedestrian, decent Abilities like Riled and Munch. This makes his Alpha a very good meatshield for Flexing down to.
 * Even though Karkenoctus' alpha form may look like an excellent meatshield, he does have one major redeeming quality in the form of Tow. This allows him to easily break an opponent's Screen, setting them up for a Power Attack, or, as another option, he can Tow a Unit into Stomping range for an extra P-Die. Use this Action liberally, since it can open up many high-damage moves for Krakenoctus.

Ultra

 * Ultra Krakenoctus has the same Tow trick he has in his Alpha Form, which he can use for the same purposes as before. Keep breaking and making the Screen, and Krakenoctus will live long past his shelf life.
 * In addition to his previous playstyle, Krakenoctus has now gained a plethora of new Brawl Triggers, allowing him to pick up a Unit from a distance (Reach), eat it's head to heal a Point (Munch), flick the corpse at the opponent (Fling), and finally pimp-slap the opponent for one more point of damage (Following Fire).
 * You can also use the Pick-and-Flick-and-Pimp Tactic to kill both of the opponent's Forms in the same turn, if they are at 1/1, by Flicking the first form to kill it, and Slapping the new form for a point.
 * The only thing to worry about with the PFP Tactic is that it drains his Dice Pools fast. Try to lower the opponent's DEF through Abilities such as Sniper and Weaken to save Dice, and using Abilities such as Power Gorge and Energy Cycle to gain extra Dice.

Mega

 * In his mega form, Krakenoctus trades in his brawling for a much longer threat range. With 5 blast, fling and super swat, he can hit a monster up to 12 spaces away from him.  Add in Radar and he's now threatening the entire board without leaving his corner.
 * Don't forget that negation only applies to your opponent - you can still power attack. This allows the Krakenoctus to stand wherever he wants without having to worry about a smash or throw ruining his day.  If your opponent doesn't have powerful brawl options, get in his/her face and bodyslam, toss, smash, etc the enemy all over the board.
 * Beware of Weapon Master Swats and two damage blasts. With only 5 Defense, it is very easy for your opponent to take two damage back to back monster activations.

Podcasts

 * He Said, He Said: Makin' the Kraken

Blog Posts

 * Ten Commandments for Playing Krakenoctus