Nova ESR

Nova ESR is a G.U.A.R.D. monster of the Protectors agenda. Nova ESR was released in series 2 I Chomp NY.

The Nova ESR (Extreme Situation Responder) can fly circles around any enemy beast or fiend while scorching it with powerful wrist-mounted energy blasters. Few foes can stand for long against her onslaught as she slips through their traps with cunning aerial acrobatics.

Proportions:
 * Height:57 Meters
 * Weight:24,000 Tons

Abilities

 * Sprint (Blue)
 * Hit and Run (Blast)
 * Lightning Attack (Blast)
 * Flight

Abilities

 * Sprint (Blue)


 * Multi-Shot (Blast)


 * Weapon Master (Blast)


 * Flight

Abilities

 * Fission


 * Energy Cycle (Blue)


 * Overload (Blast)


 * Flight

Alpha

 * Most Monsters cannot do two points of damage reliably with their alpha form, but Nova can thanks to Lightning Attack. To counteract Nova's low range, try to capture a Building with Radar Network or Green Radar.
 * Another option along this same line is to attack from short range, then Hit & Run away, into adjacency with a Mobile Ops Center, potentially screening, and granting an additional 2 range to make a second attack you might otherwise have been out of range to make.


 * With Hit and Run and Lightning Attack, Nova can move up to six spaces during the Attack Phase. Add in Sprint, and Nova can now move 9 spaces, easily enough to retreat behind a Screen. Make good use of this tactic to keep Nova alive for as long as possible.

Ultra

 * Use this form to clear out Units with Multi-Shot while simultaneously keeping up the pressure on the opponent thanks to Weapon Master.
 * Use Sprint and Actions such as Refuel or Beacon to help keep Nova away from the opponent. If Nova takes any damage, try to get a Repair Vehicle to her ASAP due to her low Defense and Health Stats.

Mega

 * Refuel and Speed 9 make for a monster that can get almost anywhere on almost any turn. Use Refuel often to keep Nova out of trouble.
 * Fission and Energy Cycle allow Nova ESR to take multiple monster turns easily. Add in Shuffle, and Nova is suddenly gaining an extra three Action Dice out of every monster turn.
 * To get the most out of Overload, try this trick. If you see that they have an Insurance Company HQ, or another building with Insurance captured, try to Destroy any low Defense buildings on the field to force P-Die on them. A tactic similar to this can be done if the opponent has Riled or other similar methods of gaining P-Die.
 * If you would rather rely on power attacks, try to clear Screens out with your Units, and follow up by having Nova run in on her monster turn for a quick Throw or Smash. Alternatively, if the opponent has a Unit Turn coming up, Refuel Nova into alignment instead.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular monster.