No-Fly Zone

Debuffing skill.

Ability
Non-allied figures cannot advance through the space(s) this figure occupies.

Rules

 * Even though this Ability is called No-Fly Zone, it also prevents figures with Jump or Burrow from advancing through figures with No-Fly Zone.
 * Pedestrian allied monsters cannot advance through Installations with this ability; just as they cannot advance through any other building.
 * Non-Installation buildings are allied to no player, so their No-Fly Zone applies to all players' monsters.

Monsters

 * Legionnaire (Shield-4)

Units

 * Sun Drone

Buildings

 * Arsia Outpost
 * Mt. Terra
 * Privateer Press