Destroyers

Destroyers are one of six agendas within Monsterpocalypse.

Factions

 * Planet Eaters
 * Savage Swarm

Objective
Destroyers are motivated by wanton destruction. It’s nothing personal—just don’t get in their way. Destroyers lack higher intelligence, they think and function like pack-hunting animals. Unlike the Fiends, who are motivated by cruelty, Destroyers are driven by simple instinct.

Agenda Strengths
Destroyers have access to more defense-lowering abilities than any other agenda, which combine with fairly generous Boost dice to make it easier for monsters to multi-turn and for units to land 1 or more damage on the unit turn. Weaken benefits all attacks, Flank and Penetrator help out brawl (the latter being available only to units), and Spotter improves blasts; thusly a Destroyer monster can brawl or blast a target at -2 DEF, or power attack one at -1 DEF, while brawling units can reduce their target's DEF by as much as -3.

Destroyers are built around destruction. They excel at eliminating Figures; though it is dependent on the Monster whether those figures are Buildings, or enemy units and monsters. Destroyer monsters tend to hit hard and have solid defenses.

Destroyers also tend to have solid Unit generals.

Agenda Weaknesses
With the exception of Mantacon, Savage Swarm monsters cannot heal except by brawling Nuclear Power Plants, and Planet Eaters cannot heal at all, although most of them have above-average starting Health. This greatly endangers both Destroyer factions when facing monsters with excellent healing abilities, such as Yasheth or Mechathugrosh; such monsters and even far less robust ones can simply outlast the Destroyer, forcing it to be extremely aggressive in order to have any hope of victory, and thereby increasing the risks associated with bad luck or uncautious play. Timed games offset this disadvantage to some extent and thus tend to favor the Destroyers' aggressive playstyle.

Destroyers are not very good at holding territory. Their aggressive playstyle generates P-dice from destruction, not securing. If they lose the tempo of the match and can no longer apply aggressive pressure, they tend to lose the match itself.

Destroyer units are generally incapable of brawling figures with Flight.