Statistics

Every Figure in Monsterpocalypse has a set of Statistics that govern what they can and can't do in a Turn and how durable they are, among other things. A Figure's Stats can be found on the left-hand side of their Base, with each Stat having a distinct symbol, along with a number printed inside the symbol to show how well they can use the Stat. Some Stats can also be found on the south side of their Base, and these include Spawn Cost, Health, Faction, etc.

=Statistics= The following Statistics can be found on a Figure's Base.

Speed
Speed, abbreviated "SPE", is the first Stat found on the left-hand side of a Non-Building Base. A Figure's Speed Stat is depicted as an arrow-shaped icon, and it determines how far a Figure can move in a single Advance. To Advance, most Figures must spend 1 A-Die, although a Figure with Quick can bypass this limitation. Most Figures cannot move more than their Speed Stat, although Monsters can go further by spending additional A-Die to Step.

Energy
Energy is the second Stat found on the left-hand side of a Building's Base. A Figure's Energy Stat is depicted as a zig-zag icon, and it determines how many P-Die a Monster gains for destroying the Building in question with a Brawl Attack. Figures with Atomize also gain the listed Energy Stat for destroying a Building with a Blast Attack, although all other cases are rewarded with only one P-Die. A Figure gains no P-Die from destroying their own Installation.

Defense
Defense, abbreviated "DEF", is the first Stat found on a Building's Base, and is the second Stat found on a Non-Building Base. A Figure's Defense Stat is depicted as a shield-shaped icon, and it determines how many Strikes an opponent must roll in order to hit the Figure during an Attack. Defense can be boosted by Cover and Skills such as Force Field and Shelter, although Triggers such as Multishot and Explosion and Skills such as Weaken can lower a Figure's Defense. A Figure's Defense can not be lowered to below 1.

Brawl
Brawl, abbreviated "BRA", is the third Stat found on a Figure's Base. A Figure's Brawl is depicted as a circular icon with four points at the corners, and it determines how many A-Die they can use in a Brawl Attack against another Figure. A Figure's Brawl can be reduced by Skills such as Disable. A Figure's Brawl Stat can not be reduced to below 1.

Brawl Boost
A Figure's Brawl Boost Stat can be found under their Brawl Stat next to a small printed star. This Stat determines how many B-Die a Figure gains during a Brawl Attack against another Figure. A Figure's Brawl Boost Stat can be boosted by Skills such as Fortify, although Skills such as Distract can lower a Figure's Brawl Boost Stat.

Blast
Blast, abbreviated "BLA", is the fourth Stat found on a Figure's Base. A Figure's Blast is depicted as a burst-shaped icon, and it determines how many A-Die they can use in a Blast Attack against another Figure. A Figure's Blast can be reduced by Skills such as Disarm. A Figure's Blast Stat can not be reduced to below 1.

Blast Boost
A Figure's Blast Boost Stat can be found under their Blast Stat next to a small printed star. This Stat determines how many B-Die a Figure gains during a Blast Attack against another Figure. A Figure's Brawl Boost Stat can be boosted by Skills such as Intensify, although Skills such as Distract can lower a Figure's Blast Boost Stat.

Range
A Figure's Range can be found under their Blast Stat. The Range Symbol is a broken bar that may or may not be shaded on the right-hand side. If the bar is not shaded on the right-hand side, then the Figure's Range is Short, allowing it to declare a Blast Attack on a target from a distance of 3 Spaces. If the bar is shaded on the right-hand side, then the Figure's Range is Long, allowing it to declare a Blast Attack on a target from a distance of 5 Spaces. Skills like Radar can further boost a Figure's Range.

Power
Power, abbreviated "POW", is the fifth Stat found on a Non-Morpher Monster's Base. A Figure's Power is depicted as a whirl-shaped icon, and it determines how many A-Die they can use in a Power Attack against another Figure.

Power Boost
A Figure's Power Boost Stat can be found under their Power Stat next to a small printed star. This Stat determines how many B-Die a Figure gains during a Power Attack against another Figure. A Figure's Power Boost Stat can be boosted by Skills such as Fortify, although Skills such as Distract can lower a Figure's Power Boost Stat.

Health
Health, abbreviated "HEA", is the last Stat on the left-hand side of a standard Monster's Base, and is the first Stat on the Southside row of a Morpher's Base. A Monster's Health is depicted as a heart-shaped icon, and it determines how much Health that that particular Monster's Form has at the start of the game. If a Monster's Health Stat goes to Zero or below, that Form is killed. Actions and Skills can replenish a Figure's Health if certain conditions are met.

Cost
Cost is the first Stat on the Southside Row on a Unit's Base. A Unit's Cost Stat is depicted as a coin-shaped icon, and it determines how many A-Die are needed to Spawn a Unit during the Spawn Phase of a Unit Turn. A Unit's Cost can be lowered by Skills such as Discount, bypassed entirely by Actions such as Summon and Triggers such as Transmutation, or increased through Spawn Tax. A Unit's Cost may not go below Zero.

Hyper Cost
Hyper Cost is the first Stat on the Southside Row on a Monster Hyper Form's Base. A Monster's Hyper Cost is depicted as a Hazardous-Material-like sign, and it determines how many P-Die it must use to Hyper Up from its Alpha Form prematurely and go to it's Hyper Form. If a Monster drops down to their Alpha Form, they do not need to pay any cost.

Faction
Faction, abbreviated FAC, is the second Stat found on the Southside Row on a Figure's Base. FAC can determine whether certain Abilities work or not, depending on whether they match up with another Monster's or Unit's FAC. The current Monsterpocalypse Factions can be found here.

Agenda
Agenda, abbreviated AGN, is the third Stat on the Southside Row of a Figure's Base. AGN can determine whether certain Abilities work, depending on whether they match up with a certain other Figure's AGN. Agenda also determines whether or not a Figure can gain another Figure's Red or Blue Abilities, and it also determines whether or not you must pay Spawn Tax for Spawning a Unit during the Spawn Phase. The current Monsterpocalypse Agendas can be found here.

Energy Type
Energy Type is the last Stat on the Southside Row of a Figure's Base. Energy Type can grant benefits through Hazard immunity, Ability buffs, and other situational effects. The current Monsterpocalypse Energy Types can be found here.