Talk:Skill

Still need to categorize every ability from Economy skills on.03:28, 28 June 2010 (UTC)


 * I'd like to suggest that Debuffing Skills contain a more specific category for only those skills which reduce target figure's defense (Flank, Weaken, Spotter, Penetrator, Armor Piercing, Sniper, Infiltrate...I think that's all of them...oh, and Martial Artist), as these abilities in particular are important to know all of, so that you know the maximum possible defense reduction for any figure. EG a Destroyer's brawl attack could be hitting a 3-defense monster, while a Collaborator's never has to deal with less than 4.  The easier this critical strategy point can be made to understand, the better.  Willpell 01:33, 6 August 2010 (CDT)
 * I disagree. The skill classifications we're using are community constructs that are only useful in categorizing the skills for discussion.  As such, the Debuffing Skill category contains exactly what it is described as: Skills that make things weaker.  I think, however, that you are correct.  Defense reducing skills are important enough that they deserve their own category.  I recommend we call them *wait for it* "Defense Reducing Skills"!  This would move them out of the Debuffing Skills list, clearing up that list's clutter and making the skills themselves easier to find. Gearbox 02:36, 6 August 2010 (CDT)