Hazard

A Hazard can be found on the back of any Rubble tile. Hazards normally do extra damage to a figure that lands on it except in special cases, such as a Monster with Fireproof, or a Figure of the Radioactive Energy Type. The only Hazard that as of yet does no damage is a Hellfont, which instead is used as a pseudo-Spawn Zone. A Monster with Tenacious is immune to every type of Hazard. Hazard and Rubble tiles can be flipped as the result of an Action, such as Ignite or Extinguish, or as the result of a Stomp Power attack.

=Types of Hazards=

Fire

 * If a Building with the Blazing Inferno Reaction is destroyed, replace it with a Hazard of this type.
 * Figures with Fireproof or Tenacious are immune to this type of Hazard. All other Figures take 1 Point from entering this type of Hazard.
 * This Hazard is on the back of all standard Rubble tiles. If a Building leaves a Rubble tile, this type of Hazard must be on the reverse side of the Rubble tile.

Buildings with Blazing Inferno

 * Defense Contractor
 * Downtown Highrise
 * Imperial State Building
 * Insurance Company HQ
 * Mt. Terra
 * Newspaper Building
 * Oil Company HQ
 * Oil Refinery
 * Skyscraper
 * The Crystalline Building
 * Tokyo City Center

Radiation

 * If a Building with the Radiated Zone Reaction is destroyed, replace it with a Hazard of this type.
 * Figures with the Radioactive Energy Type or Tenacious are immune to this type of Hazard. All other Figures take 1 Point from entering this type of Hazard.
 * Note that just because a building produces a Radiation Hazard does not mean that it would heal a "Radioactive" monster. For that to occur the building must only be Nuclear Powered.

Chemical

 * If a Building with the Chemical Spill Reaction is destroyed, replace it with a Hazard of this type.
 * Full Health Monsters with the Mechanical Energy Type and Figures with Tenacious are immune to this type of Hazard. All other Figures take 1 Point from entering this type of Hazard.
 * Because of how hard it is to be immune to this type of Hazard, many players seeking to damage their opponent use Buildings that leave Chemical Hazards.
 * Note that a Monster at full health colliding with a Chemical Spill building does not take the Hazard damage, since the Hazard goes off in step 5 of the attack and damage is applied on step 6. (See Attack Timing Rules

Hellfont

 * If a Building with the Hellfont Reaction is destroyed, replace it with a Hazard of this type.
 * Once each Unit Activation, the active player can use 1 unoccupied space of this type of Hazard to spawn an Occult Energy Type Unit.
 * This type of Hazard does no damage, regardless of whether or not a Figure moves into it.