Mechathugrosh

Mechathugrosh is an ÜberCorp International monster of the Collaborators agenda. Mechthugrosh was released in Series 5: Big in Japan.

Proportions:
 * Height:65 Meters
 * Weight:65,000 Tons

Alpha

 * Mechathugrosh has a total of 3 Actions in this form, and while this does grant him a wealth of options, it also means that he must pick and choose his Abilities every turn.
 * Tow can be used in three ways: A) Use it to break an opponent's Screen, and then rush in and Power attack them in whichever way is useful, B) Screen yourself (if you're out of Cargo in your unit reserves) while concentrating on Brawl attacks and healing on the unit turn, and C) Tow one of the opponent's Units into adjacency for a quick 7-range Swat attack, due to Super Swat.
 * Transport works well with Mechathugrosh, since it allows him to summon up a Screen of one of the Collaborators' many Units with Cargo, and then, because of Motivator, they get to move faster on the next turn. Good Transport options include a Shadow Gate for Red Cloak, and a Mecha Task Master for Red Command. If you do Transport a Mecha Task Master though, remember that if Mechathugrosh uses Command on his next turn, he will not be able to use any other Action.
 * Also remember to keep a Power Zone unoccupied so that Mechathugrosh can use Restoration. This can be hard to remember with a faction that has 2 Units with Amplify.

Ultra

 * Mechathugrosh's Ultra Form plays very similarly to his alpha form, in the way that it has many Actions to choose from. He unfortunately loses Restoration, though, so be a bit more careful with Mechathugrosh's placement, since it is now much harder to just heal off damage.
 * In addition to Motivator, he also gains Halt, meaning that he affects all Unit Movement in this form. Use this to your advantage if you ever find yourself on the opponent's side of the Battle Map.
 * Although Ultra Mechathugrosh loses his access to Restoration he gains Weapon Master on his brawl attacks, allowing him to do Super Damage to the enemy monster. Although this is a useful option Ultra Mechathugrosh is still very good at setting up the enemy monster for Power Attacks due to his Tow action and ability to Burrow.

Mega

 * Mega Mechathugrosh is a dedicated blaster, with Crunch giving him the chance of dealing Super Damage with each blast attack.
 * His combination of Rage and Riled allows Mega Mechathugrosh to easily accumulate a lot of Power Dice and helps to increase his dice efficiency. His inherent long range also mean that he will not have to move often, increasing the dice he can use to attack.
 * Mega Mechathugrosh works best when combined with a Shadow Gate to grant him Cloak and either a Radar Array, Radio Telescope, or Mecha Chomper to grant him Radar.

Other Media

 * Mechathugrosh was mastered by Theodore Lehman on August 29, 2011.