Downtown Beatdown

Downtown Beatdown is a Battle Map that was released in Series 1: Rise and was included in the Rise Map Pack. The reverse side of this map is Boardwalk Brawl.

=Features=

Features of this map are as follows:

=Power Bases=

Red
Explain Advantages and Disadvantages of Red Power Bases.

Blue
Explain Advantages and Disadvantages of Blue Power Bases.

(Note: Fuse Red and Blue sections if map is symmetrical.)

Central
Explain Advantages and Disadvantages of the Central Power Bases. If none exist, delete this section.

Questionable
Explain Advantages and Disadvantages of Questionable Power Bases, and why they are questionable. A Qestionable Power Base can easlily be described as one that is sub-optimal in some way, shape, or form. If no Questionable Power Bases exist, delete this section.

=Tactics and Strategies=
 * Downtown Beatdown is a difficult map for pedestrian monsters. Very few walking avenues exist, and starting in the left Monster Starting Zone is likely to mean being trapped by your own powerbase until you can destroy several buildings. Pedestrians with Blitz may be able to deal with the congestion, but others will have difficulties moving freely, especially if hazardous buildings are used.
 * The central foundations can potentially hold three hazardous buildings in a row, making it possible to threaten a 7-damage Smash without use of the Crystalline Building or Tokyo Triumph. This will kill every monster form in the game other than Mega Gorghadra unless it is immune to the hazards in question or to building collisions.  An Armored, Radioactive, Fireproof, or otherwise immune monster can use the threat created here to severely limit the opponent's options for safe positioning. a monster lacking such immunity should either stay very far away from this area at all times or make an early priority of destroying it.
 * See Mr. Froggies' guide to this map.