Alliance Of Handy Weirdos

STARTING RESOURCES

1 Elitism, 1 staple resource

STARTING DRAW

8 going first, 9 going second

RESTORE RULE

At the start of your turn, restore all your depleted cards and detach all resources from your faction.

DEVELOP RULE

At the start of your turn, draw a card or play a resource.

DRAW

COST - Pay 3.

EFFECT - Draw a card.

RESOURCE

COST - Pay 4.

EFFECT - Play a resource.

ENHANCE

COST - Pay 3. Pick a character.

EFFECT - This turn, the character gains 1 strength and 1 life.