Rampage

Rampage is a power attack with no target.

Rules
''Taken from the Monsterpocalypse: Now! Rulebook:''

A monster cannot rampage if it has advanced this turn, so you have to decide if you want to make a rampage attack before you advance your monster. If you do, make the attack roll once for the entire attack, and then begin moving your monster ahead in a straight line. Before your monster enters a space occupied by a building or unit, compare the number of strikes you rolled for the rampage attack to the defense of that building or unit.


 * If the rampage attack hits a unit, the unit is crushed. Whether the attack hits or misses, the monster continues moving.
 * If the rampage attack hits a building, the building is destroyed and the monster continues moving. If the attack misses a building, the monster stops.
 * If another monster occupies a space the rampaging monster would move into, the rampaging monster stops.

The rampaging monster must continue moving until it moves the number of spaces allowed by its speed or is forced to stop. Any units occupying the spaces where the rampaging monster stops are crushed. The rampaging monster is immune to hazards in its path, but it can be affected by hazards in the spaces where it stops. Flying figures ignore hazards, so a flying monster that ends its rampage on a hazard will not be affected. However, the monster is still affected by hazards that come into play after its movement is completed. This means that even a flying monster that ends the Rampage on a Blazing Inferno building will suffer the effects of the fire hazard.

Additional Details

 * The strength of Rampages is improved by the skills Super Rampage and Juggernaut.