Ulgoth

Ulgoth is a Lords of Cthul monster of the Fiends agenda. Ulgoth was released in Series 2: I Chomp NY.

A living embodiment of toxicity and pain, Ulgoth leaves cities leveled in his wake. His very blood destroys what he does not directly assault-and this fiend viscously attacks anything within reach, be it friend or foe.

Proportions:
 * Height:58 Meters
 * Weight:54,000 Tons

Alpha

 * Of the power attacks, Ulgoth is immune to throws. Body Slams and Headbutts will cause the opponent to take damage from Volatile. Smash and the secondary target of Swat are the only power attacks that target a monster and will not cause retribution to the attacker.
 * For this reason, it is important for Ulgoth to stay close to its opponent. As long as the enemy begins their monster turn adjacent to Ulgoth, the only options of attack that won't cause them to take Volatile damage are blast attacks, swats and rams.
 * Radial Attack gives Ulgoth native access to crowd control. One brawl to a building in the opponent's power base can potentially also take out several units that are securing other buildings. This also helps to keep Ulgoth from being boxed in, as he is pedestrian.
 * Because of Ulgoth's low defense and Health stats, it is important to either stay adjacent to the enemy to keep up in the damage race, or stay close to a friendly spawn point in case you need to spawn a Meat Slave.
 * Don't forget to use Mire. This can easily cripple many screen attempts that your opponent can try to make against you, or it could stall an opponent's plan to quickly and easily capture a power base.

Ultra

 * Low Hyper Cost encourages Flexing with this form. Use this to deal some extra damage to the opponent with Annihilate, and then Power Down to use Ulgoth's alpha form as a damage shield.
 * Blue Mire can make Ulgoth's units a pain to your opponent. Use this benefit to clog your opponent's Spawn Zones, or just simply to stall their Units from reaching Ulgoth.

Mega

 * Be careful that with Beat Back you don't knock the opponent so far away that they are then able to smash you. Send them side to side or into yourself for maximum effectiveness.

Mastering Monsterpocalypse

 * Day 2 (aXl) -Pertains to Ultra form.
 * Day 3 (aXl) -Pertains to Ulgoth's In-Faction Units, as of Series 4.
 * Day 4 (aXl) -Pertains to Ulgoth's In-Agenda Units, as of Series 4.
 * Day 5 (aXl) -Pertains to Ulgoth's Splash Units, as of Series 4.
 * Day 6 (aXl) -Pertains to Ulgoth's Building Selection, as of Series 4.
 * Day 2 (Tekkactus) -Pertains to Ultra form.

Battle Reports

 * aXl/Galactus (Ulgoth (Ultra)/Yasheth (Mega))