Faction (The Spoils)

A Faction is a lasting card type within The Spoils. The faction sets many of the general parameters for how a players turn and game functions.

Your faction starts the game in play. It provides essential abilities and affects how the game flows. You are only allowed to use one faction card. If damage is inflicted to your faction, it loses an equal amount of influence. Once your faction has 0 influence, you lose the game.

Faction Components
Although each faction is unique, they all share the same basic parts.


 * Influence — A faction’s starting influence score appears at the top, just below the name.
 * Starting Resources — A faction’s starting resources line describes the resources that start the game in play under your control.


 * Starting Draw — A faction’s starting draw line describes the number of cards you draw at the start of the game. This number is usually different if you are taking the first turn of the game instead of the second.


 * Restore Rule — As you play, resources get used and your characters become depleted from battle. A faction’s restore rule replenishes your cards every turn.


 * Develop Rule — A faction’s develop rule lets you draw cards and play resources. Its primary purpose is to provide a steady flow of new options as the game progresses.


 * Other Rules Text — A faction has additional rules text below the develop rule. This text usually includes abilities that allow you to draw more cards and play more resources. Since you can always use your extra resources to draw more cards, you’ll never run out of things to do no matter how long the game goes.