Dynastavus

Figure is a Savage Swarm monster of the Destroyers agenda. Dynastavus was released in Series 5: Big in Japan.

Proportions:
 * Height:62 Meters
 * Weight:10,000 Tons

Alpha

 * Dynastavus is a very straightforward brawling specialist, with excellent maneuverability thanks to high speed and Flight. She can deal 2 damage on every attack without relying on building collisions or hazards, while not being afraid to enter hazard spaces to reach the opponent.
 * Use Command to bring Savage Swarm units forward as screens for Dynastavus, even when she is far from your spawn points.

Ultra

 * With four triggers on Brawl and Charge boosting her to 4 boost dice, Ultra Dynastavus is one of the most brawl-focused monsters there is. Use the Hit and Run + Synchronized Move combo to retreat behind a screening unit after the attack and bring up another screen from behind, keeping Dynastavus safe during the opponent's turn before she swoops in for another 2-damage sting.  Siphon adds a bit of power dice control on top of this.
 * Alpha/Ultra Dynastavus has little need of Chompers since she always does 2 damage with her Brawl.

Mega

 * Mega Dynastavus trades Weapon Master for Lightning Attack, meaning that she can no longer be balked by Resistance, although it does mean you will occasionally miss the second attack roll. She also prohibits the opponent from healing with Drain Life unless they can get away from her.  In exchange for thwarting these defenses, Mega Dynastavus has lower Speed, Defense, Health, and Brawl than the Ultra, although she has a better Power Attack stat and gains a weak Blast attack that may occasionally come in handy.
 * Synchronized Move is now on Power Attacks instead of Brawl, which means it can be triggered twice by a Swat. Use this to help screen Dynastavus or to secure an objective space after Swatting a unit off it.  You can also abruptly secure a building that had a single one of your Units next to it by moving two more units up while killing up to two enemy units adjacent to it; one good use for this trick is to gain Sprint from a Telecom Company and reposition Dynastavus after the attack.
 * When playing against a pedestrian monster, Dynastavus can perform one of the most sadistic (though improbable) maneuvers in the game. With that monster backed up against a building, fly up and align with it, Swat two units together, and Synch-Move two Chompers to stand base-to-base with the enemy monster and adjacent to Dynastavus.  If the enemy monster has no power dice and thus cannot Swat or Stomp to kill both Chompers, he is doomed to take 4 damage on your next monster activation as you Lightning Attack with Feeding Frenzy and will have no way of preventing this.

Other Media

 * Dynastavus was mastered by Dave Zee on August 30, 2011.
 * "Make or Break: Dynastavus" (podcast)