Zor-Magna

Zor-Magna is a Shadow Sun Syndicate monster of the Collaborators agenda. Zor-Magna was released in Series 2: I Chomp NY, and was revisited with a Quantum Form as part of the Dangerous Monster Zone re-release.

Proportions:
 * Height:55 Meters
 * Weight:6,000 Tons

Ultra

 * While it requires a fair number of dice, Zor-Magna has a maneuver that can hit a monster for at least two damage and destroy a unit as well. The combination of Following Fire and Fling means that she can power attack a monster (e.g. Throw or Body Slam), then shoot a unit within her range. This will trigger Fling, and if she has included enough dice in her attack against the unit, there stands a good chance that she can hit the monster again, regardless of its current location. Alternately, this move can be used to power attack a monster and then hit two units or a unit and a building.


 * The Power Attack/Following Fire/Fling combo can also be utilized with Swat, allowing Magna to Swat an adjacent unit at the enemy monster and then Fling another unit at the enemy monster. This combo will deal 2 damage and destroy 2 units, all from 5 spaces away.


 * Magna has one of the longest potential ranges in the game. By securing a building with Radar Network or Green Radar, Magna can shoot a unit up to 7 spaces away and Fling it to the monster an additional 5 spaces away. This gives her a potential range of 12 spaces!

Quantum

 * The (Admittedly-Risky) Perpetual Zor-Magna Machine: If Quantum Zor-Magna has 6 or more P-dice, her blast stat rises to 9*4. Rolling 3A 4B 1P, her odds of hitting a 6DEF monster are 82.24% (its DEF is reduced by 1 due to Sniper). If one of the A-dice misses, she gains it back from Energy Cycle. She can fission one more of the A-dice back to her monster pool. This leaves her spending just one A-die to perform her attack. If she is able to Multi-shot two opposing units after the hit on the monster, she gains back 2 P-dice. This includes the one she spent on the attack and, in this technique, the one she bled for Temporal Displacement, leaving her with the same P-dice with which she started the round. Thus, for 1 A-die, she can make a blast attack that has the possibility of doing Super Damage, eliminate two units, and leave herself ready to do the same attack for the next few turns in a row. Of course, actual game scenarios will rarely be this perfect. However, it is worth noting the general efficiency of the attack. NB: Against her fellow Zors and the handful of other monsters with 7DEF, her odds drop to 65.52% with this roll. Against the many 5DEF monsters in the Now block, or against a heavy unit with cover, her odds rise to 93%.

Other Media

 * An extended discussion of Zor-Magna on the official forums