Multi-Shot

Offensive trigger.

Ability
Choose up to 2 other enemy units in the blast attack range of this figure. Those with DEF equal to or less than the number of strikes rolled take one damage.

Rules
This ability was errata-ed since it was first released. It cannot hit a monster twice nor can it shoot two separate morphers in a single attack. The secondary and tertiary target must be units. The inclusion of the phrase "within the blast range of this figure" means that multi-shot triggers cannot target adjacent units unless the blaster has Bomber.

Monsters

 * Ancient Osheroth (Mega)
 * Anglax (Mega)
 * Cyber Khan (Ultra)
 * Drillcon-Vorionnik (Alpha, Ultra)
 * Gorghadratron (Ultra)
 * Incinerus (Mega)
 * Legionnaire (Ultra)
 * Nova ESR (Ultra)
 * Phobos-7 (Alpha)
 * Tyrranix (Gypsy Sunbeam)
 * Voltron (Mega)
 * Zor-Magna (Alpha, Quantum)

Units

 * Cthulabite
 * Earth Kami (Glass)

Buildings
This ability is not found on any building.

Tactics

 * Multi-Shot is a flexible ability because its targets are chosen after the to-hit roll, so you can throw a more than adequate number of dice to ensure hitting the primary target (a monster, a building, or a unit with low defense), and if the roll produces a lot of strikes you can Multi-Shot some hard-to-hit unit that poses a serious problem, while softer targets can be picked with a poor roll to ensure you at least get extra Power Dice for killing them.
 * Since the Multi-Shot damage doesn't come from a direct attack, it isn't affected by Cover or abilities such as Force Field. Therefore, these abilities are no defense against a Multi-Shot blaster if there is a single unit out in the open anywhere near them.  Being able to attack a 2-defense unit and Multi-Shot something that would have been as much as 6 defense to attack directly with only 4 strikes on the roll is very useful.