Hit & Run

Movement trigger.

Ability
Advance this figure up to 3 spaces even if this figure has advanced this turn.

Rules
A figure with both Hit and Run and Lightning Attack may resolve the hit and run movement then resolve lightning attack but it must still be in range to do so.

Monsters

 * Ancient Osheroth (Dismay Tentacle)
 * Armodax (Alpha)
 * Crustaceor (Mega)
 * Defender X (Mega)
 * Deimos-9 (Alpha, Ultra, Quantum)
 * Dynastavus (Ultra)
 * King Kondo (Quantum)
 * Laser Knight (Alpha, Mega)
 * Legionnaire (Mega)
 * Lo-Tron (Scorpion Robeast, Ultra)
 * Mantacon (Alpha, Ultra, Mega)
 * Nova ESR (Alpha)
 * Phobos-7 (Mega)
 * Pteradax (Ultra)
 * Rakadon (Alpha, Ultra)
 * Rogzor (Alpha, Ultra)
 * White Dajan (Mega)
 * Zor-Raiden (Mega)
 * Zor-Voltis (Alpha, Ultra, Mega)

Units

 * Stealth Ape

Buildings
This ability is not found on any building.