Explodohawk

The Explodohawk is a Planet Eaters unit of the Destroyers agenda. The Explodohawk was released in Series 1: Rise.

Strategy & Tactics

 * The Explodohawk's key advantage is that it functions as a one-turn Monster. With 6 Action Dice and 3 Boost Dice, the Explodohawk has very good odds of destroying any building short of the Imperial State Building on its own. It also has a very good chance of dealing a point of damage to any Monster with defense 6 or less and a decent chance of dealing damage to monsters with defense 7. Against defense 8 monsters it is not so safe a bet but still possible.


 * Explodohawk Spam (or Ride of the Explodohawks with accompanying music) is a great strategy for making use of Explodohawks. Spawn Explodohawks and move them across the field as quickly as possible to disrupt/destroy your opponent's power-base. A single Explodohawk has very good odds of destroying a low defense building or key unit. 3 Explodohawks are recommended for this strategy to maximize destruction in a unit turn. This strategy works best when fielding Explodohawks within their own agenda. If trying this strategy out of agenda, using 2 Explodohawks or having some Apartment Buildings secured is recommended. This strategy works especially well on Teleporter Maps.


 * As a speed 6 flier, the Explodohawk is the most maneuverable of the Series 1-3 Destroyer Units. The Explodohawk can go pretty much anywhere, making it an excellent disruption device. The Shadowed Explodohawk's stealth lets it capitalize on this strategy, using cloak to bolster its low defense and forcing an opponent to potentially spend more action dice to get rid of it. Units with multishot can, however, get around this. This tactic is best used when going 2nd or when your Unit Turn occurs directly before your opponent's Monster Turn.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular unit.