Hall of Great Justice

STARTING RESOURCES

1 Rage, 1 staple resource

STARTING DRAW

8 going first, 9 going second

RESTORE RULE

At the start of your turn, restore all your depleted cards and detach all resources from your faction.

DEVELOP RULE

At the start of your turn, draw a card or play a resource.

DRAW

COST - Pay 3.

EFFECT - Draw a card.

RESOURCE

COST - Pay 4.

EFFECT - Play a resource.

FOR GREAT JUSTICE!

COST - Pay 5. Pick a character you control. X is its strength. Destroy it. Pick another character.

EFFECT - Inflict X damage to the character.