Galaxius-4

Galaxius-4 is a Martian Menace monster of the Invaders agenda. Galaxius-4 was released in Series 3: All Your Base.

Proportions:
 * Height:64 Meters
 * Weight:38,000 Tons

Alpha

 * Galaxius Core's Toss trigger is an extremely powerful and versatile ability, allowing you to move the enemy monster into an advantageous position, while also opening up the ability to do massive amounts of damage from a simple blast attack. It is especially powerful when combined with some of the red abilities from the other morphers, like Power Drain and Radar.
 * The Galaxius Core is very vulnerable due to it's 4 defense, bring along Galaxius Beta to Cloak it, as this helps to protect it from blast attacks.
 * Be careful that you do not confuse Galaxius-Beta with Galaxius-Gamma while formulating strategies during play, as their sculpts are identical but they offer very different abilities. Notably, Gamma has two blast triggers while Beta has none, so be certain to remember the difference.  Opponents playing against Galaxius must also keep this in mind, as Beta has Distract to reduce their attack power while Gamma does not.

Ultra

 * Galaxius-4 is an extremely efficient monster due to his mix of high Boost Dice, high speed, long range, and Fission abilities. It is extremely easy to take multiple back to back monster turns with Galaxius-4, and the Martian Menace's easy access to large numbers of Power Dice helps him in this regard.
 * Galaxius-4 is very versitile when it comes to attacks, able to deal two damage with a long range blast through Lightning Attack or having the potential to deal two damage while also destroying a clump of enemy units through a brawl attack with both Overload and Radial Attack. Galaxius-4 also possesses high numbers of boost dice on these attacks, improving his accuracy and efficiency.
 * Although he shares the five health of many other Martian Menace Hyper Forms he possesses the highest defense of any of their monsters (tied with Ultra and Mega Tharsis-5), making him safer from enemy unit attacks and lowering the efficiency of enemy monsters. He is also able to heal himself through brawling Nuclear Power Plants while also destroying enemy units or dealing a point of damage to the enemy thanks to his Radial Attack trigger.

Mega

 * Use Telekinesis often in this form to break Screens and open up Power Attack opportunities. Also, since it is Blue, it can be used to clump the opponent's Units together to set them up for a Marauder-led Combined Attack with Explosion.
 * Telekinesis can also be used as an excellent way to ensure that Galaxius-4 is always Screened, especially by moving an Elite Despoiler adjacent to him in order to gain the benefits of Red Sniper. If there are no friendly units around Telekinesis can also be used to screen with enemy units. Allowing an enemy unit to get adjacent is far less risky than an enemy monster.
 * Beat Back and Vampirism mix very well with each other. Use Beat Back to force the opponent into Galaxius-4 for 2 damage, and then heal off a point from a previous attack with Vampirism, essentially making you take no damage from the Collision. If there is a building in the two spaces between Galaxius and the other monster, this is an even more potent attack since Beat Back will pull the opponent through the building for at least 1 extra damage.

Other Media
Reference AND link any articles, forum threads, blogs, etc that discuss this particular monster.