Jump

Movement skill.

Ability
This figure can move through figures, treats all Terrain as open terrain, and is immune to hazards on which it does not end its advancement. It still suffers collision effects from hazards and figures. This unit cannot end its movement on impassible terrain. This unit can make brawl attacks against a figure with flight.

Monsters

 * Aquosia (Mega)
 * Crustaceor (Ultra)
 * Cthugrosh (Ultra, Mega)
 * Cyber Khan (Mega)
 * Defender X (Alpha, Mega)
 * King Kondo (Alpha)
 * Legionnaire (Mega)
 * Mantacon (Alpha, Ultra, Mega)
 * Mechathugrosh (Mega)
 * Tyrranix (Rolling Ranch, Fox Jaw-FTE, Gear Jammer-BTO, Gypsy Sunbeam)
 * Vorgax (Barreler, Mastigatapede, Chompapillar)
 * Xaxor (Alpha, Ultra, Mega)
 * Zor Macros (Zor-Decius, Zor-Fractus, Zor-Quanta, Zor-Sectus, Ultra, Mega)
 * Zor-Magna (Alpha, Ultra, Mega)
 * Zor-Maxim (Alpha, Ultra, Mega)
 * Zor-Raiden (Alpha, Mega)
 * Zor-Voltis (Alpha, Ultra, Mega)

Units

 * Mollok Berserker
 * Mollok Brute
 * Raptix
 * S-Type Shinobi
 * Snatcher
 * Stealth Ape
 * Steel Back Roach

Buildings
This ability is not found on any building.