Template talk:Unit Stats

So is this critter all done? ---Galactus 00:31, 3 March 2010 (UTC)
 * Almost. Still getting a slight glitch when no brawl/blast stat is passed to the template.  Trust me, once it's working as expected there will be much fanfare. Prowland 00:38, 3 March 2010 (UTC)
 * Cue fanfare! I'm going to update the unit template file you have setup in order to use the stats template.  It's so much cleaner! Prowland 00:47, 3 March 2010 (UTC)
 * Coolio. Very nice work yet again Phil. ---Galactus 00:54, 3 March 2010 (UTC)
 * I just had the idea to make an abilities template that we could just plug directly into the unit/monster templates to make it part of that stats table. Thoughts? (even with the shortcut, I forget to sign...) Prowland 01:00, 3 March 2010 (UTC)
 * I think I follow? I'd like a sample though; will you provide us with one? ---Galactus 01:14, 3 March 2010 (UTC)
 * Sure. Just added monster stats template.  I'll add Morpher then see what it takes for abilities.Prowland 01:20, 3 March 2010 (UTC)
 * Nice. Looks like we're missing a health row for the monster version of this template. ---Galactus 01:41, 3 March 2010 (UTC)
 * DOH! You're right. I knew I had to be missing something.  It shall be added straight away!Prowland 01:42, 3 March 2010 (UTC)
 * Phil, do you like chicken tetrazzini? ---Galactus 01:43, 3 March 2010 (UTC)
 * Lol. Can't say that I've ever had it, but I'm certainly not opposed. Prowland 01:55, 3 March 2010 (UTC)
 * By the way, health stat is included now on Monster and Morpher stat templates. I'll start messing with trying to add an ability template into it in a little bit.
 * Very nice. It is a lot cleaner now, very nice indeed.  I'll be looking forward to seeing the ability template.  ---Galactus 01:58, 3 March 2010 (UTC)
 * Check out Spadefin Skimmer for how the new ability template stuff looks. With your approval, I'll go ahead and... oh... Just realized I don't have red/blue identifiers in there.  Hmmm... Prowland 03:19, 3 March 2010 (UTC)
 * Alright, now each ability in the list can have a modifier... it can only have 1 for simplicity's sake. If we really need to separate things like (Red) and (Blast) rather than having (Red Blast) I can do that... it just makes using the template a slightly more complicated.  If you have any ideas on how to keep it clean, I'd be glad to hear them.Prowland 03:30, 3 March 2010 (UTC)
 * I'm not going to alter anything else until I get your thoughts on it. I don't want to make a lot of changes we may just want to roll back...  I'm also really considering putting things like (Blast) and (Red) in separate places... and taking the abilities out of the Unit table while still keeping them in the template.