Harbinger Comet Shard

The Harbinger Comet Shard is an Installation that belongs to the Planet Eaters faction. It came out of the All Your Base series for Monsterpocalypse.



Abilities

 * Attraction
 * Spire
 * Leadership (Red)
 * Shuffle

Rules Notes

 * Normally, figures do not get reactions on their controller's turn. However, since Building reactions occur regardless of whose turn it is, Spire will inflict an additional point of damage to monsters that collide with it on the Planet Eater's turn.
 * You can use Actions on an Installation as long as it isn't secured by your opponent, so you can use Attraction on an unsecured Shard. Shuffle, however, specifically requires you to secure the Shard in order to use it.

Strategy & Tactics

 * Both the Comet Shard's Attraction and Red Leadership do not require securing in order to use. The key advantages of these features are the ability to exchange an A-Die for a P-Die each Unit Turn and the ability to mass up a force of Planet Eater Grunts without having to worry about accompanying Elites. Position the Grunts within 2 spaces of each other while adjacent to the Comet Shard and reap the benefits of Leadership on multiple Grunts affecting each other as Leadership does not grant Elite status.


 * Players should keep in mind that Red Leadership affects all Grunts and not just those that have an accompanying Elite. This means that Explodohawks and Explodomites can benefit from the Comet Shard's Red Leadership.


 * Securing the Comet Shard allows access to Shuffle, a useful Ability to have when managing a split Dice Pool. Combined with Mega Vorgax's Fission Ability, this can lead to a lot of Back-to-Back Monster Turns.


 * The Comet Shard is often placed somewhere in the middle of the map so as to benefit your Forces as they advance forward. If you have more than one Comet Shard, consider placing one at the far end of your side of the map so that if your opponent really wants to destroy them all, they'll have to work for it.