While many players are clamoring (and even complaining) over Scorched Earth, my first run through the Netrunner Core Set left me with only one card on my brain: Aggressive Negotiation. For an action, 1 credit, and 1 card, you can search R&D for any card and put it in HQ. I’ve played games long enough to realize the true power of tutoring (the ability to search your deck for any card). At present, this is the only card in the game that let’s you search your deck for any card.

Thus, my first corporation deck was built with this card in mind. Including 3 in a 49 card deck means that this card should pop up one in every sixteen cards. From the games I’ve played, most games get through half to a third of a deck. Assuming I only go through half, I should still at least see one Aggressive Negotiation, and the odds are not bad that I’ll see two. You might be wondering, what makes this such a big deal?

Sure, there is the obvious. Being able to grab any card when you want is a pretty big deal. But there is more to it than that. Really what a card like this does is let you built a completely different kind of deck. Where usually you would want to run two or three of a card to ensure you see it every game, that is no longer the case. By running a single copy of any card, it’s as though you are actually running four. The odds of seeing that one card OR at least one aggressive negotiation are fantastic.

Below is a break down of my choices for each card type.

Agenda’s

I’d like to say I had some fancy logic that went into this. However, as I was actually building my first deck and looking at the agenda’s available, I realized to run a legally sized deck I was forced into running 3 of each agenda I could run… Not too much fancy leg work here yet! Below are the available agenda’s to Weyland Consortium:

Hostile Takeover x 3
Posted Bounty x 3
Priority Requisition x 3
Private Security Force x 3

Knowing this, I’ve actually structured the rest of my deck around the benefits of these agenda’s. Hostile Takeover simply let’s me grab seven credits, which can be super handy.

Posted Bounty actually let’s me forfeit it to give the runner a tag. As such, you’ll see cards in my deck that take advantage of tags.

Priority requisition let’s me rez a piece of ice ignoring all costs. This is great for cards like Archer and Hadrian’s Wall. If I draw into this agenda, using Aggressive negotiation to grab one of these monster pieces of ice is very handy. That being said, I can run low numbers of these types of ice and save space for more commonly useful cards.

Private Security Force relies on the runner being tagged. Playing off of that, you’ll see a lot of ice in my deck that actually tags the runner. Being able to spend an action for a meat damage can be devastating, especially if I have a Scorched Earth in hand as well.

Assets

I’ve actually only included a single asset in the deck, three copies of PAD Campaign. I absolutely love this card. Gaining a credit at the start of each turn is very efficient, especially when the trash cost if 4. Rarely have I seen a runner trash this card. The issue here is I don’t have very many ‘fakes’ to trick my opponent with. This could work to my advantage though if my opponent is used to seeing decoy’s. Only testing will tell.

ICE

As I’ve been mentioning, the deck really falls back on Aggressive Negotiation. There will be times when I don’t have it, or the agenda scored to use it, so I have to make sure my deck works without having to grab certain cards. I think I have a pretty solid balance of ice here:

Archer x 2
Enigma x 2
Hadrian’s Wall x 1
Hunter x 3
Ice Wall x 3
Shadow x 2
Wall of Static x 1
Data Raven x 2

The goal of my ice, in reality, is to tag the runner. I have cards all in my deck that make them pay for being tagged. I also have some beefy ice like the Archer and Hadrian’s Wall.

Operations

This is where the magic happens. For starters, I obviously running 3 of both Beenstalk Royalties and Hedge Fund. The extra credit from each from my identity makes those cards both really great. Of course, I also run three copies of Aggressive Negotiations. After the games I’ve played with Scorched Earth in my deck, it’s really not a card that I need three of. It’s only effective when the runner is tagged. Further, I have Aggressive Negotiations to go grab it.

I’m also splashing 3 Anonymous Tips (0 cost, draw three cards). Between those and the Negotiations, I should have access to any cards I need. A lot of my ICE can be developed to gain strength, so Shipment from Kaguya makes a lot of sense. Being able to place two advancement tokens for 0 cost is a pretty big deal.

Finally, I splash a single copy of Closed Accounts. With my draw power, tagging ability, and tutoring, I should only realistically see this card when it’s useful. Dropping the surprise ‘hey, you’re out of credits’ card can have a huge, huge impact on the game.

Conclusion

As is usually the case, this list will probably be drastically different in a few weeks. I’m super excited to actually put this deck together and give it a few goes. If you have any suggestions, ideas, or critiques, I’d love to hear them! I’m also posting the full list together below, so feel free to completely destroy my build.

Zach

Identity: Weyland Consortium
Total Cards: 49

Agenda – 12

Hostile Takeover x 3
Posted Bounty x 3
Priority Requisition x 3
Private Security Force x 3

Asset – 3

PAD Campaign x 3

ICE – 16

Archer x 2
Enigma x 2
Hadrian’s Wall x 1
Hunter x 3
Ice Wall x 3
Shadow x 2
Wall of Static x 1
Data Raven x 2

Operation – 18

Aggressive Negotiation x 3
Beanstalk Royalties x 3
Hedge Fund x 3
Scorched Earth x 2
Shipment from Kaguya x 3
Anonymous Tip x 3
Closed Accounts x 1