Nightsisters – Spark of Hope Exclusive Preview

Spark of Hope Preview Gameplay – Star Wars: Destiny

Spark of Hope Preview Gameplay – Star Wars: Destiny

Posted by Team Covenant on Wednesday, June 12, 2019

Sinister Sisters

When Old Daka used a Talisman to summon Nightsister Zombies from the trees of Dathomir, I remember feeling a tingle crawl up my neck. Even with it being a cartoon, there was a general sense of unease as their haunting screams began playing through the surround sound.

When I read the Power Action on Old Daka (Spark of Hope), I couldn’t help but smile at how incredibly thematic she was! Regardless of what the Nightsister Zombie did, I knew getting additional characters every round would make for a wild deck. I was even mildly concerned at first, given how overwhelming it could be to play against a deck that could generate two additional characters every round!

Luckily, the Zombies are difficult to make useful. In order for them to deal any damage, there has to be a curse and Witch in play. They also can’t be assigned indirect damage before other characters. In order to make use of them then, you must either include curses or have a way of making the number of characters you have in play meaningful.

Given how restrictive it is to make them work, it took me a while to build this deck and I’m not convinced my first draft is anywhere close! I have a sneaking suspicion that someone is going to figure out how to make insane decks with both the Talisman of Resurrection and Old Daka, but I’m not sure they will be in the same deck.

My first draft of an Old Daka deck is below, so if you have any recommendations leave them in the comments!

Characters
Elite Old Daka (Spark of Hope)
Mother Talzin
First Order Stormtrooper

Battlefield: Rift Valley

Upgrade: 9
x2 E-11 Blaster
x2 Force Jump
x2 Heirloom Lightsaber
x2 Riot Shield
x1 Talisman of Resurrection

Downgrade: 4
x2 Hex
x2 Possessed

Events: 17
x2 Common Cause
x1 Flank
x2 Forsaken
x2 Near Miss
x2 Outnumber
x2 Respite
x2 Strength in Numbers
x2 The Best Defense…
x2 Witch Magick

Deck Overview: If you like playing cards most players leave in the binder, this deck is for you! Using Daka’s Power Action to get several Zombies in play, this deck leverages a suite of cards most decks wouldn’t even consider playing. In case your unfamiliar, here are a few of the offbeat cards: Common Cause, Flank, Outnumber, Respite, and Strength in Numbers. Like the Witches from the Clone Wars, this deck will make it a pain for your opponent to defeat any of your characters!

Opening Moves: Since the deck plays Old Daka as an elite character and she is essential to the Nightsister Zombies, most opponent’s will attack her first. This makes the ideal opening either upgrading Mother Talzin or getting an early Possessed in play. Note that most of the control cards in this deck cost a resource, so you will need to be careful when you spend your resources early.

Finishing Moves: If all goes according to plan, you will play at least one Strength in Numbers before Daka is defeated and your Nightsister Zombies fade into the ether. By the time she is defeated, you are aiming to have Talzin with at least two upgrades. If you can pull off a Talisman of Resurrection to bring Daka back, all the better! The deck doesn’t rely on this though and should hold up extremely well in the late game.

Spark of Hope

If you want to guarantee you get everything from Spark of Hope, including Old Daka and the Nightsister Zombies, we are almost out of Spark of Hope Saga Sets that ship by release! Each Saga Set comes with one of every Legendary and two of every other card in the set.

If you prefer booster boxes, you can guarantee you get as close to release as possible with a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two a new set releases. You also never have to worry about pre-ordering again, as you’ll keep getting new sets as they are released!

Deadly Droids – Spark of Hope Exclusive Preview

Spark of Hope Preview Gameplay – Star Wars: Destiny

Spark of Hope Preview Gameplay – Star Wars: Destiny

Posted by Team Covenant on Wednesday, June 12, 2019

The Outer Rim

A combination of playing the Outer Rim board game at Adepticon and seeing the first several minutes of The Mandalorian (an upcoming live-action Star Wars show) at Celebration has me more excited than ever to explore the darker edges of the galaxy. Amidst this hype, you can imagine how excited I was to see we were going to be previewing the new IG-88 from Spark of Hope!

Unlike Zuckuss and 4-LOM (who naturally pair together and who I desperately hope we get in a future set), IG-88 doesn’t have any existing thematic pairings. If you are unfamiliar with IG-88, he is a sentient droid that shares his consciousness among several droids. These droids are referenced as IG-88A, IG-88B, and so on for each version.

The most thematic pairing would be other versions of IG-88. Short of that, an army of droids could do! So, I initially included two Battle Droids. This would give me access to some of my favorite cards (like The Best Defense) and several droid specific cards (Modular Frame and E-5 Blaster Carbine). It would also let me leverage an increasing number of cards they reference the “droid” sub-type.

As I was putting together the list though, I realized I could add General Grievous from Convergence, giving me a 1-point discount on both IG-88 and a Battle Droid! As I was building the deck, it became clear that I didn’t have enough bounties to justify including Bounty Hunter’s Guild (pictured above).

Characters
Elite IG-88 (Spark of Hope)
General Grievous (Convergence)
Battle Droid

Battlefield: Lair of General Grievous

Upgrades: 10
x2 Donderbus Blaster Pistol
x2 E-5 Blaster Carbine
x2 Handheld L-S1 Cannon
x2 Hidden Blaster
x2 Modular Frame

Downgrades: 6
x2 Dead or Alive
x2 Death Mark
x2 Wanted

Events: 14
x2 A Sinister Peace
x2 Automated Defense
x2 Crash Landing
x1 Entangle
x2 Roger, Roger
x1 Subdue
x2 The Best Defense…
x2 Well-Connected

Deck Overview: One of the biggest issues with downgrades, and particularly bounties, is that they often don’t do anything until a character is defeated. This makes investing card slots in your deck and resources early only good if you have other cards that leverage those bounties. IG-88 definitely turns this math on it’s head with his Power Action though, making it well worth your time to get bounties in play!

Opening Moves: Since IG-88 is the strongest character, your opponent is likely to attack him first. This means if you want to make full use of his Power Action, you need to get downgrades in play quickly. My favorite is Dead or Alive since it pays for itself and gets better the longer it is in play. I recommend attaching it to the character you plan to defeat mid-game, if not last. The goal is to get a couple of redeploy upgrades on IG-88 early and force your opponent to defeat him first.

Finishing Moves: If you can pull it off, the strongest finishing move is redeploying your upgrades from IG-88 to your Battle Droid before either Grievous or the Droid have activated. If you can then activate and resolve the Battle Droid and upgrade dice before it is defeated, you can use cards like The Best Defense and Crash Landing to defeat your own Battle Droid and redeploy everything to Grievous!

Spark of Hope

If you want to guarantee you get one of everything from Spark of Hope, including IG-88, R2-D2, and C-3PO, grab a Spark of Hope Saga Set! Each Saga Set comes with one of every Legendary and two of every other card in the set and we are running out of sets that are guaranteed to ship by release!

If you prefer booster boxes, you can guarantee you get them on or as close as possible to release with a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two a new set releases. You also never have to worry about pre-ordering again, as you’ll keep getting new sets as they are released!

Fateful Companions – Spark of Hope Exclusive Preview

Spark of Hope Preview Gameplay – Star Wars: Destiny

Spark of Hope Preview Gameplay – Star Wars: Destiny

Posted by Team Covenant on Wednesday, June 12, 2019

Fateful Companions

When I was looking at our preview cards from Spark of Hope, I imagined going back in time and talking to my 13-year old self. I pictured explaining to my younger self, “Someday, you’ll get to write a preview article revealing the Legendary versions of the fateful companions R2-D2 and C-3PO for one of your favorite games of all time.”

I would have responded to my older self, “What’s a Legendary? It seems really unlikely that this would happen, maybe 3,720 to…”

I’d cut my younger self off, exclaiming, “Never tell me… err, yourself the odds!”

Growing up, these have always been two of my favorite characters. As you might imagine, getting to reveal the character versions of R2-D2 and C-3PO is as much an honor as it is exciting! Having a plot built specifically for them, Fateful Companions is a welcome bonus that proved helpful while constructing a deck featuring this fateful duo.

As I was trying to decide what character to include with this famous droid duo, I realized how well Anakin Skywalker paired with them. Not only does he fit thematically, but he lets us use all three colors in a deck, gives us another “After you activate” ability to use with our plot, and his action can be used on the R2-D2 and C-3PO character dice since they are both droids!

If you look at the deck below, you will notice the characters aren’t exactly going to do a lot of damage. This forces the deck to focus on resource generation and playing powerful supports to win games. After thinking this deck over for a few days, I landed on the first draft of the deck below.

Characters
Elite Anakin Skywalker
Elite C-3PO
R2-D2

Plot: Fateful Companions
Battlefield: Mos Espa Arena

Upgrade: 6
x2 R2 Astromech
x2 Targeting Astromech
x2 Triple Laser Turret

Support: 7
x1 Anakin Skywalker’s Podracer
x1 Escape Craft
x2 Millennium Falcon
x2 N-1 Starfighter
x1 Shadow Caster

Event: 17
x2 A Friend Lost
x2 Aerial Advantage
x2 Easy Pickings
x1 Entangle
x2 Hidden Motive
x2 Into The Garbage Chute
x2 Mechanical Insight
x2 Pacify
x1 Rout
x1 Vandalize

Deck Overview: This deck is a thematic spin on the classic hero vehicle deck. It’s built around “After you activate” abilities on the characters and looks to make full use of the Fateful Companions plot. If you’re a fan of R2-D2 and C-3PO (who isn’t?) or some of the most epic moments in Episode 1 (Podracing, N1-StarFighters, etc.), this is a deck worth trying!

Opening Moves: Being able to use the “After you activate” ability on C-3PO twice in the first round means you can generate an absurd number of resources early. R2’s ability and Anakin’s resource sides nearly guarantee you will have two dice showing resources before C-3PO activates, letting you resolve them for four total resources! Be wary of Yellow Heroes though, as a single Easy Pickings could totally wreck your first turn. The number one goal of the deck is to play either the Millennium Falcon or the Shadowcaster on the first round.

Finishing Moves: The deck wants to get a few big supports in play and then buy you enough time to really make use of them. The R2 Astromech and N1-Starfighter will let you take multiple activations with the Falcon or Shadow Caster each round, which should be enough to outrun your opponents in a damage race! Assuming you get one of these two supports in play on turn one, the deck will win by creating enough resources to consistently play more supports while controlling your opponent’s best dice.

Spark of Hope

If you want to guarantee you get one of every Legendary from Spark of Hope, including R2-D2 and C-3PO, grab a Spark of Hope Saga Set! Each Saga Set comes with one of every Legendary and two of every other card in the set and we currently have a few sets left that are guaranteed to ship by release!

If you prefer booster boxes, you can guarantee you get them on or as close as possible to release with a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two a new set releases. You also never have to worry about pre-ordering again, as you’ll keep getting new sets as they are released!

The Rise of Reylo – Episode II

In case you missed it, FFG is releasing new versions of Kylo and Rey in set 8 (Spark of Hope) along with a new plot, called Temporary Truce, that lets you play them on the same team. Since the announcement, I’ve had time to try out the new versions of both Kylo and Rey!

As soon as Temporary Truce was announced, my first thought was to pair Kylo 2 (from the 2-player starter) and Rey 1 (from Awakenings) in Infinite, where all cards are legal to play. After a few minutes though, I switched gears and started considering how I wanted to build decks around the new versions of these characters.

I am really impressed by how how well these characters play, particularly together! They have unique tricks when played together that really gives you a sense of them working together in the Throne Room scene at the end of The Last Jedi.

When I was first putting together my Reylo deck, I was trying to make equal use of both characters. After playing though, it was obvious that the deck wasn’t sure what it was trying to do. I think the best representation of the two directions are Kylo’s Power Action and Rey’s Special. Damage and shields.

Thematic, right?

I decided I needed to build two decks, one focused on Rey and the other on Kylo. Having seen Rey’s special generate 6+ shields in a round with a single die, I can safely say I severely undervalued her special. I have since updated my original Reylo deck to focus on making much better use of the Spark of Hope Rey.

My next step was creating a deck centered on the new Kylo, my favorite of the two new characters. The biggest change to the deck is actually a change in the starting characters, shifting from the upcoming version of Rey to the previous one (from the 2-Player Starter).

Both characters can generate a free damage each round, a fact that this deck tries to make full use of!

Battlefield: Obi-Wan’s Hut

Characters:
Elite Rey (2-Player Starter)
Elite Kylo (Spark of Hope)

Upgrades: 11
x2 Crossguard Lightsaber
x1 Dagger of Mortis
x2 Guardian of the Whills
x2 Heirloom Lightsaber
x1 Qui-Gon Jinn’s Lightsaber
x1 Rey’s Lightsaber
x2 Torment

Supports: 4
x2 It Binds All Things
x1 Luke’s Protections
x1 R2-D2

Events: 15
x2 Adapt
x1 Ataru Strike
x2 Conflicted
x2 Defensive Stance
x2 Hidden Motive
x1 Loth-Wolf Bond
x1 No Mercy
x2 Pacify
x2 Witch Magick

Deck Overview: This deck is more aggressive than my original Reylo build, which makes sense given that this build is focused on Kylo Ren. The deck needs to generate a few shields, but really just enough to use Kylo and Rey’s free damage each round!

Opening Moves: The most important card to get in your opening hand is It Binds All Things. One of my favorite combos is using It Binds All Things to play either Guardian of the Whills or Torment. After you get the shield or resource respectively, you can overwrite them with an upgrade! Otherwise, you’re looking to gain another resource (Torment, Adapt, resolving dice) in order to get an upgrade into play on turn one.

Finishing Moves: The deck wants to have Rey in play at the end of the game, since her free damage will continue happening as long as you have a shield. This means you will upgrade Kylo early and attempt to get your opponent to attack him first. If they do, look to overwrite upgrades on him with those that have Redploy. If they go after Rey instead, this makes Kylo passing shields to Rey for free damage incredibly effective! The big plays that are likely to end a game are Ataru Strike if you have a stack of shields or No Mercy if you don’t.

Spark of Hope

After playing with both the new Rey and Kylo, I’m already amped for Spark of Hope! There are a slew of possibilities with these characters and I have to imagine we will get even more cards to support this theme in this set.

While Rey and Kylo are only rare cards, you can ensure you get them and every other card in Set 8 (like the Legendary Darth Maul and Thrawn) by grabbing a Saga Set! Each set comes with one of every Legendary and two of every other card from Spark of Hope. Note, we have a limited number of Saga Sets available that will ship ‘by release’!

It’s still pretty close to the release of the last set, so you can also lock in your boxes without spending any money through a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two before release.

 

The Rise of Reylo

If the Episode IX teaser trailer wasn’t enough to get me completely hyped on Star Wars, the official announcement of the 8th set of Destiny (Spark of Hope) by Fantasy Flight Games today at Celebration sealed the deal! Before Reylo was even announced I was already riding a bit of a high after getting the beautiful alt-art Darth Maul (below) and seeing that we’d be getting a character version of R2-D2 on the back of the promo card.

Maul alt art prior to Reylo announcement

FFG not only previewed a new version of Kylo and Rey in their set 8 website announcement today, but also revealed that we will be able to play them on the same team! The throne room scene at the end of The Last Jedi is easily one of my favorite scenes in all of Star Wars, so I have no idea why I never even dreamed of the possibility of this team.

Amidst all of this Star Wars hype, I can forgive myself for not fully realizing what the bigger implications of being able to play these characters on a team are. Blue has been my favorite color since Destiny released and now for the first time, I can include all of my favorite Hero and Villain blue cards in the same deck!

Reylo art is amazing!

While I’d like to go on and on about how excited I am to be able to play Kylo and Rey together, there is way too much happening here at Star Wars Celebration right now! I put together a very quick first Rey + Kylo (henceforth referenced as Reylo) deck and listed it below.

Battlefield: Obi-Wans Hut

Plot: Temporary Truce

Characters:
Elite Kylo Ren
Elite Rey

Upgrades: 10
x1  Dagger of Mortis
x2  Guardian of the Whills
x2  Heirloom Lightsaber
x1  Obi-Wan Kenobi’s Lightsaber
x1  Qui-Gon Jinn’s Lightsaber
x1  Rey’s Lightsaber
x2 Torment

Support: 6
x2  Defensive Teaching
x2  It Binds All Things
x1  Luke’s Protection
x1  R2-D2

Events: 14
x2  Adapt
x2  Ataru Strike
x2  Conflicted
x2  Defensive Stance
x2  Hidden Motive
x1  Loth-Wolf Bond
x1  No Mercy
x2  Pacify

Reylo Deck Overview: Originally, I built this deck very similar to my old Kylo Anakin deck. After a few play throughs though, it became obvious that to make full use of the new Rey and Kylo from Spark of Rebellion, this deck had to take a very different route. The deck is now looking to make full use of Rey’s special to pile on shields, making it nearly impossible for your opponent to defeat your characters and making cards like Ataru Strike an insanely powerful card.

Opening Moves: While most decks want to get a two-cost upgrade into play on turn one, this deck works completely differently. The goal is to get an It Binds All Things into play, which will let you play Guardian of the Whills or Torment for free. From there, you can use Adapt or Torment to gain a resource and play a 3-cost upgrade on turn one (ideally on Kylo). If this fails and you also can’t roll a resource on whichever character you activate first, you can use your remaining resource to play an event for shields. This will let you immediately start making use of Kylo’s Power Action to move shields to Rey for free damage.

Finishing Moves: Heading into the second turn, you’re looking to either play a powerful 3-cost upgrade on Kylo or upgrade one of the 1-cost upgrades after you’ve made use of it on the second turn. Defensive Teaching lets you have an extra shield on your characters and Rey’s special let’s you load shields onto your characters. Ataru Strike lets you resolve a melee damage at +X damage, where X equals the number of shields on your character. An Ataru Strike that resolves a melee die for  3+ damage can effectively end a game well before it’s over, especially if you surprise your opponent and defeat one of their characters in the first few rounds!

Spark of Hope

While Rey and Kylo are only rare cards, you can ensure you get them and every other card in Set 8 (like the Legendary Darth Maul and Thrawn) by grabbing a Saga Set! Each set comes with one of every Legendary and two of every other card from Spark of Hope. Note, we have a limited number of Saga Sets available that will ship ‘by release’!

It’s still pretty close to the release of the last set, so you can also lock in your boxes without spending any money through a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two before release.

Playing Darth Vader After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Darth Vader has been my favorite Star Wars character since I was 8 years old. I knew as soon as I started building six new decks for Covenant Masters that I would be building one with Darth Vader, a Terror to Behold.

Without the first three sets, Vader loses a lot of tools that made it worth pairing him with Greedo before rotation. I decided to pair him with the Jawa to gain access to Retribution, a 1-point plot, and to gain an action whenever you use the power action on Theed Royal Palace.

Below is the current version of my Vader deck!

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Jawa Scavenger
Elite Darth Vader

Upgrades: 9
x1  Dagger of Mortis
x2  Darth Vader’s Lightsaber
x2  Force Jump
x2  Bloodlust
x2  Treasured Lightsaber

Support: 1
x1  Vader’s Fist

Events: 15
x1  Become One
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Fear and Dead Men
x2  Hidden Motive
x2  Mislead
x2  Respite
x2  Triple Threat
x2  Witch Magick

Deck Overview: If you want to play a deck that makes you feel like you’re Darth Vader at the end of Rogue One (here is the scene, in case you need to see it one more time), this deck is pretty close! His character dice are the best in the game and every time your opponent removes any number of your character dice, Retribution lets you deal a damage to your opponent. Paired with Vader’s power action, which lets you roll any of his removed character dice back into the pool, he becomes nearly impossible to control.

Opening Hand: Witch Magick lets you reveal the top three cards of your deck and heal a damage from a character for every odd-costed card. The deck includes ten even-costed cards (Treasured Lightsaber, Doubt, Fear and Dead Men, Hidden Motive, Respite), so I am always looking to keep those cards (except Fear and Dead Men) in my opening hand. These are all good early and let you thin your deck of even costed cards to make Witch Magick more consistent later in the game. Paired with Vader’s 15 health, he can be quite nearly impossible to overcome!

Finishing Moves: Darth Vader is so powerful that this deck can win just by keeping him on the table for an extra turn or two. There is a one of Dark Ritual in case things go poorly and they are able to defeat Darth Vader quickly, along with a slew of healing and control cards to keep him alive. Once you get a few upgrades on Vader though, he will start cutting down characters left and right! If you happen to roll into resources and have Vader’s Fist in hand, that’s another card that can easily seal your victory.


I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Palpatine Playable After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

There always seem to be a handful of characters in Destiny that I theoretically would love, but never seem to actually get around to playing. Palpatine from Legacies is definitely one of those characters. His power action to reduce the cost of an event by the number of different damage types you have showing seems incredible to me. He also has solid health and great die sides. So why did I never get around to playing him?

The truth was, I always assumed he’d eventually get a better suited partner. Two sets later and I continually feel like he is just right outside of being a legitimate contender for standard. Of course, the constructed event at Masters is Trilogy, where I actually think Palpatine is a hidden gem. Below you can see the Palpatine deck I’ll be using on stream this weekend.

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Veteran Stormtrooper
Elite Palpatine

Upgrades: 9
x2 Bloodlust
x1 Dagger of Mortis
x2 Force Wave
x2 Handheld L-S1 Cannon
x2 Heirloom Lightsaber

Support: 2
x2 Vader’s Fist

Events: 17
x2 Conflicted
x2 Doubt
x2 Hidden Motive
x1 I Am Your Father
x2 Imperial Might
x2 Logistics
x2 Mislead
x2 Mobilize
x2 Snare
x2 Triple Threat

Deck Overview: I think a lot of people get turned off of Palpatine because they only imagine using him in the ‘best case scenario’. It is tempting to build a deck around the idea of playing 3-cost events for free, but an entire deck of cards that are only playable with his power action at its best is a recipe for disaster. Instead, I imagine his power action as reducing the cost of an event by 1. If I happen to get to play a Snare or Mobilize for two or three less resources, great. The Destiny meta has quickly realized how powerful an extra resource each round with Theed Royal Palace is, so having another free resource or two each round is actually pretty wild.

Opening Hand: The goal of this deck is to ramp resources early to either build your upgrades or get an early Vader’s Fist. Key cards in your opening hand are Imperial Might, Logistics, and Mobilize. Bloodlust and the Handheld L-S1 Cannon are both great upgrades to play early at only 2-cost. Ideally, you want at least one your resources cards one of these upgrades, and as many of your 0-cost control cards as you can get.

Finishing Moves: Your opponent is likely to go after Palpatine first, since he is the only elite character and due to the general threat of his power action. By the time he is defeated, you need to have a few upgrades on the Veteran Stormtrooper or Vader’s fist in play. Beyond playing an early Vader’s fist, your biggest swings are going to come from a well-timed Snare. Another important card to understand is Bloodlust. It lets you do an extra damage when resolving character dice, but you don’t need to play this card until you have rolled out. You can even resolve an upgrade die and then overwrite the upgrade to deal damage your opponent won’t see coming!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Revisiting Han + Rey (Shades) After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I have a long history with Han Rey (for example, check out my path to Worlds 2017 blog), so when The Hyperloops randomly tagged me in this Tweet I was a bit confused. When I finally understood they wanted to name the pairing Shades, I nearly choked on my coffee!

I spent the first year or so of Destiny playing a lot of Han Rey, so it hadn’t even crossed my mind to revisit that paired with their Legacies cycle characters. Once I started building decks for Masters though, it quickly became one of the decks I was most excited to try. Below is the current iteration of my Han + Rey (aka Shades) deck, which has gone through one revision after a handful of games at our local Destiny league night.

Battlefield: Theed Royal Palace

Characters:
Elite Rey
Elite Han Solo

Upgrades: 10
x1  Dagger of Mortis ()
x1  Darksaber ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x1  Rey’s Lightsaber ()
x2  Treasured Lightsaber ()

Support: 3
x2  Luke’s Protection
x1  R2-D2 ()

Events: 17
x2  Conflicted
x2  Defensive Stance
x2  Easy Pickings
x2  Entangle
x1  Hasty Exit
x2  Heightened Awareness
x2  Hidden Motive
x2  Mislead
x2  Pacify

Deck Overview: Unlike the Han Rey deck from Awakenings, this one is surprisingly straightforward. The deck has two solid characters that can deal damage and create resources as good as most decks. It requires a fundamental style of play, where you slowly build your board while mitigating your opponent’s dice with some of the best control cards in the game. This is the perfect deck for a newer Star Wars: Destiny player or for anyone looking to master the fundamentals of the game.

Opening Hand: In your opening hand, look for 2-cost upgrades and any number of 0-cost cards you can get your hands on. I recommend you mulligan everything else. If you end up with only a 3-cost upgrade in hand, you can activate Han first and re-roll as much as you need to in order to play an upgrade on Rey before activating. The exception to this is when you are going second. If you think Rey is going to lose her shields before activating, it may be worth activating her first and playing an upgrade on Han.

Finishing Moves: After you play an upgrade on Rey, she will become a clear target for your opponent. The deck can generate enough resources to get three upgrades on Rey before she is defeated, which is also why it has six redeploy upgrades in the list. Having at least two upgrades move to Han when Rey is defeated is how you will be capable of closing out games.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Building Doctor Aphra Decks After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Doctor Aphra is a character I loved from the moment she was introduced in the Darth Vader comics. For one reason or another though (maybe because she didn’t pair well with Vader), I never got around to using her in a standard deck before rotation. When I started making a list of possible decks to build for Covenant Masters, a deck centered on her was one of the first ones added to the list.

While I haven’t had a chance to test this deck out yet, below is my current version of my Doctor Aphra deck.

Battlefield: Dry Fields

Plot: Bitter Rivalry

Characters:
Doctor Aphra
Snoke
Executioner

Upgrades: 2
x2  Inferno Squad ID10 Seeker Droid

Support: 12
x2  0-0-0 ()
x1  Ark Angel ()
x2  BT-1 ()
x2  Bubble Shield
x2  Hailfire Droid Tank ()
x2  Planetary Bombardment ()
x1  Vader’s Fist ()

Events: 16
x2  Beguile
x2  By Any Means
x2  Crash Landing
x2  Dangerous Maneuver
x2  Dark Ritual
x2  Delve
x2  Hidden Motive
x2  Respite

Deck Overview: If there existed a deck that was the complete opposite of my Kylo + Anakin deck, this is it! Whereas Kylo + Anakin plays to the fundamentals of the game, this is all about manipulating them. Aphra gains you card advantage by drawing a card any time you deal yourself indirect damage. Snoke allows you to damage your own characters to resolve one of their die at +2, which can be used to pile up resources, discard your opponent’s hand, or deal a finishing blow to a character.

Opening Hand: Along with the card advantage gained through Aphra, she also reduces the cost of the first droid you play each round by one. This makes the droids (Seeker Droid, 0-0-0, BT-1, and Hailfire Droid Tank) particularly good in your opening hand. I recommend keeping up to two droids in your opening hand and if one of them is the Hailfire, make sure the other one is a one cost droid! If you can get BT and 0-0-0 going early, the deck can easily run away with the game.

Finishing Moves: Delve is the single card in this deck that can just turn a game completely sideways. For 3 resources and an indirect damage to yourself (which lets you draw a card if Aphra is in play), you get to play a support or upgrade for free. If you get a Planetary Bombardment or Vader’s First in play on the first two turns, it will be very difficult for your opponent to keep up.

While pulling this off on the first turn can definitely bend a game, it is likely you won’t play it until the second or third turn. If you aren’t seeing any of your big supports early though, Dark Ritual acts as a way to spend your piled up cash to extend the length of the game. It is also a great card for buying you one more turn late game and if you have either of your big supports out, that is enough to make all the difference!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Kylo Anakin A Viable Deck List After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Kylo and Anakin (well, technically Vader and Anakin in the Clone Wars show) are two of my favorite characters in all of Star Wars. Naturally, when they can both be elite on the same team it is bound to be one of my favorite decks. This has been one of my go to decks for the Trilogy format since the release of Legacies. Below is the current version of my deck!

Battlefield: Theed Royal Palace

Characters:
Elite Kylo Ren
Elite Anakin Skywalker

Upgrades: 9
x2  Crossguard Lightsaber
x1  Dagger of Mortis
x2  Force Wave
x2  Heirloom Lightsaber
x2  Torment
x2  Treasured Lightsaber

Support: 2
x2  Stifle

Events: 17
x2  At Odds
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Hidden Motive
x2  Mislead
x2  Triple Threat
x2  Witch Magick

Deck Overview: The deck plays remarkably close to what you would expect these characters to play like. When you play this deck, you put all your weight behind every swing! Unlike decks that try to make plays to create advantages your opponent cannot come back from (aka blow outs), this one is all about consistency. Turn after turn, it deals a steady helping of damage while slowly building it’s dice pool through upgrades. This is a great deck for newer players or anyone not looking to strain themselves figuring out how to play a deck at their next event.

Opening Hand: Witch Magick allows you to reveal the top three cards of your deck and heal one damage from a character for each odd card. There are only eight even-costed cards in the deck, including Crossguard Lightsaber, Treasured Lightsaber, Doubt, and Hidden Motive. As it happens, these are the four cards I am looking for in my opening hand! Crossguard goes on Kylo for a free damage and Treasured Lightsaber goes on Anakin for a free card. Doubt and Hidden Motive are free, which means you can play an upgrade and still have control options on turn one. This also lets you thin your deck of even cards, making Witch Magick more consistent in the mid to late game.

Finishing Moves: Both Kylo and Anakin have similar die sides, making either of them dependable characters to finish a game. Kylo’s ability is very powerful, so you naturally want to upgrade Anakin first to tempt your opponent into attacking him instead of Kylo. It it likely that one of your characters will be defeated, even in the games you win. This makes upgrades with redeploy critical in the mid to late stage of a game.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Master and Apprentice – Luke And Yoda After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I’ll never forget laughing out loud as a kid watching Yoda use his gimer stick to shoo R2 when the droid tried taking back the various items Yoda was taking from Luke. My mind was blown a few minutes later when I discovered this little, green creature was in fact a legendary Jedi master.

While I love Yoda as a character, I have mostly avoided playing him in Destiny. I believe this is partly due to how obscenely good he is and partly due to the kind of character he is in the game. While I have nothing against what I would call support characters (characters that don’t do any damage themselves), they usually just aren’t my style.

Another character that I always wanted to play, but never did, is the most recent version of Luke Skywalker. Say what you will about The Last Jedi, but I am a huge fan of everything about Luke in that movie. From the moment I saw his character from Way of the Force, I wanted to play him. As it sits though, I’ve probably only tried him a few times.

As I was making my list of decks I wanted to build for Covenant Masters, being able to play both Yoda and Luke in the same deck had this deck quickly moving to the top of my list!

Battlefield: Obi-Wan’s Hut

Plot: Stolen Intel

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 12
x1  Dagger of Mortis ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Focus ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x2  Inner Strength ()
x2  Treasured Lightsaber ()

Support: 3
x2  Dex’s Diner
x1  R2-D2 ()

Events: 15
x2  Conflicted
x1  Heightened Awareness
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Steadfast
x2  Way of the Light

Deck Overview: This deck is built around shielding your characters and healing or moving damage from your characters. Instead of removing your opponent’s dice, the deck instead soaks the damage into shields or damage it can continually replace or remove. The deck aims to make it difficult for your opponent to defeat either character.

Opening Hand: Luke’s ability to move one Force ability each turn is not only incredibly powerful, but extremely thematic. On the opening turn, I am always looking for a 2-cost Force Ability to make use of Luke’s ability. Once you move an ability to Yoda, don’t be afraid to overwrite abilities with upgrades that can deal more damage like Treasured Lightsaber or Force Wave.

Finishing Moves: Regardless of which character is left at the end of the game, the goal is to create a scenario where one on one your opponent can’t ever get more than a few damage past your shields. You can replace the shields and heal whatever damage gets through with Dex’s Diner or Inner Strength.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Lightsaber Mastery – Convergence Preview

I’m still riding a high from all the blue villain previews revealed at Covenant Masters this past weekend, especially the new version of Palpatine and Force Storm. Somehow, every time I start thinking there is nothing left to really get me excited about the next set of Destiny, a preview gets revealed that pulls me right back in! This time that preview is Lightsaber Mastery!

Lightsaber Mastery Convergence Preview

Just the name of a plot being Lightsaber Mastery gets my blood pumping! As I started looking at character teams that could use a 2-point plot without sacrificing a character die, I realized I already had a mono-blue hero deck with two points available for a plot… Yoda + Luke!

I posted my Yoda + Luke deck trilogy deck before the Covenant Masters Finale. My only complaint about the deck was feeling like there weren’t enough good Force abilities to make use of Luke’s power action and Yoda’s special. When I saw a suite of cards based on new Force Abilities, there was no question this would be the first deck I built using the new cards.

Yoda + Luke + Lightsaber Mastery

I’ll be revealing the previews and playing the below deck on stream (YouTube, Facebook, and Twitch) Monday, February 11th at 4pm CST! Don’t miss it!

Battlefield: Obi-Wan’s Hut

Plot: Lightsaber Mastery

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 13
x1  Dagger of Mortis
x2  Force Pull
x2  Force Wave
x2  Heirloom Lightsaber
x2  Soresu Mastery
x2  Soresu Training
x2  Treasured Lightsaber

Support: 1
x1  R2-D2

Events: 16
x2  Circle of Shelter
x2  Deflecting Slash
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Unbreakable
x2  Way of the Light

Deck Overview:

Lightsaber Mastery gives the deck consistent access to Circle of Shelter and Deflecting Slash. Since the characters aren’t built to take advantage of Circle of Shelter, I opted to bring two Deflecting Slash for more consistent removal. The pre-Convergence version of this deck was all about soaking damage with shields and moving the rest of it with cards like Inner Peace and Steadfast. This version is more geared to make full use of the Soresu suite of cards!

The goal of the deck is to cycle the Soresu upgrades. It does this by using Luke’s power action to move them from Luke to Yoda, Soresu Training to get Soresu Mastery back from the discard pile, and Luke’s Training to cycle them both. The deck still can create a ton of shields, but it now has even more efficient control options. This should make it very difficult for your opponent’s to defeat either character!

The Opening: The most important card to get in your opening hand is a 2-cost Force Ability. You have some guaranteed control with Deflecting Slash, although it won’t help you against melee damage. So, outside of Force abilities, you are also looking for low cost control options like Hidden Motive and Pacify. Note that Luke’s Training is particularly good if you draw it with any Force ability in your opening hand, especially the 3-cost upgrades!

Finishing Moves: The deck will do well when it can successfully buy a few extra turns with both characters in play early. Unless you drop a turn one Force Wave, it is likely that your opponent is going to deal more early damage than you. This means you need to protect your characters with shields and removal, so that you have time to gain resources and stack upgrades on your characters. By the mid-game, you should have a fully loaded Jedi, efficient at removing dice and gaining shields.

I was already excited for the next set just for rotation but all the Convergence spoilers are starting to get me seriously amped! If you’re planning to guarantee you get all of the cards in Convergence with Saga Set, I recommend doing so soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

If you missed me playing against the lead designer of Destiny, Jeremy Zwirn, while he was using the new Palpatine, check out our live stream game from Covenant Masters. He is also joining me on this weeks episode of the Covenant Cast to talk about the future of Destiny and reveal a few more Convergence spoilers!