The Rise of Reylo

If the Episode IX teaser trailer wasn’t enough to get me completely hyped on Star Wars, the official announcement of the 8th set of Destiny (Spark of Hope) by Fantasy Flight Games today at Celebration sealed the deal! Before Reylo was even announced I was already riding a bit of a high after getting the beautiful alt-art Darth Maul (below) and seeing that we’d be getting a character version of R2-D2 on the back of the promo card.

Maul alt art prior to Reylo announcement

FFG not only previewed a new version of Kylo and Rey in their set 8 website announcement today, but also revealed that we will be able to play them on the same team! The throne room scene at the end of The Last Jedi is easily one of my favorite scenes in all of Star Wars, so I have no idea why I never even dreamed of the possibility of this team.

Amidst all of this Star Wars hype, I can forgive myself for not fully realizing what the bigger implications of being able to play these characters on a team are. Blue has been my favorite color since Destiny released and now for the first time, I can include all of my favorite Hero and Villain blue cards in the same deck!

Reylo art is amazing!

While I’d like to go on and on about how excited I am to be able to play Kylo and Rey together, there is way too much happening here at Star Wars Celebration right now! I put together a very quick first Rey + Kylo (henceforth referenced as Reylo) deck and listed it below.

Reylo

I will be streaming games with Reylo deck next Wednesday at 6:30pm CST on YouTube, Facebook, and Twitch if you want to see the team in action

Battlefield: Obi-Wans Hut

Plot: Temporary Truce

Characters:
Elite Kylo Ren
Elite Rey

Upgrades: 10
x2  Crossguard Lightsaber
x2  Dagger of Mortis
x2  Heirloom Lightsaber
x1  Rey’s Lightsaber
x2  Torment
x2  Treasured Lightsaber

Support: 3
x2 It Binds All Things
x1  R2-D2

Events: 16
x2  Ataru Strike
x2  Conflicted
x2  Defensive Stance
x2  Forsaken
x2  Hidden Motive
X1 Heightened Awareness
x1 No Mercy
x2  Pacify
x2  Unbreakable

Reylo Deck Overview: This deck reminds me of my Kylo Anakin deck. You have two characters with solid stats, efficient control cards, and redeploy upgrades that let you play well into the late game. The biggest difference is that you get to play hero cards in this deck, giving you access to more control cards and shields. This is a very forgiving deck, so it is great for newer players learning the fundamentals of the game.

Opening Moves: Kylo’s Power Action gets significantly worse once Rey is off the table, especially if your opponent doesn’t have a Hero in play. Given how similar their stats are, you would much rather have Rey in play at the end of a game. This means you will want to upgrade Kylo early with cards like Crossguard Lightsaber or Treasured Lightsaber. If they go after Kylo, you will want to overwrite those early upgrades with redeploy upgrades. In your opening hand, look for the 2-cost upgrades, 0-cost control cards like Pacify, Hidden Motive, and Forsaken, and resource cards like Torment and Adapt. This will let you spend your early resources playing upgrades.

Finishing Moves: Ataru Strike is the most lethal card in the deck, since a character with 3 shields can turn a 2-damage side into a 5-damage side. Outside that card, the deck is not going to win with a ‘big play’, instead it looks to win by making consistently good damage exchanges. Between it’s consistent damage output, shields, and powerful control cards, the deck can make it tough to defeat either character and should do very well if you end up in a one on one situation.

While Rey and Kylo are only rare, you can ensure you get them and every other card in set 8 (like the Legendary Darth Maul and Thrawn) by grabbing a Saga Set! Each set comes with one of every Legendary and two of every other card from Spark of Hope. Note, we have a limited number of Saga Sets available that will ship ‘by release’.

It’s still pretty close to the release of the last set, so you can also lock in your boxes without spending any money through a Destiny Booster Box Subscription. Signing up is free and you aren’t charged for your booster boxes until a week or two before release.

Playing Darth Vader After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Darth Vader has been my favorite Star Wars character since I was 8 years old. I knew as soon as I started building six new decks for Covenant Masters that I would be building one with Darth Vader, a Terror to Behold.

Without the first three sets, Vader loses a lot of tools that made it worth pairing him with Greedo before rotation. I decided to pair him with the Jawa to gain access to Retribution, a 1-point plot, and to gain an action whenever you use the power action on Theed Royal Palace.

Below is the current version of my Vader deck!

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Jawa Scavenger
Elite Darth Vader

Upgrades: 9
x1  Dagger of Mortis
x2  Darth Vader’s Lightsaber
x2  Force Jump
x2  Bloodlust
x2  Treasured Lightsaber

Support: 1
x1  Vader’s Fist

Events: 15
x1  Become One
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Fear and Dead Men
x2  Hidden Motive
x2  Mislead
x2  Respite
x2  Triple Threat
x2  Witch Magick

Deck Overview: If you want to play a deck that makes you feel like you’re Darth Vader at the end of Rogue One (here is the scene, in case you need to see it one more time), this deck is pretty close! His character dice are the best in the game and every time your opponent removes any number of your character dice, Retribution lets you deal a damage to your opponent. Paired with Vader’s power action, which lets you roll any of his removed character dice back into the pool, he becomes nearly impossible to control.

Opening Hand: Witch Magick lets you reveal the top three cards of your deck and heal a damage from a character for every odd-costed card. The deck includes ten even-costed cards (Treasured Lightsaber, Doubt, Fear and Dead Men, Hidden Motive, Respite), so I am always looking to keep those cards (except Fear and Dead Men) in my opening hand. These are all good early and let you thin your deck of even costed cards to make Witch Magick more consistent later in the game. Paired with Vader’s 15 health, he can be quite nearly impossible to overcome!

Finishing Moves: Darth Vader is so powerful that this deck can win just by keeping him on the table for an extra turn or two. There is a one of Dark Ritual in case things go poorly and they are able to defeat Darth Vader quickly, along with a slew of healing and control cards to keep him alive. Once you get a few upgrades on Vader though, he will start cutting down characters left and right! If you happen to roll into resources and have Vader’s Fist in hand, that’s another card that can easily seal your victory.


I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Palpatine Playable After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

There always seem to be a handful of characters in Destiny that I theoretically would love, but never seem to actually get around to playing. Palpatine from Legacies is definitely one of those characters. His power action to reduce the cost of an event by the number of different damage types you have showing seems incredible to me. He also has solid health and great die sides. So why did I never get around to playing him?

The truth was, I always assumed he’d eventually get a better suited partner. Two sets later and I continually feel like he is just right outside of being a legitimate contender for standard. Of course, the constructed event at Masters is Trilogy, where I actually think Palpatine is a hidden gem. Below you can see the Palpatine deck I’ll be using on stream this weekend.

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Veteran Stormtrooper
Elite Palpatine

Upgrades: 9
x2 Bloodlust
x1 Dagger of Mortis
x2 Force Wave
x2 Handheld L-S1 Cannon
x2 Heirloom Lightsaber

Support: 2
x2 Vader’s Fist

Events: 17
x2 Conflicted
x2 Doubt
x2 Hidden Motive
x1 I Am Your Father
x2 Imperial Might
x2 Logistics
x2 Mislead
x2 Mobilize
x2 Snare
x2 Triple Threat

Deck Overview: I think a lot of people get turned off of Palpatine because they only imagine using him in the ‘best case scenario’. It is tempting to build a deck around the idea of playing 3-cost events for free, but an entire deck of cards that are only playable with his power action at its best is a recipe for disaster. Instead, I imagine his power action as reducing the cost of an event by 1. If I happen to get to play a Snare or Mobilize for two or three less resources, great. The Destiny meta has quickly realized how powerful an extra resource each round with Theed Royal Palace is, so having another free resource or two each round is actually pretty wild.

Opening Hand: The goal of this deck is to ramp resources early to either build your upgrades or get an early Vader’s Fist. Key cards in your opening hand are Imperial Might, Logistics, and Mobilize. Bloodlust and the Handheld L-S1 Cannon are both great upgrades to play early at only 2-cost. Ideally, you want at least one your resources cards one of these upgrades, and as many of your 0-cost control cards as you can get.

Finishing Moves: Your opponent is likely to go after Palpatine first, since he is the only elite character and due to the general threat of his power action. By the time he is defeated, you need to have a few upgrades on the Veteran Stormtrooper or Vader’s fist in play. Beyond playing an early Vader’s fist, your biggest swings are going to come from a well-timed Snare. Another important card to understand is Bloodlust. It lets you do an extra damage when resolving character dice, but you don’t need to play this card until you have rolled out. You can even resolve an upgrade die and then overwrite the upgrade to deal damage your opponent won’t see coming!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Revisiting Han + Rey (Shades) After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I have a long history with Han Rey (for example, check out my path to Worlds 2017 blog), so when The Hyperloops randomly tagged me in this Tweet I was a bit confused. When I finally understood they wanted to name the pairing Shades, I nearly choked on my coffee!

I spent the first year or so of Destiny playing a lot of Han Rey, so it hadn’t even crossed my mind to revisit that paired with their Legacies cycle characters. Once I started building decks for Masters though, it quickly became one of the decks I was most excited to try. Below is the current iteration of my Han + Rey (aka Shades) deck, which has gone through one revision after a handful of games at our local Destiny league night.

Battlefield: Theed Royal Palace

Characters:
Elite Rey
Elite Han Solo

Upgrades: 10
x1  Dagger of Mortis ()
x1  Darksaber ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x1  Rey’s Lightsaber ()
x2  Treasured Lightsaber ()

Support: 3
x2  Luke’s Protection
x1  R2-D2 ()

Events: 17
x2  Conflicted
x2  Defensive Stance
x2  Easy Pickings
x2  Entangle
x1  Hasty Exit
x2  Heightened Awareness
x2  Hidden Motive
x2  Mislead
x2  Pacify

Deck Overview: Unlike the Han Rey deck from Awakenings, this one is surprisingly straightforward. The deck has two solid characters that can deal damage and create resources as good as most decks. It requires a fundamental style of play, where you slowly build your board while mitigating your opponent’s dice with some of the best control cards in the game. This is the perfect deck for a newer Star Wars: Destiny player or for anyone looking to master the fundamentals of the game.

Opening Hand: In your opening hand, look for 2-cost upgrades and any number of 0-cost cards you can get your hands on. I recommend you mulligan everything else. If you end up with only a 3-cost upgrade in hand, you can activate Han first and re-roll as much as you need to in order to play an upgrade on Rey before activating. The exception to this is when you are going second. If you think Rey is going to lose her shields before activating, it may be worth activating her first and playing an upgrade on Han.

Finishing Moves: After you play an upgrade on Rey, she will become a clear target for your opponent. The deck can generate enough resources to get three upgrades on Rey before she is defeated, which is also why it has six redeploy upgrades in the list. Having at least two upgrades move to Han when Rey is defeated is how you will be capable of closing out games.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Building Doctor Aphra Decks After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Doctor Aphra is a character I loved from the moment she was introduced in the Darth Vader comics. For one reason or another though (maybe because she didn’t pair well with Vader), I never got around to using her in a standard deck before rotation. When I started making a list of possible decks to build for Covenant Masters, a deck centered on her was one of the first ones added to the list.

While I haven’t had a chance to test this deck out yet, below is my current version of my Doctor Aphra deck.

Battlefield: Dry Fields

Plot: Bitter Rivalry

Characters:
Doctor Aphra
Snoke
Executioner

Upgrades: 2
x2  Inferno Squad ID10 Seeker Droid

Support: 12
x2  0-0-0 ()
x1  Ark Angel ()
x2  BT-1 ()
x2  Bubble Shield
x2  Hailfire Droid Tank ()
x2  Planetary Bombardment ()
x1  Vader’s Fist ()

Events: 16
x2  Beguile
x2  By Any Means
x2  Crash Landing
x2  Dangerous Maneuver
x2  Dark Ritual
x2  Delve
x2  Hidden Motive
x2  Respite

Deck Overview: If there existed a deck that was the complete opposite of my Kylo + Anakin deck, this is it! Whereas Kylo + Anakin plays to the fundamentals of the game, this is all about manipulating them. Aphra gains you card advantage by drawing a card any time you deal yourself indirect damage. Snoke allows you to damage your own characters to resolve one of their die at +2, which can be used to pile up resources, discard your opponent’s hand, or deal a finishing blow to a character.

Opening Hand: Along with the card advantage gained through Aphra, she also reduces the cost of the first droid you play each round by one. This makes the droids (Seeker Droid, 0-0-0, BT-1, and Hailfire Droid Tank) particularly good in your opening hand. I recommend keeping up to two droids in your opening hand and if one of them is the Hailfire, make sure the other one is a one cost droid! If you can get BT and 0-0-0 going early, the deck can easily run away with the game.

Finishing Moves: Delve is the single card in this deck that can just turn a game completely sideways. For 3 resources and an indirect damage to yourself (which lets you draw a card if Aphra is in play), you get to play a support or upgrade for free. If you get a Planetary Bombardment or Vader’s First in play on the first two turns, it will be very difficult for your opponent to keep up.

While pulling this off on the first turn can definitely bend a game, it is likely you won’t play it until the second or third turn. If you aren’t seeing any of your big supports early though, Dark Ritual acts as a way to spend your piled up cash to extend the length of the game. It is also a great card for buying you one more turn late game and if you have either of your big supports out, that is enough to make all the difference!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Kylo Anakin A Viable Deck List After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Kylo and Anakin (well, technically Vader and Anakin in the Clone Wars show) are two of my favorite characters in all of Star Wars. Naturally, when they can both be elite on the same team it is bound to be one of my favorite decks. This has been one of my go to decks for the Trilogy format since the release of Legacies. Below is the current version of my deck!

Battlefield: Theed Royal Palace

Characters:
Elite Kylo Ren
Elite Anakin Skywalker

Upgrades: 9
x2  Crossguard Lightsaber
x1  Dagger of Mortis
x2  Force Wave
x2  Heirloom Lightsaber
x2  Torment
x2  Treasured Lightsaber

Support: 2
x2  Stifle

Events: 17
x2  At Odds
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Hidden Motive
x2  Mislead
x2  Triple Threat
x2  Witch Magick

Deck Overview: The deck plays remarkably close to what you would expect these characters to play like. When you play this deck, you put all your weight behind every swing! Unlike decks that try to make plays to create advantages your opponent cannot come back from (aka blow outs), this one is all about consistency. Turn after turn, it deals a steady helping of damage while slowly building it’s dice pool through upgrades. This is a great deck for newer players or anyone not looking to strain themselves figuring out how to play a deck at their next event.

Opening Hand: Witch Magick allows you to reveal the top three cards of your deck and heal one damage from a character for each odd card. There are only eight even-costed cards in the deck, including Crossguard Lightsaber, Treasured Lightsaber, Doubt, and Hidden Motive. As it happens, these are the four cards I am looking for in my opening hand! Crossguard goes on Kylo for a free damage and Treasured Lightsaber goes on Anakin for a free card. Doubt and Hidden Motive are free, which means you can play an upgrade and still have control options on turn one. This also lets you thin your deck of even cards, making Witch Magick more consistent in the mid to late game.

Finishing Moves: Both Kylo and Anakin have similar die sides, making either of them dependable characters to finish a game. Kylo’s ability is very powerful, so you naturally want to upgrade Anakin first to tempt your opponent into attacking him instead of Kylo. It it likely that one of your characters will be defeated, even in the games you win. This makes upgrades with redeploy critical in the mid to late stage of a game.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Master and Apprentice – Luke And Yoda After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I’ll never forget laughing out loud as a kid watching Yoda use his gimer stick to shoo R2 when the droid tried taking back the various items Yoda was taking from Luke. My mind was blown a few minutes later when I discovered this little, green creature was in fact a legendary Jedi master.

While I love Yoda as a character, I have mostly avoided playing him in Destiny. I believe this is partly due to how obscenely good he is and partly due to the kind of character he is in the game. While I have nothing against what I would call support characters (characters that don’t do any damage themselves), they usually just aren’t my style.

Another character that I always wanted to play, but never did, is the most recent version of Luke Skywalker. Say what you will about The Last Jedi, but I am a huge fan of everything about Luke in that movie. From the moment I saw his character from Way of the Force, I wanted to play him. As it sits though, I’ve probably only tried him a few times.

As I was making my list of decks I wanted to build for Covenant Masters, being able to play both Yoda and Luke in the same deck had this deck quickly moving to the top of my list!

Battlefield: Obi-Wan’s Hut

Plot: Stolen Intel

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 12
x1  Dagger of Mortis ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Focus ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x2  Inner Strength ()
x2  Treasured Lightsaber ()

Support: 3
x2  Dex’s Diner
x1  R2-D2 ()

Events: 15
x2  Conflicted
x1  Heightened Awareness
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Steadfast
x2  Way of the Light

Deck Overview: This deck is built around shielding your characters and healing or moving damage from your characters. Instead of removing your opponent’s dice, the deck instead soaks the damage into shields or damage it can continually replace or remove. The deck aims to make it difficult for your opponent to defeat either character.

Opening Hand: Luke’s ability to move one Force ability each turn is not only incredibly powerful, but extremely thematic. On the opening turn, I am always looking for a 2-cost Force Ability to make use of Luke’s ability. Once you move an ability to Yoda, don’t be afraid to overwrite abilities with upgrades that can deal more damage like Treasured Lightsaber or Force Wave.

Finishing Moves: Regardless of which character is left at the end of the game, the goal is to create a scenario where one on one your opponent can’t ever get more than a few damage past your shields. You can replace the shields and heal whatever damage gets through with Dex’s Diner or Inner Strength.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Lightsaber Mastery – Convergence Preview

I’m still riding a high from all the blue villain previews revealed at Covenant Masters this past weekend, especially the new version of Palpatine and Force Storm. Somehow, every time I start thinking there is nothing left to really get me excited about the next set of Destiny, a preview gets revealed that pulls me right back in! This time that preview is Lightsaber Mastery!

Lightsaber Mastery Convergence Preview

Just the name of a plot being Lightsaber Mastery gets my blood pumping! As I started looking at character teams that could use a 2-point plot without sacrificing a character die, I realized I already had a mono-blue hero deck with two points available for a plot… Yoda + Luke!

I posted my Yoda + Luke deck trilogy deck before the Covenant Masters Finale. My only complaint about the deck was feeling like there weren’t enough good Force abilities to make use of Luke’s power action and Yoda’s special. When I saw a suite of cards based on new Force Abilities, there was no question this would be the first deck I built using the new cards.

Yoda + Luke + Lightsaber Mastery

I’ll be revealing the previews and playing the below deck on stream (YouTube, Facebook, and Twitch) Monday, February 11th at 4pm CST! Don’t miss it!

Battlefield: Obi-Wan’s Hut

Plot: Lightsaber Mastery

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 13
x1  Dagger of Mortis
x2  Force Pull
x2  Force Wave
x2  Heirloom Lightsaber
x2  Soresu Mastery
x2  Soresu Training
x2  Treasured Lightsaber

Support: 1
x1  R2-D2

Events: 16
x2  Circle of Shelter
x2  Deflecting Slash
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Unbreakable
x2  Way of the Light

Deck Overview:

Lightsaber Mastery gives the deck consistent access to Circle of Shelter and Deflecting Slash. Since the characters aren’t built to take advantage of Circle of Shelter, I opted to bring two Deflecting Slash for more consistent removal. The pre-Convergence version of this deck was all about soaking damage with shields and moving the rest of it with cards like Inner Peace and Steadfast. This version is more geared to make full use of the Soresu suite of cards!

The goal of the deck is to cycle the Soresu upgrades. It does this by using Luke’s power action to move them from Luke to Yoda, Soresu Training to get Soresu Mastery back from the discard pile, and Luke’s Training to cycle them both. The deck still can create a ton of shields, but it now has even more efficient control options. This should make it very difficult for your opponent’s to defeat either character!

The Opening: The most important card to get in your opening hand is a 2-cost Force Ability. You have some guaranteed control with Deflecting Slash, although it won’t help you against melee damage. So, outside of Force abilities, you are also looking for low cost control options like Hidden Motive and Pacify. Note that Luke’s Training is particularly good if you draw it with any Force ability in your opening hand, especially the 3-cost upgrades!

Finishing Moves: The deck will do well when it can successfully buy a few extra turns with both characters in play early. Unless you drop a turn one Force Wave, it is likely that your opponent is going to deal more early damage than you. This means you need to protect your characters with shields and removal, so that you have time to gain resources and stack upgrades on your characters. By the mid-game, you should have a fully loaded Jedi, efficient at removing dice and gaining shields.

I was already excited for the next set just for rotation but all the Convergence spoilers are starting to get me seriously amped! If you’re planning to guarantee you get all of the cards in Convergence with Saga Set, I recommend doing so soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

If you missed me playing against the lead designer of Destiny, Jeremy Zwirn, while he was using the new Palpatine, check out our live stream game from Covenant Masters. He is also joining me on this weeks episode of the Covenant Cast to talk about the future of Destiny and reveal a few more Convergence spoilers!

Chewie, We’re Home – Convergence Preview

Since Star Wars: Destiny released, I have heard players talking about how awesome it would be to have a viable deck featuring Han and Chewbacca. In the words of Han Solo, “Chewie, we’re home.”

Chewbacca Card Fan

I considered pairing the newest version of Chewbacca, The Beast, with the most recent version of Leia Organa. This would let me play a deck I could call Beauty and the Beast and it would let me play the 2-point plot Profiteering that we are revealing on this weeks episode of The Covenant Cast. From the moment I saw The Beast though, I knew I’d be pairing him with an elite version of Han Solo.

It only took me one game playing Han Solo, Independent Hotshot, in my Shades deck to understand just how good he is. He doesn’t seem wildly impressive at first, but you would be hard pressed to find another character as consistent at dealing damage and gaining resources.

 

Han Solo + Chewbacca – The Beast

You can see my current Han / Chewie deck below, which I will be playing (while revealing the other previews) on the stream (YouTube, Facebook, and Twitch) Monday, February 11th at 4pm CST.

Battlefield: Theed Royal Palace

Characters:
Elite Han Solo, Independent Hotshot
Elite Chewbacca, The Beast

Upgrades: 7
x2  Hidden Blaster
x1  Darksaber
x2  Energy Pike
x2  Vibrocutlass

Support: 6
x2  Escape Craft
x2  Millenium Falcon
x2  N-1 Starfighter

Events: 17
x1  Daring Gambit
x2  Defensive Racing
x2  Drop In
x1  Hasty Exit
x2  Easy Pickings
x2  Entangle
x1  In The Crosshairs
x2  Indifferent
x1  Quickdraw
x2  Well Connected
x1  We’re Home

Deck Overview:

This deck is pure, unadulterated theme… and it actually has a shot at working! The deck is great at generating resources and Guardian on a 13-health Chewbacca will make it tough for your opponent to defeat either characters early. The extra time will let you get one of a few key elements established as you head into the end game to pull off a few very powerful smuggler tricks!

The Opening: Early in a game, this deck is all about resources. If possible, pick your battlefield and re-roll with Han until you can resolve for resources. You are looking for Escape Craft and Well Connected in your opening hand. You either need to stack up resources or get a few dice in play early, so you can continue stacking up resources. Your are aiming to ramp fast enough to get a few powerful upgrades in play or the Millenium Falcon!

Finishing Moves: The deck includes a handful of sneaky smuggler tricks that can put games away! Quickdraw (assuming you have a Hidden Blaster) and Drop In allow you to activate a character and immediately resolve their dice (how thematic, right?). This is particularly powerful whenever one of your characters is about to be defeated or when you can defeat a character before they get to resolve their dice. We’re Home and Daring Gambit can turn a game upside down when played at the right time!

If you didn’t catch our Q&A with Jeremy Zwirn, the lead designer of Star Wars: Destiny, check it out. He talks a bit about the future of iconic character pairings like Han + Chewie!

If you’re half as excited about Convergence as I am and want to guarantee you get every card with a Convergence Saga Set (like me), I recommend doing so soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

 

Convergence Palpatine Post Rotation

While I loved the raw power of the original Palpatine in Star Wars: Destiny, running a single character always felt a little too risky for me. Whenever I saw the upcoming Palpatine from Convergence though, I was excited that his elite version was only 18 points!

Palpatine card fan

My first thought, as it often is, was that he could be paired with Anakin by including one of two -1 plots, Bitter Rivalry or Solidarity. Bitter Rivalry, a -1 point plot that lets your opponent draw a card and deal 2 damage at the start of the game, is the kind of card I have to have a really good reason for using. So I started with Solidarity. As I started building the deck, it became obvious how much of an issue this restriction would be using a single color and planning for rotation (meaning I wasn’t including any cards from sets 1 through 3).

In the post-rotation card pool, there are a very few Force abilities. I realized pretty quickly that the recently spoiled Soresu upgrades were some of the best blue abilities available, so it wasn’t long before I started also considering Lightsaber Mastery. Lightsaber Mastery is a 2-point plot that lets you bring two ‘move’ events to the game, outside of your deck. You can take an action to play one of them from the plot, giving you consistent access to them.

Palpatine + Anakin + Lightsaber Mastery

What eventually came out was the insanity that is the deck below. I will be playing the deck on stream (YouTube, Facebook, and Twitch) Monday, February 18th at 4pm CST!

Battlefield: Theed Royal Palace

Plot: Lightsaber Mastery

Characters:
Palpatine, Unlimited Power
Elite Anakin, Conflicted Apprentice

Upgrades: 17
x1  Dagger of Mortis
x2  Force Jump
x2  Force Storm
x1  Force Wave
x2  Heirloom Lightsaber
x1  Malice
x2  Palpatine’s Lightsaber
x2  Soresu Mastery
x2  Soresu Training
x2  Torment

Events: 13
x2  Clash
x2  Conflicted
x2  Deflecting Slash
x2  Doubt
x2  Hidden Motive
x1  I Am Your Father
x2  Mislead

Deck Overview: The goal of the deck is to keep Palpatine alive as long as possible and make as much use of his Power Action to roll in Force abilities for free each round as possible. This is particularly potent with Force Storm and Force Wave, although being able to roll in Soresu Mastery after you play it with Soresu Training is a neat trick. This necessarily makes the deck upgrade heavy though, which is at least partially helped by having two move events accessible throughout the game thanks to Lightsaber Mastery.

Note, this deck requires decently complex sequencing (the order you take your actions). I don’t necessarily recommend this version of the deck for newer players.

Opening Moves: The best opening for the deck assumes you have your battlefield, so you can either play a single 3-cost upgrade or a 1-cost and 2-cost upgrade on Palpatine. Next to that, opening with Soresu Training into Soresu Mastery is also a pretty solid start, since you can roll in Soresu Mastery with Palpatine’s Power Action. Both of these scenarios can easily not happen though, so most likely play is going to require you to activate Anakin first and use a re-roll or two to get a resource to play one of your upgrades.

Finishing Moves: If you were wondering why I decided on Elite Anakin and not Palpatine, it is all about targeting. The deck wants to play upgrades on Palpatine, so if he were Elite he would be the obvious target. As it is built, the idea is to make use of Palpatine for as long as you can and have as many redeploy upgrades on him as you can by the time he is defeated. This leaves Anakin in the end game, who is a solid closer as long as he has a few upgrades.

If you want to guarantee you get the new Palpatine along with the rest of the cards in Convergence, I recommend grabbing a Saga Set soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

Exploring Enfys Nest – A Convergence Preview Deck List

Love or hate Solo the movie, it is hard to deny how cool the characters are! Val, Qi’ra, and Beckett arrived in Across the Galaxy and last week we previewed another character seemingly inspired by the movie, Chewbacca, The Beast. I was very excited to see one of my favorite characters from the movie, Enfys Nest, announced as a spoiler for the upcoming set, Convergence!

Enfys Nest Card Fan

When Enfys was first spoiled, a lot of players got caught up on her power action with ‘Scoundrel’ dice. I think her real significance comes by letting you break deck building rules and include two hero and two villain cards. This is obviously great for an all Neutral lineup (which I considered with Anakin and No Allegiance), but I was more interested in bringing a hero card to a villain deck or vice versa. As one of the most powerful cards in the game, I was immediately drawn to being able to play Vader’s Fist out of a hero deck!

Yoda + Enfys Nest

I will be playing this deck on stream (YouTube, Facebook, and Twitch) Monday, February 18th at 4pm CST! Note this deck is built with rotation in mind, meaning there are no cards from the first three sets.

Battlefield: Theed Royal Palace

Plot: Bitter Rivalry

Characters:
Elite Enfys Nest, Fearsome Outlaw
Elite Yoda, Wizened Master

Upgrades: 9
x1  Dagger of Mortis
x1  Darksaber
x1  Ezra Bridger’s Lightsaber
x2  Force Wave
x2  Heirloom Lightsaber
x2  Treasured Lightsaber

Support: 2
x2  Vader’s Fist

Events: 19
x2  Conflicted
x2  Easy Pickings
x2  Entangle
x2  Hidden Motive
x2  Impulsive
x2  Indifferent
x1  Mislead
x2  Pacify
x2  Way of the Light
x2  Well Connected

Deck Overview: Given that Yoda can’t generate damage, he has often been paired with characters that can hit pretty hard. This included the original Chewbacca and most recently Zeb in the Trilogy format. This deck is a play on those previous Blue and Yellow hero decks, except this time we also get to include Vader’s Fist thanks to Enfys Nest. This deck has really incredible fundamentals, so it is a great deck for someone that is newer to the game of Destiny.

Opening Moves: The dream opening is either being on your battlefield or drawing Well Connected in your opening hand with Vader’s Fist. With a single special side on Yoda, you can generate two more resources and get Vader’s Fist on the table on turn one. Short of that, the deck is full of other great options. My favorites include playing a Treasured Lightsaber on Yoda. Next on the list of ideal starts is activating Yoda first to get resources with his Special so you can play a 3-cost upgrade on Enfys and have one resource left over for a control card.

Finishing Moves: The deck includes four control cards (Easy Pickings and Entangle) that require you to spot a yellow character, so you want to upgrade Yoda first to tempt your opponent to attack him. Enfys is a better closer thanks to her damage sides, but Yoda can be difficult to take down in the end game. He also makes your dice super consistent, which is particularly potent with Vader’s Fist. Since the deck plans on your opponent attacking whichever character you upgrade, it includes 5 redeploy upgrades.

If you want to guarantee you get Enfys Nest and the rest of the cards in Convergence, I recommend grabbing a Saga Set soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

A New Vader – Across The Galaxy Decklist

Earlier today FFG spoiled a new version of Darth Vader (Terror to Behold) that is releasing in Across the Galaxy and I haven’t been this excited about Star Wars Destiny since the moment the game ‘clicked’ for me after Gen Con 2016! I am also reconsidering my decision to only get one Across the Galaxy Saga Set, considering Vader, his lightsaber, AND Vader’s Fist are all legendary…

As a huge fan of Darth Vader, I immediately headed to SWDestinyDB.com and started building decks. The first two are below. Both feature the new Vader and a First Order Stormtrooper, but one is a control variant and the other is more of an aggro deck. Being able to build two very different decks with the same characters is an upside of such a large card pool at this point.

You Must Learn Control

Characters:
Elite Darth Vader (Across the Galaxy)
First Order Stormtrooper

Battlefield:
Obi-Wan’s Hut

Upgrades:
2 x Ancient Lightsaber
1 x Dagger of Mortis
2 x Force Illusion
1 x Heirloom Lightsaber
2 x Torment
2 x Darth Vader’s Lightsaber

Events:
2 x Become One
2 x Dug In
2 x Feel Your Anger
2 x Force Strike
1 x Frighten
1 x Indomitable
2 x Overconfidence
1 x Rise Again
2 x The Best Defense…
1 x The Price of Failure
1 x Fear and Dead Men
1 x Unyielding
2 x Witch Magick

The goal of this deck is to make it as difficult as possible for your opponent to kill Vader. Between Dug In, Force Illusion, Witch Magick, Unyielding, and Rise Again, your opponent should have an immensely difficult time with Vader. A notable trick is using Become One on a 3 or 4 melee side of Vader’s to resolve resources. This can help you ramp into upgrades or play cards like Rise Again when your opponent is not expecting it.

Once you have a few upgrades on Vader, don’t be afraid to nuke your Stormtrooper with The Price of Failure. This will enable your Indomitable if you haven’t already seen the card. It should also mean you are first to claim the battlefield, enabling Dug In as well.

Another finishing move is Unyielding, which can let you get past shields or Force Illusion. If you can stomach the risk, I also love the swagger of playing Overconfidence to re-roll a Vader die and an opponent’s die!

Give In To Your Anger

Characters:
Elite Darth Vader (Across the Galaxy)
First Order Stormtrooper

Battlefield:
Ewok Village

Upgrades:
2 x Ancient Lightsaber
1 x Dagger of Mortis
2 x Force Illusion
2 x Vibroknife
1 x Darth Vader’s Lightsaber

Events:
2 x Boundless Ambition
2 x Enrage
2 x Feel Your Anger
2 x Force Strike
2 x Hidden Motive
2 x Lightsaber Pull
2 x Fear and Dead Men
2 x Overconfidence
2 x Respite
2 x The Best Defense…
2 x The Price of Failure

Where the control deck aimed to have Vader on the board as long as possible, this one wants to get ahead on the damage curve and never let up! The goal is to get a few upgrades on Vader and hit the Boundless Ambition + The Price of Failure combo. The key to winning with this deck is going to be timing The Price of Failure. A lot of times Price of Failure decks feel like you’re playing it too early, but the moment you can reasonably kill an important enemy character it is usually worth going for the kill.

I was so excited to get the new Vader on the table, that we even proxied and played games with him yesterday! You can watch those games below and in one of them, I actually play Price of Failure on the very first turn! I play against Obi-Maz, Mother Talzin Commandos, and Solo Sabine, giving a good idea of how Vader might pair against a variety of decks.

From what we are hearing from distributors, the release date for Across the Galaxy is now set for November 8th. This means the window to sign up for a booster box subscription to get the best price and free shipping on Across the Galaxy booster boxes will be closing soon. We also have a very limited number of Across the Galaxy Saga Sets remaining, if you wanted to skip the randomness of booster boxes and guarantee you get Vader!

As exciting as the new version of Darth Vader is, I am even more excited about what this means for the future of Star Wars: Destiny.

The End of an Era

In an old interview with the original Destiny lead-designer, Lukas Litzsinger, he mentioned the first two sets were designed before the game was released. Since it takes months to print sets of any game, this was not surprising. If the second set was going to release anywhere near the first, it had to all but be at the printers by the time Awakenings released.

This also meant that the third set, Empire at War, was the first set designed after the game released. I once heard another designer say there were more games played on the day of release than in all of play-testing. With thousands of players playing, it turns out you learn quite a bit about the game after release.

Over the past twenty years, I have played every Star Wars tabletop game I could get my hands on. One thing I have noticed is how many of them make the first version of Vader a complete monster. Unfortunately, it is also very common for him to be over-costed.

Awakenings Darth Vader was no exception. He had the highest health in the game and his damage output was only matched by Luke Skywalker. He was so good, in fact, that he was featured in the deck that won the first World Championship. At the time, I remember wondering if maybe FFG had pulled off a miracle and appropriately costed Vader… Two or three sets later though, it became apparent that even they had fallen prey to over-costing.

Unfortunately, most of the early characters also feel over-costed. They either don’t have a good character pairing or aren’t bringing enough to the game to be playable. In turn, this makes other characters seem under-costed. Characters like Maz Kanata (Spirit of Rebellion), Yoda (Legacies), and Kylo 2 (2-Player Starter) keep a lot of the other characters off the table.

In retrospect, it seems like there was a general lack of understanding in regards to the cost of cards in Destiny. This extended to the events, supports, and upgrades in those early sets as well. A quick comparison of Feel Your Anger and Undermine makes this painfully obvious, with Undermine representing a reigned-in, balanced version of Feel Your Anger.

While the early cards are all either unplayable or so good they make the rest of your cards irrelevant, there is a silver-lining. As the Legacies cycle comes to a close with Across the Galaxy, cards like the new Darth Vader give me confidence that the designers have learned critical lessons from past failures and are actively applying them to their future card designs.

This can be seen in the design of the newest Vader compared to the Awakenings Vader. Investing 21 points for Elite Awakenings Vader was significant. If your opponent could control one or two of his dice on the first few turns, he didn’t create enough of an advantage on the rest of the turns to ever put you back in the game. A single Easy Pickings on the first or second turn removing both Vader dice was enough to lose you a game.

The new Vader doubles down on fixing this issue. The first (and most obvious) fix is his power action. Being able to take an action and roll all removed dice back into the pool means your opponent is going to have to spend multiple cards and resources if they want to control Vader. He doesn’t completely prevent your opponent from controlling him though, since back to back turns with control cards can remove his dice.

The second way they addressed the core issue with the original Vader is by giving him a third damage side. Awakenings Vader only had a one in nine chance of rolling two damage sides, while the new Vader has a one in four chance. As bad as Easy Pickings was, it could go even worse if you only roll one damage at a time and your opponent can play 0-cost cards like He Doesn’t Like You or Hidden Motive to mitigate his dice. While the new Vader loses his ability to discard an opponent’s card each round, he gains a critical 2-resource side.

A New Era

While it is easy to get wrapped up in the hype of this insane new Vader or the release of a new set, I am even more excited for set 7 to arrive and for the first three sets to rotate out of standard play. The card design in the Legacies cycle is much stronger than the first cycle, so I believe the improvement in gameplay after rotation is going to be significant.

What do you think? Are you looking forward to rotation? Are you excited about the new Vader? What would you change about my decks?

I’d love to hear your thoughts in the comments below!