Chapter 2 of Learning Netrunner
Playing Haas-Bioroid: Stronger Together Deck

Learning Netrunner is a series of videos and blogs to help you jump straight into the action of the Android: Netrunner as soon as you get your Core Sets. If you are new to the Learning Netrunner series, we recommend that you start with the Learning Netrunner: A How To Play Guide For New Players blog.

As of 06/08/18, the end of official support for Netrunner has been announced

Haas-Bioroid

HB is a corporation devoted to the advancement of artificial intelligence and the production of bioroids – advanced androids that can “think” like humans. These bioroids not only lead to huge profits for HB, but also a significant amount of vitriol from humans whose jobs they have “stolen”. Going even further, this artificial intelligence is implemented in HB’s network security in the form of Bioroid ICE that is incredibly deadly and efficient.

That is really the keyword for Haas-Bioroid. Efficiency. This faction is remarkably efficient, easily gaining credits and actions when allowed to do so.

This Haas-Bioroid deck assumes the Stronger Together identity, and so focuses on taxing Bioroid ICE. It was built using a single Revised Core Set, the Creation and Control Deluxe Expansion, and the Crimson Dust Data Pack. The deck includes a few cards from both Jinteki and NBN using the Influence mechanic found in the rulebook. The influence cost is noted with dots next to the cards in the list below. You can buy these three products direct and build this exact deck!

If you would like to construct your own deck, we recommend watching the Core Set Deck Building Guide and Advanced Deck Building Guide on our Learning Netrunner: A How To Play Guide For New Players blog.

HB - Stronger Together - Copyright Fantasy Flight Games

Identity: Haas-Bioroid: Stronger Together (Revised Core Set)

Agenda (9)
3x CFC Excavation Contract (Crimson Dust)
3x Project Vitruvius (Revised Core Set)
1x Efficiency Committee (Creation and Control)
2x Project Wotan (Creation and Control)

Asset (8)
3x MCA Austerity Policy (Crimson Dust)
3x Adonis Campaign (Revised Core Set)
2x Snare! (Revised Core Set) ••••

Upgrade (2)
1x Ash 2X3ZB9CY (Revised Core Set)
1x Strongbox (Revised Core Set)

Operation (13)
2x Restore (Crimson Dust)
1x Biotic Labor (Revised Core Set)
2x Green Level Clearance (Revised Core Set)
3x Hedge Fund (Revised Core Set)
1x Archived Memories (Revised Core Set)
1x Bioroid Efficiency Research (Creation and Control)
3x Celebrity Gift (Revised Core Set) ••••• ••••

Barrier (4)
1x Heimdall 1.0 (Revised Core Set)
2x Wall of Static (Revised Core Set)
1x Heimdall 2.0 (Creation and Control)

Code Gate (8)
1x Hudson 1.0 (Revised Core Set)
3x Viktor 1.0 (Revised Core Set)
2x Pop-up Window (Revised Core Set) ••
2x Viktor 2.0 (Creation and Control)

Sentry (5)
2x Ichi 1.0 (Revised Core Set)
1x Rototurret (Revised Core Set)
2x Ichi 2.0 (Creation and Control)

This deck plays straight up, fundamental Netrunner. Using Bioroid ICE, you protect your central servers, primarily HQ and R&D, until they cost the Runner a significant amount of credits to penetrate. At the same time, you build an equally taxing remote server and begin to abuse MCA Austerity Policy. Your servers become incredibly frustrating to run as you steal clicks from the Runner, and once you have three power counters, you can easily score out an agenda from your hand. Rinse and repeat, using Restore and Archived Memories to keep the Austerity rolling!

Hedge Fund, Green Level Clearance, and the imported Celebrity Gift form the backbone of your economy, with an added boost from Adonis Campaign and Pop-Up Window. Your ICE is expensive to rez and runners are always messing with it, so make sure that you have a comfortable amount of credits whenever possible. If you are winning the economy game, do not hesitate to utilize Ash 2X3ZB9CY to deny access wherever things are most sensitive.

 

Finally, Snare! gives the deck some secret sauce. Runners under the oppression of MCA Austerity Policy are already low on clicks, and finding the time to draw cards, play cards, gain credits, and make runs becomes problematic. When a Runner is being overly reckless and running with 1-2 cards in hand, they may very well find themselves flatlined from a surprise Snare. Hold your Snares in HQ against nosy Runners, or install one in your big remote and threaten a Project Vitruvius score. You will be surprised how often Snare will genuinely wreck your opponent – so try to always have 4 credits around in order to make it stick.

I got a chance to play this deck against Zach, so check out our game of Kit v. HB. Of note, I did not exactly play MCA Austerity according to the plan above, and ultimately suffered for it! In retrospect, I would have focused on building out my first remote server and abusing Austerity to the max. Obviously, Kit makes protecting those centrals harder than usual!

If you have any questions, please comment below and we will be happy to help as best we can.

 

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