Learning Destiny is a series of tutorial videos and blogs designed to teach the Star Wars: Destiny Collectible Card and Dice Game. This guide is updated continuously to provide the most current information.
In The Star Wars Destiny Buyers Guide, we recommended Draft as the best way to start playing and collecting Star Wars: Destiny. In this chapter, we go over the Draft format and give you advice heading into your first few Draft events!
What Is a Star Wars: Destiny Draft?
Draft is a format for playing card games that came about in the ’90s thanks to collectible games like Magic: The Gathering and Pokemon. Essentially, you gather together with other players, open packs at the same time, pass them around, and choose cards from those packs in order to make a deck on the fly. You then have a mini-tournament using those decks.
In a Star Wars: Destiny Draft, 4 to 8 players sit around the same table, with each player receiving 6 booster packs. You then follow these steps (you can also view the official rules on FFG’s site):
1. Each player opens 3 of their booster packs and combines the cards into a single stack of 15. Dice are placed in the center of the table.
2. Each player looks through their own stack of 15 cards and secretly chooses 1 card to keep. They place this card face-down in front of them. This is called ‘drafting’ a card.
3. Each player then passes their remaining 14 cards to the player on their left.
4. Each player looks through the stack of 14 cards passed to them and drafts another card.
5. This continues until all players have drafted 15 cards.
6. Drafted cards cannot be reviewed until this step. Players may now look at the cards they have drafted, which should total 15 cards. This is a great time to look at your cost curve, how many control and dice cards you have, general synergies, etc.
7. Each player opens their remaining 3 booster packs to form another stack of 15 cards and places all dice in the middle of the table.
8. Players look through their new stack of 15 cards and choose 1 card to draft.
9. Players pass the remaining 14 cards to their right.
10. Each player looks through the stack of 14 cards passed to them and drafts another card.
11. This continues until all players have drafted another 15 cards.
12. Players may now review all 30 of the cards they drafted.
13. Players combine their 30 drafted cards with a Draft Starter and build a deck! Some special rules apply for Draft:
- You can choose up to 30 points worth of characters and plots for your team, like normal. Elite characters can only be used if you have two copies of that character. Each character that comes in this set only comes with one die, so you cannot use its elite version.
- Blue, Red, and Yellow cards can only be included if you have a character on your team of the matching color, like normal. Gray cards can be included in any deck.
- Your deck can include 20 to 30 cards.
- A player can add as many copies of a card to their deck as they want. They are not limited to two copies.
- Hero, villain, and neutral characters can all be on the same team, and hero and villain cards can be in any deck, regardless of the affiliation of that deck’s characters.
- Players can use the cards that are not initially on their team or in their deck to make any changes to their team, deck, and/or battlefield selection in-between games.
If you are playing at home or casually at a game store, the next step is up to you. It is common for a Swiss tournament to follow. In a Swiss tournament, players are paired each round against a player with the same win-loss record. Since all players start with 0 wins and 0 losses, they are randomly paired against another player that drafted. Players that win their first game play against players that also won their first game, and vice versa.
Players also have the option to return all Legendaries and Rares to the middle of the table after this style of tournament in order to take turns choosing the cards that they want for their collection. Normally you simply keep the cards that you drafted, but some players prefer doing a second “collection” Draft of the Legendaries and Rares instead.
Why Do We Recommend Drafting Star Wars: Destiny?
As a new player, you will have a lot less cards and experience than people who have been playing the game for months or years. Since Draft decks are all built with a limited card pool, you are not penalized for having a smaller collecting or being less experienced in the “meta” game. Additionally, Draft is a significantly lower financial investment and much more approachable in terms of gameplay – less losing out of nowhere to cards you have never seen before!
On the latter, the actual games with Draft decks are all about the fundamentals. They will feel a lot more like the games you experience with starter sets, which are usually extremely fun. Since players are not building decks from hundreds of cards, Draft decks have a lot less synergy. Not only does this mean that games tend to last a few extra rounds, but you also get first hand experience significantly wider range of cards (not just those found in the “optimal” constructed builds).
All of these benefits combined are enough to make it a great introductory format for a game, but you also get to keep cards from the Draft! It is typical for veteran players to give newer players the common, uncommon, and rare cards they draft, and when this happens, you will find that you can build a sizable collection quickly!
Draft is an insanely fun, cost effective, highly approachable format that is ideal for all types of players. Could it get any better? Certainly. Perhaps the greatest benefit of a Draft is that it also immediately introduces you to other members of the Star Wars: Destiny community. A lot of players initially have the misconception that they need to be experts at a game before getting involved in the local community and Draft very much helps to breakdown this barrier – by breaking the ice.
What You Should Know Going Into Your First Destiny Draft?
With the Allies of Necessity Draft Starter, you have access to Count Dooku (11 points), Fenn Rau (11 points), Outer Rim Outlaw (10 points), and Clawdite Shapeshifter (Grey). Regardless of what cards you draft, these characters are available to include in your team. While the Hero and Villain restrictions do not apply to the Draft format, color matching during deck building does. For example, if you end up with the team Count Dooku, Fenn Rau, and a Clawdite Shapeshifter, you do not have a yellow character. This means that any yellow cards that you draft (or might want to draft) cannot be included in your deck.
If you look at the point costs of the characters above, you cannot field a team with all three colors using these characters. The first card you are looking for in a Draft is either a 8-point or less yellow character or a 9-point or less red or blue character. This will allow you to play all three colors on your team and include any card you draft in your deck. Until you get more experience and can safely only draft one or two colors, this is what we suggest.
Second to locking down your team, you are looking for as many dice cards as you can find (particularly those with damage sides of any kind). Even if the upgrade or support does not appear too exciting or seem to fit with the theme you are hoping to play, it is always worth grabbing cards that add dice. There are only so many dice adding cards in the starter set and these are critical to success in a Draft game.
Beyond your team and dice cards, control cards are the next on your list. Draft games tend to take several more turns than constructed games and with fewer dice on the table, control cards can often shut down an opponent’s entire turn. For these reasons, there is no upper limit to how many control cards you will want in your deck!
It is also important to remember that in Draft, any card you take is a card that an opponent cannot take. Even if a character, die, or control card is not ideal for your deck, denying your opponents that same card can be really important once you actually start playing games!
Of course, you normally get to keep the cards you draft so you will also want to be on the lookout for any cards that you want for your collection! Maybe you do not plan to play a character like Grand Moff Tarkin or Maul in the Draft, but since they are legendary characters that you want to own you can draft them anyway. As we mentioned earlier, one of the reasons we recommend Draft is that it lets you build your collection AND have a good time doing it.
Between the Allies of Necessity Starter and the 30 cards that you draft, you will have at least 10 cards that will not end up in your deck. Do not be afraid to make a ‘bad’ draft pick to get a card you will actually want to keep!
Now that you know everything necessary to truly understand and enjoy Star Wars: Destiny, we are are nearing the end of our journey together. We hope that this content has been of value to you and will continue to update these chapters and add more as is needed.
If you would like to support our efforts with Destiny and beyond, check out our various offerings for Star Wars: Destiny! This includes Saga Sets, Booster Box Subscriptions, Saga Tokens and Character Boards, and singles. We hope that you will also connect with us through our newsletter below and on social media, via Facebook, Twitter, Instagram, and/or YouTube!
In our next and final chapter, we recommend ways to connect with the broader Star Wars: Destiny community.
- Chapter 1
A Comprehensive Guide for New Destiny Players
- Chapter 2
How to Play Star Wars: Destiny
- Chapter 3
The Star Wars: Destiny Buyers Guide
- Chapter 4
How To Build Your First Destiny Deck
- Chapter 5
Building and Piloting Top Tier Destiny Decks
- Chapter 6
Everything You Need To Know About Drafting
- Chapter 7
Additional Resources for Destiny Players