mu0n – Team Covenant
  • For anyone looking for the next home for the x-wing module update blog, here is the link:…[Read more]

  • End of an era! Don’t worry about me guys, I’ll find another place. Many thanks to you to…[Read more]

  • Already taken care of for next version. You can track all the issues that have been…[Read more]

  • Actually, I worked VERY hard in the last few weeks to maintain 100% of the 1st edition’s…[Read more]

  • The missing file error messages happen if you start browsing about in the Pieces window…[Read more]

  • Yep, this is a “feature” as amazingly bizarre as it sounds. Those files are part of the old…[Read more]

  • Usual links
    X-Wing guide to installing and playing:  xwvassal.info/guide

    Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

    Module download page (1-2 day de […]

    • What does this mean?
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_awing_red.png
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_arc170_standard.png
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_attackshuttle_standard.png
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_auzituckgunship_standard.png
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_ywing_gold.png
      – Bad Data in Module: Image not found Ship_Base_galacticempire_vt49decimator_standard.png
      – Bad Data in Module: Image not found Ship_Base_rebelalliance_xwing_standard2e.png
      – Bad Data in Module: Image not found Ship_Base_galacticempire_tielnfighter_2e.png
      – Bad Data in Module: Image not found Ship_Base_galacticempire_tiex1_2e.png

    • Yep, this is a “feature” as amazingly bizarre as it sounds. Those files are part of the old 1st edition content, which I removed from the module. You can read about how to get them back by clicking on the Content Checker button. I’m confident the majority of people will not need it, but I worked hard to make it possible to get it back if you fancy a 1st edition style game. I will write much, much more about this change and tons of little, medium and big changes soon in this article once I catch my breath this weekend.

    • The missing file error messages happen if you start browsing about in the Pieces window (which will be mostly phased out soon) . It tries to load the card art but it can’t find it. If you load it all back with the content Checker, the errors would stop.

    • Are people not playing 1.0 at all now? I have looked over 2.0 and found most of what I enjoyed about 1.0 to be missing from 2.0 (mainly build freedom, complex maneuvering, and control builds). I’ve tried making squads in 2.0 that I would enjoy playing, but on the whole it feels like I’m limited to just a tiny handful of ships that do more than move+shoot every turn. I’ll be very sad if we lost so much of what made the game fun for me in the version switch.

      • Actually, I worked VERY hard in the last few weeks to maintain 100% of the 1st edition’s functionality inside the module. I could have bulldozed over the 1.0 autospawn, 1.0 autobump, 1.0 firing options autorange, 1.0 repositioning, 1.0 content checker, but I kept it all and simply duplicated-then-edited a TON of source code files for 2.0. Doing so ended up being the right choice in many ways, including being able to test out everything bit by bit as I went line by line over thousands of lines of code.

        But I faced an important decision with the module in its late August state sitting at 80 megs – do I keep all the 1.0 art assets inside and then pile on the new 2.0 assets (easily above 500 new .jpg files for pilots and upgrades, which is anticipated to weigh a good extra 40-60 megs)? Also, every time I modify the module through the editor, the internal buildfile gets a new version number and I would now have to retile a lot more images. I decided to go lean, and merely delete the .jpg’s presence inside the module for pilots, ship bases and upgrades. All the core functionality is still inside. All the links to those images are kept. You simply have to visit the Content Checker, which now has 2 tabs, and force a redownload of the 1.0 image assets in order to see the images again. Your module would now be beefier, but 100% functional for 1.0 again.

      • Hey @theorist I feel a bit “muted” myself in list crafting too. As you know from list planning discussions we have had online I love Alpha strike and PS kill lists, especially Rebel. It’s taking awhile to find a list that fits my style of play but that’s also a good thing about 2.0… if they gave us EVERY list archetype right out of the gate they’d be moving too fast right?

        I’ve always known you to be incredibly creative (hence your vassal name) and I’m sure the limits of initial 2.0 card offerings won’t inhibit your creativity.

        It seems very similar to the early days of 1.0 waves 1-4 in a way. Except many of us that have played 10+ waves have gotten so used to power creep it’s hard to go back to “a more civilized age” of x-wing style play.

        BTW, I’m hoping I’ve found a “semi” alpha strike list that can face Imperial tie swarms, bomber spam and Scum tugboats

        • Cluster Missile spam is the tactic to beat as far as raw firepower. You can field 7 Bandits with Cluster Missiles for 196pts. None of the Bandits should live to see the Cluster Missile run out of charges. There are so few truly mobile ships now to avoid the barrage, and the split fire will dismantle lists that run ships near one another. My main issue when I go to build a list now is that I don’t see the tools available to beat 7 missile Bandits.

        • However, @Theorist, Jonus and 4 Bombers with Barrage Rockets will be straight up better. 3 attack dice with focus and 2 rerolls. No need to TL to select a target and better dice mods.

        • 34pts for Scimitar w/ Barrage Rockets is a very good deal for an ATT 3 ship (that is ATT 2 when you must k-turn). Jonus’s ability is really strong even if he’s only modding his own attacks — he actually looks like a pretty excellent flank ship, where he just cruises in from flank and never needs to k-turn (which has me eyeballing Cloaking Device for him). I like the 5 bomber list and think it is strong outside of Range 1. But it’s not the list to beat as far as firepower, as it matches up badly vs Cluster Missile spam due to running in formation. It’s more of a beat to lists that might try to fight 7 Cluster Bandits by kiting away to Range 3, like a twin Fringer list:

          100 (x2) Fringer w/ Agile Gunner, Baffle

          That sort of list could kite, and then just block Bandits to avoid close range fighting before kiting back out again. But it would not fair quite as well against a 5 Bomber list without some clutch flying to avoid heavy fire.

          I’m finding 2.0 to be a little weird. Being able to field 5 Alphas and Wampa is a lot of firepower and a really agile list too — I have not tried it, but it intuitively feels broken with all the slow ships out there now. So many ships have almost no build, or particular tactical function that I can see. Many of the upgrades are too limited to be reliably worth taking even on the best ship for them. Most payload is back to being “best PS only” (INIT 6) because of Target Lock concerns. Ion weapons suck compared to what they could do before. It’s become more of a pitfall game now — a lot of ships and upgrades are a large waste of points. And it’s hard to build capable ships; only a few select pilots/ships have much potential to become high performance (Rhymer looks awesome; E-wings; Arvel is both strong and cheap to build; Scum Lando looks to be the most wily turret ship).

          Maybe I will like 2.0 better once I get some games in.

    • Feeling the same about 2E. But I’m sure with time I’ll get over it.

      Mu0n as always UNBELIEVABLE work you and others have done here. Thank you for bringing this game to our PCs and so conveniently!

    • @theorist Jeff, are you planning on running any tourneys anytime soon? I know you’re not in to 2.0, but I think we’d have a lot of interest if you were to throw a launch tourney. Who knows? Maybe you’ll find something you like in the new edition.

      • I will be starting up my tournaments again soon.

      • I have certain ships I really like in 2.0, and to be honest the new version favors me. My strongest game is when my list outmaneuvers the opponent’s list, which is easy to do now with so few ships being mobile. Where I haven’t liked 2.0 is in the number of ships I can build to play the way I like to play, and in how fair the game looks in terms of how certain ships compare to others. Stock generic ships with no upgrades are pretty strong now though, one thing that I do like.

        I will likely not run a 2.0 launch tournament. I might enter MegaSilver’s tourney if he announces it here at TC (otherwise I’m likely to miss sign-up; I don’t check other gaming sites). If/when I decide that 2.0 is worth playing long-term, that decision will determine if I run a 2.0 tourney. If I find I can’t stand 2.0, I might end up running a 1.0 tourney next year just to see who is interested in keeping that version alive as a played game.

    • Nice, I’ve never done one of yours Mega. How will you get the word out when the time comes?

    • Fab work on 2.0 Vassal module… works fantastically, especially given the sheer amount of stuff that has changed to get it working on vassal. Thanks Muon. Only issue I’ve seen so far is that i can’t find a way to drop a rigged cargo chute from anything except a Lancer?…

  • Usual links
    X-Wing guide to installing and playing:  xwvassal.info/guide

    Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

    Module download page (1-2 day de […]

  • Usual links
    X-Wing guide to installing and playing:  xwvassal.info/guide

    Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

    Module download page (1-2 day de […]

  • Usual links
    X-Wing guide to installing and playing:  xwvassal.info/guide

    Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

    Module download page (1-2 day de […]

  • here is a scan a collaborator sent me today (he got his wave 14 today)…[Read more]

  • Usual links
    X-Wing guide to installing and playing:  xwvassal.info/guide

    Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

    Module download page (1-2 day de […]

  • would have joined but I have a ridiculous end of semester of a ridiculous workload as in,…[Read more]

  • Yes. If you had no tweaked builder, then you’d have to manually write a XWS formatted squad…[Read more]

  • No, I’m saying that you, the TO of a custom event, could prepare your special set of…[Read more]

  • No reaction to this?

  • in the short term, you’ll be able to manipulate your own set of xwing-data by cloning it…[Read more]

  • The Module can now be downloaded. Use the github link. As usual, the official vassal…[Read more]

  • It’s not. I put up the article for the benefit of my beta testers, there’s no way to share…[Read more]

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