“Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream.”
–H. P. Lovecraft, The Shadow Out of Time
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game® of Lovecraftian mystery, monsters, and madness!
You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.
Meanwhile, each of your adventures in theArkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world… The basic mode of play in theArkham Horror LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
Shipping and returns
Every order ships within 1 business day, unless it contains a pre-order item. Any order that contains at least one pre-order item will ship once every item in the order is available.
Lost or damaged shipments will only be covered through your shipping insurance, so if you would like to protect your order from the unlikely chance of a shipping mishap, look to Priority! USPS is our shipping provider and we offer First-Class and Priority shipping methods. First-Class shipping is economy-grade shipping that includes tracking but no insurance in the case of loss or damage. Priority shipping includes tracking and insurance of $50 for Domestic, and $100 for international shipments.
For any single card purchased at a price of $250 or greater: If a significant quality difference exists from the card(s) you receive and our listed description – and only if the security seal on the protective packaging is not broken – you can contact us within seven (7) days of delivery. After our written approval to return the card(s), you’ll need to supply us with a tracking number for the return shipment within seven (7) days of the original delivery to you or within two (2) business days of our written approval, whichever is later. Upon return delivery and a verification of the security seal being intact, we’ll grant a full refund