Captain America and Ms. Marvel Decklists

On Monday, we streamed a game – see below – of the Marvel Champions LCG featuring the initial three expansions, including the Captain America Hero Pack, Ms. Marvel Hero Pack, and the Green Goblin Scenario Pack. We had a number of people asking if we would share the decklists, so you can find those below.

Captain America naturally works well with every aspect, but I was most interested in trying him out with Protection. He has a natural defense of 2, making him a good defender. He also has Steve’s Apartment, which combined with his ability to reduce ally costs in alter-ego form allows him to have some strong ‘off-hero’ turns.

Most importantly though, he has the ability to ready during his hero turns. While most people leverage this to thwart or attack twice in the same round, it can also let you defend on the round before and not completely sacrifice your options on the next turn.

Going into building this deck, there were a few of the new cards I was particularly interested in making use of, specifically Nova. Even though I was playing Protection and included a few Med Teams in the deck, the idea was that once I had Nova in play he could stay in play for the rest of the game. Then, every time I get attacked or play Get Behind Me!, I could trigger his ability for two more damage. That’s really great value!

Captain America Decklist

Upgrades: 12
2x Armored Vest
1x Captain America’s Helmet
1x Captain America’s Shield
3x Energy Barrier
3x Indomitable
2x Super-Soldier Serum

Ally: 3
1x Agent 13
1x Nick Fury
1x Nova

Support: 5
1x Avengers Mansion
1x Helicarrier
2x Med Team
1x Steve’s Apartment

Event: 17
2x Expert Defense
2x Fearless Determination
3x Get Behind Me!
3x Heroic Strike
3x Preemptive Strike
2x Shield Block
2x Shield Toss
Resource: 3
1x Energy
1x Genius
1x Strength

When I started looking at what aspect to pair with Ms. Marvel, it only took one look at her ability to return an attack, thwart, or defense card to her hand for me to lean toward Aggression. Aggression has a ton of attack events, like Haymakers and Uppercuts, meaning I could really flex her ability.

Something I was happy to run into as I was building this deck was how previously “obvious” includes were no longer obvious. For example, in the deck below there are no copies of Combat Training. With a 1/1/1 stat line and an intent to be exhausting in order to recycle events with her ability, boosting her stat line just didn’t make a lot of sense.

Ms. Marvel Decklist

Upgrade: 3
1x Biokinetic Polymer Suit
1x Embiggen!
1x Shrink

Ally: 3
1x Hulk
1x Nick Fury
1x Red Dagger

Support: 4
1x Aamir Khan
1x Bruno Carrelli
1x Helicarrier
1x Nakia Bahadir

Event: 25
3x Big Hands
3x Chase Them Down
3x First Aid
3x Haymaker
3x Melee
3x Relentless Assault
3x Sneak By
2x Uppercut
2x Wiggle Room

Resource: 5
1x Energy
1x Genius
1x Strength
2x The Power of Aggression

Even with only two Hero Packs out so far, each featuring a different aspect, it’s pretty awesome to see how quickly the game is developing. I found that I was having to make meaningful choices in deck building and leave out cards that once seemed obvious. I get wildly excited when I think about deck building with another five or ten Hero Packs of cards to work with!

After our gameplay stream, we started another stream to hang out and discuss the first three expansions, the game, and life in general. You can catch that discussion below.

As of the posting of this blog, we currently have our maximum number of Hero Pack subscribers, so the Hero Pack Subscriptions for Marvel Champions are out of stock. We are working with distribution to expand our supply and serve more customers, so if you’re interested in automatically receiving future packs without having to follow release schedules, place pre-orders, or pay months in advance, sign-up for the waitlist to be notified as soon as we have new slots available.

Also, if you’re looking for more info about the tokens we use in the video, you can learn more about them here!

Playing Darth Vader After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Darth Vader has been my favorite Star Wars character since I was 8 years old. I knew as soon as I started building six new decks for Covenant Masters that I would be building one with Darth Vader, a Terror to Behold.

Without the first three sets, Vader loses a lot of tools that made it worth pairing him with Greedo before rotation. I decided to pair him with the Jawa to gain access to Retribution, a 1-point plot, and to gain an action whenever you use the power action on Theed Royal Palace.

Below is the current version of my Vader deck!

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Jawa Scavenger
Elite Darth Vader

Upgrades: 9
x1  Dagger of Mortis
x2  Darth Vader’s Lightsaber
x2  Force Jump
x2  Bloodlust
x2  Treasured Lightsaber

Support: 1
x1  Vader’s Fist

Events: 15
x1  Become One
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Fear and Dead Men
x2  Hidden Motive
x2  Mislead
x2  Respite
x2  Triple Threat
x2  Witch Magick

Deck Overview: If you want to play a deck that makes you feel like you’re Darth Vader at the end of Rogue One (here is the scene, in case you need to see it one more time), this deck is pretty close! His character dice are the best in the game and every time your opponent removes any number of your character dice, Retribution lets you deal a damage to your opponent. Paired with Vader’s power action, which lets you roll any of his removed character dice back into the pool, he becomes nearly impossible to control.

Opening Hand: Witch Magick lets you reveal the top three cards of your deck and heal a damage from a character for every odd-costed card. The deck includes ten even-costed cards (Treasured Lightsaber, Doubt, Fear and Dead Men, Hidden Motive, Respite), so I am always looking to keep those cards (except Fear and Dead Men) in my opening hand. These are all good early and let you thin your deck of even costed cards to make Witch Magick more consistent later in the game. Paired with Vader’s 15 health, he can be quite nearly impossible to overcome!

Finishing Moves: Darth Vader is so powerful that this deck can win just by keeping him on the table for an extra turn or two. There is a one of Dark Ritual in case things go poorly and they are able to defeat Darth Vader quickly, along with a slew of healing and control cards to keep him alive. Once you get a few upgrades on Vader though, he will start cutting down characters left and right! If you happen to roll into resources and have Vader’s Fist in hand, that’s another card that can easily seal your victory.


I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Palpatine Playable After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

There always seem to be a handful of characters in Destiny that I theoretically would love, but never seem to actually get around to playing. Palpatine from Legacies is definitely one of those characters. His power action to reduce the cost of an event by the number of different damage types you have showing seems incredible to me. He also has solid health and great die sides. So why did I never get around to playing him?

The truth was, I always assumed he’d eventually get a better suited partner. Two sets later and I continually feel like he is just right outside of being a legitimate contender for standard. Of course, the constructed event at Masters is Trilogy, where I actually think Palpatine is a hidden gem. Below you can see the Palpatine deck I’ll be using on stream this weekend.

Battlefield: Theed Royal Palace

Plot: Retribution

Characters:
Veteran Stormtrooper
Elite Palpatine

Upgrades: 9
x2 Bloodlust
x1 Dagger of Mortis
x2 Force Wave
x2 Handheld L-S1 Cannon
x2 Heirloom Lightsaber

Support: 2
x2 Vader’s Fist

Events: 17
x2 Conflicted
x2 Doubt
x2 Hidden Motive
x1 I Am Your Father
x2 Imperial Might
x2 Logistics
x2 Mislead
x2 Mobilize
x2 Snare
x2 Triple Threat

Deck Overview: I think a lot of people get turned off of Palpatine because they only imagine using him in the ‘best case scenario’. It is tempting to build a deck around the idea of playing 3-cost events for free, but an entire deck of cards that are only playable with his power action at its best is a recipe for disaster. Instead, I imagine his power action as reducing the cost of an event by 1. If I happen to get to play a Snare or Mobilize for two or three less resources, great. The Destiny meta has quickly realized how powerful an extra resource each round with Theed Royal Palace is, so having another free resource or two each round is actually pretty wild.

Opening Hand: The goal of this deck is to ramp resources early to either build your upgrades or get an early Vader’s Fist. Key cards in your opening hand are Imperial Might, Logistics, and Mobilize. Bloodlust and the Handheld L-S1 Cannon are both great upgrades to play early at only 2-cost. Ideally, you want at least one your resources cards one of these upgrades, and as many of your 0-cost control cards as you can get.

Finishing Moves: Your opponent is likely to go after Palpatine first, since he is the only elite character and due to the general threat of his power action. By the time he is defeated, you need to have a few upgrades on the Veteran Stormtrooper or Vader’s fist in play. Beyond playing an early Vader’s fist, your biggest swings are going to come from a well-timed Snare. Another important card to understand is Bloodlust. It lets you do an extra damage when resolving character dice, but you don’t need to play this card until you have rolled out. You can even resolve an upgrade die and then overwrite the upgrade to deal damage your opponent won’t see coming!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Revisiting Han + Rey (Shades) After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I have a long history with Han Rey (for example, check out my path to Worlds 2017 blog), so when The Hyperloops randomly tagged me in this Tweet I was a bit confused. When I finally understood they wanted to name the pairing Shades, I nearly choked on my coffee!

I spent the first year or so of Destiny playing a lot of Han Rey, so it hadn’t even crossed my mind to revisit that paired with their Legacies cycle characters. Once I started building decks for Masters though, it quickly became one of the decks I was most excited to try. Below is the current iteration of my Han + Rey (aka Shades) deck, which has gone through one revision after a handful of games at our local Destiny league night.

Battlefield: Theed Royal Palace

Characters:
Elite Rey
Elite Han Solo

Upgrades: 10
x1  Dagger of Mortis ()
x1  Darksaber ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x1  Rey’s Lightsaber ()
x2  Treasured Lightsaber ()

Support: 3
x2  Luke’s Protection
x1  R2-D2 ()

Events: 17
x2  Conflicted
x2  Defensive Stance
x2  Easy Pickings
x2  Entangle
x1  Hasty Exit
x2  Heightened Awareness
x2  Hidden Motive
x2  Mislead
x2  Pacify

Deck Overview: Unlike the Han Rey deck from Awakenings, this one is surprisingly straightforward. The deck has two solid characters that can deal damage and create resources as good as most decks. It requires a fundamental style of play, where you slowly build your board while mitigating your opponent’s dice with some of the best control cards in the game. This is the perfect deck for a newer Star Wars: Destiny player or for anyone looking to master the fundamentals of the game.

Opening Hand: In your opening hand, look for 2-cost upgrades and any number of 0-cost cards you can get your hands on. I recommend you mulligan everything else. If you end up with only a 3-cost upgrade in hand, you can activate Han first and re-roll as much as you need to in order to play an upgrade on Rey before activating. The exception to this is when you are going second. If you think Rey is going to lose her shields before activating, it may be worth activating her first and playing an upgrade on Han.

Finishing Moves: After you play an upgrade on Rey, she will become a clear target for your opponent. The deck can generate enough resources to get three upgrades on Rey before she is defeated, which is also why it has six redeploy upgrades in the list. Having at least two upgrades move to Han when Rey is defeated is how you will be capable of closing out games.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Building Doctor Aphra Decks After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Doctor Aphra is a character I loved from the moment she was introduced in the Darth Vader comics. For one reason or another though (maybe because she didn’t pair well with Vader), I never got around to using her in a standard deck before rotation. When I started making a list of possible decks to build for Covenant Masters, a deck centered on her was one of the first ones added to the list.

While I haven’t had a chance to test this deck out yet, below is my current version of my Doctor Aphra deck.

Battlefield: Dry Fields

Plot: Bitter Rivalry

Characters:
Doctor Aphra
Snoke
Executioner

Upgrades: 2
x2  Inferno Squad ID10 Seeker Droid

Support: 12
x2  0-0-0 ()
x1  Ark Angel ()
x2  BT-1 ()
x2  Bubble Shield
x2  Hailfire Droid Tank ()
x2  Planetary Bombardment ()
x1  Vader’s Fist ()

Events: 16
x2  Beguile
x2  By Any Means
x2  Crash Landing
x2  Dangerous Maneuver
x2  Dark Ritual
x2  Delve
x2  Hidden Motive
x2  Respite

Deck Overview: If there existed a deck that was the complete opposite of my Kylo + Anakin deck, this is it! Whereas Kylo + Anakin plays to the fundamentals of the game, this is all about manipulating them. Aphra gains you card advantage by drawing a card any time you deal yourself indirect damage. Snoke allows you to damage your own characters to resolve one of their die at +2, which can be used to pile up resources, discard your opponent’s hand, or deal a finishing blow to a character.

Opening Hand: Along with the card advantage gained through Aphra, she also reduces the cost of the first droid you play each round by one. This makes the droids (Seeker Droid, 0-0-0, BT-1, and Hailfire Droid Tank) particularly good in your opening hand. I recommend keeping up to two droids in your opening hand and if one of them is the Hailfire, make sure the other one is a one cost droid! If you can get BT and 0-0-0 going early, the deck can easily run away with the game.

Finishing Moves: Delve is the single card in this deck that can just turn a game completely sideways. For 3 resources and an indirect damage to yourself (which lets you draw a card if Aphra is in play), you get to play a support or upgrade for free. If you get a Planetary Bombardment or Vader’s First in play on the first two turns, it will be very difficult for your opponent to keep up.

While pulling this off on the first turn can definitely bend a game, it is likely you won’t play it until the second or third turn. If you aren’t seeing any of your big supports early though, Dark Ritual acts as a way to spend your piled up cash to extend the length of the game. It is also a great card for buying you one more turn late game and if you have either of your big supports out, that is enough to make all the difference!

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Is Kylo Anakin A Viable Deck List After Rotation?

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

Kylo and Anakin (well, technically Vader and Anakin in the Clone Wars show) are two of my favorite characters in all of Star Wars. Naturally, when they can both be elite on the same team it is bound to be one of my favorite decks. This has been one of my go to decks for the Trilogy format since the release of Legacies. Below is the current version of my deck!

Battlefield: Theed Royal Palace

Characters:
Elite Kylo Ren
Elite Anakin Skywalker

Upgrades: 9
x2  Crossguard Lightsaber
x1  Dagger of Mortis
x2  Force Wave
x2  Heirloom Lightsaber
x2  Torment
x2  Treasured Lightsaber

Support: 2
x2  Stifle

Events: 17
x2  At Odds
x2  Clash
x2  Conflicted
x1  Dark Ritual
x2  Doubt
x2  Hidden Motive
x2  Mislead
x2  Triple Threat
x2  Witch Magick

Deck Overview: The deck plays remarkably close to what you would expect these characters to play like. When you play this deck, you put all your weight behind every swing! Unlike decks that try to make plays to create advantages your opponent cannot come back from (aka blow outs), this one is all about consistency. Turn after turn, it deals a steady helping of damage while slowly building it’s dice pool through upgrades. This is a great deck for newer players or anyone not looking to strain themselves figuring out how to play a deck at their next event.

Opening Hand: Witch Magick allows you to reveal the top three cards of your deck and heal one damage from a character for each odd card. There are only eight even-costed cards in the deck, including Crossguard Lightsaber, Treasured Lightsaber, Doubt, and Hidden Motive. As it happens, these are the four cards I am looking for in my opening hand! Crossguard goes on Kylo for a free damage and Treasured Lightsaber goes on Anakin for a free card. Doubt and Hidden Motive are free, which means you can play an upgrade and still have control options on turn one. This also lets you thin your deck of even cards, making Witch Magick more consistent in the mid to late game.

Finishing Moves: Both Kylo and Anakin have similar die sides, making either of them dependable characters to finish a game. Kylo’s ability is very powerful, so you naturally want to upgrade Anakin first to tempt your opponent into attacking him instead of Kylo. It it likely that one of your characters will be defeated, even in the games you win. This makes upgrades with redeploy critical in the mid to late stage of a game.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Master and Apprentice – Luke And Yoda After Rotation

This Friday at 6pm CST, I will be playing in the Covenant Masters Finale Trilogy event (and we will be streaming it on YouTube, Facebook, and Twitch)! With the release of Convergence comes the rotation of sets 1, 2, and 3 out of standard play. Knowing this was on the horizon, I decided to build a different deck for each of the Swiss rounds!

These are the decks I will be playing on stream:

Darth Vader + Jawa + Retribution
Doctor Aphra + Snoke + Executioner + Bitter Rivalry
Kylo + Anakin
Palpatine + Veteran Stormtrooper + Retribution
Rey + Han
Yoda + Luke Skywalker + Stolen Intel

I’ll never forget laughing out loud as a kid watching Yoda use his gimer stick to shoo R2 when the droid tried taking back the various items Yoda was taking from Luke. My mind was blown a few minutes later when I discovered this little, green creature was in fact a legendary Jedi master.

While I love Yoda as a character, I have mostly avoided playing him in Destiny. I believe this is partly due to how obscenely good he is and partly due to the kind of character he is in the game. While I have nothing against what I would call support characters (characters that don’t do any damage themselves), they usually just aren’t my style.

Another character that I always wanted to play, but never did, is the most recent version of Luke Skywalker. Say what you will about The Last Jedi, but I am a huge fan of everything about Luke in that movie. From the moment I saw his character from Way of the Force, I wanted to play him. As it sits though, I’ve probably only tried him a few times.

As I was making my list of decks I wanted to build for Covenant Masters, being able to play both Yoda and Luke in the same deck had this deck quickly moving to the top of my list!

Battlefield: Obi-Wan’s Hut

Plot: Stolen Intel

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 12
x1  Dagger of Mortis ()
x1  Ezra Bridger’s Lightsaber ()
x2  Force Focus ()
x2  Force Wave ()
x2  Heirloom Lightsaber ()
x2  Inner Strength ()
x2  Treasured Lightsaber ()

Support: 3
x2  Dex’s Diner
x1  R2-D2 ()

Events: 15
x2  Conflicted
x1  Heightened Awareness
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Steadfast
x2  Way of the Light

Deck Overview: This deck is built around shielding your characters and healing or moving damage from your characters. Instead of removing your opponent’s dice, the deck instead soaks the damage into shields or damage it can continually replace or remove. The deck aims to make it difficult for your opponent to defeat either character.

Opening Hand: Luke’s ability to move one Force ability each turn is not only incredibly powerful, but extremely thematic. On the opening turn, I am always looking for a 2-cost Force Ability to make use of Luke’s ability. Once you move an ability to Yoda, don’t be afraid to overwrite abilities with upgrades that can deal more damage like Treasured Lightsaber or Force Wave.

Finishing Moves: Regardless of which character is left at the end of the game, the goal is to create a scenario where one on one your opponent can’t ever get more than a few damage past your shields. You can replace the shields and heal whatever damage gets through with Dex’s Diner or Inner Strength.

I have been excited about rotation since before the release of Across the Galaxy. It is clear that the Destiny design team has learned so much from the design of the early sets, so I am excited to see both the staple cards from the first few sets go away and the new tools decks like this one get with the release of Convergence!

If you’re planning to get a Convergence Saga Set (like me) I recommend doing so soon. You can see the shipping estimate in the title, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next few weeks!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

Lightsaber Mastery – Convergence Preview

I’m still riding a high from all the blue villain previews revealed at Covenant Masters this past weekend, especially the new version of Palpatine and Force Storm. Somehow, every time I start thinking there is nothing left to really get me excited about the next set of Destiny, a preview gets revealed that pulls me right back in! This time that preview is Lightsaber Mastery!

Lightsaber Mastery Convergence Preview

Just the name of a plot being Lightsaber Mastery gets my blood pumping! As I started looking at character teams that could use a 2-point plot without sacrificing a character die, I realized I already had a mono-blue hero deck with two points available for a plot… Yoda + Luke!

I posted my Yoda + Luke deck trilogy deck before the Covenant Masters Finale. My only complaint about the deck was feeling like there weren’t enough good Force abilities to make use of Luke’s power action and Yoda’s special. When I saw a suite of cards based on new Force Abilities, there was no question this would be the first deck I built using the new cards.

Yoda + Luke + Lightsaber Mastery

I’ll be revealing the previews and playing the below deck on stream (YouTube, Facebook, and Twitch) Monday, February 11th at 4pm CST! Don’t miss it!

Battlefield: Obi-Wan’s Hut

Plot: Lightsaber Mastery

Characters:
Elite Yoda
Elite Luke Skywalker

Upgrades: 13
x1  Dagger of Mortis
x2  Force Pull
x2  Force Wave
x2  Heirloom Lightsaber
x2  Soresu Mastery
x2  Soresu Training
x2  Treasured Lightsaber

Support: 1
x1  R2-D2

Events: 16
x2  Circle of Shelter
x2  Deflecting Slash
x2  Hidden Motive
x1  Hold Off
x2  Luke’s Training
x2  Mislead
x2  Pacify
x1  Unbreakable
x2  Way of the Light

Deck Overview:

Lightsaber Mastery gives the deck consistent access to Circle of Shelter and Deflecting Slash. Since the characters aren’t built to take advantage of Circle of Shelter, I opted to bring two Deflecting Slash for more consistent removal. The pre-Convergence version of this deck was all about soaking damage with shields and moving the rest of it with cards like Inner Peace and Steadfast. This version is more geared to make full use of the Soresu suite of cards!

The goal of the deck is to cycle the Soresu upgrades. It does this by using Luke’s power action to move them from Luke to Yoda, Soresu Training to get Soresu Mastery back from the discard pile, and Luke’s Training to cycle them both. The deck still can create a ton of shields, but it now has even more efficient control options. This should make it very difficult for your opponent’s to defeat either character!

The Opening: The most important card to get in your opening hand is a 2-cost Force Ability. You have some guaranteed control with Deflecting Slash, although it won’t help you against melee damage. So, outside of Force abilities, you are also looking for low cost control options like Hidden Motive and Pacify. Note that Luke’s Training is particularly good if you draw it with any Force ability in your opening hand, especially the 3-cost upgrades!

Finishing Moves: The deck will do well when it can successfully buy a few extra turns with both characters in play early. Unless you drop a turn one Force Wave, it is likely that your opponent is going to deal more early damage than you. This means you need to protect your characters with shields and removal, so that you have time to gain resources and stack upgrades on your characters. By the mid-game, you should have a fully loaded Jedi, efficient at removing dice and gaining shields.

I was already excited for the next set just for rotation but all the Convergence spoilers are starting to get me seriously amped! If you’re planning to guarantee you get all of the cards in Convergence with Saga Set, I recommend doing so soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release and if you are in the U.S., boxes tend to show up on release.

If you missed me playing against the lead designer of Destiny, Jeremy Zwirn, while he was using the new Palpatine, check out our live stream game from Covenant Masters. He is also joining me on this weeks episode of the Covenant Cast to talk about the future of Destiny and reveal a few more Convergence spoilers!

Chewie, We’re Home – Convergence Preview

Since Star Wars: Destiny released, I have heard players talking about how awesome it would be to have a viable deck featuring Han and Chewbacca. In the words of Han Solo, “Chewie, we’re home.”

Chewbacca Card Fan

I considered pairing the newest version of Chewbacca, The Beast, with the most recent version of Leia Organa. This would let me play a deck I could call Beauty and the Beast and it would let me play the 2-point plot Profiteering that we are revealing on this weeks episode of The Covenant Cast. From the moment I saw The Beast though, I knew I’d be pairing him with an elite version of Han Solo.

It only took me one game playing Han Solo, Independent Hotshot, in my Shades deck to understand just how good he is. He doesn’t seem wildly impressive at first, but you would be hard pressed to find another character as consistent at dealing damage and gaining resources.

 

Han Solo + Chewbacca – The Beast

You can see my current Han / Chewie deck below, which I will be playing (while revealing the other previews) on the stream (YouTube, Facebook, and Twitch) Monday, February 11th at 4pm CST.

Battlefield: Theed Royal Palace

Characters:
Elite Han Solo, Independent Hotshot
Elite Chewbacca, The Beast

Upgrades: 7
x2  Hidden Blaster
x1  Darksaber
x2  Energy Pike
x2  Vibrocutlass

Support: 6
x2  Escape Craft
x2  Millenium Falcon
x2  N-1 Starfighter

Events: 17
x1  Daring Gambit
x2  Defensive Racing
x2  Drop In
x1  Hasty Exit
x2  Easy Pickings
x2  Entangle
x1  In The Crosshairs
x2  Indifferent
x1  Quickdraw
x2  Well Connected
x1  We’re Home

Deck Overview:

This deck is pure, unadulterated theme… and it actually has a shot at working! The deck is great at generating resources and Guardian on a 13-health Chewbacca will make it tough for your opponent to defeat either characters early. The extra time will let you get one of a few key elements established as you head into the end game to pull off a few very powerful smuggler tricks!

The Opening: Early in a game, this deck is all about resources. If possible, pick your battlefield and re-roll with Han until you can resolve for resources. You are looking for Escape Craft and Well Connected in your opening hand. You either need to stack up resources or get a few dice in play early, so you can continue stacking up resources. Your are aiming to ramp fast enough to get a few powerful upgrades in play or the Millenium Falcon!

Finishing Moves: The deck includes a handful of sneaky smuggler tricks that can put games away! Quickdraw (assuming you have a Hidden Blaster) and Drop In allow you to activate a character and immediately resolve their dice (how thematic, right?). This is particularly powerful whenever one of your characters is about to be defeated or when you can defeat a character before they get to resolve their dice. We’re Home and Daring Gambit can turn a game upside down when played at the right time!

If you didn’t catch our Q&A with Jeremy Zwirn, the lead designer of Star Wars: Destiny, check it out. He talks a bit about the future of iconic character pairings like Han + Chewie!

If you’re half as excited about Convergence as I am and want to guarantee you get every card with a Convergence Saga Set (like me), I recommend doing so soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

 

Convergence Palpatine Post Rotation

While I loved the raw power of the original Palpatine in Star Wars: Destiny, running a single character always felt a little too risky for me. Whenever I saw the upcoming Palpatine from Convergence though, I was excited that his elite version was only 18 points!

Palpatine card fan

My first thought, as it often is, was that he could be paired with Anakin by including one of two -1 plots, Bitter Rivalry or Solidarity. Bitter Rivalry, a -1 point plot that lets your opponent draw a card and deal 2 damage at the start of the game, is the kind of card I have to have a really good reason for using. So I started with Solidarity. As I started building the deck, it became obvious how much of an issue this restriction would be using a single color and planning for rotation (meaning I wasn’t including any cards from sets 1 through 3).

In the post-rotation card pool, there are a very few Force abilities. I realized pretty quickly that the recently spoiled Soresu upgrades were some of the best blue abilities available, so it wasn’t long before I started also considering Lightsaber Mastery. Lightsaber Mastery is a 2-point plot that lets you bring two ‘move’ events to the game, outside of your deck. You can take an action to play one of them from the plot, giving you consistent access to them.

Palpatine + Anakin + Lightsaber Mastery

What eventually came out was the insanity that is the deck below. I will be playing the deck on stream (YouTube, Facebook, and Twitch) Monday, February 18th at 4pm CST!

Battlefield: Theed Royal Palace

Plot: Lightsaber Mastery

Characters:
Palpatine, Unlimited Power
Elite Anakin, Conflicted Apprentice

Upgrades: 17
x1  Dagger of Mortis
x2  Force Jump
x2  Force Storm
x1  Force Wave
x2  Heirloom Lightsaber
x1  Malice
x2  Palpatine’s Lightsaber
x2  Soresu Mastery
x2  Soresu Training
x2  Torment

Events: 13
x2  Clash
x2  Conflicted
x2  Deflecting Slash
x2  Doubt
x2  Hidden Motive
x1  I Am Your Father
x2  Mislead

Deck Overview: The goal of the deck is to keep Palpatine alive as long as possible and make as much use of his Power Action to roll in Force abilities for free each round as possible. This is particularly potent with Force Storm and Force Wave, although being able to roll in Soresu Mastery after you play it with Soresu Training is a neat trick. This necessarily makes the deck upgrade heavy though, which is at least partially helped by having two move events accessible throughout the game thanks to Lightsaber Mastery.

Note, this deck requires decently complex sequencing (the order you take your actions). I don’t necessarily recommend this version of the deck for newer players.

Opening Moves: The best opening for the deck assumes you have your battlefield, so you can either play a single 3-cost upgrade or a 1-cost and 2-cost upgrade on Palpatine. Next to that, opening with Soresu Training into Soresu Mastery is also a pretty solid start, since you can roll in Soresu Mastery with Palpatine’s Power Action. Both of these scenarios can easily not happen though, so most likely play is going to require you to activate Anakin first and use a re-roll or two to get a resource to play one of your upgrades.

Finishing Moves: If you were wondering why I decided on Elite Anakin and not Palpatine, it is all about targeting. The deck wants to play upgrades on Palpatine, so if he were Elite he would be the obvious target. As it is built, the idea is to make use of Palpatine for as long as you can and have as many redeploy upgrades on him as you can by the time he is defeated. This leaves Anakin in the end game, who is a solid closer as long as he has a few upgrades.

If you want to guarantee you get the new Palpatine along with the rest of the cards in Convergence, I recommend grabbing a Saga Set soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

Exploring Enfys Nest – A Convergence Preview Deck List

Love or hate Solo the movie, it is hard to deny how cool the characters are! Val, Qi’ra, and Beckett arrived in Across the Galaxy and last week we previewed another character seemingly inspired by the movie, Chewbacca, The Beast. I was very excited to see one of my favorite characters from the movie, Enfys Nest, announced as a spoiler for the upcoming set, Convergence!

When Enfys was first spoiled, a lot of players got caught up on her power action with ‘Scoundrel’ dice. I think her real significance comes by letting you break deck building rules and include two hero and two villain cards. This is obviously great for an all Neutral lineup (which I considered with Anakin and No Allegiance), but I was more interested in bringing a hero card to a villain deck or vice versa. As one of the most powerful cards in the game, I was immediately drawn to being able to play Vader’s Fist out of a hero deck!

Yoda + Enfys Nest

I will be playing this deck on stream (YouTube, Facebook, and Twitch) Monday, February 18th at 4pm CST! Note this deck is built with rotation in mind, meaning there are no cards from the first three sets.

Battlefield: Theed Royal Palace

Plot: Bitter Rivalry

Characters:
Elite Enfys Nest, Fearsome Outlaw
Elite Yoda, Wizened Master

Upgrades: 9
x1  Dagger of Mortis
x1  Darksaber
x1  Ezra Bridger’s Lightsaber
x2  Force Wave
x2  Heirloom Lightsaber
x2  Treasured Lightsaber

Support: 2
x2  Vader’s Fist

Events: 19
x2  Conflicted
x2  Easy Pickings
x2  Entangle
x2  Hidden Motive
x2  Impulsive
x2  Indifferent
x1  Mislead
x2  Pacify
x2  Way of the Light
x2  Well Connected

Deck Overview: Given that Yoda can’t generate damage, he has often been paired with characters that can hit pretty hard. This included the original Chewbacca and most recently Zeb in the Trilogy format. This deck is a play on those previous Blue and Yellow hero decks, except this time we also get to include Vader’s Fist thanks to Enfys Nest. This deck has really incredible fundamentals, so it is a great deck for someone that is newer to the game of Destiny.

Opening Moves: The dream opening is either being on your battlefield or drawing Well Connected in your opening hand with Vader’s Fist. With a single special side on Yoda, you can generate two more resources and get Vader’s Fist on the table on turn one. Short of that, the deck is full of other great options. My favorites include playing a Treasured Lightsaber on Yoda. Next on the list of ideal starts is activating Yoda first to get resources with his Special so you can play a 3-cost upgrade on Enfys and have one resource left over for a control card.

Finishing Moves: The deck includes four control cards (Easy Pickings and Entangle) that require you to spot a yellow character, so you want to upgrade Yoda first to tempt your opponent to attack him. Enfys is a better closer thanks to her damage sides, but Yoda can be difficult to take down in the end game. He also makes your dice super consistent, which is particularly potent with Vader’s Fist. Since the deck plans on your opponent attacking whichever character you upgrade, it includes 5 redeploy upgrades.

If you want to guarantee you get Enfys Nest and the rest of the cards in Convergence, I recommend grabbing a Saga Set soon. You can see the shipping estimate in the title above, which currently reads ‘within one week’. We recently ran out of ‘on release’ sets and expect to run out of the ‘within one week’ sets in the next week or two!

If you prefer booster boxes, check out our Destiny Booster Box Subscriptions. It works like an automatic pre-order system, where you sign up (for free) to automatically receive booster boxes as new sets are released. You don’t get charged until a week or two before release, and if you are in the U.S. boxes tend to show up on release.

Super Rare Bumblebee Decklist – Transformers TCG

When the Transformers TCG first came out, we opened a box on stream and played using the cards we opened. You can watch the stream below, which includes us dancing around after we opened super rare Bumblebee.

While we didn’t use Bee on stream, building a deck with him after the stream was a top priority. As I noted in my blog about my Jets deck, I learned a lot about the Transformers TCG after the initial live stream. One of the most important lessons was going in with a core concept in mind. If I wanted to use the super rare Bumblebee, I knew I had to find a core concept for the deck that worked with him.

It only took me a few games to understand how powerful untapping a Transformer can be. For this reason, Ready for Action is a staple in basically every deck I build. As I was looking through my binder of cards, I couldn’t help but notice cards that let you untap ‘car’ Transformers like Start Your Engines and Turbo Boosters.

When you play Start Your Engines, you flip all of your Transformers to their car mode and ready one of them. This does not count as your once a turn flip, so it works amazingly well with Transformers like Prowl who have abilities that trigger from flipping. You can flip them to their bot mode and then play this card to flip them back!

Turboboosters was also notable, mainly because it was an upgrade that untapped a car. Being able to pair Turboboosters with cards like Start Your Engines or Ready For Action means you can go from having a single Transformer ready to attack to three. This is particularly effective if you can play this combo right after your opponent attacks with their last untapped Transformer, since you could then attack with all three Transformers in a row. If Prowl was flipped, it also means each of those attacks has Bold 2!

The last piece of the deck came in place thanks to Wheeljack. His ability while in car mode lets you draw and then scrap a card any time you upgrade a cars. This lets you filter your deck as you play upgrades, looking for those critical untap cards to play round after round.

Transformers:
Bumblebee, Legendary Warrior (*****|*****)
Wheeljack, Weapons Inventor (*****|****)
Prowl, Military Strategist (*****|*)

Upgrades:
2 x Piercing Blaster
3 x Grenade Launcher
3 x Handheld Blaster
3 x Drill Arms
3 x Improvised Shield
3 x Force Field
3 x Scrapper Gauntlets
3 x Matrix of Leadership
3 x Datapad
1 x Databank
3 x Turbo Boosters
2 x Agility of Bumblebee

Actions:
3 x Incoming Transmission
3 x Ready for Action
2 x Start Your Engines

I wanted to make sure I was untapping Transformers as often as I could and that each untap was worthwhile. With Wheeljack’s ability to filter cards as you play upgrades, I decided to include a ton of upgrades. This lets me go find the untap cards while also making each attack from untapping more powerful with every upgrade.

Given how important the untapping cards are to the deck, there are several cards that either filter the deck or draw more cards. Cards like Datapad and Incoming Transmission let you stack the top of your deck while filling your hand with critical pieces for future turns.

Meanwhile, Agility of Bumblebee lets you draw cards every time he attacks. Upgrades like Drill Arms and Scrapper Gauntlets are also quite powerful, since Wheeljack’s ability lets you draw and, if your opponent doesn’t have specific upgrade types in play, you draw even more cards!

One of the key strengths of the deck is attacking with a Transformer and forcing your opponent to attack that Transformers. Once they have dealt damage, you can untap that Transformer and attack with someone else, forcing them to divide their damage.

Given how often the deck untaps Transformers, it is also common to be the last player attacking each round. If you successfully divide your opponent’s damage, it is highly likely that when they defeat your Transformers it will be at the start of a turn. For this reason, I like ending turns with Prowl in bot mode. Any time one of your Transformers is defeated, he can heal 3 damage from another one of your Transformers, which can be huge.

If you have been playing a deck with super rare Bumblebee or if you have any recommendations for changes I should make, I would love for you to leave a comment below!

If you play the game, check out our Transformers TCG subscriptions if you want to automatically receive future sets without keeping up with set announcements or pre-paying months in advance.