The Creation of Cosmic Tokens

We just finished up a nearly two month process designing, testing, and producing our recently announced Cosmic Tokens line, compatible with the Marvel Champions LCG. We rarely take the time to share more about the process and why we approach these kinds of projects in the way that we do (obsessively), so this blog is a step toward fixing that.

This entire process started a few minutes after Marvel Champions was announced at Gen Con. Right after the InFlight report, we headed to the FFG press hour for a quick demo, and an hour later we were playing our very first game on stream. My first comment to Steven after the game was, “I had no idea you were that close to being knocked out of the game!”

With wide eyes, he replied, “yeah, I had no clue how much health you had either.”

From behind all the cameras and computers, Jon called out, “It was impossible to tell what was happening from the stream!”

Even though there would be a lot of discussions between this moment and the development process officially beginning, this is where it all started.

Given these comments, you probably won’t be surprised to learn that the first problem we aimed to solve was the information hidden by the dials. After many discussions, prototypes, and concepts, we decided to cut them completely. Early prototype pictures (like those above) rightfully raised questions and concerns.

To understand this decision and the hundreds of others we made throughout the development process, it’s important to understand why we create products like these in the first place. With everything we do, we’re looking to optimize the experience of playing games across the table from other people – and that means different things to different people.

Trust me when I say it would have been a lot easier, faster, and cheaper for us to create a few thematic designs, engrave them into acrylic, and cut them into similarly thematic shapes. While the tokens yielded from this kind of approach might be helpful if you’re just looking to ‘bling out’ your table, it doesn’t make the experience of playing the game as engaging and meaningful as possible. In other words, we couldn’t really imagine a less enticing project.

We’ve been making tokens like this for nearly eight years, and have always started with the understanding that cheaply and efficiently tracking a game is generally available with Core Set components. If you’re like us though and you’re looking to really dive into the theme and fully soak up every one of the too-few hours you plan to play the Marvel Champions LCG with your friends over the next decade, a different approach is necessary.

Hero Set with Black Panther in Cosmic Board - Compatible with Marvel Champions LCG

Our first step when we start working on components is to play the game they will be compatible with using the standard components. While we’re playing these early games, we look for anything that might distract from the story being told on the table. We ask a ton of questions, like what takes us out of the game? What’s unclear? What makes us feel like we are managing a game instead of playing it?

Beyond our initial realization that dials made it difficult to see health totals, we quickly recognized how moving the dials were not capturing the action and excitement of the game. They made us feel incredibly mechanical, as if we were temporarily running a spreadsheet so we could get back to the fun of the game. There was nothing worse than landing a Swinging Web Kick and simply taking a number from 49 to 41. There was no gravity to it, no visual indicator that “Spider-Man just wrecked this guy!” Likewise, taking a swing from Ultron just fell flat – so, we ran a few quick prototypes to get a feel for what it would be like to track villain and hero damage with a board and tokens, ala our Mythos Token line.

From my first game with those early prototypes, I was convinced. There was something about adding and subtracting health that felt right. It was also great to be able to see how much health every hero had with a quick glance.

At first, we tracked a villain’s health just like we did the heroes. We would add damage counters every time we attacked the villain. But this immediately felt counterintuitive, since villains just felt like big punching bags without an indication of how big and terrifying they were. We tried it the other way around, setting the villain’s health with tokens and then removing them as we did damage. That felt completely right, and synced up with the removal of threat that also happens when heroes “attack” via scheming. When you do good things, you remove tokens from the villain cards. Consistent.

It’s a bit hard to explain, but I know the moment you swing in for a One-Two Punch with She-Hulk and remove 6-8 health worth of tokens, watching the villain transform in front of your eyes, you’ll understand completely. As with the hero side of the table, we could now intuitively get a sense of how well we were doing just by glancing at the villain board. If the villain had a lot of tokens on their board, we had a long way to go. We appreciated how the pressure mounted as we got closer and closer to clearing out all of those health tokens, even as the threat tokens were stacking up.

Once we had the villains and heroes being managed by boards, the main scheme stuck out like a sore thumb. Threat tokens were quickly covering the art and rules text and we were hitting a consistent “square tokens” theme, so we made a few more prototypes and put a board on the main scheme, too. Steven made a comment after our first game using boards for everything that I’ll never forget, “Did you notice that neither of us asked each other how much health or threat was left that entire game?”

Confident about using boards and tokens instead of dials, it was time to really hone in on the actual design of these components. We had been toying with a process that would let us use multiple colors on each side of our tokens for a few years, but couldn’t ever quite get it right or in a position for actual production due to cost. With components inspired by a comic book though, we knew if we were ever going to solve this problem, this was the time.

We got to work and what resulted was even better than I imagined. You can see one of our first prototypes above – probably good enough – but they just kept getting better and better with each iteration. The biggest hurdle was figuring out how to actually manufacture using this process… It took us a few weeks and countless prototypes, but we eventually got there!

What happened next still gets my adrenaline pumping. Realizing everything on the table would be managed by a board and knowing we could use multiple colors, what if we designed the boards and tokens to look like panels from a comic book? Like really look like panels from a comic book – with fully unique, stylistically-appropriate illustrations (without simply ripping off other artists or copyrights).

Ultron Villain with Full Health Tokens in Cosmic Board - Compatible with Marvel Champions LCG

This is when the set really took off. We always want our components to showcase the games they are compatible with, but never to be the center of attention. Designing the tokens as panels of a comic book let us perfectly frame every hero, villain, and scheme (see Ultron above).

This led us to exploring ideas we had never considered for the tokens. For example, what if the threat tokens let you piece together the story as the game went? This meant instead of designing one threat token, we designed six. Each of these threat tokens is pictured below, with the 1’s on the front telling the first part of a story and 2’s on the back telling the next.

Full Threat Token Story and Scenes - Compatible with Marvel Champions LCG

After all was said and done, we went through more designs, prototypes, and iterations with this line of products than any we’ve ever created. The final set itself has 30 unique designs! Having personally play-tested these components more than any other product we’ve made, I can say with absolute confidence that you are going to love playing the Marvel Champions LCG with these components.

Our team, especially Jonathan (who designed everything) and Steven (who managed the process), poured their hearts and souls into these components. To everyone who commented throughout the process – on pictures and live streams – know that it was extremely encouraging. There is a lot of frustration, pressure, and insecurity when working on a creative project like this, and it means everything to hear positive feedback along the way.

To everyone who ends up purchasing these products (available here), thank you, thank you, thank you. We care about all of this so much, and your purchases allow us to explore what is possible – be it products, content, local retail, online retail, or undiscovered opportunities – and for that we’re all incredibly grateful.

-Zach

Covenant Tulsa is Evolving

This week, we are launching a number of changes to our Covenant Tulsa retail environment – particularly Events and Memberships – and these changes represent a philosophical shift in our understanding of how best to generate deep connections and long-lasting friendships over tabletop games. This is by no means a declaration that “alas, we have solved the retail puzzle!” but instead one of many steps toward a better model that serves a greater proportion of the Tulsa community.

So, let’s take a look at what is changing and why.

Events

The dissonance lurking just under the surface of standard tabletop gaming events is something that has been bubbling up in recent years. Like many of you reading this, we mainly grew up in the “tournament” culture and never questioned its merits. We put together our best decks, sat at a table for 8-12 hours straight, and assumed that the pinnacle of gaming was the adrenaline rush of competing.

But in the past 7 years, this assumption about competitive play has been fully and uncompromisingly deconstructed. Competitive events play an important and valid role, but they are not the preferred style of event for most players (by a longshot) and they are among the least effective at growing and sustaining a player base. Data in this industry skews heavily toward those who are self-reporting in local store environments, but it does not (and perhaps cannot) account for those who choose not to play locally, or at all.

This is a problem, specifically because it leads to stores asking “how can I entice my established players to play in more tournaments and buy more products?” instead of “how can I reach new players and non-participating players and turn them into active community participants?”

These questions have dramatically different answers, and the changes to our events are an attempt to answer the latter and the former. It is crucial to solve for both.

The changes:

  • Standard weekly events no longer link prize distribution to performance, allow for deck/list switching between rounds, and rotate through a variety of formats – including official prize kit events, new player events, release events, limited events, and custom non-official formats.
  • Competitive events (Store Championships, Regionals, etc) remain a key component of the event calendar, and now serve as a more significant and unique opportunity for players to compete. These events will be run according to all official rules and requirements.
  • Social events are now a more common fixture of the schedule. These are events not tied to a specific game but instead aimed at more universal themes (paint day, chili cook-off, etc.)
  • Weekly game days have been adjusted to better promote community crossover and reduce conflicts. Of course, you can still come in anytime and play anything you want.
  • The quarterly, universal league is no longer active in favor of better per-event prizes. Current league points must be cashed in by May 12.

 

This shift better balances the incentives for store attendance by adding more events that every type of player can attend and enjoy. The majority of events allow for the exploration of new decks, lists, and themes without worrying that they might not be “the best”, while the more serious, competitive events still satisfy the need for players to test their mettle in a more high-stakes environment.

All of this stems from our belief that game nights should be a relief from the day-to-day stress of modern life, a time to connect with new and old friends and get lost in universes that we all love, together. Even so, this is undoubtedly only the beginning.

Membership

One consistent chorus that we’ve never deviated from when it comes to local retail is the hazard that shops face when their model relies almost exclusively on MSRP product sales, or product sales at all. In response, we’ve had some variation of a membership model from the beginning. The problem with memberships is finding the perfect balance between value gained for members, revenue gained for us, and the level of scale needed to actually create a sustainable store model.

At the same time, when you start restricting access to tables or games by making them members-only (or heaven forbid, start charging table fees), you risk alienating players new to your store or, more importantly, new to the hobby. We want more people to be involved in tabletop, and the reality is that you are going to lose a lot of would-be community members if you are expecting to make money on those early interactions.

These changes to membership incentivize new players getting involved in the community with free starters, discounted events, and referrals, while also giving member-exclusive benefits for investing in the space.

The changes:

  • A new member, at the time of sign up, receives one free Starter for the featured title of their choice (up to a $40 value).
  • $5 discount on every in-store event hosted by Covenant
  • $10 store credit for membership referrals
  • Exclusive seasonal token distributed at special monthly events
  • The return of member-exclusive events, ticketed and catered
  • Free in-store pre-orders and special orders for any tabletop game or accessory, regardless of if we normally stock it.

 

If you want to get a friend or co-worker involved in a game that you play, it is now easier than ever. For $15 upfront, they can start playing right away with their free starter set and jump into any weekly events for free the entire month – and you get $10 in store credit for getting them involved. These changes are all about making it easier to get more people involved in the games you play – which should be the critical value proposition of every local store.

Stop by!

This new store environment is a response to the feedback we have actively gathered over the last year, both objective and subjective. We are determined to make Covenant the best place in the world to connect over tabletop games, and that includes bringing new people into the hobby.

As we continue to gain insight from our incredible locals, speak to those inside and outside the industry, and ask ourselves hard questions about what we are doing and why, Covenant Tulsa will keep evolving. Come in and experience this new approach for yourself, and let us know what you think!

User Blogs to be Retired

All of this has been such a wild ride, and it is about to take yet another turn!

At the beginning of TC, we started blogging about Monsterpocalypse and picked up an amazing group of commenters/friends who connected with us and each other. That led us to implement the ability for everyone with a TC account to write blogs and have them posted right on the front page of our site. The response was incredible.

So many phenomenal blogs were posted, from general strategy discussions, to list building, to following along with the Mastering Monsterpocalypse series. The community, centered entirely around Monpoc, was like nothing we had ever been a part of.

Then the game died, and almost immediately X-Wing took its place. Theorist started rolling out with his renowned X-Wing analyses and vassal tournaments and mu0n took over the vassal updates and posted them religiously, alongside Froggies, SableGryphon, and thousands of other X-Wing players (too many to mention!) who wrote and engaged along the way.

Then the podcasts showed up; from Scum and Villainy, to Breaking News, to Knights of Ren and many, many more. We listened to and shared in the mutual passion of those productions.

Unfortunately, the entire “user blog” infrastructure was built on a house of cards. We were inexperienced and strapped for resources when that functionality was implemented, and the complications of having such a complex codebase added to a relatively minimal blog were not understood at the time.

The complexity grew bigger and more tangled every day, with each new user creating rows upon rows of tables in our beyond-bloated database. When the problem finally started crashing the site (and our store with it), we reached out for a solution. We discovered that creating a simple backup of our database was not even possible without bankrupting ourselves, as its size was outside the bounds of traditional processes.

So we basically had to decide whether we should nuke all of the site’s content and start over, or try to salvage what we could and migrate it to a fresh database.

We chose the latter, and over the course of a year carefully worked with our newly-found development team behind the scenes, exporting and importing users, categories, posts, comments, messages, products, etc. to a clean build.

At the same time, spam became a tremendous problem. Because every new user could post blogs and compose private messages, a large number of our customers, many of which had no idea that user blogs even existed, started getting all sorts of ridiculous solicitations – with the Team Covenant header attached. We had no way to implement countermeasures without adding more code and potentially crushing the site, and we were getting blacklisted by email providers – so we turned off private message notifications entirely, and restricted new users from being able to post blogs.

In this same timeframe, tabletop gaming conversations started moving organically to other dedicated discussion platforms, like Facebook groups, Discord, Reddit, and Medium. With no new users being able to post blogs, no private message notifications, and a slow exodus to more dedicated platforms, activity on the site kept trending downward – and rightly so.

We finally got every blog, comment, user, message, etc moved over to the new database. Some comments were in the wrong order or assigned to the wrong blog, and many of the categories did not get properly assigned, but the content was saved and years of posting successfully backed up. Unfortunately, we had exhausted all of our resources to do so. This meant that we could not focus on user experience improvements, and instead had to settle for what we had pretty much out of the box.

We made small improvements where and when we could, but we ultimately knew that our users, like those on many other smaller discussion platforms, had largely moved on. Much of this was due to the restrictions that we had to make and our compromised user experience, and the rest was a natural, internet-wide migration to the bigger, dedicated discussion sites.

Given this reality, coupled with the fact that the user blogging functionality consumes over 40% of our server resources, we will be revoking the ability for users to post blogs and removing that framework entirely.

What happens to the current user blogs?

In late Q4, we are planning to move the archive of user blogs to https://communityarchive.teamcovenant.com. They will remain there for an undetermined period of time, and in all likelihood will eventually be deleted.

If you wish to keep your blogs, we encourage you to copy/paste your content to other platforms or your own personal hard drives. You can find the listing of all of your posts by going to the following url: https://teamcovenant.com/members/YOURUSERNAME/ and selecting “posts” from the dropdown.

We can also furnish a WordPress blog backup file to anyone who requests one. The resulting .xml file can be uploaded to any WordPress site to import all of your TC posts, or parsed for the blog text.

We cannot provide a copy of your comments and/or private messages, though the former do export with whichever blog they are attached to.

It is our hope that those of you who are still blogging here (Theorist, mu0n, Jason) will take your content and start your own personal blog on WordPress, Medium, or elsewhere. We will facilitate this as best we can.

We cannot adequately state how wonderful it has been to see these various communities develop over the years, and how thankful we are for everyone’s willingness to share their thoughts and to connect with each other through our cobbled-together platform. It was so formative for all of us at TC, and we wish that we did not have to make this decision.

Special thanks to Theorist, who was undoubtedly the most instrumental contributor to this community from the beginning; if not Monsterpocalypse and X-Wing more generally. You are an amazing writer and thinker, Jeff. We appreciate you.

For questions about how this impacts you and/or to request a WordPress backup file of your blogs, reach out to archive@teamcovenant.com with your username.

Introducing Covenant Play

In March 2012, after five years as an online-only retailer, we opened a little gaming space called Covenant Tulsa. It was our entry into an entirely new world of brick and mortar game stores.

Almost immediately, we started receiving a surprising number of calls. People wanted to know what we sold, what events were happening, and how we made money without selling Magic. You know, the usual.

But over time, the calls started shifting to questions about who was in the store and what they were playing.  “Anyone there for Game of Thrones?” and “You know if anyone is coming in tonight for X-Wing?” became the norm.

A group of people at Covenant Play ing tabletop games.

Given the minimal staff at the time and the close-to-overwhelming volume of calls, we recognized the need for tools that solved as many questions as possible before help was needed.

This led us to streamline our event calendar and league, simplifying both and making them universally accessible online. We also created the Covenant Tulsa Players Facebook group so local players could coordinate when and what they would be playing at the store.

While the Facebook group was (and still is) extremely useful, it was all too common that someone would show up, post to the group, and not find another person to play with. The number of replies to a “playing in the store tonight!” post that equated to “sorry I missed this – would have been there but saw this too late!” became a clear sign that Facebook was only a piece of the puzzle.

Local players needed an easier, faster way to connect, and it all revolved around access to some very basic information.

Before making a trip to the store, it would be extremely helpful to know:

  • Are there people playing right now?
  • What games are they playing?
  • How long will they be there?

While at the store, it would be extremely helpful to let others know:

  • I am here and looking to play the following games.
  • I am testing for an event, looking for casual games, building weird decks, etc.
  • I will be here until this time.

So we built a platform that seamlessly allows for this exchange of information to occur. Introducing the beta version of Covenant Play – now available to all local players!

Covenant Play tutorial

Covenant Play is a browser-based, mobile-optimized tool on our website that allows you to instantly communicate the most important details of your in-store gaming experience. Check out how easy it is to use!

First, when you arrive at the store, sign in to Covenant Play at playing.teamcovenant.com, accessible via “PLAY” in the header. This requires a free Covenant account and a one-time authorization for Covenant Play to access that account.

Once signed in, click Start Playing.

Covenant Play tutorial

This pops up a modal in which you enter all relevant information, starting with the games you want to play. You can choose from any of our supported games, as well as a fully-customizable Board Game and Other Game field.

Once you have chosen the games you would like to play, let others know that you will be Playing Until a certain time. You will automatically be signed out at that time.

Next, you have the option to provide a custom Message that gives context to the experience you are looking to have. Just want to play some fun decks? Needing to test a certain list heavily before a competitive event? Hoping for 2 more players to join your Dungeons & Dragons campaign? New to a game and needing a teacher? List it here.

Finally, you can choose to display the name associated with your Covenant account or simply be listed as Anonymous. Whether or not your visit is public information is completely up to you – and you can find players regardless!

Covenant Play tutorial

When you click Check In, your name is added to the list of players on the Playing Now page. Other players can now see the games you want to play and head down to the store to join!

Covenant Play tutorial

We are truly excited to get Covenant Play into your hands. As noted above, though, this is still very much a beta release in active development. Our product roadmap on this is extensive, and we have big plans for where it goes next.

Those choices will be influenced by how the Tulsa community uses it and whether or not it is effectively solving the problems listed above. There is only one way to know for sure, and that is to release it and observe.

So what are you waiting for? Start playing!

A group of friends at Covenant Play ing Star Wars: Destiny.

Legacies Update – Boxes and Sets Shipping Now!

Legacies is here – and with it a swirl of information. This is what you need to know.

Booster Boxes – We have a limited quantity of Legacies Booster Boxes immediately available for $99. Every order placed with us ships out in less than 24 hours (excluding weekends) and generally arrives within 2-3 business days to the continental US. If you missed out on a subscription in time for Legacies, or are facing shipping delays from other retailers, these boxes are the best way to start diving into the set as soon as possible!

Subscriptions – All Booster Box Subscriptions have been shipped!

We have also lowered the price of Booster Box subscriptions to $99/box, and have automatically applied this price reduction to every current Booster Box Subscription. Thank you for the support over these past few sets!

If you would like to automatically receive Booster Boxes from future sets, guaranteed, within a day or two of release, at the lower $99 price, without ever having to worry – now is the time to lock it in! Slots are limited!

Saga Sets – The first batch of Saga Sets shipped today, and, at our current production rate, every set will be shipped by Jan. 22nd – a little over one week after release. We are thrilled to see continued improvement on our Saga Set delivery timelines, and will continue working around the clock to get everyone their sets.

If you would like to be notified whenever Saga Sets for the next Destiny set are up for sale, join our Star Wars: Destiny newsletter.

Massive thank you to everyone who trusts us to deliver on their Destiny needs. We just started filming our Learning Destiny series today, and it looks to be our best one yet. Expect to see those blogs and videos in the next few weeks, and with them, hopefully, an influx of new players. Meantime, enjoy Legacies!

We Are Hiring A Content Manager

Note that we are not accepting applications for this position at this time.

From the beginning, we have prioritized content creation as an integral part of our contribution to tabletop gaming. Now, having expanded into multiple channels – YouTube, Facebook, Twitter, Instagram, and, of course, our website –  we need a passionate, eloquent, and hard-working team member to coordinate (and contribute to) these efforts.

The Position

Our Marketing team builds awareness of the Covenant brand and clearly communicates the value of our products and services. As Content Manager, you will be responsible for developing and executing content strategies (including PPC) that achieve these objectives. You will take lead on all written communication and so should be extremely comfortable writing blogs, product descriptions, press releases, emails, advertisements, and social media posts without any grammatical errors and in accordance with SEO best practices. You will directly manage all social media accounts.

During a product launch campaign, for example, you will determine what content needs to be created in order to effectively market the product in the deadline given. You will work with our Lead Designer and Video Producer to facilitate the creation of all desired non-written assets (promotional pictures, product videos, graphics, website images, etc) and then produce all necessary copy (announcement blog, product description, Facebook ad, email newsletter, social media announcements, etc). You will then launch the campaign, analyze the results, and adapt as needed.

We are pretty data-driven, so be ready for that.

Responsibilities

  • Write, edit, and update written content
  • Optimize content for SEO
  • Manage social media accounts
  • Manage online advertising campaigns

What We Value

Our values (see below) exist to guide employee action and provide a clear picture of our expectations, both for you and ourselves. Success at Covenant is embodying these values and demonstrating them when acting on behalf of the company, especially when direct instruction is unavailable. These values are:

Awareness
Excellence
Determination
Focus
Initiative
Innovation
Receptiveness

While no person can perfectly embody every one of these values in every moment, a Covenant employee is expected to have a natural inclination toward them and a desire to actively cultivate them in all aspects of their work.

Qualifications

  • Extremely strong written and verbal communication skills
  • Proficiency with computers and technology
  • Familiarity with SEO best practices
  • Familiarity with PPC advertising (Facebook, Adwords)
  • Familiarity with tabletop gaming
  • Desire to constantly learn and improve

Experience

  • Minimum of a high school diploma or equivalent
  • 18 years or older

Interested? Submit an application below!

Note that we are not accepting applications for this position at this time.

New Tokens For The Holidays!

The Holiday Token tradition continues with fresh sets compatible with Star Wars: Destiny, Arkham Horror: The Card Game, Star Wars: X-Wing, Ashes: Rise of the Phoenixborn, and Android: Netrunner. The latter also gets an extra special surprise – the launch of revised Data Tokens!

Holiday Tokens 2017 - Full Frame

2017 Holiday Edition Token Sets

We just love white acrylic so much. That clean, high-contrast background makes every design come to life. Throw the festive colors into the mix and it is hard to resist bringing a little holiday cheer to the table this season!

This year we focused on holiday themes that could be bundled together into full sets. Saga Tokens and Arcane Tokens get the full treatment, Mythos Tokens get a cheery Investigator Set, Data Tokens sport a new white-out Credit Set with revised designs (see below), and Squad Tokens add the only holiday-themed Shield Token that we have not done – bright santa red!

These tokens will only be available during the holiday season!

You can find out more by visiting our store, or browse directly below.

Data Tokens, Revised

We could not be more excited to announce a comprehensive update to our Data Token line. Five years on the market, Data Tokens were our first real token offering, and one of our absolute favorites. With Netrunner getting a comprehensive update of its own, we went back into the lab and optimized every line, angle, font, pattern, and arrangement on those original designs, producing a set of tokens that demonstrates how much the little things truly do matter.

Data Tokens 2.0 - Android: Netrunner

Data Tokens still carry the iconic designs that have graced thousands of Netrunner tables over the years, but like the game itself, the fundamentals have been tightened up. Line thickness is now consistent and more crisp, the angles are standardized (note the Brain Damage, Tag, and Power Token triangles), the numbers and letters are uniform, and the patterning and spacing is aesthetically improved – and mathematically perfect.

The 2-Credit and 3-Credit have flipped colors, finally, so that Green Level Clearance nets a green token and Blue Level Clearance nets a blue token. Even though the latter has rotated, Green Level Clearance in the Revised Core makes it worth the change. Similarly notable, both the Bad Publicity and Tag tokens are smaller, crisper, and more intensely parallaxed.

While nothing compares to seeing the real thing, check out this bare bones comparison of the designs. Though subtle, the overall effect of these changes looks simply phenomenal on the table. A sleek new look for a newly revitalized game.

Data Token 2.0 Comparison Chart

You can check them out in further detail on our store, or buy them directly below.

We send each of you the warmest of holiday wishes this season, and hope that each day is filled with immense happiness and great games. Thank you for all of the incredible support over the past ten years!

Introducing Mythos Boards & Carcosa Tokens For Arkham Horror

The Mythos Boards are sold out (again!). Amazing. We are blown away and incredibly thankful for your support. Additional boards and tokens are in production and will be available soon. Join the Waitlist to be instantly notified when they are back in stock! Direct link: https://goo.gl/4xh4G1

Mythos Board Daisy - Blog

Halloween is here, winter is setting in, and there is no better time to gather around a dimly lit table to explore the Cthulian nightmare that is Arkham Horror: The Living Card Game. To make it even better, we have created two new additions to our Mythos Token line – the Mythos Board and limited edition Carcosa Tokens!

Run A Proper Investigation

Mythos Boards were created to solve the problem of 1) ever-expanding locations in Arkham Horror: The Card Game that create a restrictive and cluttered play experience, 2) Investigator card art and text being hidden by tokens, and 3) lack of a clear definition between the general token pool and the tokens belonging to each player. They perfectly accomplish these objectives while also pulling you further into the theme of the game with intricate symbology presented in an antiqued-copper finish.

Each Mythos Board perfectly fits a sleeved Investigator card (we tested with both Ultra Pro and Dragon Shield), five 1-Health/2-Health Mythos Tokens and five 1-Sanity/2-Sanity Mythos Tokens. The Health Tokens and Sanity Tokens can be vertically flipped between their 1 and 2 side via the openings on the top and bottom, which makes tracking your status a breeze.

Each board also contains a general token basin designed to fit Clue/Supply and 1-Resource/2-Resource Mythos Tokens. The boards can be rotated so that this basin appears on the left or right, depending on your preference.

The boards are cast from resin, coated with real copper powder, and backed with felt. They will naturally patina over time.

Mythos Boards perfectly fit a single Investigator Set of our Mythos Tokens, so the two should be paired together. Check the video below to see the entire system in action – but be warned, there is no going back.

Carcosa Tokens - Blog

Strange Is The Night Where Black Stars Rise

Th original design for our Doom Tokens stemmed from the desire to have a more thematic and stunning experience while playing Arkham Horror: The Card Game. This limited edition design perfectly captures the mystery of the King in Yellow; a terrifying delight while playing through the Carcosa cycle. Sub them out for the standard Doom Tokens for a remarkably thematic experience.

Learn more in the video below!

You can purchase both right away, or head over to our Mythos Token page to learn more about Mythos Boards, Carcosa Tokens, and the rest of our Mythos offerings compatible with Arkham Horror: The Card Game! Happy Halloween!

We Are Hiring Seasonal Specialists

Exciting news! Due to the support and passion of our customers, we are adding additional seasonal staff. Our Operations team needs diligent, meticulous, and focused individuals who share our passion for unrivaled quality and service with an inclusive and positive attitude. We are seeking a handful of employees who are ready and excited to contribute to Covenant on a recurring basis!

The Position

The Operations team is responsible for the the tangible delivery of the Covenant brand, which is no small task. Our in-house directive is to leave nothing to chance, so only apply if you thrive in demanding environments.

As a Seasonal Specialist, you will be responsible for unpacking, unboxing, and organizing inventory during busy seasons of the year. This role may be expanded based on performance and may offer work throughout the year.

Responsibilities

  • Receiving, unpacking, and organizing inventory
  • Adapting to general operational needs

What We Value

Our values (see below) exist to guide employee action and provide a clear picture of our expectations, both for you and ourselves. Success at Covenant is embodying these values and demonstrating them when acting on behalf of the company, especially when direct instruction is unavailable. These values are:

Awareness
Excellence
Determination
Focus
Initiative
Innovation
Receptiveness

While no person can perfectly embody every one of these values in every moment, a Covenant employee is expected to have a natural inclination toward them and a desire to actively cultivate them in all aspects of their work.

Qualifications

  • Strong attention to detail
  • Strong written and verbal communication skills
  • Proficiency with computers and technology
  • Ability to accurately assemble and package products to fulfill orders
  • Ability to stand and perform physical tasks at a brisk pace for eight or more hours
  • Ability to maintain focus on a single task for multiple hours
  • Ability to routinely lift 50 pounds or more

Experience

  • Minimum of a high school diploma or equivalent
  • 21 years or older
  • Familiarity with tabletop games

Interested? Submit an application below!

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Mythos Tokens – Dreadful, Beautiful, Functional

After falling in love with Arkham Horror: The Card Game, we knew that a set of tokens was on the horizon. Today, they have arrived.

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The Arkham universe is full of incredible opportunities. Its success relies entirely around the creeping, dreadful feeling that must manifest itself in every experience. Because of this, we doubled down on an art style that was both thematically appropriate and as evocative as possible. We also knew that we needed to make the tokens modular enough to accommodate between one and four players, and so separated them between Campaign tokens (used by the board) and Investigator tokens (used by each investigator). First up, the Campaign Set!

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The Clue/Supply token not only represents clues in a complex, enthralling way, but also introduces a new dimension to the game with its Supply side. During play, we were always pining about which stock tokens to use on cards with “charges” – everything from Flashlight to Shriveling to a .41 Derringer. Nothing seemed appropriate, and Resources sitting on assets was especially confusing.

We designed the Supply side and placed it on the flip of the Clue to solve this problem. The detailed motif introduces elements that subtly represent various interpretations of “supplies”, and we often use them to mark damage on certain monsters – it looks like they are being blasted back into their own dimension. Additionally, the pearly-white acrylic shines in bright contrast to the darkness found throughout the game and the rest of the Mythos token set, which clearly demonstrates the positive in-game effects represented by both designs.

By divorcing the Clue and Doom designs from each other, we were able to give the latter a proper representation on infinitely deep opaque black. The blood red paint fill and intimidating size appropriately complement the feeling of “pending dread” created by the lunar phasic artwork, and its convenient flip to 2-Doom causes the “clock is ticking” sensation to fully sink in.

But just amping up the main area of play is only part of the experience. Check out the Investigator Set!

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The Health and Sanity tokens bring unbelievably complex artwork to the foreground, making it all too visceral as each Investigator descends into injury and madness. Translucent acrylic, in dark red and dark blue respectively, make each token shimmer recognizably, while numbers on each side add an additional layer of clarity from across the table. A 1-side/2-side flip makes tracking as convenient as possible, and squared cuts allow for easy alignment, keeping everything tidy.

Translucent, dark green Resource tokens feature a clear numeral adorned with a highly detailed, universally appropriate border. Whether representing money, influence, connections, or arcane power, the Resource token makes calculation and decision-making as unambiguous as possible. Easily flip between 1- and 3-Resources, and watch as the border changes to accommodate!

You can see Mythos Tokens in action, as well as a playthrough of the first scenario of Dunwich Legacy in the video above. Or, purchase directly below!

We had an incredible amount of fun and discovery during this process, and absolutely love the end result. The functional improvements of flippable tokens, as well as the Supply design, serve as a perfect complement to the thematic look and feel of Mythos Tokens on the board.

Huge thanks to our incredible customers – we cannot wait for you to get these tokens on the board! Be sure to share your experiences with us via Facebook, Twitter, and Instagram. More to come!

Updated Data and Adventure Tokens!

Exciting news for current and prospective owners of Data Tokens and Adventure Tokens! The Virus, Brain Damage, and Recurring Credit Data Tokens have received a design refresh, as have the Spear, Sword, Axe, and Arrow Damage tokens, the Treachery token, and the 5-Quest token from our Adventure Token line. We have added a Wild Damage token to the fray as well, since we often find ourselves fighting beasts that prefer claws and teeth to “sophisticated” weapons!

Over the years, we consistently get better at design, and that recognition constantly gnaws at us when looking at older token sets. It is not unusual to walk past our current inventories and think “that is good, but we could do a little better”. When we have the opportunity, we take it.

For the updated Data Tokens, we now offer a Virus that plays to the theme of the original, but brings home the controlled chaos that a virus represents. The design pulls from the imagery of classic logic gates and uses the Data Token parallax to impressive effect, creating a token with increased visibility and improved presence on the board. Similarly, the Brain Damage more accurately portrays the in-game effect it represents, and does so across five different, unique designs pulled from legit “pain-receptor” brain scans!

The Recurring Credit has been moved from Dark Purple acrylic, a medium plagued with availability issues and transparency concerns, to a Light Green acrylic. This allows the parallax to function fully and beautifully without compromising the token’s clarity, and also provides synthesis with our other Light Green token – the Bad Publicity! Keeping track of those Bad Publicity Recurring Credits has never been easier!

On the Lord of the Rings side of things, we changed the Damage tokens to intricate square designs in order to better differentiate them from their Cherry counterparts. We also made them a bit smaller in order to cut down on board clutter. There will never be any confusion as to what each token means on the board, and that makes every quest more enjoyable. While looking at the Damage with fresh eyes, we thought it only appropriate to add a long-desired Wild Damage token to represent the beasts commonly encountered in Middle Earth. Or, if you are so inclined, your own Beorn!

While there, we made the Treachery Token more menacing AND more striking by adding a completely unique shape to the mix, and revisited the ambiguous “tree” design on our 5-Quest token, ditching it for a more thematic and unifying “leaf”-based design, inspired by random sketches from Tolkien himself! Progressing through a quest feels so much more natural now – we love it.

We are hard at work on new token lines and custom products, and cannot wait to share the fruits of those labors. We will continue to do everything that we can to provide the best tokens for the best games, and hope that you will continue to join us on this journey. More to come!

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