Chapter 7 of Learning Netrunner
Playing Anarch: Valencia “Val” Estevez Deck

Learning Netrunner is a series of videos and blogs to help you jump straight into the action of the Android: Netrunner as soon as you get your Core Sets. If you are new to the Learning Netrunner series, we recommend that you start with the Learning Netrunner: A How To Play Guide For New Players blog.

As of 06/08/18, the end of official support for Netrunner has been announced

Clan Vengeance Art - Copyright Fantasy Flight Games


It probably does not take much explanation to get a sense for what the Anarch faction is all about, given the molotov-cocktail-hurling protester above. While the Criminals are making a living and the Shapers are solving puzzles, the Anarchs are blowing things up.

There are many caveats to statements like the above, of course, and “blowing things up” is not always to be taken literally. While many Anarchs do turn to brute force and violence, others are bringing down a corrupt system through other means – by exposing injustices, spreading viruses, or disrupting economies. When abuse and inequality permeate a social system (or at least appear to), the Anarchs will stop at nothing to root it out, even if the entire system is destroyed in the process.

This Anarch deck features Valencia Estevez, commonly called Val. It was built using a single Revised Core Set, the Order and Chaos Deluxe Expansion, and the Crimson Dust Data Pack. The deck includes a few cards from both the Shaper and Criminal factions using the Influence mechanic found in the rulebook. The influence cost is noted with dots next to the cards in the list below. You can buy these three products direct and build this exact deck!

If you would like to construct your own deck, we recommend watching the Core Set Deck Building Guide and Advanced Deck Building Guide on our Learning Netrunner: A How To Play Guide For New Players blog.

Valencia Estevez Identity - Copyright Fantasy Flight Games

Identity: Valencia Estevez: The Angel of Cayambe

Event (27)
3x Mining Accident (Crimson Dust)
1x Retrieval Run (Revised Core Set)
1x Stimhack (Revised Core Set)
3x Diesel (Revised Core Set) ••••• •
3x Sure Gamble (Revised Core Set)
3x I’ve Had Worse (Order and Chaos)
3x Itinerant Protesters (Order and Chaos)
1x Wanton Destruction (Order and Chaos)
3x Day Job (Order and Chaos)
2x Forked (Order and Chaos)
2x Knifed (Order and Chaos)
2x Spooned (Order and Chaos)

Hardware (3)
1x Dyson Mem Chip (Trace Amount)
2x Vigil (Order and Chaos)

Resource (9)
1x Ice Carver (Revised Core Set)
2x Scrubber (Revised Core Set)
3x Liberated Account (Trace Amount)
3x Data Folding (Order and Chaos)

Icebreaker (8)
3x Aumakua (Crimson Dust) •••
3x Mimic (Revised Core Set)
2x Gordian Blade (Revised Core Set) ••••• •

Program (3)
2x Datasucker (Revised Core Set)
1x Imp (What Lies Ahead)

Val brings a critical advantage to every game – one Bad Publicity – and this deck seeks to maximize it.

First, Bad Publicity is a boon all its own. Every time you make a run, you gain credits equal to the amount of Bad Publicity that the Corporation has, and at the end of the run it goes away. If the Corporation has three Bad Publicity, for instance, you have three free credits to use during every run that you make. The economic advantage is insane, often equating to free server accesses regardless of the ICE encountered.

Naturally, then, Val wants to run! Every time you are running a server, you are getting a discount. The value is immense. But also take this advice with a grain of salt, since I often push Val too hard when playing a deck like this. Remember the old adage, you are not actually getting a discount if you are buying something you do not want. It is nice to save money on runs, but if those runs are unnecessary, that is simply wasted time.

Itinerant Protesters - Copyright Fantasy Flight Games
In addition to the economic benefit of Bad Publicity, we have included some cards that compound the Corporation’s problems. The insanity of Mining Accident (try to hit the Corp when they are low on credits in order to get the Bad Publicity) and Itinerant Protesters is not to be ignored. A Corporation with 2-3 Bad Publicity getting hit with Itinerant Protesters means their hand size is 2-3 cards. Guess what happens to agendas under such a crunch? They have to either immediately be installed in a fledgling remote server, held in hand, or trashed. All of those options are good for you, especially when a surprise Wanton Destruction trashes all of them.

If you can get Itinerant Protesters to stick, even with just two Bad Publicity, the game gets much easier. Use a combination of Aumakua, Gordian Blade, and Mimic to attack HQ, where agendas can no longer safely hide. Make sure to install Datasuckers to get additional benefit from each central server run and to keep Mimic relevant. Ideally, with a few Bad Publicity, you can get into one or more central servers for free, so Aumakua and Datasucker are always relevant. Establish this dominance early and you will feel incredibly powerful – but if you do end up getting shut out of centrals, the game can become very difficult.

Your economy is classic Anarch, so try not to go below 4-5 credits during a game. Sure Gamble and Liberated Account have high entry fees, and spending an entire turn clicking for credits is never a good feeling. Day Job helps here, providing the instant boost needed for longer term economy solutions. As a little passive income, Data Folding works wonders. Your early game often revolves around a single Aumakua or Aumakua and Datasucker pair, so the spare MU should be no problem.

Rounding out the deck are efficiency cards that stack on top of your already-efficient Bad Publicity runs, which should create a serious economic advantage. Knifed, Forked, and Spooned trash expensive ICE so that you do not have to constantly spend money for accesses, and Ice Carver makes every run much cheaper, especially when paired with Datasucker. Once you do access servers, cards like Imp and Scrubber make trashing a breeze (and remember that Bad Publicity can be used for trashing, too, since access happens during a run).

Ultimately, disrupt everything that the Corporation is doing, and do it as efficiently as possible. You can watch me play this deck against Zach’s Skorpios Defense Systems build. It is a tough matchup, given Skorpios’ ability to remove the icebreakers necessary to capitalize on Bad Publicity. Check it out and learn from my mistakes!

If you have any questions, please comment below and we will be happy to help as best we can.

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