Rework (08/12/19) design approach: Our main goal with the rework was to create a more granular offering with a set composed of the exact tokens needed for play (some players were not interested in the “buff” tokens: armor and power) alongside a set of supplementary tokens. In the process, we wanted to get the price of the Primary Set as low as possible. We accomplished this by finding further efficiency in the Stun/Chain combination. After a night of brainstorming, Jonathan said “isn’t a Chain just a Stun for your deck?” and things fell pretty quickly into place after that.
We took the opportunity to redesign both the stun and chain side of the token while there, and we think the theme of both is more in-line with the KeyForge aesthetic as established with Age of Ascension. You’ll notice that there are 6-Chain sides and 1-Chain sides, and the stun design on the flip of each is slightly different, allowing for easy recognition on the table. Combining those two tokens also allowed us to include more of each in the set, which helps cover the myriad stun effects currently in the game.
Original design approach: When we approached this set, we knew that there were a number of problems we could solve. First and foremost, the keys had to not just feel and look extravagant (it is KEYforge, after all) – they had to function clearly and not be fiddly. Stun and Power needed to have a visceral presence on the board (cards simply do not cut it!) and the latter needed to be capable of easily tracking multiple buffs since it happens so often in the game. Chains needed to not only have that same visceral presence, but feel heavy and, well, uncomfortable. Tracking a number on a reference card just does not give the impression of being restrained! And of course, Damage moving from three separate tokens to a single, easily flippable token was a given.
Additionally, we had to reinforce the “animated but not childish” KeyForge aesthetic. Bright colors and over-the-top personalities can easily slide into the realm of “silly”, but after many iterations we finally honed in on the balance. Notice the slight “bubble” to each token, one of many features that subtly ties every Archon Token to the entities found in The Crucible.
We prototyped this set more than any other to make sure that we got it right. We hope you find it as uncompromising as we do!
Archon Tokens includes the perfect number of non-Amber Archon Tokens for a single player – and potentially enough for two depending on the matchup! Includes:
15x Damage Tokens (double-sided, paint-filled)
11x Stun/1-Chain Tokens (double-sided, paint-filled)
4x Stun/6-Chain Tokens (double-sided, paint-filled)
1x Blue Key (double-sided, paint-filled)
1x Red Key (double-sided, paint-filled)
1x Yellow Key (double-sided, paint-filled)
Here are a few more reasons why we love Archon Tokens:
- Art-forward design creates a more engaging story, every time
- Laser-cut to exceedingly precise measurements, with intricate border textures
- Engraved and hand-filled with high-contrast paint on both sides
- Striking colors provide easy recognition and comprehension at a glance
- Will not bend, warp, or fade over time
- Made from the highest quality acrylic available
- Designed in-house at Covenant in Tulsa, OK
- Manufactured in small batches in Tulsa, OK
Every token is covered with adhesive protective paper to prevent cosmetic damage during shipment, so peel them before use! The appearance of your tokens may vary ever so slightly from the renderings and images shown here due to color variations in displays, cameras, and acrylic.
Archon Tokens are third-party accessories produced and sold exclusively by us, Team Covenant. Though compatible with KeyForge and similar games, they are not associated with or officially endorsed by Fantasy Flight Games or any other entity.
Shipping and returns
For standard (non-subscription) orders
Every order ships within 1 business day, unless it contains a pre-order item. Any order that contains at least one pre-order item will ship once every item in the order is available.
All orders are insured against loss or non-cosmetic damage. If a package is lost, contact us and we will initiate a missing mail search. After the missing mail search has been underway for 14 days (domestic) or 60 days (international) without results, we will resend your order. If a package suffers non-cosmetic damage, contact us so we can verify the damage and resend your order. If we cannot resend an order in the above scenarios, we will refund it instead.
You can contact us to change the shipping address on your order. If your order has not yet been packed up and queued for shipment, we provide this service at no cost. If your order has already been packed up and queued for shipment, we may be able to track it down and re-label it at a cost of $25. If your order has already shipped, unfortunately we do not have any tools to aid in reshipment. Working with the shipping provider directly is best.
Returns are available upon request and at our discretion, but will not be considered if more than 30 days have passed since delivery, or 45 days have passed since shipment. Any non-Covenant item (like an LCG expansion or TCG booster box) in resellable condition and in its original packaging is eligible for return, and any Covenant-exclusive item (like our tokens or boards) in resellable condition and with its original protective paper still applied is eligible for return. We do not cover or refund the expense of return shipping.
For any single card purchased at a price of $250 or greater: If a significant quality difference exists from the card(s) you receive and our listed description – and only if the security seal on the protective packaging is not broken – you can contact us within seven (7) days of delivery. After our written approval to return the card(s), you’ll need to supply us with a tracking number for the return shipment within seven (7) days of the original delivery to you or within two (2) business days of our written approval, whichever is later. Upon return delivery and a verification of the security seal being intact, we’ll grant a full refund
For subscription orders
All subscription orders are shipped to arrive on or as close to their official release date as possible without breaking street date within the United States, with the vast majority of subscribers routinely receiving delivery on release day. International subscribers should expect delivery 1-2 weeks after the official United States release date.
All subscription orders are sent using the most economical shipping method available based on the weight of the package, either USPS First-Class (for lighter packages), USPS Priority Mail, or UPS Ground (for heavier packages) for both Domestic and International destinations.
All subscription orders are insured against loss or non-cosmetic damage. If a package is lost, contact us and we will initiate a missing mail search. After the missing mail search has been underway for 14 days (domestic) or 60 days (international) without results, we will resend your order. If a package suffers non-cosmetic damage, contact us so we can verify the damage and resend your order. If we cannot resend an order in the above scenarios, we will refund it instead.
You can contact us to change the shipping address on your subscription order. If your order has not yet been packed up and queued for shipment (this happens early), we provide this service at no cost. If your order has already been packed up and queued for shipment, we may be able to track it down and re-label it at a cost of $25. If your order has already shipped, unfortunately we do not have any tools to aid in reshipment. Working with the shipping provider directly is best.
We do not offer cancellations, modifications, or refunds on subscription orders.