107: When “Clunky” is Correct

An oft-cited critique of tabletop games, particularly board games, is that tracking all of the necessary variables is an unneeded burden. As a response, various digital integrations and simplified rulesets are pitched as removing this element from the experience and liberating players from the clunky and fiddly moments that “get in the way” of the … Continue reading 107: When “Clunky” is Correct